Wake of Fire (Diablo II)

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Wake of Fire Icon.png Wake of Fire
Once erected, this trap releases waves of flame that incinerate any opponents within its path. Shoots 5 times.
Class: Assassin
Skill Tree: Traps (Assassin)
Required Level: 12
Damage Type: Fire
Cast Delay: -
Active
Prerequisites: Fire Blast (1)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 13 13 13 13 13 13 13 13 13 13
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Fire Damage 5-10 7-12 9-15 11-17 14-19 16-21 18-23 20-25 23-29 27-32
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 13 13 13 13 13 13 13 13 13 13
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Fire Damage 30-35 33-38 36-42 39-45 43-48 46-51 51-58 57-64 62-71 68-77
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Fire Blast +8% Fire Damage Per Level
Wake of Inferno +8% Fire Damage Per Level
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Once erected, this trap releases waves of flame that incinerate any opponents within its path.

Wake of Fire blankets a relatively small area (~10-15m) in rapid waves of fire. It only fires 5 times as opposed to the 10 times that lightning sentry fires. This means that it needs to be laid more often, which can be difficult for some builds.

Wake of fire is especially good in PvP when used in conjunction with Mind Blast to pin down an opponent. It is ideal both because it is very rapid attack to trigger the fhr animation, and because it covers an area almost completely so that escape is difficult.

Fire trap builds often use this as their primary trap instead of Wake of Inferno due to the latter's limitations vs moving targets.