Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Advertisement


This template is used to display Diablo II monster data. It accomodates regular monsters, superunique monsters and bosses. The formatting is screwed up on this page due to how it is designed.

  • The topmost monster must have |top added. This causes the table headers to appear.
{{Monster (Diablo II)|top
  • Each monster uses a full template. If five monster breeds are to be displayed on the same page, the template needs to be used five times.
  • |imageN and |imageH are used to display color variations between difficulties for act bosses. They should be left blank for all other types of monsters.
  • |superunique is used to display what the superunique version of a monster is called. All regular monsters must have this field filled; if no superunique exists, enter "None".
  • Resists automatically color if they reach 100 or above.
  • |ulocation is where the champion/unique version of a monster type may spawn. For Super Uniques and Bosses, leave this blank.
  • |presets refers to Super Unique abilities like Spectral Hit.
  • When a page is done, the table must be ended like this: |}. Otherwise a navbox cannot be added to the bottom of the page.
{{Monster (Diablo II)

|name        = 
|breed       = 
|type        = 

|image       = 
|imageN      = 
|imageH      = 
|superunique = 
|basemonster = 
|health      = 
|healthN     = 
|healthH     = 

|physical    =
|magic       =
|fire        =
|lightning   =
|cold        =
|poison      =
|physicalN   =
|magicN      =
|fireN       =
|lightningN  =
|coldN       =
|poisonN     =
|physicalH   =
|magicH      =
|fireH       =
|lightningH  =
|coldH       =
|poisonH     =

|drain       = 
|drainN      = 
|drainH      = 
|location    = 
|locationN   = 
|locationH   = 
|ulocation   = 
|ulocationN  = 
|ulocationH  = 

|presets     = 

|rune        = 
|runeN       = 
|runeH       = 

}}
Advertisement