Apocalypse is arguably the most powerful spell in the game. When cast, it damages all nearby enemies, and the spell cannot be resisted. It can be blocked, but with the number of enemies that can be hit, and the nice damage increase it receives at higher levels, it deals very good damage. The mana cost is exorbitant however, even for a fully maxed Sorcerer.
In regular Diablo I, it cannot be learned and can only be found on staves. In Hellfire it can be learned however, but in return it only strikes monsters that the player can currently see.
Damage Calculations[]
Main article: Spell Calculations (Diablo I)
Real damage: | Itt(clvl, Rnd[6] + 1) |
Min. Damage: | clvl |
Max. Damage: | 6 * clvl |
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana | |
Hidden | Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize |