Vigor (Diablo II)

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Vigor Icon.png Vigor
Increases Speed, Stamina, and Stamina recovery for all party members.
Class: Paladin
Skill Tree: Defensive Auras
Required Level: 18
Damage Type: -
Cast Delay: -
Aura
Prerequisites: Prayer (1), Defiance (6), Cleansing (12)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Radius 10 12 14 16 18 20 22 24 26 28
Incresed Walk/Run Speed +% 13 18 22 25 28 30 32 33 35 36
Increase Stamina Recovery +% 50 75 100 125 150 175 200 225 250 275
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Radius 30 32 34 36 38 40 42 44 46 48
Incresed Walk/Run Speed +% 37 38 39 40 40 41 41 42 42 43
Increase Stamina Recovery +% 300 325 350 375 400 425 450 475 500 525
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[edit | edit source]

Vigor increases the movement speed of the Paladin and his part members. The skill is not meant to be used in battle normally, but instead to allow for faster transportation in between fights. It is a useful skill for any Paladin, but with the exception of the Hammerdin, for whom this skill is a synergy, Paladin's shouldn't pour too many points ito it. One or a few are often enough.

Lore[edit | edit source]

A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.[1]

References[edit | edit source]

  1. Diablo II Manual, page 83. Blizzard Entertainment, 2000.