Editing Area Size (Diablo II)

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Mazes are a little harder to figure out. Mazes are built out of different rooms created by Blizzard. Each room thus works just like a preset, and the size of each room can be seen by just looking at the .ds1. These rooms are then randomly assembled by the game to create the famous random dungeons of Diablo II.
 
Mazes are a little harder to figure out. Mazes are built out of different rooms created by Blizzard. Each room thus works just like a preset, and the size of each room can be seen by just looking at the .ds1. These rooms are then randomly assembled by the game to create the famous random dungeons of Diablo II.
  
Overworld maps are the most complicated. Determining how big an overworld area actually is is quite hard, because it is not at all as structured and easy to understand as maze generation.
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Overworld maps are the most complicated. Determining how big an overworld area actually is is qutie hard, because it is not at all as structured and easy to understand as maze generation.
  
Theoretically, a map can easily be compared to any other simply by comparing the number of tiles used on each map. In practice however, comparing different kinds of areas (overworld to preset) is very hard, and getting exact comparisons is nigh impossible. Rough estimates can be made however.
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Theoretically, a map can easily be compared to any other simply by comparing the number of tiles used on each map. In practice however, comparing different kinds of areas (overworld to preset) is very hard, and getting exact comparisons nigh impossible. Rough estimates can be made however.
  
 
== Presets ==
 
== Presets ==

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