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Summon Resist (Diablo II)

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Summon Resist Tab.png
Summon Resist Icon.png Summon Resist
Raises elemental resistances of your Minions.
Class: Necromancer
Skill Tree: Summoning Skills
Required Level: 24
Damage Type: -
Cast Delay: -
Passive
Prerequisites: Clay Golem (6), Golem Mastery (12)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Resist All % 28 34 39 44 47 50 52 54 56 57
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Resist All % 59 60 61 62 62 64 64 65 65 66
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Summon Resist increases all of your minions' abilities to survive elemental attacks. It is not advisable to spend more than one point into this skill however, as the returns are fairly weak. Getting some items with + to skills is generally advised.

Lore

Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.[1]

References

  1. Diablo II Manual, page 77. Blizzard Entertainment, 2000.