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Quests are challenges that usually progress the story of the game and are often met with rewards upon completion. In co-op games, the quest stage is set by the creator of the game, so joining players that have progressed further will have their quest progress matched to that game. This allows joining players to re-earn gold and XP rewards by helping the game creator's quest.[1] Quest rewards do not scale with the number of players in the game.
In Diablo III, campaign quests are required to be completed in order to progress further into the game. Players may roll back their progress to any storyline quest they have already completed, however doing so also erases any waypoints they would have obtained along the way.
Events or "event quests" are short quests that have a chance to spawn at specific locations in the game. It is only by chance that a player may encounter these, either by interacting with a special object or NPC. Event quests will not persist after logging out, so they must be started and completed in the same game.
List of quests[]
Act I[]
- The Fallen Star
- The Legacy of Cain
- A Shattered Crown
- Reign of the Black King
- Sword of the Stranger
- The Broken Blade
- The Doom in Wortham
- Trailing the Coven
- The Imprisoned Angel
- Return to New Tristram
Act II[]
- Shadows in the Desert
- The Road to Alcarnus
- City of Blood
- A Royal Audience
- Unexpected Allies
- Betrayer of the Horadrim
- Blood and Sand
- The Black Soulstone
- The Scouring of Caldeum
- Lord of Lies
Act III[]
- The Siege of Bastion's Keep
- Turning the Tide
- The Breached Keep
- Tremors in the Stone
- Machines of War
- Siegebreaker
- Heart of Sin
Act IV[]
Act V[]
- The Fall of Westmarch
- Souls of the Dead
- The Harbinger
- The Witch
- The Pandemonium Gate
- The Battlefields of Eternity
- Breaching the Fortress
- Angel of Death
Events[]