Template:D3 Achievement

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{{{ach_title}}}
Image goes here
Description goes here
Type{{{ach_type}}}
Points{{{ach_point}}}
Checklist
{{{ach_checklist}}}
  • ach_list_1...ach_list_n
Requirements
{{{ach_requirement}}}
  • ach_req_1...ach_req_n
Reward
[[{{{ach_rw_type}}}]]
{{{ach_rw_desc}}}
Reward icon(s) goes here
Achievement Series
[[{{{ach_prev}}}|← {{{ach_prev}}}]] [[{{{ach_next}}}|{{{ach_next}}} →]]
Documentation

This is the standard achievement template for Diablo 3. It will generate the infobox (or the summary) depending on what the first parameter is passed:

Usage

  • {{Data:Achievements/The Comfort of Strangers|infobox}} produces the infobox.
  • {{Data:Achievements/The Comfort of Strangers|summary}} produces the summary.
  • {{Data:Achievements/The Comfort of Strangers|summary|top}} is used for the top-most row in the summary.
|1 = type of display ("infobox" or "summary")
|2 = additional parameter (i.e. "top" for including header row in "summary")
|3 = unused
|image = path to specific image. If omitted, it will default to "{{{ach_title}}}.png"
|ach_title = title of the achievement
|ach_link = SUBPAGENAME (if title different from PAGENAME; for linking purposes
|ach_type = achievement type (i.e. General, Campaign, etc.)
|ach_subtype = achievement sub-type (i.e. Act I, Act II, etc.)
|ach_checklist = checklist for the achievement (Yes for listing "ach_list_n"), other values will be displayed
<!-- this is order sensitive!! -->
|ach_list_1 .. ach_list_n = checklist details (must be in order and numbered)
|ach_requirement = other achievements required (Yes for listing "ach_req_n"), other values will be displayed
<!-- this is order sensitive!! -->
|ach_req_1 .. ach_req_n = requirement details (must be in order and numbered)
|ach_point = points awarded
|ach_rw_type = reward for the achievement (banner mod type), if any
|ach_rw_desc = description for reward (banner mod name), icon will default to "{{{ach_rw_type}}} - {{{ach_rw_desc}}}.png"
|ach_desc = description for the achievement
|ach_prev = previous achievement (in a sequence, e.g. Moneybags & The One Percent), if available
|ach_next = next achievement (in a sequence, e.g. Moneybags & The One Percent), if available