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Spells (Diablo I)

Spells in Diablo I are shared among all classes, with the exception of a few class-specific spells. All spells cost mana and since there are heavy magic restrictions imposed on all classes except for the Sorcerer, the other classes have to rely heavily on regular melee attacks. This is in stark contrast to Diablo II and Diablo III, where all classes tend to use skills and spells constantly.

The spells available are divided by the pages on which they appear in the in-game spellbook. These can roughly be considered tiers, where Page 1 spells are the weakest and Page 4 are the strongest. Page 5 spells are exclusive to Hellfire, and Page 6 spells exist but cannot be learned.

Spells use relatively complex damage formulas in Diablo I. The complete formulas are listed on the individual skill pages. For an explanation of how the equations actually work, see Spell Calculations.

Most of the information regarding spells was taken from Jarulf's Guide.