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Active Skills

(Based on a level 60 character)

Active Skills
Magic Missile Magic Missile Requires Level 1   Cooldown: 0 seconds
Launch a missile of magic energy, causing 110% weapon damage as Arcane.
Frost Nova Frost Nova Requires Level 4   Cooldown: 12 seconds seconds
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
Ice Armor Ice Armor Requires Level 14 Costs 25   Cooldown: 0 seconds
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.
Shock Pulse Shock Pulse Requires Level 3   Cooldown: 0 seconds
Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
Wave of Force Wave of Force Requires Level 9 Costs 25   Cooldown: 15 seconds seconds
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Spectral Blade Spectral Blade Requires Level 11   Cooldown: 0 seconds
Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
Electrocute Electrocute Requires Level 15   Cooldown: 0 seconds
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Magic Weapon Magic Weapon Requires Level 20 Costs 25   Cooldown: 0 seconds
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
Arcane Orb Arcane Orb Requires Level 5 Costs 35   Cooldown: 0 seconds
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
Diamond Skin Diamond Skin Requires Level 8   Cooldown: 15 seconds
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
Energy Twister Energy Twister Requires Level 13 Costs 35   Cooldown: 0 seconds
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
Disintegrate Disintegrate Requires Level 21 Costs 20   Cooldown: 0 seconds
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
Storm Armor Storm Armor Requires Level 17 Costs 25   Cooldown: 0 seconds
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.
Explosive Blast Explosive Blast Requires Level 19 Costs 20   Cooldown: 6 seconds seconds
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
Mirror Image Mirror Image Requires Level 25   Cooldown: 15 seconds seconds
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Slow Time Slow Time Requires Level 16   Cooldown: 20 seconds seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
Teleport Teleport Requires Level 22 Costs 15   Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away.
Hydra Hydra Requires Level 21 Costs 15   Cooldown: 0 seconds
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Ray of Frost Ray of Frost Requires Level 2 Costs 20   Cooldown: 0 seconds
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
Energy Armor Energy Armor Requires Level 28 Costs 25   Cooldown: 0 seconds
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.
Arcane Torrent Arcane Torrent Requires Level 12 Costs 20   Cooldown: 0 seconds
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
Meteor Meteor Requires Level 25 Costs 60   Cooldown: 0 seconds
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
Blizzard Blizzard Requires Level 27 Costs 45   Cooldown: 0 seconds
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Familiar Familiar Requires Level 22 Costs 20   Cooldown: 0 seconds
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Archon Archon Requires Level 30 Costs 25   Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.


Passive Skills

Passive Skills
Conflagration Conflagration Requires Level 34   Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
Power Hungry Power Hungry Requires Level 10   Gain 30 Arcane Power whenever you are healed by a health globe.
Gain 30 Arcane Power whenever you are healed by a health globe.
Temporal Flux Temporal Flux Requires Level 45   Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
Glass Cannon Glass Cannon Requires Level 16   Increases all damage done by 15%, but decreases Armor and resistances by 10%.
Increases all damage done by 15%, but decreases Armor and resistances by 10%.
Prodigy Prodigy Requires Level 20   When you deal damage with a Signature spell, you gain 4 Arcane Power.

The following skills are Signature spells:
When you deal damage with a Signature spell, you gain 4 Arcane Power.

The following skills are Signature spells:
Virtuoso Virtuoso Requires Level 17  

Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.

Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.

Astral Presence Astral Presence Requires Level 24   Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Illusionist Illusionist Requires Level 27   Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
Galvanizing Ward Galvanizing Ward Requires Level 40   Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.

The following skills are improved:
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.

The following skills are improved:
Blur Blur Requires Level 10   Decreases melee damage taken by 20%.
Decreases melee damage taken by 20%.
Evocation Evocation Requires Level 13   Reduces all cooldowns by 15%.
Reduces all cooldowns by 15%.
Arcane Dynamo Arcane Dynamo Requires Level 55   When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

The following skills are Signature spells:
When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

The following skills are Signature spells:
Unstable Anomaly Unstable Anomaly Requires Level 60   When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
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