Active Skills
(Based on a level 60 character)
Active Skills | ||||
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Magic Missile | Requires Level 1 | |||
Launch a missile of magic energy, causing 110% weapon damage as Arcane. | ||||
Frost Nova | Requires Level 4 | Cooldown: 12 seconds seconds | ||
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. | ||||
Ice Armor | Requires Level 14 | Costs 25 | ||
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | ||||
Shock Pulse | Requires Level 3 | |||
Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning. | ||||
Wave of Force | Requires Level 9 | Costs 25 | Cooldown: 15 seconds seconds | |
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical. | ||||
Spectral Blade | Requires Level 11 | |||
Summon a spectral blade that strikes all enemies in your path for 135% weapon damage. | ||||
Electrocute | Requires Level 15 | |||
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. | ||||
Magic Weapon | Requires Level 20 | Costs 25 | ||
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. | ||||
Arcane Orb | Requires Level 5 | Costs 35 | ||
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards. | ||||
Diamond Skin | Requires Level 8 | Cooldown: 15 seconds | ||
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks. | ||||
Energy Twister | Requires Level 13 | Costs 35 | ||
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path. | ||||
Disintegrate | Requires Level 21 | Costs 20 | ||
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills. | ||||
Storm Armor | Requires Level 17 | Costs 25 | ||
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | ||||
Explosive Blast | Requires Level 19 | Costs 20 | Cooldown: 6 seconds seconds | |
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards. | ||||
Mirror Image | Requires Level 25 | Cooldown: 15 seconds seconds | ||
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | ||||
Slow Time | Requires Level 16 | Cooldown: 20 seconds seconds | ||
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%. | ||||
Teleport | Requires Level 22 | Costs 15 | Cooldown: 16 seconds | |
Teleport through the ether to the selected location up to 35 yards away. | ||||
Hydra | Requires Level 21 | Costs 15 | ||
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time. | ||||
Ray of Frost | Requires Level 2 | Costs 20 | ||
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds. | ||||
Energy Armor | Requires Level 28 | Costs 25 | ||
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | ||||
Arcane Torrent | Requires Level 12 | Costs 20 | ||
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location. | ||||
Meteor | Requires Level 25 | Costs 60 | ||
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds. | ||||
Blizzard | Requires Level 27 | Costs 45 | ||
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. | ||||
Familiar | Requires Level 22 | Costs 20 | ||
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes. | ||||
Archon | Requires Level 30 | Costs 25 | Cooldown: 120 seconds | |
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. |
Passive Skills
Passive Skills | ||||
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Conflagration | Requires Level 34 | Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | ||
Power Hungry | Requires Level 10 | Gain 30 Arcane Power whenever you are healed by a health globe. | ||
Temporal Flux | Requires Level 45 | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | ||
Glass Cannon | Requires Level 16 | Increases all damage done by 15%, but decreases Armor and resistances by 10%. | ||
Prodigy | Requires Level 20 | When you deal damage with a Signature spell, you gain 4 Arcane Power. The following skills are Signature spells: | ||
Virtuoso | Requires Level 17 | Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life. | ||
Astral Presence | Requires Level 24 | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | ||
Illusionist | Requires Level 27 | Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | ||
Galvanizing Ward | Requires Level 40 | Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: | ||
Blur | Requires Level 10 | Decreases melee damage taken by 20%. | ||
Evocation | Requires Level 13 | Reduces all cooldowns by 15%. | ||
Arcane Dynamo | Requires Level 55 | When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: | ||
Unstable Anomaly | Requires Level 60 | When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. | ||