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Uberquests (Median XL)

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Uberquests[edit | edit source]

Dungeon Uberquests[edit | edit source]

You can find these uberbosses in their own special areas. It is usually not a good idea to go there before you are at least of equal level as the monsters that inhabit the area, or you will die.

Warning: Do not jump in at level 15 just because you found the entrance.

Creature of Flame[edit | edit source]

Difficulty: Easy

Creature of Flame (Median XL).gif

Location: Ancient Tunnels (Lost City)

This is a forbidden place. Return whence you came and your life will be spared

This first uberquest reenacts a removed quest from Diablo 1. Horazon (also known as the real Summoner) summoned a powerful demonlord that turned out to be too strong for him. He managed to trap it in his arcane sanctuary, but could not defeat it and it almost killed him. Neither Horazon nor the demon wants you to be there, so do not expect a warm welcome by either side...

Strategy: No rocket science, just kill the two bosses. Like all uberquests, do not attempt it as soon as you find the entrance. The bosses are level 55 and will destroy any lower level character with ease.

Tip: You may want to maximize your fire and lightning resistance. Both bosses have Forked Lightning, which does massive amounts of damage at close range.

Rewards: Horazon's Familiar and Creature of Flame drop decent items on all difficulty levels. Defeat Creature of Flame on Destruction difficulty to get Horazon's Focus.

Horazon's Focus
Level Requirement: 40

Keep in Inventory to gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense

+(21 to 25) to all Attributes

Infernal Machine[edit | edit source]

Difficulty: Moderate

Infernal Machine (Median XL).gif

Location: The Pit Level 2 (Tamoe Highland)

The next uber quest involves defeating a special siege tower located in a small underground cave. The tower summons random elite monsters at a rapid rate. Move quickly, because time is against you.

Strategy: Rush the boss, otherwise it keeps spawning more and more monsters, making it harder and harder to reach and destroy it. On the other hand, if you need to level up, the constant flood of monsters is a great source of experience as well.

Rewards: Infernal Machine drops decent items on all difficulty levels. Defeat Infernal Machine on Destruction difficulty to get the Optical Detector.

Optical Detector
Level Requirement: 60

Keep in Inventory to gain Bonus
+200 Crafting Points

+2 to Light Radius

Death Projector[edit | edit source]

Difficulty: Tricky


Death Projector (Median XL).gif

Location: Swampy Pit Level 3 (Flayer Jungle)

The Swampy Pit serves as testing grounds for Mephisto's latest siege weapon. The Death Projector slowly rotates, firing a fearsome energy beam in a full circle, annihilating anything in its path.

The weapon is guarded by eight ghostly Mechanics. It is said that they abduct people from the tribes around Kurast to sacrifice them, powering the Death Projector’s energy array with their still beating hearts. The Mechanics are immune to any attack and if they kill a player or minion in the central circle, the Death Projector is restored to its original condition.

Strategy: This may be your first experience with immunity shields. To get rid of the Death Projector's immunities, keep at least one Mechanic nearby.

However, there is no way to harm any of the Mechanics. Try your best to avoid their attacks.

The death laser is not too hard to avoid, but you should really try to do so because if it hits you, you're finished. Beware the splash damage when it hits a wall.

Rewards: Death Projector drops decent items on all difficulty levels. Defeat the Death Projector on Destruction difficulty to get the Laser Focus Crystal.

Laser Focus Crystal
Level Requirement: 80

Keep in Inventory to gain Bonus
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%

+(6 to 15)% to Experience Gained

Azmodan[edit | edit source]

Difficulty: Hard

Azmodan (Median XL).gif

Location: Forgotten Reliquary (Upper Kurast)

The Lord of Sin walks the earth. Azmodan hits hard and emits a shield aura that grants unholy invulnerability to nearby demons. The tight confines of the temple area make it hard to get past the immortal monsters blocking your way and reach Azmodan himself. Azmodan also feasts on death, healing himself when he makes a kill.

Strategy: Try to separate Azmodan from his minions. Lure Azmodan to one side of the level and his demons to the other, then quickly run over and attack Azmodan himself.

Azmodan has a dangerous melee attack which creates a pentagram of burning hellfire. You may want to load up on fire resistance for this fight.

Azmodan does not heal if one of the regular monsters kills you. If you are a necromancer, you can disable his healing with your Void Archon’s warp field aura.

Rewards: Azmodan drops good items on all difficulty levels. Defeat Azmodan on Destruction difficulty to get the Azmodan's Heart.

Azmodan's Heart
Level Requirement: 100

Keep in Inventory to gain Bonus
+2 to [random skill] ([random class] Only)
All Resists +(31 to 40)%
+5% to All Maximum Resistances

Reduces Vendor Prices 10%

Azmodan also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Rathma Square[edit | edit source]

Difficulty: Very Hard

Rathma Square (Median XL).gif

Location: Ruined Fane (Kurast Causeway)

My blade sings for mortal blood, and by my dark masters, it shall not be denied!

Back in the days when Kurast was the center of civilization and black magic was not yet frowned upon, this was where the priests of Rathma - the necromancers - practiced their art. The place was abandoned when the religion of Zakarum took over the city and banned pagan magic, making it the perfect hiding place for an ancient evil bent on taking out the Church from within.

Primus, son of Mephisto, was the leader of the Cult of the Triune in ages past before it was destroyed and he nearly lost his life. His efforts to rebuild the Triune have been hampered by the crusaders of Zakarum, but he remains a formidable foe, doubly so in the home city of the Zakarum.

Strategy: Primus himself is not particularly hard, despite his powerful ranged Bladestorm attack. The blades track your position, but do less damage than his normal attack and can be avoided, blocked and dodged.

Primus has a powerful ranged Bladestorm attack that tears minions to pieces and inflicts an unholy curse that drains your life away. The curse cannot be negated or resisted in any way.

Primus is guarded by an army of Gore Crawlers, which after several millennia in and around Rathma Square can raise themselves from the dead. Shattering the corpse does not make any difference, but the resurrections takes 10 seconds, during which you can attempt to run away and ditch them.

Rewards: Primus drops good items on all difficulty levels. On Destruction difficulty, Primus has 1/6 chance to drop the Spirit Trance Herb.

Spirit Trance Herb
Level Requirement: 100

Keep in Inventory to gain Bonus
10% Increased Attack Speed
10% Faster Cast Rate
(21 to 150)% Bonus to Attack Rating

Regenerate Life +(11 to 40)

Primus also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Cathedral of Vanity[edit | edit source]

Difficulty: Extreme

Cathedral of Vanity (Median XL).gif

Location: Underground Passage Level 2

How much suffering, mortal, does it take before you lose your grace?

According to pagan myth, the mortal plane – Sanctuary – was created by the fallen angel Inarius and the demon Lilith to serve as a refuge from the Eternal War. The two created a race of servants from the earth which were to worship them for all eternity.

Humanity broke free when a small group of farmers rediscovered their birthright and ancient powers inherited from their supernatural parents. As the edyrem army grew, Inarius descended into megalomanic madness and was eventually destroyed along with his golden cathedral of vanity.

It is whispered that the ghosts of Inarius and his closest worshippers still roam the cathedral…

Strategy: The Crystal Ball is the last of the cathedral’s magical defences. The tower grants a holy invulnerability shield to nearby worshippers and casts a searing beam of Heavenly light that destroys anything it touches. Destroy the Crystal Ball to dispel the immortality from the other enemies.

Rewards: Inarius and his High Clerics drop good items on all difficulty levels. Defeat Inarius on Destruction difficulty to get the Idol of Vanity.

Idol of Vanity
Level Requirement: 100

Keep in Inventory to gain Bonus
(21 to 40)% Increased Attack Speed
(21 to 40)% Faster Cast Rate
(21 to 40)% Faster Hit Recovery
(21 to 40)% Faster Block Rate
(21 to 40)% Faster Run/Walk

Cannot Be Frozen

Inarius also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

Bonus quest Inarius' cathedral of vanity was ultimately destroyed by Mephisto, and Inarius and his followers were captured, mutilated and deformed to grotesque Overlords to serve the forces of Hell. One may be able to summon the tormented ghost of Inarius, defeat him and steal his power...

Toraja[edit | edit source]

Difficulty: Impossible

Toraja (Median XL).gif

Location: Abaddon (Frigid Highlands)

Now nothing more than overgrown ruins, Toraja once stood proud as a medium-sized city in ancient times, and has become legendary as the city where the nephalem Uldyssian recruited most of his edyrem to spearhead the uprising against the infernal Cult of the Triune and Inarius’ Cathedral of Light.

This is where the time portal leads you. Aid the edyrem in their battle against Lilith and the Triune’s minions.

Strategy: The enemies on this level, Celebrant archers and Morlu fighters, are completely invulnerable and there is nothing you can do about it. However, if you complete the Judgement Day summoning uberquest, you receive a charm that grants you the ability to summon edyrem.

The edyrem are fighter-mages who have the ability to dispel the immortality wards off the enemies. Although they are vulnerable to the supernatural onslaught of the Triune, they have the power to cast an invulnerability shield of their own, allowing them to close in and remove the immunities.

Rewards: Lilith drops good items on all difficulty levels. On Destruction difficulty, when you kill Lilith, you have 30 seconds to cube the Crystalline Flame Medaillon you used to summon the edyrem with an Arcane Crystal.

Sha'ad Rune
Number 6 of 6
Shaad (Median XL).gif

Weapons: +30% Enhanced Damage
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Level Requirement: 100

Auhe Rune
Number 5 of 6
Auhe (Median XL).gif

Weapons: Regenerate Mana +15%
Armor: Regenerate Mana +5%
Shields: Regenerate Mana +5%

Level Requirement: 100

Krys Rune
Number 4 of 6
Krys (Median XL).gif

Weapons: Target Takes Additional Damage of 100
Armor: Target Takes Additional Damage of 25
Shields: Target Takes Additional Damage of 25

Level Requirement: 100

Crystalline Flame Medaillon + Arcane Crystal -> returns Crystalline Flame Medaillon w/ added bonuses

This upgrade recipe adds the following bonuses:

Maximum Skill Level Increased by 1 All Resists +10% Regenerate Life +100

Toraja on Destruction difficulty is the only place in the game where you can find the following three Great Runes. These runes are required for the most powerful runewords.

Sacred sets and uniques can drop here on Destruction difficulty.

Vizjun[edit | edit source]

Difficulty: Impossible

Vizjun (Median XL).gif

Location: Disused Fane (Kurast Bazaar)

Vizjun, the technological home city of the Viz-Jaq'Taar or Assassins, has recently run into a major system flaw. The artificial intelligence, Master Control System seems to have developed sentience as Diablo approached; the computer then constructed a large army of robots to take over the city, its missile silos and from there the world.

The MCS managed to turn the city's cybernetic defences against its inhabitants. Those seeking to retake the compound will have to contend with its arsenal of combat drones, minefields and electro-pulse generators. It is said that the MCS slumbered and fulfilled its menial tasks for years until the Viz-Jaq'Taari scientists had developed 'The Bomb', a secret weapon capable of destroying entire nations...

Strategy: Basic strategy is not too difficult: there are melee robots, laser robots and machine-bolter robots. You should know what to do by now.

But beware, Big Brother is watching you. The area's automatic defences will periodically deploy additional drones, chaingun sentries, minefields and various explosives when you enter the protected zone. The computer voice warns you of what is about to happen.

The level boss, MCS is invulnerable to any damage. To destroy it, use the handy Purify skill you acquired in Duncraig. A few shots should be enough.

Rewards: MCS drops good items on all difficulty levels. Defeat MCS on Destruction difficulty to get the Cold Fusion Schematics.

Cold Fusion Schematics
Level Requirement: 100

Keep in Inventory to gain Bonus
10% Chance to cast level 10 Time Strike on striking
100% Chance to cast level 59 Blast Wave when you Die
+(11 to 25) to Strength
+(11 to 25) to Dexterity
+(11 to 25) to Vitality
+(11 to 25) to Energy

Cannot Be Frozen

MCS also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

Summoning Uberquests[edit | edit source]

To attempt a summoning uberquest, you need a Book of Summoning. To make one, buy three Victim's Hearts and three Meditation Candles and cube them.

Meditation Candle x3 + Sacrifical Heart x3 -> Book of Summoning

The Book grants you a new skill icon. Select the icon and cast the skill in the right area to summon the boss.

Using the Book will lock out your skills with spell timers for 15 seconds.

The Butcher[edit | edit source]

Difficulty: Easy

Butcher (Median XL).gif

Summon at: The Hole Level 2 (Black Marsh)

Returning from his hellhole beneath Tristram, the Butcher is back and out for new blood. He is slow and easy to avoid, but hits hard and fast and if he catches you, you are dead meat.

Strategy: The Butcher is slow, but hits very hard and has a high attack rating. The basic strategy is simple - do not get hit. Luckily, the Butcher's room is fairly large, making it relatively easy to avoid his cleaver. Bring a ranged attack if you have one.

Rewards: The Butcher drops decent items on all difficulty levels. Defeat the Butcher on Destruction difficulty to get The Butcher's Tooth.

The Butcher's Tooth
Level Requirement: 20

Keep in Inventory to gain Bonus
50% Chance of Open Wounds
100% Extra Gold from Monsters

40% Better Chance of Getting Magic Items

The Binding of Baal[edit | edit source]

Difficulty: Moderate

The Binding of Baal (Median XL).gif

Summon at: Valley of Snakes

This uberquest reenacts the capture and imprisonment of Baal by Tal Rasha and his Horadrim, with you playing the role of Baal.

To protect their leader, the Horadrim weave warding spells that make Tal Rasha immortal until the last of his soldiers has died and their spirits have faded.

Strategy: During this uberquest, you morph into Baal when you are near Tal Rasha. The archmage himself is immune to all damage until you get rid of his escort by parking them or separating Tal Rasha from his allies.

Being Baal gives you some protection against the attacks of the Horadrim, but these are some of the most powerful mages of Sanctuary and can concentrate their fire to bring down even a Prime Evil.

You may want to stack your resistances, because the Horadrim possess the ability to reduce your effective resistances, making you that much weaker.

Rewards: Tal Rasha drops good items on all difficulty levels. Defeat Tal Rasha on Destruction difficulty to get the Scroll of Kings.

Scroll of Kings
Level Requirement: 60

Keep in Inventory to gain Bonus
+(16 to 20)% to Spell Damage
+2 to [random skill] ([random class] Only)

(16 to 20)% Bonus to all Attributes

Assault on Mount Arreat[edit | edit source]

Difficulty: Tricky

Assault on Mount Arreat (Median XL).gif

Summon at: Arreat Summit

In ages past, Diablo himself attempted to invade Mount Arreat to corrupt or destroy the Worldstone and was repelled by the Bear tribe defenders. This is a recreation of that battle on the peak of Mount Arreat, with you as Diablo.

The shamanic powers of the Bear tribe protect their king with an ancient spirit shield until the last of the defenders has fallen.

Strategy: Much like the Tal Rasha encounter, the key target to take out, Shaman King Koth is immune to all damage until you kill all of his minions. The difference is that this fight is mainly physical and you need to focus on defense and life to survive.

Beware the piercing Bear Claws which stun you at range. If you let a pack of Bear Shamans catch you, you may get locked in perpetual stun until you die.

Rewards: Koth drops good items on all difficulty levels. Defeat Koth on Destruction difficulty to get the Sacred Worldstone Key.

Sacred Worldstone Key
Level Requirement: 80

Keep in Inventory to gain Bonus
+2 to [random skill] ([random class] Only)
Total Character Damage Plus (41 to 50)%

Total Character Defense Plus (21 to 30)%

Akarat[edit | edit source]

Difficulty: Hard

Summon at: Kurast Causeway

This uberquest involves summoning and defeating the ghost of the prophet Akarat and his band of Followers. The spirit is ritually summoned in the fortress city of Travincal by the church fathers four times a year or during times of trouble. Because Travincal is irrepairably tainted by Mephisto, it may be a better plan to summon him at the bridge to Travincal, just outside the walls.

Although Sanctuary owes many years of relative peace to the founder of the Church of Zakarum, both the motives of the Church and the plans of the archangels behind it are fairly dubious. Sanctuary would be better off without interference from both the Burning Hells and the High Heavens.

If you have problems defeating Akarat, remember that a religion is nothing without followers, and the death of his apostles may be a particularly hard blow to Akarat’s spirit.

Strategy: As an emissary from the Heavens, the prophet Akarat is immune to all damage. However, when you kill one of his Followers nearby, all other enemies within range have their resistances reduced by -200%. This gives you a five second window of opportunity to damage Akarat.

Rewards: Akarat drops decent items on all difficulty levels. Defeat Akarat on Destruction difficulty to get the Visions of Akarat.

Visions of Akarat

Akarat also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Lord Aldric Jitan[edit | edit source]

DIFFICULTY: VERY HARD

Summon at: Nihlathak's Temple

Driven mad by nightmares, the Western aristocrat Lord Aldric Jitan hopes to summon a terrible demon. Stop him before he does.

Strategy: Another encounter with immunity shields. Jitan comes with an army of 20 guardsmen, which need to be killed before you can harm Jitan.

The tricky part is that the enemies possess a healing spell, and will use it when low on life. You may want to focus on a guardsman and keep pounding him until he dies, otherwise he will just heal himself.

Their Guard Tower attack will pummel the living daylights out of you if you stand still for too long. Keep moving and the towers will vanish behind you.

Also bring some resistances, because the enemies inflict fire, cold and lightning damage.

When any enemy dies, a vortex of shadow spawns at the location of the deceased fighter. Do not run into it, or you will die instantly. Use a weapon with a long reach and keep your finger on the Shift key.

Loot: Jitan drops good items on all difficulty levels. On Destruction difficulty, Jitan has 1/6 chance to drop the Moon of the Spider.

Moon of the Spider Keep in Inventory to gain Bonus Required Level: 100 +(21 to 25) Energy Factor to Spell Damage Maximum Skill Level Increased by 1 +1 to Jitan’s Gate Half Freeze Duration

Jitan also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

6/7 Legacy of Blood DIFFICULTY: EXTREME

Summon at: Tower Cellar (Black Marsh)

'When you get to hell maggot, tell them that I am coming to rule!'

Bartuc, the Warlord of Blood, was once Horazon's brother in the Vizjerei mage clan. Whereas Horazon wanted to summon demons to enslave them, Bartuc chose to worship them and traded his soul for demonic power. Their conflict eventually led to a civil war that shattered the mage clan. Although Bartuc was eventually destroyed by the very powers he sought to control, his soul and power have been claimed by the forces of Hell.

It may be possible to summon Bartuc's spirit in the crypt where his cursed armor was buried...

Strategy: Bartuc and his summoned Blood Golems have ranged attacks and can hurt a lot in this tiny room. Compounding the challenge is the fact that the Blood Golems are only vulnerable for a brief moment after hitting you, and Bartuc can only be harmed after he uses his Wychwind attack.

The enemies use physical attacks and they hit hard. The most dangerous attack is Bartuc's Wychwind, which can kill you on the spot if you run into the rift field. Attack him after he uses this ability, because it also removes his immunities. Bartuc also summons more Blood Golems.

Loot : Bartuc drops good items on all difficulty levels. On Destruction difficulty, Bartuc drops the Legacy of Blood.

Legacy of Blood Keep in Inventory to gain Bonus Required Level: 100 (2 to 4)% Life Stolen per Hit (2 to 4)% Mana Stolen per Hit Maximum Skill Level Increased by 2

Bartuc also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

7/7 Judgement Day DIFFICULTY: IMPOSSIBLE

Summon at: Inner Cloister

When Uldyssian sacrificed his life at the Cathedral of Vanity in the battle between angels and demons, his soul was thought to be blown to the far reaches of the universe.

But a malicious spirit in the High Heavens, watching over the battle from afar, snatched Uldyssian and his edyrem on their way to oblivion. Imperius, archangel and high warlord of the Crystal Arch, had his own opinions about Sanctuary and the human vermin inhabiting it. This taint on Creation had to be eradicated.

But his side of the argument, despite the support of Malthael, lost out in the Angiris Council due to the intervention of Tyrael, and the ensuing blood pact with Mephisto prevented him from intervening on the mortal plane at all. A puppet had to be found, and Uldyssian was just what he sought. After a thorough brainwashing, Imperius sent his harbinger Dark Uldyssian to Sanctuary with the mission to exact divine justice and destroy the world...

Strategy: Dark Uldyssian and his Fallen Edyrem are ghosts that exist only partially on the mortal plane and cannot be hit by mortal weapons and spells.

The war machine has one weak spot. When the army runs into trouble, Dark Uldyssian will summon an Avatar of Imperius or Malthael to aid them. This avatar is vulnerable. Kill it to sever the link.

An avatar will be summoned 1% of the time when Dark Uldyssian hits a victim. The Fallen Edyrem do not have this power. You can recognise Dark Uldyssian by his heavy armour. What they all have in common is their Divine Apparition ability which warps them next to their victim, freezing it.

The Avatars bear the secrets of Creation and can throw alchemical nuclear bombs from Heaven. They also have the ability to turn invulnerable for a short time. While in this state, they project lethal death bolts at nearby targets. Run away! Lastly, they summon more Fallen Edyrem at a rapid rate.

Loot: The Avatars drop good items on all difficulty levels. On Destruction difficulty, the Avatars drop the Crystalline Flame Medallion.

Crystalline Flame Medallion Keep in Inventory to gain Bonus Required Level: 120 +1 to Summon Edyrem +5% to Maximum Fire Resist +5% to Maximum Cold Resist +5% to Maximum Lightning Resist Fire Absorb 10% Cold Absorb 10% Lightning Absorb 10%

Imperius and Malthael also have 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

Bonus quest If you are exceptionally daring or suicidal, distract Dark Uldyssian until both the Avatar of Imperius and the Avatar of Malthael are summoned. Then kill them both within 30 seconds and transmute the Medallion in the cube while the red whirls are on your character to add some extra modifiers…

Crystalline Flame Medallion -> returns Crystalline Flame Medallion w/ added bonuses

This upgrade recipe adds the following bonuses:

100% Chance to cast level 62 Apocalypse when you Die +3 to All Skills +50 to All Attributes

Btw. You do have to kill two different Avatars, not the same one twice.

X/7 Brother Laz (Bonus quest) DIFFICULTY: IMPOSSIBLE ONLY IN PATCH 1.99 AND LATER

Location: Swampy Pit Level 3 (Flayer Jungle)

There are many religions in Sanctuary. Although they all tell very different stories, loremasters agree that since many of them seem to be effective and allow their faithful to work miracles, there has to be a common truth between them.

One particular element found in most religions is the creation of the world by a God or other deity, whether it be Zakarum, Inarius and Lilith or Trang-Oul or the Four Elements or even Kharos or Tiarna Dulra.

Some alchemical scientists even believe that the world of Sanctuary was shaped by an individual human on another plane, one 'Brother Laz' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...

Strategy: The Groupies are just your average frenzied lunatics with throwing knives and should not be too hard to dispatch.

The boss, Brother Laz is something else. Do not stand still in his crosshairs or he will cast either Deathstrike or Singularity on you and destroy you.

If you keep moving, he will attempt an offensive teleport, summon more minions and may cast totems that kill you with Disintegrate if you go near them. If you take down the totems, you will receive an unholy death curse that kills you when you next receive damage, so avoid doing this at all costs and give them a wide berth to avoid instant annihilation!

Brother Laz is also invulnerable to any damage. Use the Purify skill you acquired in Duncraig and keep hitting him with it until he dies.

Loot: Brother Laz drops good items on all difficulty levels. On Destruction difficulty, Brother Laz has 1/6 chance to drop the Glorious Book of Median.

Glorious Book of Median Keep in Inventory to gain Bonus Required Level: 100 +1 to All Skills (51 to 75)% Enhanced Damage vs. Demons +50 Damage All Resists +(11 to 15)% (201 to 250)% Extra Gold from Monsters 5% Reanimate as: Groupie

Brother Laz also has 2% chance to drop a trophy on Destruction difficulty. Cube the trophy with the charm for a small bonus.

Sacred sets and uniques can drop here on Destruction difficulty.

Secret: Inarius' Revenge DIFFICULTY: TRICKY

Summon at : ??? -- Find it yourself!

In his vanity, fallen angel Inarius made the fatal mistake of raiding one of Mephisto's black temples on mortal soil and killing the dark monks there. The Prime Evils had previously ignored this rebellious angel, but this was an insult they could not leave unpunished. Mephisto invaded Inarius' cathedral of vanity, burned it to the ground and captured Inarius and his followers, warping and mutating them into flabby and horrible creatures - the Overlords - instilling them with eternal hatred for the still beautiful creations of Zakarum, humans.

You may be able to summon Inarius' ghost at a place of great significance for the fallen angel...

Strategy: Inarius' ghost and his minions hit very hard and almost always hit. This fight is most similar to the Butcher, but with multiple enemies. You figure out the rest...

Loot: Inarius' ghost drops good items on all difficulty levels. Defeat Inarius' ghost on Destruction difficulty to get the Spirit of Damnation.

Spirit of Damnation Keep in Inventory to gain Bonus Required Level: 120 1% Chance to cast level 20 Death Spiral when Struck

Sacred sets and uniques can drop here on Destruction difficulty.

Uberlevels[edit | edit source]

Act 1 Act 2 Act 3 Act 5

Heroics[edit | edit source]

Act 1 Act 2 Act 3 Act 5