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Editing Area Size (Diablo II)

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=== Maze Size ===
 
=== Maze Size ===
Size of these areas are thus determined by how many rooms a dungeon is composed off, and how large each individual room is. All rooms have the exact same dimensions in any given dungeon type (although they still suffer from the problem of black tiles like presets do), but the number of rooms can differ. This means that all dungeon rooms can be placed on a grid. Even though it often does not look like it in game, all rooms have entry-points and exit-points on the same tiles. This makes it easy to combine them together and makes it so that most rooms can be attached to any other.
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Size of these areas are thus determined by how many rooms a dungeon is composed off, and how large eahc individual room is. All rooms have the exact same dimensions in any given dungeon type (alhtough they still suffer from the problem of black tiles like presets do), but the numbr of rooms can differ. This means that all dungeon rooms can be placed on a grid. Even though it often does not look like it in game, all rooms have entry-points and exit-points on the same tiles. This makes it easy to combine them together and makes it so that most rooms can be attached to any other.
  
 
Dungeon size thus depends on how many rooms a maze has, and this number can change between difficulties. One area can thus be much larger on Hell than it is on Normal. This is why the {{2|Durance of Hate|Durance of Hate Level 2}} feels so much larger on Nightmare and Hell: the number of rooms are increased from 12 to 48 in the higher difficulties.
 
Dungeon size thus depends on how many rooms a maze has, and this number can change between difficulties. One area can thus be much larger on Hell than it is on Normal. This is why the {{2|Durance of Hate|Durance of Hate Level 2}} feels so much larger on Nightmare and Hell: the number of rooms are increased from 12 to 48 in the higher difficulties.

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