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Teleport (Diablo II)
Description[edit | edit source]
Teleport is the skill that's single-handedly responsible for the fluid trade system in Diablo II. When cast, the caster is sent directly to the point clicked on. With a higher Faster Cast Rate, this skill can be cast in much more rapid succession, and things like zipping through dungeons become a breeze. It's mana requirement is initially very high, but as you invest more points in it, the mana requirement drops dramatically.
Tips[edit | edit source]
Most players only invest one point in this skill. As you obtain more items and gear, you will find more things that add to your Sorceress total skills. That means you can invest one point in Teleport, but still have it at level ten or twenty, assuming you have enough +x to skills items or +x to Sorceress skills items.
In Diablo III[edit | edit source]
As noted in the Lore section, this skill is not technically a lightning-based skill. It's an arcane skill. Arcane skills are something we will see more of in Diablo III, especially as per the Wizard's skills.
Lore[edit | edit source]
A Sorceress trained in this arcane skill has the ability to traverse the Ether, instantly rematerializing in another location. Without the aid of waypoints or town portals, she may teleport anywhere within her immediate vicinity. Though this spell is not suitable for larger distances, a Sorceress can make good use of it to evade or reach otherwise inaccessible areas.
References[edit | edit source]
- Diablo II Manual, page 88. Blizzard Entertainment, 2000.
|Fire Spells||Fire Bolt • Warmth • Inferno • Blaze • Fire Ball • Fire Wall • Enchant • Meteor • Hydra • Fire Mastery|
|Lightning Spells||Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery|
|Cold Spells||Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery|