Talk:Assassin (The Hell)

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The damage formulas should be documented for each classes, also the critical hit formulas. This is a vital information after all. From the version history the latest related entries are:

v1.66a:

Assassin receives new base damage for different weapon combinations: Sword + Sword: (DEX * CLVL) / 100; Assassin receives new base damage for different weapon combinations: Club + Club: (STR * CLVL) / 110; Assassin receives new base damage for different weapon combinations: Club + Sword / Sword + Club: ((STR + DEX) * CLVL) / 300; Assassin receives new base damage for different weapon combinations: Sword + Shield/empty: (DEX * CLVL) / 90; Assassin receives new base damage for different weapon combinations: Club + Shield/empty: (STR * CLVL) / 75; Assassin receives new base damage for different weapon combinations: (Cross)Bow: (DEX * CLVL) / 125; Assassin receives new base damage for different weapon combinations: Other: ((STR + DEX) * CLVL) / 200;

v1.100, (21:19 15.04.2010), Full Release:

15:20 02.04.2010, Assassin melee critical damage formula changed from (CLVL/2)% chance for 3x damage to (CLVL/4)% chance for 9x damage;