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Editing Area Size (Diablo II)

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Mazes are generally all dungeons and some other places that have a somewhat random nature to themselves. In essense, a maze can be described as several presets linked together in different ways. For example, the caves of {{2|Act I}} are composed of a total of 95 different "presets", commonly referred to as rooms. Whenever a dungeon is generated by the game, it uses these 95 rooms in various combinations to generate dungeons that are seemingly random each time.
 
Mazes are generally all dungeons and some other places that have a somewhat random nature to themselves. In essense, a maze can be described as several presets linked together in different ways. For example, the caves of {{2|Act I}} are composed of a total of 95 different "presets", commonly referred to as rooms. Whenever a dungeon is generated by the game, it uses these 95 rooms in various combinations to generate dungeons that are seemingly random each time.
  
For some areas, this can create very randomized layouts. For some however, there aren't that many rooms to pick from, or the random nature of the level isn't very large. The {{2|Chaos Sanctuary}} is technically  a maze, however the only random nature are the three wings (west, north and east) where the {{2|Grand Vizier of Chaos}}, {{2|Lord de Seis}} and {{2|Infector of Souls}} appear. Each wing has two variations, creating eight possible variations to the {{2|Chaos Sanctuary}}.
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For some areas, this can create very randomized layouts. For some however, there aren't that many rooms to pick from, or the random nature of the level isn't very large. The Chaos Sanctuary is technically  a maze, however the only random nature are the three wings (west, north and east) where the {{2|Grand Vizier of Chaos}}, {{2|Lord de Seis}} and {{2|Infector of Souls}} appear. Each wing has two variations, creating eight possible variations to the Chaos Sanctuary.
  
 
=== Maze Size ===
 
=== Maze Size ===

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