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Only the bravest and smartest of the Fallen attain the coveted training required to rise to the position of Shaman. Their mastery of fire is evident in the balls of flame that they cast to incinerate their enemies. Their magical abilities also allow them to raise their Fallen brethren from the dead, making the Shaman especially dangerous when traveling with large groups of Fallen.

These demons, found mainly in the beginning areas of the game, are typically known to have a small clan of Fallen with them. The appearance of Fallen Shamans are physically identical to plain Fallen, but a shamanic staff and tribal cloak and necklace set them apart from their followers. Shamans are known to extend fights against Fallen by resurrecting them constantly and casting Fireball from a distance, so in larger groups it is important to focus initial attacks on the Shamans. They are limited to their own subspecies' followers when it comes to resurrection, although some Fallen camps will have mingled populations of multiple subspecies.

Additional Information[]

Fallen Shamans will raise Fallen. Target and kill any Fallen Shaman you see before attacking their companions. Fallen Shamans shoot Firebolts, which can be avoided with some care. Fallen Shamans can also raise other Fallen Shamans

Monster Stats[]

Fallen Shaman
Demon
Difficulty Health Resistances Drain Effectiveness Locations (Monster Level)
C F L M Phy Psn Regular Champion/Unique
Fallen Shaman
Fallen Shaman (Diablo II)
Super Unique: Bishibosh
Normal 5-9 0 25 0 0 0 0 100% Den of Evil (2)
Cold Plains (2)
Den of Evil
Cold Plains
Nightmare 288-472 0 50 0 0 0 0 75% Den of Evil (36)
Cold Plains (36)
Den of Evil
Cold Plains
Hell 1,743-3,804 0 100 0 0 15 0 66% Den of Evil (79)
Cold Plains (68)
Den of Evil
Cold Plains
Carver Shaman
Carver Shaman (Diablo II)
Super Unique: None
Normal 12-20 0 30 0 0 0 0 100% Tristram (6)
Black Marsh (6)
Tristram
Black Marsh
Nightmare 326-533 0 60 0 0 0 0 75% Tristram (39)
Black Marsh (38)
Tristram
Black Marsh
Hell 1,791-3,907 0 105 0 0 15 0 66% Tristram (76)
Black Marsh (69)
Tristram
Black Marsh
Devilkin Shaman
Devilkin Shaman (Diablo II)
Super Unique: None
Normal 20-34 0 35 0 0 0 0 100% Outer Cloister (9)
Barracks (9)
Outer Cloister
Barracks
Nightmare 363-594 0 70 0 0 0 0 75% Outer Cloister (40)
Barracks (40)
Outer Cloister
Barracks
Hell 1,838-4,011 0 110 0 0 15 0 66% Outer Cloister (70)
Barracks (70)
Outer Cloister
Barracks
Dark Shaman
Dark Shaman (Diablo II)
Super Unique: None
Normal 24-39 0 40 0 0 0 0 100% Cathedral (11)
Catacombs Level 1/2/4 (11)
Cathedral
Catacombs Level 1/2
Nightmare 400-656 0 80 0 0 0 0 75% Cathedral (42)
Catacombs Level 1/2/4 (42/42/43)
Cathedral
Catacombs Level 1/2
Hell 1,933-4,218 0 115 0 0 15 0 66% Cathedral (72)
Catacombs Level 1/2/4 (72/73/73)
Cathedral
Catacombs Level 1/2
Warped Shaman
Warped Shaman (Diablo II)
Super Unique: Colenzo the Annihilator
Normal 139-230 0 70 0 20 0 0 100% - Throne of Destruction*
Nightmare 645-1,055 0 100 0 50 0 0 75% - Throne of Destruction*
Hell 2,455-5,356 0 120 0 50 25 0 66% - Throne of Destruction*

* Only spawns as a Super Unique.

Act V Guest Monsters[]

Fallen Shaman
Demon
Difficulty Health Resistances Drain Effectiveness Locations (Monster Level)
C F L M Phy Psn Regular Champion/Unique
Carver Shaman
Carver Shaman (Diablo II)
Super Unique: None
Nightmare 758-1,241 50 0 25 50 0 0 75% Arreat Plateau (60)
The Ancients' Way (62)
Arreat Plateau
The Ancients' Way
Hell 2,455-5,356 75 66 50 50 25 0 66% Arreat Plateau (81)
The Ancients' Way (83)
Arreat Plateau
The Ancients' Way
Devilkin Shaman
Devilkin Shaman (Diablo II)
Super Unique: None
Nightmare 758-1,241 50 0 25 50 0 0 75% Halls of Anguish (63) Halls of Anguish
Hell 2,455-5,356 75 66 50 50 25 0 66% Halls of Anguish (83) Halls of Anguish
Dark Shaman
Fallen Shaman (Diablo II)
Super Unique: None
Nightmare 758-1,241 50 0 25 50 0 0 75% Abaddon (60) Abaddon
Hell 2,455-5,356 75 66 50 50 25 0 66% Abaddon (81) Abaddon


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