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Also known as the Viz-Jaq'taar or the Order of the Mage Slayers, Assassins are an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

Their main weapon are Claws or weapons that are attached to the hand such as Katar or Hatchet Hands.

Assassins are also highly adept at lock picking, allowing them to open locked chests without the need for keys used by other classes, freeing up precious space in the Assassin’s inventory for other items.

The Assassin Order's code is based on the Black Book, written by the sage Lam Esen of the Old Religion of Skatsim. (See Lam Esen's Tome for more info on the Black Book).

Natalya: "I've heard of the Black Book. My Order's code is based on many of its passages. If you find it, I will be greatly impressed."


Assassin Skills[]

Martial Arts Shadow Disciplines Template:S
Level 1 Tiger Strike, Dragon Talon Claw Mastery, Psychic Hammer Fire Blast
Level 6 Fists of Fire, Dragon Claw Burst of Speed Shock Web, Blade Sentinel
Level 12 Cobra Strike Cloak of Shadows, Weapon Block Charged Bolt Sentry, Wake of Fire
Level 18 Claws of Thunder, Dragon Tail Fade, Shadow Warrior Blade Fury
Level 24 Blades of Ice, Dragon Flight Mind Blast Lightning Sentry, Wake of Inferno
Level 30 Phoenix Strike Venom, Shadow Master Death Sentry, Blade Shield

Attributes[]

Assassin by blood-doll

Assassin artwork

Starting Attributes[]

Strength: 20

Dexterity: 20

Vitality: 20

Energy: 25

Hit Points: 50

Stamina: 95

Mana: 25

Level Up[]

Life +2

Stamina +1.25

Mana +1.5

Attribute Point Effect[]

1 Vitality point gives 3 Life

1 Vitality point gives 1.25 Stamina

1 Energy point gives 1.75 Mana


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