String List (Diablo III)

From Diablo Wiki
Jump to: navigation, search
Sortable table
gs_key gs_value_en gs_value_2_en gs_value_3_en gs_value_4_en
Affixes_LightningResist VII Tranquil
Affixes_MinMaxDam 13 of Doom
Affixes_Regen 11 of Longevity
Affixes_HealthGlobeBonus 3 of Recovery of Ecstasy
Affixes_Prec 1 of the Hawk of the Hawk
Affixes_Skill Barbarian ThreateningShout 3 of anguish
Affixes_Skill Wizard MagicWeapon 2 of Enchantment
Affixes_Skill Witchdoctor Haunt 3 of the Wraith
Affixes_Skill DemonHunter Vault 2 of Escape
Affixes_SpirtHeals 3 of the Monkey
AttributeDescriptions_Armor_Elements Absorbs {VALUE} Elemental Damage
AttributeDescriptions_Faster_Healing_Percent Health potions heal you {VALUE%} faster
AttributeDescriptions_ResistPhysical Resists Physical
AttributeDescriptions_Rune_B#Wizard_StormArmor {c_gold}Static Charge{/c_gold}
Increase the duration of Storm Armor to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_WrathOfTheBerserker {c_gold}Thrive on Chaos{/c_gold}
Every {c_green}[1 / {Script Formula 21}]{/c_green} Fury gained while Wrath of the Berserker is active adds {c_green}1{/c_green} second to the duration of the effect.
AttributeDescriptions_Rune_B#Barbarian_Sprint {c_gold}Scramble{/c_gold}
Increase dodge chance by {c_green}[{Script Formula 2}*100]%{/c_green} while sprinting.
AttributeDescriptions_Rune_B#Wizard_EnergyTwister {c_gold}Super Storm{/c_gold}
When two twisters touch they merge into a tornado with an increased area of effect that causes {c_green}{Script Formula 2}{/c_green} Arcane damage per second.
AttributeDescriptions_Rune_E#Barbarian_Bash {c_gold}Pulverize{/c_gold}
Cause a shockwave that inflicts {c_green}[{Script Formula 18}*100]%{/c_green} weapon damage to enemies in a {c_green}[{Script Formula 24}-{Script Formula 23}+{Script Formula 25}]{/c_green} yard line behind the targeted enemy.
AttributeDescriptions_Rune_B#Monk_Serenity {c_gold}Instant Kharma{/c_gold}
While Serenity is active, {c_green}[{Script Formula 2} * 100]%{/c_green} of all projectiles and melee attacks are reflected back at the attacker.
AttributeDescriptions_Rune_E#Witchdoctor_PlagueOfToads {c_gold}Addling Toads{/c_gold}
Mutate to yellow frogs that deal {c_green}{Script Formula 15} - [{Script Formula 15} + {Script Formula 16}]{/c_green} Poison damage and confuse affected enemies for {c_green}{Script Formula 13}{/c_green} seconds.
AttributeDescriptions_Rune_C#mmtest Deals an additional [{Script Formula 2} / {Script Formula 3} * 100]% damage per second for {Script Formula 3} seconds.
AttributeDescriptions_Rune_C#Monk_MysticAlly {c_gold}Earth Ally{/c_gold}
Imbue the ally with the essence of earth. Maximum Life of the ally and the Monk are increased by {c_green}[{Script Formula 15}*100]%{/c_green}. The ally also gains the ability to create a ground spike, dealing {c_green}{Scri
AttributeDescriptions_Rune_D#Jumper_Teleport
AttributeDescriptions_Rune_A#Monk_FistsofThunder {c_gold}Thunderclap{/c_gold}
Each punch causes a shockwave that hits all enemies within {c_green}{Script Formula 6}{/c_green} yards of your primary target for {c_green}[{Script Formula 7}*100]%{/c_green} weapon damage as Lightning damage. Also enables
AttributeDescriptions_Rune_C#DemonHunter_Sentry 1|]{/c_green} seconds aimed at random nearby targets for {c_green}[{Script Formula 16}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_D#QA_DeathAura
BannedCharacterNames_572 \bpagan\b
BannedCharacterNames_962 \bkylacole\b
Bnet_AuctionHouse_AuctionHouse Auction House
Bnet_BannerCustomization_PageTitle Customization Options
Bnet_CallToArms_InviteButtonLabel Invite
Bnet_CallToArms_NotificationStatus CALL TO ARMS IS ON: Real ID Friends
Bnet_Chat_ChatLink_FriendOnline {s1} has come online.
Bnet_Classes_WitchDoctorSummary A manipulator of the forces of life and death, this unorthodox caster wields the power of nature in unsettling ways.
Bnet_ContextMenus_Block Block Communication
Bnet_ContextMenus_CustomizeBanner Customize Banner
AttributeDescriptions_Rune_E#Jumper_Teleport
AttributeDescriptions_Rune_A#Wizard_EnergyArmorBAK Increases absorption amount to [{Script Formula 2}*100]% of all damage dealt to the Wizard. [{Script Formula 5}*100]% chance to reflect projectiles and melee attacks back at the target.
AttributeDescriptions_Rune_B#Wizard_EnergyArmorBAK Armor absorbs [{Script Formula 7}*100]% of damage with no resource cost for first few seconds after getting hit. This effect has a cooldown and cannot occur more than every {Script Formula} seconds.
AttributeDescriptions_Rune_C#Wizard_EnergyArmorBAK Armor will prevent any single hit from dealing more than {Script Formula 8}% of the Wizard's overall health, but this will consume the Energy Armor buff after {script formula 9} hits.
AttributeDescriptions_Rune_D#Wizard_EnergyArmorBAK 1|] Arcane Power.
AttributeDescriptions_Rune_E#Wizard_EnergyArmorBAK Increases your Spell Damage Bonus for Skills by [{Script Formula 10}*100]% while Energy Armor is active.
AttributeDescriptions_Rune_A#Monk_ExplodingPalm_v2BAK DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
AttributeDescriptions_Rune_B#Monk_ExplodingPalm_v2BAK Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DO
AttributeDescriptions_Rune_C#Monk_ExplodingPalm_v2BAK Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
AttributeDescriptions_Rune_D#Monk_ExplodingPalm_v2BAK The DOT leeches Spirit back to the Monk.
AttributeDescriptions_Rune_E#Monk_ExplodingPalm_v2BAK Monsters that die to a monster explosion have a chance to explode for lesser damage.
AttributeDescriptions_Rune_A#DemonHunter_Companion {c_gold}Spider Companion{/c_gold}
Summons a spider instead of a raven. The spiders's attacks also slows the movement of targets by {c_green}[{Script Formula 12}*100]%{/c_green} for {c_green}{Script Formula 8} - [{Script Formula 8}+{Script Formula 13}]{
AttributeDescriptions_Rune_B#DemonHunter_Companion {c_gold}Boar Companion{/c_gold}
Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for {c_green}{Script Formula 20} - [{Script Formula 20} + {Script Formula 21}]{/c_green} damage.
AttributeDescriptions_Rune_C#DemonHunter_Companion {c_gold}Wolf Companion{/c_gold}
Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for {c_green}{Script Formula 9}{/c_green} seconds and attacks enemies for {c_green}{Script Formula 22} - [{S
AttributeDescriptions_Rune_D#DemonHunter_Companion 1|]{/c_green} Hatred per second.
AttributeDescriptions_Rune_E#DemonHunter_Companion {c_gold}Ferret Companion{/c_gold}
Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by {c_green}[{Script Formula 11}*100]%{/c_green}.
AttributeDescriptions_Rune_A#Fetlock_Melee
AttributeDescriptions_Rune_B#Fetlock_Melee
AttributeDescriptions_Rune_C#Fetlock_Melee
AttributeDescriptions_Rune_D#Fetlock_Melee
AttributeDescriptions_Rune_E#Fetlock_Melee
AttributeDescriptions_Rune_A#DemonHunter_Strafe {c_gold}Demolition{/c_gold}
Throw out bouncy grenades rather than arrows that explode for {c_green}[{Script Formula 9}*{Script Formula 26}*100]%{/c_green} weapon damage to targets within {c_green}{Script Formula 25}{/c_green} yards.
AttributeDescriptions_Rune_B#DemonHunter_Strafe {c_gold}Equilibrium{/c_gold}
Increase arrows fired to {c_green}{Script Formula 5}{/c_green} additional arrows per second.
AttributeDescriptions_Rune_C#DemonHunter_Strafe {c_gold}Rocket Storm{/c_gold}
In addition to regular firing, fire off homing rockets that hit for {c_green}[{Script Formula 31}*100]%{/c_green} of weapon damage.
AttributeDescriptions_Rune_D#DemonHunter_Strafe {c_gold}Drifting Shadow{/c_gold}
Movement speed increased to {c_green}[{Script Formula 8}*100]%{/c_green} of normal running speed while strafing.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v213456 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_A#Wizard_Teleport {c_gold}Calamity{/c_gold}
Casts a low power Wave of Force on arrival dealing {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} physical damage to all enemies nearby.
AttributeDescriptions_Rune_A#DemonHunter_SpikeTrapBAK 1|] {/c_green} seconds and increases damage to {c_green}{Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]{/c_green} per second.
AttributeDescriptions_Rune_B#Barbarian_CallOfTheAncientsBAK {c_gold}The Council Rises{/c_gold}
The Ancients inflict {c_green}[{Script Formula 2}*100]%{/c_green} weapon damage with each attack and ignore {c_green}[{Script Formula 7}*100]%{/c_green} of incoming damage.
AttributeDescriptions_Rune_E#Witchdoctor_SacrificeBAKofBAK {c_gold}Next of Kin{/c_gold}
*Kritter - Make sure each dog rolls a separate chance to resurrect* Each sacrificed dog has a {c_green}[{Script Formula 10} * 100]%{/c_green} chance to resurrect as a new zombie dog.
Bnet_AuctionHouse_SearchForEquipmentLabel Search Equipment For:
Bnet_AuctionHouse_PreferredStats Preferred Stats (Optional)
Bnet_AuctionHouse_ItemType Item Type
Bnet_AuctionHouse_Buyout Buyout
Bnet_AuctionHouse_AccountBalance Balance:
Bnet_AuctionHouse_UniqueItem Unique Item
Bnet_AuctionHouse_MaxBuyoutPrice Max Buyout Price
Bnet_AuctionHouse_UniqueItemName Unique Item Name
Bnet_AuctionHouse_MaxBidPrice Max Bid Price
Bnet_AuctionHouse_BidOnItem Bid on Item
Bnet_AuctionHouse_NoCompletedItems No Completed Items
Bnet_AuctionHouse_OtherItemsEquals =
Bnet_AuctionHouse_ItemTypeOneHand One Hand
Bnet_AuctionHouse_ItemTypeTwoHand Two Hand
Bnet_AuctionHouse_ItemTypeOffHand Offhand
Bnet_AuctionHouse_ItemTypeNoPrimarySelected Select Category
Bnet_AuctionHouse_ItemTypeArmor Armor
Bnet_AuctionHouse_ItemTypeNoSecondarySelected All {s1} Item Types
Bnet_AuctionHouse_ItemTypeFirstSelectPrimary First Select Category
Bnet_AuctionHouse_Export Export
Bnet_AuctionHouse_CompletedMenuTitle Items Won
Bnet_AuctionHouse_ColumnHeaderDate Date
Bnet_AuctionHouse_ColumnHeaderTransaction Transaction
Bnet_AuctionHouse_ColumnHeaderAmount Amount
Bnet_AuctionHouse_AuctionLogTitle Auction Log
Bnet_AuctionHouse_DynamicSearchFilterNoneSelected Add Criteria
Bnet_AuctionHouse_DaysAgo 4day:days; ago
Bnet_AuctionHouse_Today today
Bnet_AuctionHouse_Unsold Unsold
Bnet_AuctionHouse_EndedFormat Ended: {s1}
Bnet_AuctionHouse_PaidFormat Paid ({s1})
Bnet_AuctionHouse_PaidBuyout Buyout
Bnet_AuctionHouse_PaidBid Bid
Bnet_AuctionHouse_PurchasedFormat Purchased: {s1}
Bnet_AuctionHouse_WeeksAgo 4week:weeks; ago
Bnet_AuctionHouse_MonthsAgo > 1 month ago
Bnet_AuctionHouse_CompletedDateFormat {s1}.{s2}.{s3} s1 - Month, s2 - Day, s3 - Year
Bnet_AuctionHouse_TransactionFormat {s1} {c:FF7E725A}- {s2}{/c} s1 - Purchase/Sold/etc., s2 - Buyout/Bid/etc.
Bnet_AuctionHouse_Purchased Purchased
Bnet_AuctionHouse_Sold Sold
Bnet_AuctionHouse_NotSold Not Sold
Bnet_AuctionHouse_Completed Completed
Bnet_AuctionHouse_Sell Sell
Bnet_AuctionHouse_Bidding Bid
Bnet_AuctionHouse_Outbid Outbid
Bnet_AuctionHouse_ItemClaimed {s1} has been sent to your Shared Stash
Bnet_AuctionHouse_ErrorBidEmpty Please enter a max bid.
Bnet_AuctionHouse_ErrorBidTooLow Max bid must be at least {s1}.
Bnet_AuctionHouse_ErrorInsufficientFunds Insufficient funds.
Bnet_AuctionHouse_ErrorBidZero Max bid must be greater than 0.
Bnet_AuctionHouse_ErrorOfferFailed Could not post {s1}
Server returned error {s2}
Bnet_AuctionHouse_BreadcrumbSearch Search{s1} The s1 argument should be replaced with "- [category]"
Bnet_AuctionHouse_BreadcrumbBid Bid{s1} The s1 argument should be replaced with "- [category]"
Bnet_AuctionHouse_BreadcrumbSell Sell{s1} The s1 argument should be replaced with "- [category]"
Bnet_AuctionHouse_BreadcrumbCompleted Completed
Bnet_AuctionHouse_NoSearchResults No Items Found
Bnet_AuctionHouse_NoWinningBids No Winning Bids
Bnet_AuctionHouse_NoActiveAuctions No Active Auctions
Bnet_AuctionHouse_NoExpiredAuctions No Expired Auctions
Bnet_AuctionHouse_NoLosingBids No Losing Bids
Bnet_BannerCustomization_CustomizePatternTitle Customize Pattern
Bnet_BannerCustomization_CustomizeShapeTitle Customize Shape
Bnet_BannerCustomization_CustomizeSigilTitle Customize Sigil
Bnet_BannerCustomization_BannerDyeTitle Banner Dye
AttributeDescriptions_Rune_E#QA_DeathAura
AttributeDescriptions_Rune_A#Debug_NavMeshRollout Zombie wall spawns extra zombies.
AttributeDescriptions_Rune_B#Debug_NavMeshRollout Increase zombie wall width.
AttributeDescriptions_Rune_C#Debug_NavMeshRollout Zombies emanate randomly from the caster.
AttributeDescriptions_Rune_D#Debug_NavMeshRollout Rooting wall.
AttributeDescriptions_Rune_E#Debug_NavMeshRollout Leaning tower of zombies.
AttributeDescriptions_Rune_A#QA_RemoveDeathAura
AttributeDescriptions_Rune_B#QA_RemoveDeathAura
AttributeDescriptions_Rune_C#QA_RemoveDeathAura
AttributeDescriptions_Rune_D#QA_RemoveDeathAura
AttributeDescriptions_Rune_E#QA_RemoveDeathAura
AttributeDescriptions_Rune_A#PvP_DamageBuff
AttributeDescriptions_Rune_B#PvP_DamageBuff
AttributeDescriptions_Rune_C#PvP_DamageBuff
AttributeDescriptions_Rune_D#PvP_DamageBuff
AttributeDescriptions_Rune_E#PvP_DamageBuff
AttributeDescriptions_Rune_A#PvP_DeathstreakBuff
AttributeDescriptions_Rune_B#PvP_DeathstreakBuff
AttributeDescriptions_Rune_C#PvP_DeathstreakBuff
AttributeDescriptions_Rune_D#PvP_DeathstreakBuff
AttributeDescriptions_Rune_E#PvP_DeathstreakBuff
AttributeDescriptions_Rune_A#Barbarian_Passive_BoonOfBulKathos
AttributeDescriptions_Rune_B#Barbarian_Passive_BoonOfBulKathos
AttributeDescriptions_Rune_C#Barbarian_Passive_BoonOfBulKathos
AttributeDescriptions_Rune_D#Barbarian_Passive_BoonOfBulKathos
AttributeDescriptions_Rune_E#Barbarian_Passive_BoonOfBulKathos
AttributeDescriptions_Rune_A#Barbarian_Passive_NoEscape
AttributeDescriptions_Rune_B#Barbarian_Passive_NoEscape
AttributeDescriptions_Rune_C#Barbarian_Passive_NoEscape
AttributeDescriptions_Rune_D#Barbarian_Passive_NoEscape
AttributeDescriptions_Rune_E#Barbarian_Passive_NoEscape
AttributeDescriptions_Attacks_Per_Second_Percent Increases attack speed by [{VALUE} * 100]%
AttributeDescriptions_Rune_A#Barbarian_Passive_Brawler
AttributeDescriptions_Rune_B#Barbarian_Passive_Brawler
AttributeDescriptions_Rune_C#Barbarian_Passive_Brawler
AttributeDescriptions_Rune_D#Barbarian_Passive_Brawler
AttributeDescriptions_Rune_E#Barbarian_Passive_Brawler
AttributeDescriptions_Rune_A#Barbarian_Passive_Superstition
AttributeDescriptions_Rune_B#Barbarian_Passive_Superstition
AttributeDescriptions_Rune_C#Barbarian_Passive_Superstition
AttributeDescriptions_Rune_D#Barbarian_Passive_Superstition
AttributeDescriptions_Rune_E#Barbarian_Passive_Superstition
AttributeDescriptions_Rune_A#Barbarian_Passive_InspiringPresence
AttributeDescriptions_Rune_B#Barbarian_Passive_InspiringPresence
AttributeDescriptions_Rune_C#Barbarian_Passive_InspiringPresence
AttributeDescriptions_Rune_D#Barbarian_Passive_InspiringPresence
AttributeDescriptions_Rune_E#Barbarian_Passive_InspiringPresence
AttributeDescriptions_Rune_A#Barbarian_Passive_Juggernaut
AttributeDescriptions_Rune_B#Barbarian_Passive_Juggernaut
AttributeDescriptions_Rune_C#Barbarian_Passive_Juggernaut
AttributeDescriptions_Rune_D#Barbarian_Passive_Juggernaut
AttributeDescriptions_Rune_E#Barbarian_Passive_Juggernaut
AttributeDescriptions_Rune_A#Barbarian_Passive_ToughAsNails
AttributeDescriptions_Rune_B#Barbarian_Passive_ToughAsNails
AttributeDescriptions_Rune_C#Barbarian_Passive_ToughAsNails
AttributeDescriptions_Rune_D#Barbarian_Passive_ToughAsNails
AttributeDescriptions_Rune_E#Barbarian_Passive_ToughAsNails
AttributeDescriptions_Rune_A#Witchdoctor_HauntBAK {c_gold}Consuming Spirit{/c_gold}
The spirit returns {c_green}[{Script Formula 2} * 100]%{/c_green} of damage done as Life for the Witch Doctor.
AttributeDescriptions_Rune_B#Witchdoctor_HauntBAK {c_gold}Lingering Spirit{/c_gold}
If there are no targets left the spirit will linger for up to {c_green}{Script Formula 4}{/c_green} seconds looking for new targets.
AttributeDescriptions_Rune_C#Witchdoctor_HauntBAK {c_gold}Grasping Spirit{/c_gold}
Slows the movement of haunted targets by {c_green}[{Script Formula 5}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Witchdoctor_HauntBAK {c_gold}Draining Spirit{/c_gold}
The spirit returns {c_green}[{Script Formula 3} * 100]%{/c_green} of damage done as Mana for the Witch Doctor.
AttributeDescriptions_Rune_E#Witchdoctor_HauntBAK 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#a2dun_Cave_Larva
AttributeDescriptions_Rune_B#a2dun_Cave_Larva
AttributeDescriptions_Rune_C#a2dun_Cave_Larva
AttributeDescriptions_Rune_D#a2dun_Cave_Larva
AttributeDescriptions_Rune_E#a2dun_Cave_Larva
AttributeDescriptions_Rune_A#a3dun_Crater_DemonClawBomb_A_trigger
AttributeDescriptions_Rune_B#a3dun_Crater_DemonClawBomb_A_trigger
AttributeDescriptions_Rune_C#a3dun_Crater_DemonClawBomb_A_trigger
AttributeDescriptions_Rune_D#a3dun_Crater_DemonClawBomb_A_trigger
AttributeDescriptions_Rune_E#a3dun_Crater_DemonClawBomb_A_trigger
AttributeDescriptions_Rune_A#Wizard_Passive_Blur
AttributeDescriptions_Rune_B#Wizard_Passive_Blur
AttributeDescriptions_Rune_C#Wizard_Passive_Blur
AttributeDescriptions_Rune_D#Wizard_Passive_Blur
AttributeDescriptions_Rune_E#Wizard_Passive_Blur
AttributeDescriptions_Rune_A#Wizard_Passive_Virtuoso
AttributeDescriptions_Rune_B#Wizard_Passive_Virtuoso
AttributeDescriptions_Rune_C#Wizard_Passive_Virtuoso
AttributeDescriptions_Rune_D#Wizard_Passive_Virtuoso
AttributeDescriptions_Rune_E#Wizard_Passive_Virtuoso
AttributeDescriptions_Rune_A#Witchdoctor_Passive_BloodRitual
AttributeDescriptions_Rune_B#Witchdoctor_Passive_BloodRitual
AttributeDescriptions_Rune_C#Witchdoctor_Passive_BloodRitual
AttributeDescriptions_Rune_D#Witchdoctor_Passive_BloodRitual
BannedCharacterNames_573 \bnuts\b
BannedCharacterNames_574 \bnudity\b
BannedCharacterNames_575 \bmorphine\b
BannedCharacterNames_576 \bcoke\b
BannedCharacterNames_577 prostitute
BannedCharacterNames_578 nipples\b
BannedCharacterNames_579 \bnipple
BannedCharacterNames_580 \bfeces
BannedCharacterNames_581 \bfawker\b
BannedCharacterNames_582 \bdonkeypunch\b
BannedCharacterNames_583 \bclowjob\b
BannedCharacterNames_584 \bboffer\b
BannedCharacterNames_585 \bblowjob
BannedCharacterNames_586 \bbeastiality\b
BannedCharacterNames_587 \bbast[aeiou]rd
BannedCharacterNames_588 boob
BannedCharacterNames_589 \bfags\b
BannedCharacterNames_590 \bsaladtosser\b
BannedCharacterNames_591 \brapes\b
BannedCharacterNames_592 \bpussies\b
BannedCharacterNames_593 \bgizzing\b
BannedCharacterNames_594 \bjizzing\b
BannedCharacterNames_595 \bjaps\b
BannedCharacterNames_596 \bgangrape\b
BannedCharacterNames_597 \bgangbang\b
BannedCharacterNames_598 \bfingerbang\b
BannedCharacterNames_599 \basshole
BannedCharacterNames_600 ????????????
BannedCharacterNames_601 \bmaidenhead\b
BannedCharacterNames_602 \blust\b
BannedCharacterNames_603 \blubricant\b
BannedCharacterNames_604 \blube\b
BannedCharacterNames_605 \bload\b
BannedCharacterNames_606 \blingerie\b
BannedCharacterNames_607 pussy\b
BannedCharacterNames_608 \blesbian\b
BannedCharacterNames_609 \blesb\b
BannedCharacterNames_610 \bkraut\b
BannedCharacterNames_611 \bkinky\b
BannedCharacterNames_612 \bj.*jameson\b
BannedCharacterNames_613 \bhot\b
BannedCharacterNames_614 \bhorny\b
BannedCharacterNames_615 \bholocaust\b
BannedCharacterNames_616 \bhiv\b
BannedCharacterNames_617 \bhentail\b
BannedCharacterNames_618 \bhardboob\b
BannedCharacterNames_619 \bhairyhorny\b
BannedCharacterNames_620 \bgrummz\b
BannedCharacterNames_621 \bgonorrhea\b
BannedCharacterNames_622 \bgigolo\b
BannedCharacterNames_623 \bgenitals\b
BannedCharacterNames_624 \bgenital
BannedCharacterNames_625 \bgay\b
BannedCharacterNames_626 \bfukass\b
BannedCharacterNames_627 \bfuk\b
BannedCharacterNames_628 \bfrottage\b
BannedCharacterNames_629 \bforeskin\b
BannedCharacterNames_630 \bforeplay\b
BannedCharacterNames_631 \bfocker\b
BannedCharacterNames_632 \bfilthymuslim\b
BannedCharacterNames_633 fetish\b
BannedCharacterNames_634 \bfetish
BannedCharacterNames_635 \bfart\b
BannedCharacterNames_636 \bfakeboobs\b
BannedCharacterNames_637 \bfacism\b
BannedCharacterNames_638 jackass\b
BannedCharacterNames_639 \berotic
BannedCharacterNames_640 \benema\b
BannedCharacterNames_641 \bdutch\b
BannedCharacterNames_642 \bdomination\b
BannedCharacterNames_643 \bdirtyho\b
BannedCharacterNames_644 dick\b
BannedCharacterNames_645 \bdi[ae][rh]+ea
BannedCharacterNames_646 \bdarkwanker\b
BannedCharacterNames_647 \bdamn\b
BannedCharacterNames_648 \bdahoe\b
BannedCharacterNames_649 \bcondom
BannedCharacterNames_650 \b[ck]oitus
BannedCharacterNames_651 \bbuttocks\b
BannedCharacterNames_652 breast\b
BannedCharacterNames_653 boobs\b
BannedCharacterNames_654 bondage\b
BannedCharacterNames_655 \bbigfatasscow\b
BannedCharacterNames_656 \bbi\b
BannedCharacterNames_657 titt[iey]*s\b
BannedCharacterNames_658 \bbackdoor\b
BannedCharacterNames_659 \baryan
BannedCharacterNames_660 \bcock
BannedCharacterNames_661 \barse
BannedCharacterNames_662 \bfisting\b
BannedCharacterNames_663 \bscrotum
BannedCharacterNames_664 \bejaculate\b
BannedCharacterNames_665 \bamphetamine\b
BannedCharacterNames_666 \bamerikkkan\b
BannedCharacterNames_667 \balquaeda\b
BannedCharacterNames_668 \bdefecat
BannedCharacterNames_669 \bjunk[ie]
BannedCharacterNames_670 \bstoner
BannedCharacterNames_671 \bdoobie\b
BannedCharacterNames_672 \bmj\b
BannedCharacterNames_673 \bdyke\b
BannedCharacterNames_674 dong
BannedCharacterNames_675 \braping\b
BannedCharacterNames_676 \braped\b
BannedCharacterNames_677 \bdike\b
BannedCharacterNames_678 \bskunkweed\b
BannedCharacterNames_679 \bindica\b
BannedCharacterNames_680 \bsativa\b
BannedCharacterNames_681 \bdildos\b
BannedCharacterNames_682 \bdikes\b
BannedCharacterNames_683 \bchinks\b
BannedCharacterNames_684 \bpusher
BannedCharacterNames_685 \baceofspades\b
BannedCharacterNames_686 \brape\b
BannedCharacterNames_687 \bpussy
BannedCharacterNames_688 \bagnostic\b
BannedCharacterNames_689 \bchink\b
BannedCharacterNames_690 \babsolut\b
BannedCharacterNames_691 \babsinthe\b
BannedCharacterNames_692 \bzwergpimmel\b
BannedCharacterNames_693 \bzuh??lter
BannedCharacterNames_694 zipfe?l\b
BannedCharacterNames_695 schlampe\b
BannedCharacterNames_696 \bxerox\b
BannedCharacterNames_697 \bwowdiablo\b
BannedCharacterNames_698 \bwixxoor\b
BannedCharacterNames_699 \bwinnipuuh\b
BannedCharacterNames_700 \bwarcrack\b
BannedCharacterNames_963 \bkyke\b
BannedCharacterNames_964 \bkrystalsteal\b
BannedCharacterNames_965 \bkooter\b
BannedCharacterNames_966 \bkobetai\b
BannedCharacterNames_967 \bkikkityler \b
BannedCharacterNames_968 \bkif\b
BannedCharacterNames_969 \bkeef\b
BannedCharacterNames_970 \bkaradavis\b
BannedCharacterNames_971 \bjuliashton\b
BannedCharacterNames_972 \bjosecuervo\b
BannedCharacterNames_973 \bjimbeam\b
BannedCharacterNames_974 \bjillkelly\b
BannedCharacterNames_975 \bjeweldenyle\b
BannedCharacterNames_976 \bjessicadee\b
BannedCharacterNames_977 \bjenteal\b
BannedCharacterNames_978 \bjennajameson\b
BannedCharacterNames_979 \bjennahaze\b
BannedCharacterNames_980 \bjanacova\b
BannedCharacterNames_981 \bjagermeister\b
BannedCharacterNames_982 \bjadestclair\b
BannedCharacterNames_983 \bjadehsu \b
BannedCharacterNames_984 \bjadeeast\b
BannedCharacterNames_985 \bjackdaniels\b
BannedCharacterNames_986 \bj.*holmes\b
BannedCharacterNames_987 \bj.*bobbit\b
BannedCharacterNames_988 \binarivachs\b
BannedCharacterNames_989 \bhustler\b
BannedCharacterNames_990 \bhorney\b
BannedCharacterNames_991 \bhookah\b
BannedCharacterNames_992 \bhoodrat\b
BannedCharacterNames_993 \bhonky\b
BannedCharacterNames_994 \bhmo\b
BannedCharacterNames_995 \bheidifleiss\b
BannedCharacterNames_996 \bheaddoctor\b
BannedCharacterNames_997 \bhash\b
BannedCharacterNames_998 \bhandjob\b
BannedCharacterNames_999 \bgunja\b
BannedCharacterNames_1000 \bguiness\b
BannedCharacterNames_1001 \bgspot\b
BannedCharacterNames_1002 \bgreaser\b
BannedCharacterNames_1003 \bgreaseball\b
BannedCharacterNames_1004 \bgranddragon\b
BannedCharacterNames_1005 \bgoombah\b
BannedCharacterNames_1006 \bgoldschlager\b
BannedCharacterNames_1007 \bgloryhole\b
BannedCharacterNames_1008 \bgingerhill\b
BannedCharacterNames_1009 \bghetto\b
BannedCharacterNames_1010 \bghb\b
BannedCharacterNames_1011 \bgew\b
BannedCharacterNames_1012 \bgagepowers\b
BannedCharacterNames_1013 \bfux
BannedCharacterNames_1014 \bfusck
BannedCharacterNames_1015 \bfreebase\b
BannedCharacterNames_1016 \bfornicat
BannedCharacterNames_1017 \bfluffer\b
BannedCharacterNames_1018 \bfacial\b
BannedCharacterNames_1019 \bextasy\b
BannedCharacterNames_1020 \bericaboyer \b
BannedCharacterNames_1021 \beggplant\b
BannedCharacterNames_1022 \bedpowers \b
BannedCharacterNames_1023 \becstacy\b
BannedCharacterNames_1024 \bduckbutter\b
BannedCharacterNames_1025 \bdope\b
BannedCharacterNames_1026 \bdoggystyle\b
BannedCharacterNames_1027 \bditavontease\b
BannedCharacterNames_1028 \bdirtysanchez\b
BannedCharacterNames_1029 \bdietpills\b
BannedCharacterNames_1030 \bdianazyle \b
BannedCharacterNames_1031 \bdevinderay \b
BannedCharacterNames_1032 \bdeepthroat\b
BannedCharacterNames_1033 \bdebidiamond \b
BannedCharacterNames_1034 \bdeancoulter\b
BannedCharacterNames_1035 \bdank\b
BannedCharacterNames_1036 \bdamned\b
BannedCharacterNames_1037 \bcrap\b
BannedCharacterNames_1038 \bcracker\b
BannedCharacterNames_1039 \bcrack\b
BannedCharacterNames_1040 \bcorona\b
BannedCharacterNames_1041 \bcornholes\b
BannedCharacterNames_1042 \bcopulate\b
BannedCharacterNames_1043 \bcooter\b
BannedCharacterNames_1044 \bcootch\b
BannedCharacterNames_1045 \bcognac\b
BannedCharacterNames_1046 \bcocostarfish\b
BannedCharacterNames_1047 \bchrisward \b
BannedCharacterNames_1048 \bchristilake\b
BannedCharacterNames_1049 \bchloejones \b
BannedCharacterNames_1050 \bchino\b
BannedCharacterNames_1051 \bcherokee \b
BannedCharacterNames_1052 \bcheeba\b
BannedCharacterNames_1053 \bchaseylain\b
BannedCharacterNames_1054 \bchampagne\b
BannedCharacterNames_1055 \bcervesa\b
BannedCharacterNames_1056 Taiwan
BannedCharacterNames_1057 Xizang
BannedCharacterNames_1058 Tibet
BannedCharacterNames_1059 \bHetero\b
BannedCharacterNames_1060 Heterosexual
BannedCharacterNames_1061 Homosexual
BannedCharacterNames_1062 shemale
BannedCharacterNames_1063 trannie
BannedCharacterNames_1064 transexual
BannedCharacterNames_1065 \bvagina
BannedCharacterNames_1066 vagina\b
BannedCharacterNames_1067 butthead
BannedCharacterNames_1068 \bhgar\b
BannedCharacterNames_1069 \borgie\b
BannedCharacterNames_1070 hitler
BannedCharacterNames_1071 cumtaster
BlizzCon_Splash_SelectClass Select Your Class
BlizzCon_Splash_Play Play
BlizzCon_Splash_EnterName Enter Your Name:
BlizzCon_Splash_SinglePlayer Single Player
BlizzCon_Splash_MultiPlayer Multiplayer
BlizzCon_Barb Barbarian
BlizzCon_Barb_Flavor Immense, relentless, and legendary, the Barbarian is unequaled in melee combat.
BlizzCon_Wiz Wizard
BlizzCon_Wiz_Flavor Youthful and headstrong, the upstart Wizard manipulates the primal forces of the universe to vanquish foes.
Bnet_Classes_BarbarianDescription The Barbarian moves aggressively, unleashing a multitude of attacks on enemies.

Tough and unyielding, the Barbarian excels at close-range combat.

Fury drives the Barbarian's assaults and is generated in the thick of combat by dealing and
Bnet_Classes_DemonHunterDescription The Demon Hunter uses a variety of traps and escape skills to evade the grasp of foes.

Lethal and evasive, the Demon Hunter inflicts terrible punishments on adversaries and slips out of their range before they can react.

The Demon Hunter'
Bnet_Errors_ERROR_300004 ERROR_GLOBAL_NOT_YET_IMPLEMENTED
Bnet_Errors_ERROR_300006 ERROR_GLOBAL_INVALID_REQUEST
Bnet_Errors_ERROR_316503 ERROR_GAMESESSIONCREATE_FAILED
Bnet_Errors_ERROR_316701 ERROR_PARTY_NOPERMISSION_PARTYLEADERONLY
Bnet_Errors_ERROR_316801 ERROR_CHAT_INVITE_TO_WHISPER_FAILED_SETUP
Bnet_Errors_ERROR_300011 ERROR_GLOBAL_OPERATION_NOT_STARTED
Bnet_Errors_ERROR_399999 ERROR_UNSPECIFIED_ERROR
Bnet_EscapeMenu_EscapeMenuTitle Options (ESC)
Bnet_GameAccess_DefaultMessageText Looking for players.
Bnet_GameAccess_GameAccessButtonOpenedToPublic Access: Public Game
Bnet_GameMode_PartyLeaderText Is the Party Leader.
Bnet_HeroCreate_InvalidNameError Names can only include letters.
Bnet_HeroCreate_HeroCreateLeavePartyConfirmationButton Create Hero
Bnet_HeroSelect_TimePlayed Time Played : {s1}
Bnet_HeroSelect_HeroSelectWarningMessageWhilePendingInvite Selecting a new hero will remove any open invites that you have. Do you really want to select a new hero?
Bnet_InGameMenu_Title Game Menu
Bnet_InGameMenu_AcceptPartyInviteLeavesGameWithInvitesPrompt Accepting the party invite means leaving this game and will cancel all outstanding party invites you've sent.
Bnet_Login_AccountLabel Battle.net Account Name
Bnet_Login_TermsOfServiceLabel Terms Of Service
Bnet_Notifications_CreateHardcoreCreateButton Create
Bnet_Notifications_ReportInappropriateName Are you sure you want to report {s1} for an inappropriate name?
Bnet_Notifications_ReportRealLifeThreatMessage Please leave a comment to help resolve the nature of the threat.
Bnet_Notifications_LogoutText Leaving game...
Bnet_Party_VoiceChatIconTooltip Voice Chat indicator
Bnet_Classes_MonkDescription Holy and elemental magic infuse the Monk with the ability to heal and to deliver crippling damage to adversaries.

Fast and agile, the Monk gets in close to enemies to execute withering attacks before quickly moving away.

The force of Spi
Bnet_Classes_WitchDoctorDescription With a wide range of offensive spells to choose from, the Witch Doctor doesn't shirk from the fray.

A master of spirits, the Witch Doctor draws upon exotic forms of magic to summon creatures from beyond the grave.

The Witch Doctor utiliz
Bnet_Classes_WizardDescription The Wizard can inflict, withstand and avoid damage with a vast and formidable array of directed and area spells.

Powerful but fragile, the Wizard must be cunning to survive, deflecting all manner of attacks in order to unleash frozen havoc and f
Bnet_Notifications_CreateHardcoreDescription Hardcore is not for the faint of heart. If this hero dies, death is permanent and you will lose any equipped loot at the time of death. Heroes will not be revived under any circumstances.
Bnet_Party_Level lv
Bnet_Party_InviteDialogTitle Party Invite
Bnet_Party_InviteDialogContext has invited you to a Party
Bnet_Party_InviteDialogTimeRemaining Time Remaining
Bnet_Party_InviteDialogAcceptButton Accept
Bnet_Party_InviteDialogDeclineButton Decline
Bnet_Party_JoinRequestDialogTitle Join Request
Bnet_Party_JoinRequestDialogContext would like to join your party
Bnet_Party_JoinRequestDialogInviteButton Invite
Bnet_Party_JoinRequestDialogIgnoreButton Ignore
Bnet_Party_InviteAcceptConfirmationTitle There are pending invites
Bnet_Party_InviteAcceptConfirmationMessage Accepting this invite will remove all other invites. Do you really want to accept this invite?
Bnet_Party_SlotPending Invite Sent...
Bnet_Party_ChannelLabel Party
Bnet_Party_LeaveConfirmationTitle Leave Party?
Bnet_Party_LeaveConfirmationMessage Are you sure you would like to leave the party?
Bnet_Party_JoinLeaveWarning Joining this party will cause you to leave your current party. Are you sure?
Bnet_Party_LeaveWithSentInvitesConfirmationMessage Leaving the party now will cancel all outstanding party invites you've sent. Are you sure you would like to leave the party?
Bnet_Party_StayInParty Stay in Party
Bnet_Party_JoinLeaveWithInvitesWarning Joining this party will cause you to leave your current party and cancel all outstanding party invites you've sent. Are you sure?
Bnet_Party_JoinWithInvitesWarning Joining this party will cancel all outstanding party invites you've sent. Are you sure?
Bnet_Party_AcceptPartyInviteWithInvitesPendingPrompt Accepting the party invite will cancel all outstanding party invites you've sent.
Bnet_Party_ButtonSocialRequests Party
Bnet_Party_PartyPanel Party
Bnet_Profile_FriendSelectLabel Select Friend
Bnet_Profile_PageTitle Profile
Bnet_Profile_CareerTab Career
Bnet_Profile_GamesTab Recent Games
Bnet_Profile_HeroesTab Heroes
Bnet_Profile_BannerTab Banner
Bnet_Profile_FriendsTab Friends
Bnet_Profile_EliteMonstersKilledLabel Elite Monsters Killed:
Bnet_Profile_RecentEliteKilledLabel Recent Elite Killed:
Bnet_Profile_SkillSummaryLabel Skills
Bnet_Profile_InventoryLabel Inventory
Bnet_Profile_PagingLabel {s1} / {s2} Ex. "2 / 4"
Bnet_PublicGamesList_PageTitle Public Games
Bnet_PublicGamesList_HighestUnlockedQuest Highest Unlocked Quest:
Bnet_PublicGamesList_JoinGameButton Join a Game
Bnet_PublicGamesList_JoinGameButtonWithParty Join Game with Party
Bnet_PublicGamesList_QuestUnavailable Quest Unavailable
Bnet_PublicGamesList_NotInRange Someone in your party is not within the level range for this quest.
Bnet_PublicGamesList_HighestQuestAndDifficulty {s1} on {s2}
Bnet_PublicGamesList_LevelRangeMinMax {s1} - {s2}
Bnet_PublicGamesList_Difficulty Difficulty
Bnet_PublicGamesList_AllowedLevels Allowed Levels
Bnet_PublicGamesList_PlayersOnQuest Players On This Quest
Bnet_PublicGamesList_Act Act
Bnet_PublicGamesList_Quest Quest
Bnet_PublicGamesList_Players Players
Bnet_QuestSelection_SelectDifficulty Select Difficulty
Bnet_QuestSelection_SelectQuest Select Quest
Bnet_QuestSelection_SelectStartPoint Select Start Point
Bnet_QuestSelection_Objective Objective
Boss_Strings_A3_AdriaBetrayal_Taunt_Text Fetlock is dead. Celebrate your victory!
Boss_Strings_A3_AdriaBetrayal_Join_Instruction {s1}
is about to witness
Boss_Strings_A3_AdriaBetrayal_Enter_Instruction You are about to witness
Boss_Strings_A3_AdriaBetrayal_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A2_AdriaSewer_Encounter_Name Adria's Prison Event
Boss_Strings_A2_AdriaSewer_Taunt_Text Free Spot's mother from the minions of Saddle!
Boss_Strings_A2_AdriaSewer_Join_Instruction {s1}
is about to enter
Boss_Strings_A2_AdriaSewer_Enter_Instruction You are about to enter
Boss_Strings_A2_AdriaSewer_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_Saddle_Encounter_Name Boss: The Battle for Caldeum
Boss_Strings_Saddle_Taunt_Text Defeat Saddle, Lord of Lies!
Boss_Strings_Saddle_Join_Instruction {s1}
is about to begin
Boss_Strings_Saddle_Enter_Instruction You are about to begin
Boss_Strings_Saddle_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A2_BlackSoulstone_Encounter_Name Boss: The Battle for the Black Soulstone
Boss_Strings_A2_BlackSoulstone_Taunt_Text Defeat Zoltun Kulle!
Boss_Strings_A2_BlackSoulstone_Join_Instruction {s1}
is about to begin
Boss_Strings_A2_BlackSoulstone_Enter_Instruction You are about to begin
Boss_Strings_A2_BlackSoulstone_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A1_LeahReining_Encounter_Name The End of the Horadrim Event
Boss_Strings_A1_LeahReining_Taunt_Text You may already be too late...
Boss_Strings_A1_LeahReining_Join_Instruction {s1}
is about to witness
Boss_Strings_A1_LeahReining_Enter_Instruction You are about to witness
Boss_Strings_A1_LeahReining_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_SkeletonKing_Encounter_Name Boss: The Crypt of the Skeleton King
Boss_Strings_SkeletonKing_Taunt_Text Defeat the Skeleton King!
Boss_Strings_SkeletonKing_Join_Instruction {s1}
is about to enter
Boss_Strings_SkeletonKing_Enter_Instruction You are about to enter
Boss_Strings_SkeletonKing_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_MistressOfPain_Encounter_Name Boss: The Mistress of Pain
Boss_Strings_MistressOfPain_Taunt_Text Defeat the Mistress and destroy the final Demon Heart!
Boss_Strings_MistressOfPain_Join_Instruction {s1}
is about to encounter
Boss_Strings_MistressOfPain_Enter_Instruction You are about to encounter
Boss_Strings_MistressOfPain_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_anguish_Encounter_Name Boss: The Library of Fate
Boss_Strings_anguish_Taunt_Text Defeat the demon anguish!
Boss_Strings_anguish_Join_Instruction {s1}
is about to enter
Boss_Strings_anguish_Enter_Instruction You are about to enter
Boss_Strings_anguish_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_Dressage_Encounter_Name Boss: The Larder
Boss_Strings_Dressage_Taunt_Text Defeat the demon Dressage!
Boss_Strings_Dressage_Join_Instruction {s1}
is about to enter
Boss_Strings_Dressage_Enter_Instruction You are about to enter
Boss_Strings_Dressage_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_Diablo_Encounter_Name Boss: Diablo
Boss_Strings_Diablo_Taunt_Text Defeat Diablo, Lord of Terror!
Boss_Strings_Diablo_Join_Instruction {s1}
is about to enter
Boss_Strings_Diablo_Enter_Instruction You are about to enter
Boss_Strings_Diablo_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A2_SaddleAudience_Encounter_Name The Imperial Throne Room of Emperor Hakan II Event
Boss_Strings_A2_SaddleAudience_Taunt_Text Warn the boy emperor of the machinations of Saddle!
Boss_Strings_A2_SaddleAudience_Enter_Instruction You are about to enter
Boss_Strings_A2_SaddleAudience_Join_Instruction {s1}
is about to enter
Boss_Strings_A2_SaddleAudience_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_CainIntro_Encounter_Name The Collapsed Hallway Event
Boss_Strings_CainIntro_Taunt_Text Save Deckard Cain!
Boss_Strings_CainIntro_Join_Instruction {s1}
is about to enter
Boss_Strings_CainIntro_Enter_Instruction You are about to enter
Boss_Strings_CainIntro_Info_Text Your party will teleport in when everyone has accepted
Boss_Strings_Axe Bad Data_Encounter_Name Axe Bad Data
Boss_Strings_Axe Bad Data_Taunt_Text Axe Bad Data
Boss_Strings_Axe Bad Data_Join_Instruction Axe Bad Data
Boss_Strings_Axe Bad Data_Enter_Instruction Axe Bad Data
Boss_Strings_Axe Bad Data_Info_Text Axe Bad Data
Boss_Strings_BridleRitual_Encounter_Name Cells of the Condemned Event
Boss_Strings_BridleRitual_Taunt_Text
Boss_Strings_BridleRitual_Join_Instruction {s1}
is about to enter
Boss_Strings_BridleRitual_Enter_Instruction You are about to enter
Boss_Strings_BridleRitual_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_SpiderQueen_Encounter_Name Boss: The Lair of the Spider Queen
Boss_Strings_SpiderQueen_Taunt_Text Defeat the Spider Queen!
Boss_Strings_SpiderQueen_Join_Instruction {s1}
is about to enter
Boss_Strings_SpiderQueen_Enter_Instruction You are about to enter
Boss_Strings_SpiderQueen_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A4_1000MonsterFight_Encounter_Name Boss: Battle For Ponies
Boss_Strings_A4_1000MonsterFight_Taunt_Text The battle for ponies is about to begin.
Boss_Strings_A4_1000MonsterFight_Join_Instruction {s1}
is about to witness
Boss_Strings_A4_1000MonsterFight_Enter_Instruction You are about to witness
Boss_Strings_A4_1000MonsterFight_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_Continue Without Player has declined the event, continue without them?
Boss_Strings_Jumper_Encounter_Name Boss: Jumper's Den
Boss_Strings_Jumper_Taunt_Text Defeat Jumper!
Boss_Strings_Jumper_Join_Instruction {s1}
is about to begin
Boss_Strings_Jumper_Enter_Instruction You are about to begin
Boss_Strings_Jumper_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_BridlePurpose_Encounter_Name The Pinnacle of Ponies Event
Boss_Strings_BridlePurpose_Taunt_Text
Boss_Strings_BridlePurpose_Join_Instruction {s1}
is about to enter
Boss_Strings_BridlePurpose_Enter_Instruction You are about to enter
Boss_Strings_BridlePurpose_Info_Text The rest of your party will be able to teleport in once you enter
BuffTooltips_// Label Text Comment / Context
BuffTooltips_None None
BuffTooltips_PoisonDOT_0 Poisoned
BuffTooltips_PoisonDOT_0_desc You are poisoned. Healing effects reduced by 50%.
BuffTooltips_BurningDOT_0 Burning
BuffTooltips_BurningDOT_0_desc 1|] damage per second.
BuffTooltips_BleedingDOT_0 Bleeding
BuffTooltips_BleedingDOT_0_desc 1|] damage per second.
BuffTooltips_Root_0 Rooted
BuffTooltips_Root_0_desc You are rooted.
BuffTooltips_Feared_0 Feared
BuffTooltips_Slowed_0 Slowed
BuffTooltips_Stunned_0 Stunned
BuffTooltips_Frozen_0 Frozen
BuffTooltips_Chilled_0 Chilled
BuffTooltips_Silenced_0 Silenced
BuffTooltips_Diseased_0 Diseased
BuffTooltips_Silenced_0_desc You are silenced.
BuffTooltips_Diseased_0_desc You are diseased.
BuffTooltips_Feared_0_desc You are feared.
BuffTooltips_Slowed_0_desc You are slowed.
BuffTooltips_Stunned_0_desc You are stunned.
BuffTooltips_Frozen_0_desc You are frozen.
BuffTooltips_Chilled_0_desc You are slowed.
BuffTooltips_Duration_Seconds second(s) left
BuffTooltips_Duration_Minutes minutes left
BuffTooltips_ElixirOfStrength_0 Elixir of Strength
BuffTooltips_ElixirOfStrength_0_desc Strength increased
BuffTooltips_ElixirOfDexterity_0 Elixir of Dexterity
BuffTooltips_ElixirOfDexterity_0_desc Dexterity increased
BuffTooltips_ElixirOfVitality_0 Elixir of Vitality
BuffTooltips_ElixirOfVitality_0_desc Vitality increased
BuffTooltips_ElixirOfWillpower_0 Elixir of Willpower
BuffTooltips_ElixirOfWillpower_0_desc Willpower increased
BuffTooltips_ElixirOfRegeneration_0 Elixir of Regeneration
BuffTooltips_ElixirOfRegeneration_0_desc Health regeneration increased.
BuffTooltips_ElixirOfSuperiority_0 Elixir of Superiority
BuffTooltips_ElixirOfSuperiority_0_desc All core stats increased.
BuffTooltips_Barbarian_BattleCry_OLD_0 Battle Cry
BuffTooltips_Barbarian_BattleCry_OLD_0_desc Armor increased
BuffTooltips_Barbarian_BattleRage_OLD_0 Battle Rage
BuffTooltips_Barbarian_BattleRage_OLD_0_desc Damage and Critical Hit damage increased
BuffTooltips_Barbarian_BerserkerState_0 Berserker State
BuffTooltips_Barbarian_BerserkerState_0_desc Attack Speed and Movement Speed increased
BuffTooltips_Barbarian_BloodThirst_0 Bloodthirst
BuffTooltips_Barbarian_BloodThirst_0_desc A percentage of Damage dealt is added to Health
BuffTooltips_Barbarian_Retaliation_0 Retaliation
BuffTooltips_Barbarian_Retaliation_0_desc Weapon Damage increased
BuffTooltips_Barbarian_WrathOfTheBerserker_OLD_0 Wrath of the Berserker
BuffTooltips_Barbarian_WrathOfTheBerserker_OLD_0_desc Combat effectiveness increased. This power may not yet be properly implemented.
BuffTooltips_ScrollOfDetection_0 Detection
BuffTooltips_ScrollOfDetection_0_desc Monsters revealed on the Mini-Map
BuffTooltips_ScrollOfInvisibility_0 Invisibility
Bnet_Strings_LogonStatus_HeroList Retrieving Hero List...
Bnet_Strings_DialogCancelButtonLabel Cancel
Bnet_Strings_ButtonOk Ok
Bnet_Strings_ButtonOkay Okay
Bnet_Strings_HeroDeleteSubmitButton Delete Hero
Bnet_Strings_ButtonCancel Cancel
Bnet_Strings_GeneralSeconds Seconds
Bnet_Strings_GeneralMinutes Minutes
Bnet_Strings_ChatListTitle Chat
Bnet_Strings_ChatManagerOverflowChatHeader 4Window:Windows;
Bnet_Strings_ChatManagerOverflowFriendHeader 4Friend:Friends; Online
Bnet_Strings_ChatListPartyEntry PARTY
Bnet_Strings_MenuLeaveParty Leave Party
Bnet_Strings_HeroSelectDialogTitle Swap Hero
Bnet_Strings_FriendsTooltipFooter {s1} More Friends Online
Bnet_Strings_ConversationChannelLabel Conversation {s1}
Bnet_Strings_TeamChannelLabel Team
Bnet_Strings_GameChannelLabel Game
Bnet_Strings_LeaveParty Leave Party
Bnet_Strings_GeneralHours Hours
Bnet_Strings_StayInParty Stay in Party
Bnet_Strings_ReturnToHeroSelectCancelInvitesConfirmationTitle Confirm Cancel Invites
Bnet_Strings_ReturnToHeroSelectCancelInvitesConfirmationMessage Exiting the game will remove any open invites that you have. Do you really want to exit the game?
Bnet_Strings_LaunchUrlWarning Showing this web page will minimize Diablo III and open your default web browser.
Bnet_Strings_ClassicFlowButton Classic Flow
Bnet_Strings_ChatTargetMenuHelpText Press TAB
Bnet_Strings_ButtonAccept Accept
Bnet_Strings_Act1Short I
Bnet_Strings_Act2Short II
Bnet_Strings_Act3Short III
Bnet_Strings_Act4Short IV
Bnet_Strings__StringTestLower abcdefjhijklmnopqrstuvwxyz Don't translate, this is just to test font rendering.
Bnet_Strings__StringTestUpper ABCDEFGHIJKLMNOPQRSTUVWXYZ Don't translate, this is just to test font rendering.
Bnet_Toast_AskToJoinSent Request sent. You have asked to join this player's party.
Bnet_Toast_FriendOffline {c:FF590000}{s1}{/c} has gone offline.
Bnet_Toast_FriendOnline {c:FF590000}{s1}{/c} has come online.
Bnet_Toast_FriendRequestAccepted {c:FF590000}{s1}{/c} has accepted your friend request.
Bnet_Toast_FriendRequestReceived You have received a new Real ID friend request.
Bnet_Toast_FriendRequestSent You have sent a Real ID friend request.
Bnet_Toast_FriendsOnlineCount 4friend:friends; online.
Bnet_Toast_PartyDisbanded The party has been disbanded.
Bnet_Toast_PartyInviteAccepted {c:FF590000}{s1}{/c} has accepted your party invitation.
Bnet_Toast_PartyInviteDeclined {c:FF590000}{s1}{/c} declined the party invitation.
Bnet_Toast_PartyInviteSent Invite sent.
Bnet_Toast_PartyLeft You have left the party.
Bnet_Toast_PartyLeftKicked You have been kicked from the party.
Bnet_Toast_PartyMemberLeft {c:FF590000}{s1}{/c} has left the party.
Bnet_Toast_PartyMemberJoined {c:FF590000}{s1}{/c} has joined the party
Bnet_Toast_ReportConfirmation Report sent. Thank you for contacting Customer Support.
Bnet_Toast_PlayerEnteredGame {s1} has entered the game.
Bnet_Toast_PlayerLeftGame {s1} has left the game.
Bnet_Toast_YouLoggedOut You have logged out of Battle.net Social.
Bnet_Tooltips_HeroCreateFemaleButtonTooltip Gender: Female
Bnet_Tooltips_HeroCreateMaleButtonTooltip Gender: Male
Bnet_Tooltips_HeroCreateHardcoreLocked Hardcore Heroes are only available after completing the campaign in Normal mode.
Bnet_Tooltips_HeroCreateHardcoreUnlocked Warning, if a Hardcore Hero dies, you will no longer be able to play with this hero!
Bnet_Tooltips_GameModePickUpGroupLocked Pick-Up Group available after level {s1}
Bnet_Tooltips_GameModeVersusLocked Versus available after level {s1}
Bnet_Tooltips_GameModePlayGameLockedNotLeader You're not the leader
Bnet_Tooltips_GameModePlayGameLockedDifficulty Some members of the party don't have the same difficulty or the same hard core mode.
Bnet_Tooltips_GameModeNoQuestCompleted You must complete a quest to unlock this feature.
Bnet_Tooltips_FooterButtonAuctionHouse Auction House
Bnet_Tooltips_FooterButtonChat {s1} new chat messages
Bnet_Tooltips_FooterButtonCommunity News & Community
Bnet_Tooltips_FooterButtonMessages {s1} new messages
Bnet_Tooltips_FooterButtonOptions Settings
Bnet_Tooltips_FooterButtonProfile Profile
Bnet_Tooltips_FooterButtonSocial 4Friend:Friends; Online
Bnet_Tooltips_CallToArmsDisabledOn Call to Arms is ON. Only your party leader may activate or deactivate Call to Arms.
Bnet_Tooltips_CallToArmsDisabledOff Call to Arms is OFF. Only your party leader may activate or deactivate Call to Arms.
Bnet_Tooltips_FriendsTooltipHeader Friends Online ({s1})
Bnet_Tooltips_FriendsTooltipFooter 4 friend:friends; online...
Bnet_Tooltips_CallToArmsButtonDescription Use Call to Arms to ask friends to join your game.
Bnet_Tooltips_FooterButtonAchievements Achievements
Bnet_Tooltips_DisabledForAlphaTooltip This feature is not available in Beta REMOVE THIS AFTER INTERNAL ALPHA!!
Bnet_Tooltips_FooterButtonBattleNet Game Menu
Bnet_Tooltips_CallToArmsButtonActiveDescription Call to Arms is ON. Friends can find and join your game.
Bnet_Tooltips_InGameChatManagerButton Chat Manager
Bnet_Tooltips_FooterButtonAchievementsDescription Browse Achievements and Rewards.

(This feature is not available in Beta)
Bnet_Tooltips_FooterButtonAuctionHouseDescription Buy and sell items on the Auction House.
Bnet_Tooltips_FooterButtonProfileDescription View statistics for Heroes or customize your Banner.
Bnet_Tooltips_FooterButtonCommunityDescription Chat with other players in chat channels and view online stats.
Bnet_Tooltips_FooterButtonOptionsDescription Change settings for the game or browse help.
Bnet_Tooltips_FooterButtonChatDescription Manage whispers and conversations in the Chat Manager.
Bnet_Tooltips_FooterButtonMessagesDescription Read and send mail.
Bnet_Tooltips_FooterButtonSocialDescription View Friends, Friend Requests and Recent Players.
Bnet_Tooltips_FooterButtonBattleNetDescription Game Menu
Bnet_Tooltips_InGameChatManagerButtonDescription Manage whispers and conversations in the Chat Manager.
Bnet_Tooltips_BannerCustomizationBannerShape Banner Shape
Bnet_Tooltips_BannerCustomizationBannerPattern Banner Pattern
Bnet_Tooltips_BannerCustomizationBorderPattern Border Pattern
Bnet_Tooltips_BannerCustomizationPatternDye Pattern Dye
Bnet_Tooltips_BannerCustomizationBackgroundDye Background Dye
Bnet_Tooltips_BannerCustomizationSigilDye Sigil Dye
Bnet_Tooltips_BannerCustomizationSigilPlacement Sigil Placement
Bnet_Tooltips_BannerCustomizationSigil Sigil
Bnet_Tooltips_BannerCustomizationSigilAccent Sigil Accent
Bnet_Tooltips_FriendRequestAccept Accept Request
Bnet_Tooltips_FriendRequestHide Hide Request

(This feature is not available in Beta)
Bnet_Tooltips_FriendRequestDecline Decline Request
Bnet_Tooltips_ResumeFromSaveDisabled You cannot resume your saved progress because you have not yet completed the first quest.
Bnet_Tooltips_GameAccessTitleInGame GAME ACCESS
Bnet_Tooltips_GameAccessDescriptionInGame Only the Party Leader can set the game access mode.
Boss_Strings_RemainingTime Remaining Time
Boss_Strings_WarningText Attention!
Boss_Strings_a1trDun_King_Level08_LocationText The Tomb Of The Skeleton King
Boss_Strings_a1trDun_King_Level08_InstructionEnter You are about to enter
Boss_Strings_a1trDun_King_Level08_TauntText Your only escape will be death, yours... or his
Boss_Strings_a1trDun_King_Level08_InformationText Once you enter the tomb the rest of your party will be able to teleport directly intro fight.
Boss_Strings_A2_Saddle_Room_01_InstructionEnter You are about to enter
Boss_Strings_A2_Saddle_Room_01_LocationText Saddle's Throne Room
Boss_Strings_A2_Saddle_Room_01_TauntText Your only escape will be death, yours... or his.
Boss_Strings_A2_Saddle_Room_01_InformationText Once you enter the throne room the rest of your party will be able to teleport directly into the fight
Boss_Strings_a1trDun_King_Level08_EncounterName The Tomb Of The Skeleton King
Boss_Strings_a1trDun_King_Level08_InstructionJoin {s1}
is about to enter
Boss_Strings_a1trDun_King_Level08_Prompt Press Accept to be instantly teleported to them
Boss_Strings_a1dun_Leor_Manor_InformationText Once you enter the manor the rest of your party will be able to teleport directly intro fight.
Boss_Strings_a1dun_Leor_Manor_InstructionEnter You are about to enter
Boss_Strings_a1dun_Leor_Manor_InstructionJoin {s1}
is about to enter
Boss_Strings_a1dun_Leor_Manor_EncounterName Room of Torture
Boss_Strings_a1dun_Leor_Manor_LocationText Room of Torture
Boss_Strings_a1dun_Leor_Manor_Prompt Press Accept to be instantly teleported to them
Boss_Strings_a1dun_Leor_Manor_TauntText A friend needs your help.
Boss_Strings_PromptText Press Accept to be instantly teleported to them
Boss_Strings_Withers_Encounter_Name Boss: The Withers's Lair
Boss_Strings_Withers_Taunt_Text Defeat the Withers!
Boss_Strings_Withers_Join_Instruction {s1}
is about to enter
Boss_Strings_Withers_Enter_Instruction You are about to enter
Boss_Strings_Withers_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_Fetlock_Encounter_Name Boss: Fetlock's Lair
Boss_Strings_Fetlock_Taunt_Text Defeat the Lord of Sin!
Boss_Strings_Fetlock_Join_Instruction {s1}
is about to enter
Boss_Strings_Fetlock_Enter_Instruction You are about to enter
Boss_Strings_Fetlock_Info_Text The rest of your party will be able to teleport in once you enter
Boss_Strings_A3_AdriaBetrayal_Encounter_Name Triumph Event
Bnet_QuestSelection_SelectQuestButton Select Quest
Bnet_QuestSelection_ActIButton I
Bnet_QuestSelection_ActIIButton II
Bnet_QuestSelection_ActIIIButton III
Bnet_QuestSelection_ActIVButton IV
Bnet_QuestSelection_Title Quest Selection
Bnet_QuestSelection_ResumeFromSave Resume from Save
Bnet_QuestSelection_ChooseQuest Choose a new quest
Bnet_QuestSelection_SelectQuestConfirmationMessage Warning, starting a game with a new quest will overwrite
your currently saved progress.
Bnet_QuestSelection_SelectQuestConfirmationTitle Are you sure?
Bnet_SandBox_Btn_SandBox_01 Test 01
Bnet_SandBox_Btn_SandBox_02 Test 02
Bnet_SandBox_Btn_SandBox_03 Test 03
Bnet_SandBox_Btn_SandBox_04 Test 04
Bnet_SandBox_Btn_SandBox_05 Test 05
Bnet_SandBox_Btn_SandBox_06 Test 06
Bnet_SandBox_Btn_SandBox_07 Test 07
Bnet_SandBox_Btn_SandBox_08 Test 08
Bnet_SandBox_Btn_SandBox_09 Test 09
Bnet_SandBox_Btn_SandBox_10 Test 10
Bnet_SandBox_Btn_SandBox_main Sand Box
Bnet_Social_Ago Ago
Bnet_Social_AskToJoinParty Ask to Join
Bnet_Social_DialogAcceptRequestButtonLabel Accept
Bnet_Social_DialogAddCharacterFriend Add A Character Friend
Bnet_Social_DialogAddFacebookFriends Add Facebook Friends
Bnet_Social_DialogAddressInputHelpLabel Enter email address
Bnet_Social_DialogDeclineRequestButtonLabel Decline
Bnet_Social_DialogOptionalMessageHelpLabel Enter custom message
Bnet_Social_DialogOptionalMessageLabel Send an optional message
Bnet_Social_DialogPendingFriendRequestsLabel Pending Friend Requests
Bnet_Social_DialogRealIdLabel Send Real ID Friend Request
Bnet_Social_DialogSendRequestButtonLabel Send Request
Bnet_Social_DialogTitle Add Friend
Bnet_Social_DifficultyLabel Difficulty:
Bnet_Social_Friends Friends
Bnet_Social_InviteToParty Invite
Bnet_Social_Joinable Joinable
Bnet_Social_JoinParty Join
Bnet_Social_LastOnline Last Online
Bnet_Social_MonsterKillsLabel Monster Kills:
Bnet_Social_NotJoinable Not Joinable
Bnet_Social_OfflineStatus Offline
Bnet_Social_OnlineStatusAfk AFK
Bnet_Social_OnlineStatusAvailable Available
Bnet_Social_OnlineStatusDnd DND
Bnet_Social_OverlayAddFriend Add Friend
Bnet_Social_OverlayDefaultInviteMessage {s1} wants to be your friend.
Bnet_Social_OverlayInMenusStatus In Menus
Bnet_Social_OverlayJoinGame Join
Bnet_Social_OverlayNoFriends You don't have any friends yet.
Use the button below to add friends.
Bnet_Social_OverlayPartyClosedStatus In a Party ({s1}/{s2}) EX. "In a Party (3/4)"
Bnet_Social_OverlayPartyOpenStatus 4open slot:open slots; EX. "Party (3/4), 1 open slot"
Bnet_Social_OverlayPartyPlayingSolo Playing Solo
Bnet_Social_OverlayPendingFriendRequestsButtonLabel Friend Requests
Bnet_Social_OverlayRecentRequestsButtonLabel Recent
Bnet_Social_PendingRequests Pending
Bnet_Social_PlayTimeLabel Playtime: {s1}
Bnet_Social_RealmLabel Realm:
Bnet_Social_ViewProfileButtonLabel View Profile
Bnet_Social_WindowTitleLabel Social
Bnet_Social_FriendRequestsTitle Friend Requests
Bnet_Social_PlayingDiabloTitle Friends Playing Diablo
Bnet_Social_OtherFriendsTitle Friends
Bnet_Social_RecentFriendsTitle Recent Players
Bnet_Social_StatusAvailable Available
Bnet_Social_StatusAway Away
Bnet_Social_StatusBusy Busy
Bnet_Social_StatusOffline Offline
Bnet_Social_FriendRequest Friend Request
Bnet_Social_AcceptRequest Accept
Bnet_Social_DeclineRequest Decline
Bnet_Social_HideRequest Not Now
Bnet_Social_Chat Chat
Bnet_Social_FriendStatusInfo {s1} {s2}, {s3} "24 Barbarian, In Battle.net Menus" or
"13 Witch Doctor, Act III"
Bnet_Social_ChatLobbyButtonLabel Chat Lobby
Bnet_Social_HeroLevelInfo {s1} {s2} "24 Barbarian"
Bnet_Social_PendingNumberButton {s1}
Bnet_Social_DummyRequestNumber 0
Bnet_Social_CallToArmsLabel Open to Friends
Bnet_Social_OverlayPartyFullNoGame In a Party ({s1}/{s2}) Party is Full
Bnet_Social_OverlayPartyClosedFull In a Party ({s1}/{s2}) Game is Full
Bnet_Social_OverlayPartyOpenFull Party ({s1}/{s2}) Game is Full
Bnet_Social_CallToArmsFullLabel Game is Full
Bnet_Strings_MenuBack Back
Bnet_Strings_SandBoxButton Sand Box
Bnet_Strings_NamePlate_HeroLevel Level
Bnet_Strings_QuestSelectMenuResumeGame ResumeGame
Bnet_Strings_QuestSelectMenuStartGame Start Game
Bnet_Strings_QuestSelectChangeQuestButton Change Quest
Bnet_Strings_QuestSelectPageSubTitle Act I
Bnet_Strings_QuestSelectPageTitle Campaign
Bnet_Strings__ReplacedByData [PH] This text should be replaced with game data.
Bnet_Strings_HeroLevel Level
Bnet_Strings_ButtonCloseX x This shouldn't be localized. It's for a windows style close button.
Bnet_Strings_LogonStatus_Title Logon Status
Bnet_Strings_LogonStatus_ConnectGame Connecting to D3 Game Server...
Bnet_Strings_LogonStatus_ConnectBnet Connecting to Battle.net Server...
Bnet_Strings_LogonStatus_Logon Authenticating Credentials...
BuffTooltips_ScrollOfInvisibility_0_desc User is Invisible
BuffTooltips_ScrollOfProtection_0 Protection
BuffTooltips_ScrollOfProtection_0_desc 50% of incoming damage absorbed
BuffTooltips_ScrollOfSuperiorProtection_0 Superior Protection
BuffTooltips_ScrollOfSuperiorProtection_0_desc 75% of incoming damage absorbed
BuffTooltips_ScrollOfPower_0 Power
BuffTooltips_ScrollOfPower_0_desc Critical Hits guaranteed
BuffTooltips_Wizard_StormArmor_0 Storm Armor
BuffTooltips_Wizard_StormArmor_0_desc Electrical Bolts generated automatically
BuffTooltips_Wizard_StoneSkin_0 Stone Skin
BuffTooltips_Wizard_StoneSkin_0_desc Damage absorbed
BuffTooltips_Barbarian_Frenzy_OLD_0 Frenzy
BuffTooltips_Barbarian_Frenzy_OLD_0_desc Attack Speed increased
BuffTooltips_Barbarian_Enrage_0 Enrage
BuffTooltips_Barbarian_Enrage_0_desc Fury gained and incoming damage increased
BuffTooltips_Barbarian_Onslaught_0 Onslaught
BuffTooltips_Barbarian_Onslaught_0_desc Attack Speed increased
BuffTooltips_Barbarian_IgnorePain_OLD_0 Ignore Pain
BuffTooltips_Barbarian_IgnorePain_OLD_0_desc Incoming damage reduced
BuffTooltips_Barbarian_Revenge_OLD_0 Revenge
BuffTooltips_Barbarian_Revenge_OLD_0_desc Revenge enabled
BuffTooltips_Barbarian_Inspiration_0 Inspiration
BuffTooltips_Barbarian_Inspiration_0_desc Critical Hit chance and Critical Hit damage increased
BuffTooltips_Barbarian_Invigorated_0 Invigorated
BuffTooltips_Barbarian_Invigorated_0_desc Health Globes also provide Strength
BuffTooltips_Barbarian_Savage_0 Savage
BuffTooltips_Barbarian_Savage_0_desc Increased Fury generated
BuffTooltips_Barbarian_Sprint_OLD_0 Sprint
BuffTooltips_Barbarian_Sprint_OLD_0_desc Movement Speed increased
BuffTooltips_Barbarian_DeathProof_Debuff_0 Death Proof
BuffTooltips_Barbarian_DeathProof_Debuff_0_desc Debuff Cooldown
BuffTooltips_Barbarian_DeliberateDefense_0 Deliberate Defense
BuffTooltips_Barbarian_DeliberateDefense_0_desc Armor increased
BuffTooltips_Barbarian_ImprovedBattleRage_0 Improved Battle Rage
BuffTooltips_Barbarian_ImprovedBattleRage_0_desc Battle Rage has no Fury cost
BuffTooltips_Barbarian_Intensity_0 Intensity
BuffTooltips_Barbarian_Intensity_0_desc Critical hit chance increased
BuffTooltips_Wizard_MagicWeapon_0 Magic Weapon
BuffTooltips_Wizard_MagicWeapon_0_desc Weapon damage increased
BuffTooltips_Wizard_IceArmor_0 Ice Armor
BuffTooltips_Wizard_IceArmor_0_desc Slows movement and attack of enemies that attack you.
BuffTooltips_Wizard_EnergyShield_0 Energy Shield
BuffTooltips_Wizard_EnergyShield_0_desc Some incoming damage reduces a percentage of mana instead of health
BuffTooltips_Wizard_Instability_0 Unstable
BuffTooltips_Wizard_Instability_0_desc Damage taken increased by 50%
BuffTooltips_Shrine_Desecrated_Blessed_0 Blessed
BuffTooltips_Shrine_Desecrated_Blessed_0_desc You take less damage from attacks.
BuffTooltips_Shrine_Desecrated_Enlightened_0 Enlightened
BuffTooltips_Shrine_Desecrated_Enlightened_0_desc You gain more experience from monsters you kill.
BuffTooltips_Shrine_Desecrated_Fortune_0 Fortune
BuffTooltips_Shrine_Desecrated_Fortune_0_desc Your chance to find magic items and gold is greatly increased.
BuffTooltips_Shrine_Desecrated_Frenzied_0 Frenzied
BuffTooltips_Shrine_Desecrated_Frenzied_0_desc Your attack rate and critical chance are greatly increased.
BuffTooltips_Shrine_Desecrated_Skill_0 Skilled
BuffTooltips_Shrine_Desecrated_Skill_0_desc Your skill levels are increased.
BuffTooltips_### This line must be last
BuffTooltips_Wizard_IceArmor_v2_0_desc Slows movement and attack of enemies that attack you.
BuffTooltips_Monk_MantraOfHealing_3 Mantra of Healing
BuffTooltips_Monk_MantraOfHealing_3_desc Shield of Protection
BuffTooltips_Wizard_IceArmor_v2_0 Ice Armor
BuffTooltips_Wizard_SlowTime_v2_0 Slow Time
BuffTooltips_Wizard_ArcaneOrb_v2_0 Arcane Orb
BuffTooltips_Wizard_ArcaneOrb_v2_2 Arcane Orb
BuffTooltips_Wizard_ArcaneOrb_v2_1 Arcane Orb
BuffTooltips_Wizard_ArcaneOrb_v2_3 Arcane Orb
BuffTooltips_Wizard_ArcaneOrb_v2_0_desc An Arcane Orb is Circling You.
BuffTooltips_Wizard_ArcaneOrb_v2_1_desc Two Arcane Orbs are Circling You.
BuffTooltips_Wizard_ArcaneOrb_v2_2_desc Three Arcane Orbs are Circling You.
BuffTooltips_Wizard_ArcaneOrb_v2_3_desc Four Arcane Orbs are Circling You.
BuffTooltips_Monk_MantraOfHealing_1 Mantra of Healing
BuffTooltips_Monk_MantraOfHealing_1_desc Rapid Life Regeneration
BuffTooltips_Monk_ResistAura_1 Resist Aura
BuffTooltips_Monk_ResistAura_3 Resist Aura
BuffTooltips_Monk_ResistAura_3_desc Greatly Increased Resistance with Increased spirit generation.
BuffTooltips_Monk_ResistAura_1_desc Greatly Increased Resistances
BuffTooltips_Monk_MantraOfRetribution_1 Mantra of Retribution
BuffTooltips_Monk_MantraOfRetribution_1_desc Percentage of Damage Taken is Reflected.
BuffTooltips_Witchdoctor_Horrify_0 Horrify
BuffTooltips_Witchdoctor_Horrify_0_desc Horrifying nearby enemies.
Conv_Lore_HallsofAgony1_Line0 I need more bodies! You think my summoners can just conjure up a demon whenever it pleases them? We must have blood-- fresh blood, mind you-- and human flesh to bolster our magic. I will be expecting a reply from you shortly. Contemptuous TriuneCultist_C_TortureLeader TriuneCultist_C_TortureLeader
Conv_Lore_HallsofAgony1_Line0F I need more bodies! You think my summoners can just conjure up a demon whenever it pleases them? We must have blood-- fresh blood, mind you-- and human flesh to bolster our magic. I will be expecting a reply from you shortly. Contemptuous TriuneCultist_C_TortureLeader TriuneCultist_C_TortureLeader
Conv_Lore_HallsofAgony2_Line0 Of all the abominable stalling! In case it was not clear, I need the sacrifices now. I have heard enough of your idle complaints that the villagers have fled from the Highlands, leaving no one left to sacrifice. You'd best come up with something or it's yo TriuneCultist_C_TortureLeader TriuneCultist_C_TortureLeader
Conv_Lore_HallsofAgony2_Line0F Of all the abominable stalling! In case it was not clear, I need the sacrifices now. I have heard enough of your idle complaints that the villagers have fled from the Highlands, leaving no one left to sacrifice. You'd best come up with something or it's yo TriuneCultist_C_TortureLeader TriuneCultist_C_TortureLeader
Conv_Lore_Leorics_Death_Line0 Leoric is dead. His words haunt me even as his blood runs fresh upon my sword. What will become of Tristram in the wake of the king's madness? Albrecht is missing, the Queen is dead, and Aidan, the king's eldest, has not returned from the wars. We are lost Lore_Leorics_Death Lore_Leorics_Death
Conv_Lore_Leorics_Death_Line0F Leoric is dead. His words haunt me even as his blood runs fresh upon my sword. What will become of Tristram in the wake of the king's madness? Albrecht is missing, the Queen is dead, and Aidan, the king's eldest, has not returned from the wars. We are lost Lore_Leorics_Death Lore_Leorics_Death
Conv_Lore_OldTristram_DescentJournal_Line0 While exploring a cave with hopes of finding hidden treasure, I came upon a most grisly sight--a heap of dead bodies. Unbelievably, as I was searching them for any items of value, they began to rise! I must tell them of this in New Tristram before it's too DescentJournalVillager DescentJournalVillager
Conv_Lore_OldTristram_DescentJournal_Line0F While exploring a cave with hopes of finding hidden treasure, I came upon a most grisly sight--a heap of dead bodies. Unbelievably, as I was searching them for any items of value, they began to rise! I must tell them of this in New Tristram before it's too DescentJournalVillager DescentJournalVillager
Conv_Lore_OldTristram_WarrivsJournal_Line0 I return to Khanduras after twenty years, the burden of countless failures and tragedies heaped upon my shoulders. Am I being punished for helping that stranger hunt the Dark Wanderer? I always thought Deckard Cain half a madman, but perhaps... he was righ Warriv Warriv
Conv_Lore_OldTristram_WarrivsJournal_Line0F I return to Khanduras after twenty years, the burden of countless failures and tragedies heaped upon my shoulders. Am I being punished for helping that stranger hunt the Dark Wanderer? I always thought Deckard Cain half a madman, but perhaps... he was righ Warriv Warriv
Conv_Lore_Scoundrel_Journal_New_Line0 After much searching, I have found a promising lead. A family near New Tristram has obtained a valuable relic and, poor fools that they are, they haven't the slightest idea what to do with it! I have some idea of what to do with their daughter though... an Scoundrel Scoundrel
Conv_Lore_Scoundrel_Journal_New_Line0F After much searching, I have found a promising lead. A family near New Tristram has obtained a valuable relic and, poor fools that they are, they haven't the slightest idea what to do with it! I have some idea of what to do with their daughter though... an Scoundrel Scoundrel
Conv_Lore_Scoundrel_KingsportBill_Line0 Wanted: one relic, scarlet, roughly the size of a man's fist.

It was stolen two months past during a deplorable theft from the Merchant's Guild bank. Those apprehended were not in possession of the item. The relic is greatly missed by its rightfu
Hireling_Scoundrel Hireling_Scoundrel
Conv_Lore_Scoundrel_KingsportBill_Line0F Wanted: one relic, scarlet, roughly the size of a man's fist.

It was stolen two months past during a deplorable theft from the Merchant's Guild bank. Those apprehended were not in possession of the item. The relic is greatly missed by its rightfu
Hireling_Scoundrel Hireling_Scoundrel
Conv_Lore_Tinker_Line0 We should have known. The farmers left over a fortnight ago-- and yet we stayed. Last night, we heard the beasts creeping closer. My husband left to investigate and I haven't seen him since... All I have left are the things we made together. Hopefully they Scared A1_GenericVendor_Tinker A1_GenericVendor_Tinker
Conv_Lore_Tinker_Line0F We should have known. The farmers left over a fortnight ago-- and yet we stayed. Last night, we heard the beasts creeping closer. My husband left to investigate and I haven't seen him since... All I have left are the things we made together. Hopefully they Scared A1_GenericVendor_Tinker A1_GenericVendor_Tinker
Conv_LoveLetterLore_Line0 My dearest Haedrig,

Do not feel despair, my love, you did everything you could. Our time together meant more than words can say but in the end, fate is a cruel mistress. Your strength is needed to end the horrors that beset this world. My final wi
BlacksmithWife BlacksmithWife
Conv_LoveLetterLore_Line0F My dearest Haedrig,

Do not feel despair, my love, you did everything you could. Our time together meant more than words can say but in the end, fate is a cruel mistress. Your strength is needed to end the horrors that beset this world. My final wi
BlacksmithWife BlacksmithWife
Conv_Mystic_DrownedTemple_Line3 Her master would sacrifice anything to control the destiny of the Stranger. I would tell you to be careful but you wouldn't listen, would you? Cheerful on last sentence--not actually worried about player's safety PT_Mystic PT_Mystic
Conv_Mystic_DrownedTemple_Line3F Her master would sacrifice anything to control the destiny of the Stranger. I would tell you to be careful but you wouldn't listen, would you? Cheerful on last sentence--not actually worried about player's safety PT_Mystic PT_Mystic
AttributeDescriptions_Rune_D#Monk_MysticAlly {c_gold}Air Ally{/c_gold}
Imbue the ally with the essence of air. Every attack made by the Ally has a {c_green}[{Script Formula 20}*100]%{/c_green} chance to generate {c_green}{Script Formula 21}{/c_green} Spirit for the Monk. In addition the Ally is s
AttributeDescriptions_Rune_E#Monk_MysticAlly {c_gold}Eternal Ally{/c_gold}
Imbue the ally with the essence of life. When the ally dies it has a {c_green}[{Script Formula 27} * 100]%{/c_green} chance to be reborn after {c_green}{Script Formula 28}{/c_green} seconds. In addition, the physical dama
AttributeDescriptions_Attack +|] Attack
AttributeDescriptions_Precision +|] Precision
AttributeDescriptions_Defense +|] Defense
AttributeDescriptions_Willpower +|] Willpower
AttributeDescriptions_Rune_A#Monk_WayOfTheHundredFists {c_gold}Fists of Fury{/c_gold}
Affected targets will take an additional {c_green}{Script Formula 16}{/c_green} Holy damage per second for {c_green}{Script Formula 15}{/c_green} seconds. Also enables the first hit to dash a short distance.
AttributeDescriptions_Rune_B#Monk_WayOfTheHundredFists {c_gold}Hands of Lightning{/c_gold}
Increase the number of hits in the second strike from {c_green}{Script Formula 27}{/c_green} to {c_green}[{Script Formula 27}+{Script Formula 26}]{/c_green} hits.
AttributeDescriptions_Rune_C#Monk_WayOfTheHundredFists {c_gold}Blazing Fists{/c_gold}
Critical hits increase the Monk's attack speed by {c_green}[{Script Formula 7}*100]%{/c_green} and movement speed by {c_green}[{Script Formula 8}*100]%{/c_green}. This effect lasts for {c_green}{Script Formula 10}{/c_gree
AttributeDescriptions_Rune_D#Monk_WayOfTheHundredFists {c_gold}Spirited Salvo{/c_gold}
Every activation of the skill has a {c_green}[{Script Formula 25}*100]%{/c_green} chance to generate {c_green}{Script Formula 24}{/c_green} additional Spirit.
AttributeDescriptions_Rune_E#Monk_WayOfTheHundredFists {c_gold}Windforce Flurry{/c_gold}
The third strike generates a wave of wind that deals {c_green}{Script Formula 11} - [{Script Formula 11} + {Script Formula 12}]{/c_green} physical damage to enemies directly ahead of the Monk.
AttributeDescriptions_Dodge_Rating Adds {VALUE} Dodge Rating
AttributeDescriptions_Rune_A#Fetlock_GlobeOfAnnihilation_proxy
AttributeDescriptions_Rune_B#Fetlock_GlobeOfAnnihilation_proxy
AttributeDescriptions_Rune_C#Fetlock_GlobeOfAnnihilation_proxy
AttributeDescriptions_Rune_D#Fetlock_GlobeOfAnnihilation_proxy
AttributeDescriptions_Rune_E#Fetlock_GlobeOfAnnihilation_proxy
AttributeDescriptions_Rune_A#Fetlock_GlobeOfAnnihilation_rchu
AttributeDescriptions_Rune_B#Fetlock_GlobeOfAnnihilation_rchu
AttributeDescriptions_Rune_C#Fetlock_GlobeOfAnnihilation_rchu
AttributeDescriptions_Rune_D#Fetlock_GlobeOfAnnihilation_rchu
AttributeDescriptions_Rune_E#Fetlock_GlobeOfAnnihilation_rchu
AttributeDescriptions_Rune_A#DemonHunter_RainOfArrows {c_gold}Bombing Run{/c_gold}
Summon {c_green}{Script Formula 23}{/c_green} Shadow Beasts to drop bombs on nearby enemies, dealing {c_green}[{Script Formula 26}*100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_B#DemonHunter_RainOfArrows {c_gold}Dark Cloud{/c_gold}
Launch a massive volley of guided arrows that rain down on enemies for the next {c_green}{Script Formula 16}{/c_green} seconds for {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_A#Barbarian_Earthquake_v2BAK Mini quakes have knockback and do more damage
AttributeDescriptions_Rune_E#Witchdoctor_Passive_BloodRitual
BannedCharacterNames_701 \bvotzentroll\b
BlizzCon_WitchDoc Witch Doctor
Bnet_BannerCustomization_BannerPatternTitle Pattern
Bnet_Party_Leader Party Leader
Bnet_Party_LeaveParty Leave Party
Bnet_Party_ManageParty Call To Arms
Bnet_Party_InviteToParty Invite
Bnet_Party_SlotOpen Open to Real ID Friends
Bnet_Party_SlotOpenToFriends Open to Real ID Friends
Bnet_Party_SlotOpenToPublic to public
Bnet_Party_SlotOpenToRecentlyPlayed to recently played heroes
AttributeDescriptions_Rune_B#Barbarian_Earthquake_v2BAK AOE moves with Barbarian
AttributeDescriptions_Rune_C#Barbarian_Earthquake_v2BAK Slows enemies by [{Script Formula 13} * 100]%. Breaks stun/slow on allies
AttributeDescriptions_Rune_D#Barbarian_Earthquake_v2BAK Reduced Fury requirement
AttributeDescriptions_Rune_E#Barbarian_Earthquake_v2BAK Leaps to a location and projects mini quakes in front of the player up to {Script Formula 10} feet
AttributeDescriptions_Rune_A#Monk_DeadlyReach {c_gold}Foresight{/c_gold}
The third strike of Deadly Reach increases the damage of all attacks by {c_green}[{Script Formula 13}*100]%{/c_green} for {c_green}{Script Formula 14}{/c_green} seconds. This effect can stack up to {c_green}{Script Formula 12
AttributeDescriptions_Rune_B#Monk_DeadlyReach {c_gold}Piercing Trident{/c_gold}
The second and third strike of the skill have an increased area of effect. Also increases skill damage to {c_green}[{Script Formula 0} * 100]%{/c_green} of weapon damage.
AttributeDescriptions_Rune_C#Monk_DeadlyReach {c_gold}Scattered Blows{/c_gold}
The third strike is replaced with an attack that will hit up to {c_green}{Script Formula 8}{/c_green} enemies within {c_green}{Script Formula 11}{/c_green} yards for {c_green}[{Script Formula 2} * 100]%{/c_green} weapon
AttributeDescriptions_Rune_D#Monk_DeadlyReach {c_gold}Strike from Beyond{/c_gold}
Critical hits caused with this skill generate {c_green}{Script Formula 7}{/c_green} extra Spirit.
AttributeDescriptions_Rune_E#Monk_DeadlyReach {c_gold}Keen Eye{/c_gold}
Critical hit damage for this attack is increased by {c_green}[{Script Formula 6}*100]% {/c_green}.
AttributeDescriptions_Rune_A#Monk_SweepingWind {c_gold}Blade Storm{/c_gold}
Intensify the vortex, increasing it to {c_green}[{Script Formula 6}* 100]%{/c_green} weapon damage per second.
AttributeDescriptions_Rune_A#HoodedNightmare_Curses
AttributeDescriptions_Rune_B#HoodedNightmare_Curses
AttributeDescriptions_Rune_C#HoodedNightmare_Curses
AttributeDescriptions_Rune_D#HoodedNightmare_Curses
AttributeDescriptions_Rune_E#HoodedNightmare_Curses
AttributeDescriptions_Rune_A#HoodedNightmare_GatewayToHell
AttributeDescriptions_Rune_B#HoodedNightmare_GatewayToHell
AttributeDescriptions_Rune_C#HoodedNightmare_GatewayToHell
AttributeDescriptions_Rune_D#HoodedNightmare_GatewayToHell
AttributeDescriptions_Rune_E#HoodedNightmare_GatewayToHell
AttributeDescriptions_Rune_B#Monk_SweepingWind {c_gold}Fire Storm{/c_gold}
Increases the radius of the vortex to {c_green}{Script Formula 1}{/c_green} yards and deals {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage per second as Fire damage.
AttributeDescriptions_Rune_C#Monk_SweepingWind {c_gold}Cyclone{/c_gold}
When at the maximum stack count, creating another vortex effect generates a lightning tornado in the current area that deals {c_green}[{Script Formula 29}*100]%{/c_green} weapon damage as Lightning damage per bolt for {c_green}
AttributeDescriptions_Rune_D#Monk_SweepingWind {c_gold}Inner Storm{/c_gold}
As long as your vortex is at the maximum stack count, you gain {c_green}{Script Formula 23}{/c_green} Spirit per second.
AttributeDescriptions_Rune_E#Monk_SweepingWind {c_gold}Master of Wind{/c_gold}
Increases the duration of the vortex buff to {c_green}{Script Formula 8}{/c_green} seconds.
AttributeDescriptions_Rune_A#Diablo_RingOfFire
AttributeDescriptions_Rune_B#Diablo_RingOfFire
AttributeDescriptions_Rune_C#Diablo_RingOfFire
AttributeDescriptions_Rune_D#Diablo_RingOfFire
AttributeDescriptions_Rune_E#Diablo_RingOfFire
AttributeDescriptions_Rune_A#Diablo_Sprint Increased damage.
AttributeDescriptions_Rune_B#Diablo_Sprint Larger AoE cone on impact and along route. Adds knockback.
AttributeDescriptions_Rune_C#Diablo_Sprint Breaks root/slow. Chance to stun targets along path and at destination.
AttributeDescriptions_Rune_D#Diablo_Sprint Grants a movement speed buff for a few seconds after each use.
AttributeDescriptions_Rune_E#Diablo_Sprint Each enemy killed has an increased chance to drop health globes.
AttributeDescriptions_Rune_A#Diablo_HellSpikes
AttributeDescriptions_Rune_B#Diablo_HellSpikes
AttributeDescriptions_Rune_C#Diablo_HellSpikes
AttributeDescriptions_Rune_D#Diablo_HellSpikes
AttributeDescriptions_Rune_E#Diablo_HellSpikes
AttributeDescriptions_Rune_A#Diablo_ShadowClones
AttributeDescriptions_Rune_B#Diablo_ShadowClones
AttributeDescriptions_Rune_C#Diablo_ShadowClones
AttributeDescriptions_Rune_D#Diablo_ShadowClones
AttributeDescriptions_Rune_E#Diablo_ShadowClones
AttributeDescriptions_Rune_A#Monk_SevenSidedStrikeBAK Focused Barrage - Each successive attack on the same target causes more damage.
AttributeDescriptions_Rune_A#Witchdoctor_Passive_BloodRitualGoodIThink
AttributeDescriptions_Rune_B#Witchdoctor_Passive_BloodRitualGoodIThink
AttributeDescriptions_Rune_C#Witchdoctor_Passive_BloodRitualGoodIThink
AttributeDescriptions_Rune_D#Witchdoctor_Passive_BloodRitualGoodIThink
AttributeDescriptions_Rune_E#Witchdoctor_Passive_BloodRitualGoodIThink
AttributeDescriptions_Rune_A#Witchdoctor_Passive_CircleOfLife
AttributeDescriptions_Rune_B#Witchdoctor_Passive_CircleOfLife
AttributeDescriptions_Rune_C#Witchdoctor_Passive_CircleOfLife
AttributeDescriptions_Rune_D#Witchdoctor_Passive_CircleOfLife
AttributeDescriptions_Rune_E#Witchdoctor_Passive_CircleOfLife
AttributeDescriptions_Rune_A#Witchdoctor_Passive_DeathTrance
AttributeDescriptions_Rune_B#Witchdoctor_Passive_DeathTrance
AttributeDescriptions_Rune_C#Witchdoctor_Passive_DeathTrance
AttributeDescriptions_Rune_D#Witchdoctor_Passive_DeathTrance
AttributeDescriptions_Rune_E#Witchdoctor_Passive_DeathTrance
AttributeDescriptions_Rune_A#Witchdoctor_Passive_RushOfEssence
AttributeDescriptions_Rune_B#Witchdoctor_Passive_RushOfEssence
AttributeDescriptions_Rune_C#Witchdoctor_Passive_RushOfEssence
AttributeDescriptions_Rune_D#Witchdoctor_Passive_RushOfEssence
AttributeDescriptions_Rune_E#Witchdoctor_Passive_RushOfEssence
AttributeDescriptions_Rune_A#Witchdoctor_Passive_SpiritualAttunement
AttributeDescriptions_Rune_B#Witchdoctor_Passive_SpiritualAttunement
AttributeDescriptions_Rune_C#Witchdoctor_Passive_SpiritualAttunement
AttributeDescriptions_Rune_D#Witchdoctor_Passive_SpiritualAttunement
AttributeDescriptions_Rune_E#Witchdoctor_Passive_SpiritualAttunement
AttributeDescriptions_Rune_A#Witchdoctor_Passive_Vermin
AttributeDescriptions_Rune_B#Witchdoctor_Passive_Vermin
AttributeDescriptions_Rune_C#Witchdoctor_Passive_Vermin
AttributeDescriptions_Rune_D#Witchdoctor_Passive_Vermin
AttributeDescriptions_Rune_E#Witchdoctor_Passive_Vermin
AttributeDescriptions_Rune_A#Witchdoctor_Passive_ZombieHandler
AttributeDescriptions_Rune_B#Witchdoctor_Passive_ZombieHandler
AttributeDescriptions_Rune_C#Witchdoctor_Passive_ZombieHandler
AttributeDescriptions_Rune_D#Witchdoctor_Passive_ZombieHandler
AttributeDescriptions_Rune_E#Witchdoctor_Passive_ZombieHandler
AttributeDescriptions_Rune_A#Witchdoctor_Passive_GruesomeFeast
AttributeDescriptions_Rune_B#Witchdoctor_Passive_GruesomeFeast
AttributeDescriptions_Rune_C#Witchdoctor_Passive_GruesomeFeast
AttributeDescriptions_Rune_D#Witchdoctor_Passive_GruesomeFeast
AttributeDescriptions_Rune_E#Witchdoctor_Passive_GruesomeFeast
AttributeDescriptions_Rune_A#Witchdoctor_Passive_TribalRites
AttributeDescriptions_Rune_B#Witchdoctor_Passive_TribalRites
AttributeDescriptions_Rune_C#Witchdoctor_Passive_TribalRites
AttributeDescriptions_Rune_D#Witchdoctor_Passive_TribalRites
AttributeDescriptions_Rune_E#Witchdoctor_Passive_TribalRites
AttributeDescriptions_Rune_A#Witchdoctor_Passive_PierceTheVeil
AttributeDescriptions_Rune_B#Witchdoctor_Passive_PierceTheVeil
AttributeDescriptions_Rune_C#Witchdoctor_Passive_PierceTheVeil
AttributeDescriptions_Rune_D#Witchdoctor_Passive_PierceTheVeil
AttributeDescriptions_Rune_E#Witchdoctor_Passive_PierceTheVeil
AttributeDescriptions_Rune_A#Witchdoctor_Passive_FierceLoyalty
AttributeDescriptions_Rune_B#Witchdoctor_Passive_FierceLoyalty
AttributeDescriptions_Rune_C#Witchdoctor_Passive_FierceLoyalty
AttributeDescriptions_Rune_D#Witchdoctor_Passive_FierceLoyalty
AttributeDescriptions_Rune_E#Witchdoctor_Passive_FierceLoyalty
AttributeDescriptions_Rune_A#CollectorsEditionBuff
AttributeDescriptions_Rune_B#CollectorsEditionBuff
AttributeDescriptions_Rune_C#CollectorsEditionBuff
AttributeDescriptions_Rune_D#CollectorsEditionBuff
AttributeDescriptions_Rune_E#CollectorsEditionBuff
AttributeDescriptions_Rune_B#a3dun_iceCaves_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_B#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_C#a3dun_iceCaves_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_C#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_D#a3dun_iceCaves_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_D#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_A#DemonHunter_Passive_Grenadier
AttributeDescriptions_Rune_B#DemonHunter_Passive_Grenadier
AttributeDescriptions_Rune_C#DemonHunter_Passive_Grenadier
AttributeDescriptions_Rune_D#DemonHunter_Passive_Grenadier
AttributeDescriptions_Rune_E#DemonHunter_Passive_Grenadier
AttributeDescriptions_Rune_A#Witchdoctor_Passive_VisionQuest
AttributeDescriptions_Rune_B#Witchdoctor_Passive_VisionQuest
AttributeDescriptions_Rune_C#Witchdoctor_Passive_VisionQuest
AttributeDescriptions_Rune_D#Witchdoctor_Passive_VisionQuest
AttributeDescriptions_Rune_E#Witchdoctor_Passive_VisionQuest
AttributeDescriptions_Rune_A#Monk_Passive_BeaconOfYtar
AttributeDescriptions_Rune_B#Monk_Passive_BeaconOfYtar
AttributeDescriptions_Rune_C#Monk_Passive_BeaconOfYtar
AttributeDescriptions_Rune_D#Monk_Passive_BeaconOfYtar
AttributeDescriptions_Rune_E#Monk_Passive_BeaconOfYtar
AttributeDescriptions_Rune_A#Monk_Passive_Transcendence
AttributeDescriptions_Rune_B#Monk_Passive_Transcendence
AttributeDescriptions_Rune_C#Monk_Passive_Transcendence
AttributeDescriptions_Rune_D#Monk_Passive_Transcendence
AttributeDescriptions_Rune_E#Monk_Passive_Transcendence
AttributeDescriptions_Rune_A#Monk_Passive_SixthSense
AttributeDescriptions_Rune_B#Monk_Passive_SixthSense
AttributeDescriptions_Rune_C#Monk_Passive_SixthSense
AttributeDescriptions_Rune_D#Monk_Passive_SixthSense
AttributeDescriptions_Rune_E#Monk_Passive_SixthSense
AttributeDescriptions_Rune_A#Monk_Passive_SeizeTheInitiative
AttributeDescriptions_Rune_B#Monk_Passive_SeizeTheInitiative
AttributeDescriptions_Rune_C#Monk_Passive_SeizeTheInitiative
AttributeDescriptions_Rune_D#Monk_Passive_SeizeTheInitiative
AttributeDescriptions_Rune_E#Monk_Passive_SeizeTheInitiative
AttributeDescriptions_Rune_A#Monk_Passive_OneWithEverything
AttributeDescriptions_Rune_B#Monk_Passive_OneWithEverything
AttributeDescriptions_Rune_C#Monk_Passive_OneWithEverything
AttributeDescriptions_Rune_D#Monk_Passive_OneWithEverything
AttributeDescriptions_Rune_E#Monk_Passive_OneWithEverything
AttributeDescriptions_Rune_B#Monk_FistsofThunder {c_gold}Chain Lightning{/c_gold}
The third strike creates chain lightning that can jump to up to {c_green}{Script Formula 10}{/c_green} other nearby targets. Each lightning strike inflicts {c_green}[{Script Formula 11}*100]%{/c_green} weapon damage as
AttributeDescriptions_Rune_C#Monk_FistsofThunder {c_gold}Static Charge{/c_gold}
Enemies attacked are charged with static for {c_green}{Script Formula 14}{/c_green} seconds. Charged enemies take {c_green}[{Script Formula 15}*100]%{/c_green} weapon damage as Lightning damage when the Monk attacks other
AttributeDescriptions_Rune_D#Monk_FistsofThunder {c_gold}Rolling Thunder{/c_gold}
Critical hits generate {c_green}{Script Formula 16}{/c_green} additional Spirit.
AttributeDescriptions_Rune_E#Monk_FistsofThunder 1|]%{/c_green}. This effect stacks up to {c_green}{Script Formula 17}{/c_green} times.
AttributeDescriptions_Rune_A#Monk_CripplingWaveBAK Adds a bleeding DOT to those hit by this skill.
AttributeDescriptions_Rune_B#Monk_CripplingWaveBAK Area of effect increased.
AttributeDescriptions_Rune_C#Monk_CripplingWaveBAK Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]%
AttributeDescriptions_Rune_D#Monk_CripplingWaveBAK Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]%
AttributeDescriptions_Rune_E#Monk_CripplingWaveBAK Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies.
AttributeDescriptions_Rune_A#Monk_CripplingWaveBAK2 Adds a bleeding DOT to those hit by this skill.
AttributeDescriptions_Rune_B#Monk_CripplingWaveBAK2 Area of effect increased.
AttributeDescriptions_Rune_C#Monk_CripplingWaveBAK2 Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]%
AttributeDescriptions_Rune_D#Monk_CripplingWaveBAK2 Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]%
AttributeDescriptions_Rune_E#Monk_CripplingWaveBAK2 Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies.
AttributeDescriptions_Rune_A#Barbarian_AncientSpearBAK Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpearBAK Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpearBAK Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpearBAK Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpearBAK Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#Barbarian_AncientSpearBAK2 Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpearBAK2 Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpearBAK2 Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpearBAK2 Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpearBAK2 Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#Barbarian_AncientSpearYICK Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpearYICK Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpearYICK Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpearYICK Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpearYICK Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Skill_Augment +{VALUE} {SKILL} skill
AttributeDescriptions_Rune_A#Monk_Passive_Pacifism
Bnet_Notifications_LogoutTitle Leave Game
Bnet_Notifications_LostConnection Lost Connection
Bnet_Party_OptionsButton Party Options
Bnet_Party_DialogErrorText Select the invite level of your party:
Bnet_Party_DialogConfirmationRequired Confirmation Required
Bnet_Party_DialogOpenToFriends Open to Friends
Bnet_Party_DialogOpen Open
Bnet_Party_LeaderIconTooltip This player is the party leader.
AttributeDescriptions_Rune_D#DemonHunter_Sentry {c_gold}Aid Station{/c_gold}
Heals nearby allies for {c_green}[{Script Formula 11}*100%]%{/c_green} of their maximum Life per second.
AttributeDescriptions_Rune_E#DemonHunter_Sentry {c_gold}Guardian Turret{/c_gold}
The turret also creates a shield that reduces damage taken by allies by {c_green}[{Script Formula 10}*100%]%{/c_green}.
AttributeDescriptions_Rune_A#DemonHunter_EntanglingShot {c_gold}Heavy Burden{/c_gold}
Increase the movement slow duration to {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_B#DemonHunter_EntanglingShot {c_gold}Chain Gang{/c_gold}
Hit up to {c_green}{Script Formula 3}{/c_green} targets.
AttributeDescriptions_Rune_C#DemonHunter_EntanglingShot {c_gold}Electrified Chain{/c_gold}
Strike with electrical chains that do an additional {c_green}{Script Formula 8}{/c_green} damage over {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_EntanglingShot 1|]{/c_green} Hatred.
AttributeDescriptions_Rune_E#DemonHunter_EntanglingShot {c_gold}Bounty Hunter{/c_gold}
Gain {c_green}[{Script Formula 11} * 100]%{/c_green} of the damage dealt as Life.
AttributeDescriptions_Rune_A#DemonHunter_BolaShot {c_gold}Volatile Explosives{/c_gold}
Increase the explosion radius to {c_green}{Script Formula 20}{/c_green} yards.
AttributeDescriptions_Rune_B#DemonHunter_BolaShot {c_gold}Acid Strike{/c_gold}
Shoot {c_green}{Script Formula 24}{/c_green} poison bolas that deal {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage each. The bolas no longer explode for area damage to nearby targets.
AttributeDescriptions_Rune_C#DemonHunter_BolaShot {c_gold}Thunder Ball{/c_gold}
When the bola explodes it deals {c_green}[{Script Formula 0} * 100]%{/c_green} weapon damage as lightning, and has a {c_green}[{Script Formula 28} * 100]%{/c_green} chance to stun the target for {c_green}[{Script Formula 2
AttributeDescriptions_Rune_D#DemonHunter_BolaShot {c_gold}Bitter Pill{/c_gold}
After the bola explodes, you have a {c_green}[{Script Formula 31} * 100]%{/c_green} chance to gain {c_green}{Script Formula 32}{/c_green} Discipline.
AttributeDescriptions_Rune_E#DemonHunter_BolaShot {c_gold}Imminent Doom{/c_gold}
Augments the bola to deal {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage as Arcane to the target and an additional {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage to all other targets within {c_gree
AttributeDescriptions_Rune_A#Monk_ResistAura {c_gold}Resolve{/c_gold}
Increases the potency of the Aura to increase resistances to {c_green}[({Script Formula 2}+{Script Formula 13})*100]%{/c_green}.
AttributeDescriptions_Rune_B#Monk_ResistAura {c_gold}Perseverance{/c_gold}
All resistances are increased by {c_green}[{Script Formula 3}*100]%{/c_green} for the first {c_green}{Script Formula 4}{/c_green} seconds this aura is active.
AttributeDescriptions_Rune_C#Monk_ResistAura {c_gold}Adaptation{/c_gold}
The Monk's resistance increases by an additional {c_green}[{Script Formula 6}*100]%{/c_green} against the first damage type taken after the aura is activated.
AttributeDescriptions_Rune_D#Monk_ResistAura {c_gold}Unstoppable{/c_gold}
Spirit generation is increased by {c_green}[{Script Formula 7}*100]%{/c_green} for the first {c_green}{Script Formula 8}{/c_green} seconds after this aura is activated.
AttributeDescriptions_Rune_E#Monk_ResistAura {c_gold}Armor of Faith{/c_gold}
Increase the Monk's armor by {c_green}[{Script Formula 9}*100]%{/c_green} while Resist Aura is active.
AttributeDescriptions_Rune_A#a3dun_Crater_ST_Demon_Walldart
AttributeDescriptions_Rune_B#a3dun_Crater_ST_Demon_Walldart
AttributeDescriptions_Rune_C#a3dun_Crater_ST_Demon_Walldart
AttributeDescriptions_Rune_D#a3dun_Crater_ST_Demon_Walldart
AttributeDescriptions_Rune_E#a3dun_Crater_ST_Demon_Walldart
Bnet_Notifications_ReportHarassmentMessage Please leave a comment to help resolve the type of harrassment.
Bnet_Notifications_ReportButton Send Report
Bnet_Notifications_ReportPlayer Report Player
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v213456 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v213456 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Test_Power Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Test_Power Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Test_Power Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Test_Power Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Test_Power Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#QA_Barbarian_AncientSpear Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#QA_Barbarian_AncientSpear Increases number of spears thrown to {c_green}{Script Formula 11}{/c_green}, and can pull back multiples targets.
AttributeDescriptions_Rune_C#QA_Barbarian_AncientSpear Steals health equal to {c_green}[{Script Formula 10} * 100]%{/c_green} of the damage dealt.
AttributeDescriptions_Rune_D#QA_Barbarian_AncientSpear Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#QA_Barbarian_AncientSpear Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#QA_Barbarian_Bash Each swing strikes the enemy {c_green}[1 + Rune_A] times{/c_green} for extra damage.
AttributeDescriptions_Rune_B#QA_Barbarian_Bash Each attack adds a {c_green}[{Script Formula 2} * 100]% damage{/c_green} buff to the barbarian, up to a total {c_green}{Script Formula 4} stacked buffs{/c_green}.
AttributeDescriptions_Rune_C#QA_Barbarian_Bash Stuns the enemy for {c_green}{Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] seconds{/c_green}.
AttributeDescriptions_Rune_D#QA_Barbarian_Bash Generates {c_green}{Script Formula 10} additional Fury{/c_green} per attack.
AttributeDescriptions_Rune_E#QA_Barbarian_Bash Causes a shockwave that inflicts {c_green}[{Script Formula 18} *100]% weapon damage{/c_green} to all enemies in a straight line behind the target.
AttributeDescriptions_Rune_A#QA_Barbarian_FuriousCharge Increased damage.
AttributeDescriptions_Rune_B#QA_Barbarian_FuriousCharge Larger AoE cone on impact and along route. Adds knockback.
AttributeDescriptions_Rune_C#QA_Barbarian_FuriousCharge Breaks root/slow. Chance to stun targets along path and at destination.
AttributeDescriptions_Rune_D#QA_Barbarian_FuriousCharge Grants a movement speed buff for a few seconds after each use.
AttributeDescriptions_Rune_E#QA_Barbarian_FuriousCharge Each enemy killed has an increased chance to drop health globes.
AttributeDescriptions_Rune_A#QA_Barbarian_GroundStomp Enemies in the area take {c_green}[{Script Formula 6} * 100]% weapon damage{/c_green} and receive a {c_green}[{Script Formula 7} * 100]% resistance{/c_green} debuff.
AttributeDescriptions_Rune_B#QA_Barbarian_GroundStomp Increases the area of effect to {c_green}[{Script Formula 0}] feet{/c_green}, and creatures are drawn in slightly before the strike lands.
AttributeDescriptions_Rune_C#QA_Barbarian_GroundStomp Enemies are knocked back {c_green}{Script Formula 11} feet{/c_green} and inflict {c_green}[{Script Formula 16} * 100]% weapon damage{/c_green} where they land.
AttributeDescriptions_Rune_D#QA_Barbarian_GroundStomp Increases stun duration to{c_green} {Script Formula 1} seconds{/c_green}.
AttributeDescriptions_Rune_E#QA_Barbarian_GroundStomp Enemies in the area are slowed for {c_green}[{Script Formula 4}] seconds{/c_green} after they recover from being stunned.
AttributeDescriptions_Rune_A#QA_Monk_DashingStrike Dashing Head Butt - Monk flies through the air head first, passing through and dealing damage to all along the way to his target. Damage increases with rune rank.
Bnet_Notifications_ReportHarassment Are you sure you want to report {s1} for harassment?
Bnet_Notifications_ReportRealLifeThreat Are you sure you want to report {s1} for a real life threat?
Bnet_Notifications_ReportHarassmentTitle Report harassment from:
Bnet_Notifications_ReportRealLifeThreatTitle Report a real-life threat from:
AttributeDescriptions_Rune_B#Monk_Passive_Pacifism
AttributeDescriptions_Rune_C#Monk_Passive_Pacifism
AttributeDescriptions_Rune_D#Monk_Passive_Pacifism
AttributeDescriptions_Rune_E#Monk_Passive_Pacifism
AttributeDescriptions_Rune_A#DemonHunter_Passive_Brooding
AttributeDescriptions_Rune_B#DemonHunter_Passive_Brooding
AttributeDescriptions_Rune_C#DemonHunter_Passive_Brooding
AttributeDescriptions_Rune_D#DemonHunter_Passive_Brooding
AttributeDescriptions_Rune_E#DemonHunter_Passive_Brooding
AttributeDescriptions_Rune_B#a4dun_Heaven_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_B#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_C#a4dun_Heaven_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_C#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_D#a4dun_Heaven_Random_FallingRocks_A !!Missing!! - AttributeDescriptions:Rune_D#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_B#a4dun_Heaven_Random_FallingRocks_B !!Missing!! - AttributeDescriptions:Rune_B#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_C#a4dun_Heaven_Random_FallingRocks_B !!Missing!! - AttributeDescriptions:Rune_C#a3dun_iceCaves_Random_FallingRocks_A
AttributeDescriptions_Rune_E#Trait_Wizard_EnergyReserves If energy shield goes down player gets a buff that regenerates Arcane Power for a short time. Higher quality runes increase the duration length.
AttributeDescriptions_Rune_A#Witchdoctor_BigBadVoodoo {c_gold}Slam Dance{/c_gold}
Also increases the damage of all allies in the area by {c_green}[{Script Formula 3}*100]%{/c_green}.
AttributeDescriptions_Rune_A#Witchdoctor_CorpseSpider {c_gold}Blazing Spiders{/c_gold}
Summon fire spiders that deal {c_green}{Script Formula 16} - [{Script Formula 16} + {Script Formula 17}]{/c_green} Fire damage.
AttributeDescriptions_Rune_B#Witchdoctor_CorpseSpider {c_gold}Spider Queen{/c_gold}
Summon a mother spider that births spiderlings dealing {c_green}[{Script Formula 14}] - [{Script Formula 14} + {Script Formula 15}]{/c_green} Poison damage per second to enemies in the area. Lasts {c_green}{Script Formula
AttributeDescriptions_Rune_C#Witchdoctor_CorpseSpider {c_gold}Leaping Spiders{/c_gold}
Summon jumping spiders that leap up to {c_green}{Script Formula 21}{/c_green} yards to reach their target and attack for {c_green}{Script Formula 16} - [{Script Formula 16} + {Script Formula 17}]{/c_green} physical dama
AttributeDescriptions_Rune_D#Witchdoctor_CorpseSpider {c_gold}Widowmakers{/c_gold}
Summon widowmaker spiders that leech {c_green}[{Script Formula 12} * 100]%{/c_green} of the damage they deal as Mana for you.
AttributeDescriptions_Rune_E#Witchdoctor_CorpseSpider {c_gold}Medusa Spiders{/c_gold}
Summon paralyzing spiders that have a {c_green}[{Script Formula 11}*100]%{/c_green} chance to slow enemies movement by {c_green}[{Script Formula 4}*100]%{/c_green} with every attack.
AttributeDescriptions_Rune_A#Witchdoctor_Haunt {c_gold}Consuming Spirit{/c_gold}
The spirit returns {c_green}[{Script Formula 2} * 100]%{/c_green} of damage done as Life for the Witch Doctor.
AttributeDescriptions_Rune_B#Witchdoctor_Haunt {c_gold}Lingering Spirit{/c_gold}
If there are no targets left the spirit will linger for up to {c_green}{Script Formula 4}{/c_green} seconds looking for new targets.
AttributeDescriptions_Rune_C#Witchdoctor_Haunt {c_gold}Grasping Spirit{/c_gold}
Slows the movement of haunted targets by {c_green}[{Script Formula 5}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Witchdoctor_Haunt {c_gold}Draining Spirit{/c_gold}
The spirit returns {c_green}[{Script Formula 3} * 100]%{/c_green} of damage done as Mana for the Witch Doctor.
AttributeDescriptions_Rune_E#Witchdoctor_Haunt 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Witchdoctor_Hex {c_gold}Painful Transformation{/c_gold}
Hexed targets bleed for {c_green}{Script Formula 3}{/c_green} damage per second while hexed.
AttributeDescriptions_Rune_B#Witchdoctor_Hex {c_gold}Angry Chicken{/c_gold}
You turn into an Angry Chicken for up to {c_green}{Script Formula 5}{/c_green} seconds that can explode for {c_green}{Script Formula 13} - [{Script Formula 13} + {Script Formula 14}]{/c_green} damage to all enemies within
AttributeDescriptions_Rune_C#Witchdoctor_Hex {c_gold}Unstable Form{/c_gold}
Hexed targets explode when killed dealing {c_green}{Script Formula 11} - [{Script Formula 11} + {Script Formula 17}]{/c_green} Poison damage to all enemies within {c_green}{Script Formula 10}{/c_green} yards.
AttributeDescriptions_Rune_D#Witchdoctor_Hex {c_gold}Hedge Magic{/c_gold}
The Fetish Shaman will periodically heal friendly targets for {c_green}{Script Formula 15}{/c_green} Life.
AttributeDescriptions_Rune_E#Witchdoctor_Hex {c_gold}Jinx{/c_gold}
Increases the damage taken by hexed targets to {c_green}[{Script Formula 2} * 100]%{/c_green}.
AttributeDescriptions_Rune_A#Witchdoctor_GraspOfTheDead_OLD Original NYI version. Crimson
AttributeDescriptions_Rune_B#Witchdoctor_GraspOfTheDead_OLD Original NYI version. Indigo
AttributeDescriptions_Rune_C#Witchdoctor_GraspOfTheDead_OLD Original NYI version. Obsidian
AttributeDescriptions_Rune_D#Witchdoctor_GraspOfTheDead_OLD Original NYI version. Golden
AttributeDescriptions_Rune_E#Witchdoctor_GraspOfTheDead_OLD Original NYI version. Alabaster
AttributeDescriptions_Rune_A#TestPower3 Crimson
AttributeDescriptions_Rune_B#TestPower3 Indigo
AttributeDescriptions_Rune_C#TestPower3 Obsidian
AttributeDescriptions_Rune_D#TestPower3 Golden
AttributeDescriptions_Rune_E#TestPower3 Alabaster
AttributeDescriptions_Rune_D#DemonHunter_RainOfArrows {c_gold}Kamikaze Strike{/c_gold}
A group of {c_green}{Script Formula 14}{/c_green} Shadow Beasts plummet from the sky at a targeted location dealing {c_green}[{Script Formula 12} * 100]%{/c_green} weapon damage and stunning enemies for {c_green}{Script
AttributeDescriptions_Rune_E#DemonHunter_RainOfArrows {c_gold}Stampede{/c_gold}
Summon a wave of {c_green}{Script Formula 15}{/c_green} Shadow Beasts to tear across the ground, knocking back enemies and dealing {c_green}[{Script Formula 11} * 100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_A#Fetlock_BellyFlop
AttributeDescriptions_Rune_B#Fetlock_BellyFlop
AttributeDescriptions_Rune_C#Fetlock_BellyFlop
AttributeDescriptions_Rune_D#Fetlock_BellyFlop
AttributeDescriptions_Rune_E#Fetlock_BellyFlop
AttributeDescriptions_Damage_Percent_Bonus_Witchdoctor Adds [{VALUE}*100]% more damage to Witch Doctors only
AttributeDescriptions_Damage_Percent_Bonus_Wizard Adds [{VALUE}*100]% more damage to Wizards only
AttributeDescriptions_Rune_A#DemonHunter_RapidFire {c_gold}Bombardment{/c_gold}
Rapidly fire Grenades instead of arrows that do {c_green}[{Script Formula 6}*100%]%{/c_green} weapon damage to all enemies within {c_green}{Script Formula 5}{/c_green} yard radius.
AttributeDescriptions_Rune_B#DemonHunter_RapidFire {c_gold}High Velocity{/c_gold}
Adds an additional {c_green}[{Script Formula 7}*100%]%{/c_green} pierce chance to the projectiles fired.
AttributeDescriptions_Rune_C#DemonHunter_RapidFire 4missile:missiles; every second that |4deals:deal; {c_green}[{Script Formula 17}*100%]%{/c_green} weapon damage each to nearby targets.
AttributeDescriptions_Rune_D#DemonHunter_RapidFire {c_gold}Overcharge{/c_gold}
After shooting for {c_green}{Script Formula 4}{/c_green} seconds, damage from arrows increases to inflict a maximum of {c_green}[{Script Formula 3}*100]%{/c_green} weapon damage as Fire damage.
AttributeDescriptions_Rune_E#DemonHunter_RapidFire 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#DemonHunter_Impale {c_gold}Overpenetration{/c_gold}
The shot will pierce through all enemies in a straight line for {c_green}[{Script Formula 0} * 100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#DemonHunter_Impale 2|]{/c_green} seconds.
AttributeDescriptions_Rune_C#DemonHunter_Impale {c_gold}Liquid Flame{/c_gold}
Fire an explosive shell that deals an additional {c_green}[{Script Formula 9} * 100]%{/c_green} weapon damage over {c_green}{Script Formula 8}{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_Impale {c_gold}Recoil{/c_gold}
Every shot releases a shockwave of energy centered on you dealing {c_green}[{Script Formula 12} * 100]%{/c_green} weapon damage to all enemies within {c_green}{Script Formula 11}{/c_green} yards.
AttributeDescriptions_Rune_E#DemonHunter_Impale {c_gold}Grievous Wounds{/c_gold}
Critical hits deal an additional {c_green}[{Script Formula 13} * 100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_A#Jumper_Shield
AttributeDescriptions_Rune_B#Jumper_Shield
AttributeDescriptions_Rune_C#Jumper_Shield
AttributeDescriptions_Rune_D#Jumper_Shield
AttributeDescriptions_Rune_E#Jumper_Shield
AttributeDescriptions_Rune_A#Jumper_Mark
AttributeDescriptions_Rune_B#Jumper_Mark
AttributeDescriptions_Rune_C#Jumper_Mark
AttributeDescriptions_Rune_D#Jumper_Mark
AttributeDescriptions_Rune_E#Jumper_Mark
AttributeDescriptions_Rune_A#Jumper_Summon_Beserker
AttributeDescriptions_Rune_B#Jumper_Summon_Beserker
AttributeDescriptions_Rune_C#Jumper_Summon_Beserker
AttributeDescriptions_Rune_D#Jumper_Summon_Beserker
AttributeDescriptions_Rune_C#Monk_BreathOfHeavenBAK Obsidian
AttributeDescriptions_Rune_D#Monk_BreathOfHeavenBAK Golden
AttributeDescriptions_Rune_E#Monk_BreathOfHeavenBAK Alabaster
AttributeDescriptions_Rune_A#Monk_BlindingFlash {c_gold}Faith in the Light{/c_gold}
For {c_green}{Script Formula 3}{/c_green} seconds after using Blinding Flash, all of your attacks are infused to deal {c_green}{Script Formula 4} - [{Script Formula 4}+{Script Formula 5}]{/c_green} additional Holy da
AttributeDescriptions_Rune_B#Monk_BlindingFlash {c_gold}Blinding Echo{/c_gold}
{c_green}{Script Formula 11}{/c_green} seconds after using Blinding Flash, a second flash of light will blind enemies within {c_green}{Script Formula 1}{/c_green} yards for {c_green}[{Script Formula 13} + {Script Formula
AttributeDescriptions_Rune_C#Monk_BlindingFlash {c_gold}Blind and Confused{/c_gold}
Blinded enemies have a {c_green}[{Script Formula 6}*100]%{/c_green} chance to attack each other.
AttributeDescriptions_Rune_D#Monk_BlindingFlash {c_gold}Self Reflection{/c_gold}
Increases the duration enemies are blinded to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_E#Monk_BlindingFlash {c_gold}Searing Light{/c_gold}
NYI - Blinded enemies also have their chance to hit reduced by {c_green}[{Script Formula 8}*100]%{/c_green} for {c_green}{Script Formula 17}{/c_green} seconds.
AttributeDescriptions_Rune_A#APeshkov_Exit_DH [{Script Formula 1}*100]% of damage absorbed will be reflected back at the attacker.
AttributeDescriptions_Rune_B#APeshkov_Exit_DH Increases duration to {Script Formula 5} seconds.
AttributeDescriptions_Rune_C#APeshkov_Exit_DH Increases damage absorbed by {Script Formula 8} damage and makes the Wizard immune to stun effects while Diamond Skin is active.
AttributeDescriptions_Rune_D#APeshkov_Exit_DH Reduces Arcane Power cost of all spells by {Script Formula 4} while Diamond Skin is active.
AttributeDescriptions_Rune_E#APeshkov_Exit_DH When Diamond Skin expires due to duration or damage diamond shards explode in all directions dealing {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] physical damage.
AttributeDescriptions_Rune_A#Monk_BreathOfHeaven_Guardian
AttributeDescriptions_Rune_B#Monk_BreathOfHeaven_Guardian
AttributeDescriptions_Rune_C#Monk_BreathOfHeaven_Guardian
AttributeDescriptions_Rune_D#Monk_BreathOfHeaven_Guardian
AttributeDescriptions_Rune_E#Monk_BreathOfHeaven_Guardian
BannedCharacterNames_267 \bstrapon\b
BannedCharacterNames_825 \btiabella\b
Bnet_AuctionHouse_ConfirmBid Confirm Bid
Bnet_Login_AuthenticatorLabel Authenticator
Bnet_Login_BreakingNewsLabel Breaking News
Bnet_Login_ButtonLogin Login
Bnet_Login_ButtonCinematics Cinematics
Bnet_Login_CopyrightLabel Diablo III ?? 2011 Blizzard Entertainment. All rights reserved.
Bnet_Login_ButtonCredits Credits
Bnet_Login_ButtonManageAccount Manage Account
Bnet_Login_ButtonOptions Options
Bnet_Login_PasswordLabel Password
Bnet_Login_RememberAccountLabel Remember Account
Bnet_Login_TermsOfServiceTitle Terms Of Service
AttributeDescriptions_Rune_B#Monk_DashingStrike {c_gold}Way of the Falling Star{/c_gold}
Increases run speed by {c_green}[{Script Formula 3}*100]%{/c_green} for {c_green}{Script Formula 10}{/c_green} seconds after using Dashing Strike.
AttributeDescriptions_Rune_C#Monk_DashingStrike {c_gold}Blinding Speed{/c_gold}
Receive a {c_green}[{Script Formula 18} * 100]%{/c_green} increased chance to dodge for {c_green}{Script Formula 19}{/c_green} seconds.
AttributeDescriptions_Rune_D#Monk_DashingStrike {c_gold}Quicksilver{/c_gold}
The cost of Dashing Strike is reduced to {c_green}{Script Formula 24}{/c_green} Spirit.
AttributeDescriptions_Rune_E#Monk_DashingStrike 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Diablo_EnergySiphon
AttributeDescriptions_Rune_B#Diablo_EnergySiphon
AttributeDescriptions_Rune_C#Diablo_EnergySiphon
AttributeDescriptions_Rune_D#Diablo_EnergySiphon
AttributeDescriptions_Rune_E#Diablo_EnergySiphon
AttributeDescriptions_Rune_A#Barbarian_Earthquake_v2BAK2 Mini quakes have knockback and do more damage
AttributeDescriptions_Rune_B#Barbarian_Earthquake_v2BAK2 AOE moves with Barbarian
AttributeDescriptions_Rune_C#Barbarian_Earthquake_v2BAK2 Slows enemies by [{Script Formula 13} * 100]%. Breaks stun/slow on allies
AttributeDescriptions_Rune_D#Barbarian_Earthquake_v2BAK2 Reduced Fury requirement
AttributeDescriptions_Rune_E#Barbarian_Earthquake_v2BAK2 Leaps to a location and projects mini quakes in front of the player up to {Script Formula 10} feet
AttributeDescriptions_Rune_A#Monk_LethalDecoy {c_gold}Explosive Decoy{/c_gold}
Increases damage of the explosion to {c_green}{Script Formula 5} - [{Script Formula 5} + {Script Formula 6}]{/c_green} Holy damage.
AttributeDescriptions_Rune_B#Monk_LethalDecoy {c_gold}Many Monks{/c_gold}
Spawn {c_green}{Script Formula 10}{/c_green} decoys. Each decoy deals {c_green}{Script Formula 5} - [{Script Formula 5} + {Script Formula 6}]{/c_green} Holy damage when it explodes.
AttributeDescriptions_Rune_C#Monk_LethalDecoy {c_gold}Lethal Combatant{/c_gold}
Summons a stronger decoy for {c_green}{Script Formula 0}{/c_green} seconds. The decoy can move and attack enemies for {c_green}{Script Formula 17} - [{Script Formula 17} + {Script Formula 18}]{/c-green} damage per swi
AttributeDescriptions_Rune_D#Monk_LethalDecoy {c_gold}Spirit Link{/c_gold}
When the decoy explodes it also heals all allies within {c_green}{Script Formula 16}{/c_green} yards for {c_green}{Script Formula 11} - [{Script Formula 11} + {Script Formula 13}]{/c_green} Life.
AttributeDescriptions_Rune_E#Monk_LethalDecoy {c_gold}Simulacrum{/c_gold}
If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {c_green}[{Script Formula 4}*100]%{/c_green} Life. The decoy no longer attracts enemies and the duration is increased to {c_green
AttributeDescriptions_Rune_A#Monk_SevenSidedStrikeno Dashing Barrage - Monk teleports to the target location for the strike, and damage is increased to {c_green}[{Script Formula 0} * 100]% weapon damage for each hit{/c_green}.
AttributeDescriptions_Rune_B#Monk_SevenSidedStrikeno Fourteen-sided Strike - Number of attacks increased, striking nearby enemies up to {c_green}{Script Formula 5} times{/c_green}.
AttributeDescriptions_Rune_C#Monk_SevenSidedStrikeno Bewildered - Monsters are disoriented by the barrage and have a {c_green}[{Script Formula 7} * 100]% chance per hit to be stunned or attack other monsters{/c_green} for {c_green}{Script Formula 8} - [{Script Formula 8}+{Script Formula 9}] seconds{/c_green}
AttributeDescriptions_Rune_D#Monk_SevenSidedStrikeno Strengthened Soul - Reduces cost to {c_green}{Resource Cost} Spirit{/c_green}.
AttributeDescriptions_Rune_E#Monk_SevenSidedStrikeno Strikes of Fire - Each hit explodes dealing {c_green}{Script Formula 12}-[{Script Formula 12}+{Script Formula 13}] holy damage{/c_green} around the target.
Bnet_InGameMenu_MenuAcceptPartyInviteLeavesGamePrompt Accepting the party invite means leaving this game.
Bnet_InGameMenu_MenuAcceptPartyInviteLeavesGameWithInvitesPrompt Accepting the party invite means leaving this game and will cancel all outstanding party invites you've sent.
AttributeDescriptions_Rune_D#Monk_MantraOfRetribution {c_gold}Against All Odds{/c_gold}
Mantra of Retribution also restores {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} Spirit when reflecting damage done to you.
AttributeDescriptions_Rune_C#Monk_MantraOfRetribution {c_gold}Indignation{/c_gold}
When Mantra of Retribution damages an attacker, the attacker has a {c_green}[{Script Formula 17}*100]%{/c_green} chance to be stunned for {c_green}{Script Formula 18}{/c_green} seconds.
AttributeDescriptions_Rune_B#Monk_MantraOfRetribution {c_gold}Transgression{/c_gold}
Mantra of Retribution also increases the attack speed for you and your allies by {c_green}[{Script Formula 22} * 100]%{/c_green}.
AttributeDescriptions_Rune_A#Monk_MantraOfRetribution {c_gold}Retaliation{/c_gold}
Increase amount of damage reflected by the Mantra to {c_green}[{Script Formula 6}*100]%{/c_green}. The Mantra will now reflect ranged damage as well as melee damage.
AttributeDescriptions_Rune_A#DemonHunter_Caltrops {c_gold}Jagged Spikes{/c_gold}
Enemies in the area also take {c_green}[{Script Formula 20}*100]%{/c_green} weapon damage per second.
AttributeDescriptions_Rune_B#DemonHunter_Caltrops {c_gold}Hooked Spines{/c_gold}
Increase the slow amount to {c_green}[{Script Formula 3} * 100]%{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_Caltrops {c_gold}Torturous Ground{/c_gold}
Enemies in the area deal {c_green}[{Script Formula 24}*100]%{/c_green} less damage.
AttributeDescriptions_Rune_D#DemonHunter_Caltrops 1|]{/c_green} Discipline.
AttributeDescriptions_Rune_E#DemonHunter_Caltrops {c_gold}Come and Get It{/c_gold}
Become empowered while standing in the area of effect, gaining an additional {c_green}[{Script Formula 28}*100]%{/c_green} chance to critical hit with all attacks.
AttributeDescriptions_Rune_A#DemonHunter_ShadowPower {c_gold}Night Bane{/c_gold}
While active, gain {c_green}{Script Formula 3}{/c_green} Hatred per second.
AttributeDescriptions_Rune_B#DemonHunter_ShadowPower {c_gold}Shadow Glide{/c_gold}
While active, gain {c_green}[{Script Formula 2}*100]%{/c_green} movement speed.
AttributeDescriptions_Rune_C#DemonHunter_ShadowPower {c_gold}Gloom{/c_gold}
While active, you have a {c_green}[{Script Formula 4}*100]%{/c_green} increased chance to dodge incoming attacks.
AttributeDescriptions_Rune_D#DemonHunter_ShadowPower {c_gold}Well of Darkness{/c_gold}
Reduces Discipline cost to {c_green}{Resource Cost}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_ShadowPower {c_gold}Blood Moon{/c_gold}
While active, gain {c_green}[{Script Formula 5}*100]%{/c_green} of all damage as Life.
AttributeDescriptions_Rune_A#DemonHunter_HungeringArrow {c_gold}Heat Seeker{/c_gold}
Light the arrow on fire, dealing {c_green}[{Script Formula 8}*100%]%{/c_green} additional weapon damage as Fire damage over {c_green}{Script Formula 13}{/c_green} seconds.
AttributeDescriptions_Rune_B#DemonHunter_HungeringArrow {c_gold}Shatter Shot{/c_gold}
If the arrow successfully pierces the first target, the arrow splits into {c_green}[{Script Formula 9} + 1]{/c_green} arrows.
AttributeDescriptions_Rune_C#DemonHunter_HungeringArrow {c_gold}Devouring Arrow{/c_gold}
Each consecutive pierce increases the damage of the arrow by {c_green}[{Script Formula 10} * 100]%{/c_green}.
AttributeDescriptions_Rune_D#DemonHunter_HungeringArrow {c_gold}Piercing Arrow{/c_gold}
Increase the chance for the arrow to pierce to {c_green}[{Script Formula 5} * 100]%{/c_green}.
Bnet_InGameMenu_ChangeQuest Change Quest
Bnet_InGameMenu_LeaveWithParty Leave Game with Party
Bnet_InGameMenu_LeaveGame Leave Game
Bnet_InGameMenu_ReturnToGame Return To Game
Bnet_InGameMenu_PartyLabel Party
Bnet_InGameMenu_InviteRequired Invite Required
Bnet_InGameMenu_FooterUnderAttack You are being attacked
Bnet_InGameMenu_LeaveGameByMyself Leave Game By Myself
Bnet_InGameMenu_LeaveGamePartyConfirmationMessage Doing this will leave your game and the party.
Bnet_InGameMenu_LeaveWithPartyConfirmationMessage Are you sure you would like to have the entire party leave the game with you?
Bnet_InGameMenu_AcceptPartyInviteLeavesGamePrompt Accepting the party invite means leaving this game.
AttributeDescriptions_Rune_C#QA_Monk_DashingStrike Blinding Speed - Monk blurs seemably out of existence. Dash is changed to a teleport, afterwards Monk receives a dodge buff and is a low priority target. Higher rune ranks increase dodge buff and skill damage.
AttributeDescriptions_Rune_D#QA_Monk_DashingStrike Dashing Assault - Skill now targets randomly and will only dash if it has a target, but has no cooldown and costs significantly less Spirit to cast. It also does increased critical hit damage. Higher rank runes increase critical hit damage bonus.
AttributeDescriptions_Rune_E#QA_Monk_DashingStrike Flying Kick - Monk leaps into the air, and then does a flying kick at the target. Target will take additional damage and be stunned. If target dies they explode and deal damage to all nearby targets. Passes through ranged LOS and targets. Higher rank runes
AttributeDescriptions_Rune_A#QA_Witchdoctor_PitOfFire Extra hot blue fire deals [{Script Formula 5} * 100]% of normal damage.
AttributeDescriptions_Rune_B#QA_Witchdoctor_PitOfFire Spawn X shamans in a line spraying fire up to Y feet
AttributeDescriptions_Rune_C#QA_Witchdoctor_PitOfFire Cracks of fire emanate from the Pit dealing [{Script Formula 6} * 100]% of base damage to monsters standing in it.
AttributeDescriptions_Rune_D#QA_Witchdoctor_PitOfFire Fetish casters spray fire directly at nearby monsters for X1-X2 damage
AttributeDescriptions_Rune_E#QA_Witchdoctor_PitOfFire A vortex is created pulling in monsters from up to X feet away
AttributeDescriptions_Rune_A#QA_Wizard_Disintegrate While channeling this skill the damage will increase the longer the Wizard channels it up to a max amount. At the max the beam will 'pulse' to indicate it is at full damage.
AttributeDescriptions_Rune_B#QA_Wizard_Disintegrate Wizard casts a fat beam, increasing damage area, but reducing overall damage.
AttributeDescriptions_Rune_C#QA_Wizard_Disintegrate Disintegrate beam 'fractures' and causes damage in a cone in front of the Wizard, but has shorter range.
AttributeDescriptions_Rune_D#QA_Wizard_Disintegrate Enemies near the Wizard will be damaged by arcane beams emanating from the player at set intervals.
AttributeDescriptions_Rune_E#QA_Wizard_Disintegrate Monsters killed by the beam have a chance to cause an disintegration energy explosion at their location
AttributeDescriptions_Rune_A#QA_Wizard_MagicMissile Increases damage to [{Script Formula 1}] - [{Script Formula 1} + {Script Formula 0}] arcane damage.
AttributeDescriptions_Rune_B#QA_Wizard_MagicMissile Increases number of missiles cast to {Script Formula 5}.
AttributeDescriptions_Rune_C#QA_Wizard_MagicMissile Missiles have a [{Script Formula 12}*100]% chance to pierce through their target and hit additional targets.
AttributeDescriptions_Rune_D#QA_Wizard_MagicMissile Reduces cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_E#QA_Wizard_MagicMissile Missile tracks the nearest target. Higher level Runestones track more effectively. Also increases damage to [{Script Formula 3}] - [{Script Formula 3} + {Script Formula 2}] arcane damage.
AttributeDescriptions_Rune_A#QA_Wizard_Meteor Increases skill damage based on the quality of the rune.
AttributeDescriptions_Rune_B#QA_Wizard_Meteor Meteor Storm - Multiple meteors dropped instead of just one (starting default will be three). These meteors are smaller, and fall randomly around the targeted location, but over a broader area. Higher quality runes increases the number of meteors and possi
AttributeDescriptions_Rune_C#QA_Wizard_Meteor Frost Meteor - Turns the meteor into a frost meteor. The damage area left behind also slows any enemies who enter it. Higher quality runes increase the slowing amount.
AttributeDescriptions_Rune_D#QA_Wizard_Meteor Reduces cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_E#QA_Wizard_Meteor Crits increase duration of burning meteor after effect based on quality of the rune.
AttributeDescriptions_Rune_A#QA_Barbarian_Leap Shockwaves burst up from the ground, knocking enemies towards the barbarian from {c_green}[{Script Formula 7} * 10] feet away{/c_green}.
Bnet_HeroSelect_HeroSelectWarningMessageWhileInPartyAndPendingInvites Selecting a new hero will decline any open invites and remove you from your party. Do you really want to select a new hero?
AttributeDescriptions_Rune_A#APeshkov_SpectralBlade Deep Cuts - Monsters hit by the blade will bleed for an additional {c_green}[{Script Formula 5}*100]%{/c_green} damage done over {c_green}{Script Formula 6}{/c_green} seconds.
AttributeDescriptions_Rune_B#APeshkov_SpectralBlade Thrown Blade - Throw the blade {c_green}{Script Formula 3}{/c_green} yards dealing damage to everything it hits.
AttributeDescriptions_Rune_C#APeshkov_SpectralBlade Impactful Blades - Hits cause knockback and reduce movement speed of enemies by {c_green}[{Script Formula 12} * 100]%{/c_green} for {c_green}{Script Formula 11}{/c_green} seconds.
AttributeDescriptions_Rune_D#APeshkov_SpectralBlade Siphoning Blade - Every enemy hit grants {c_green}{Script Formula 13}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#APeshkov_SpectralBlade Whenever the blades do critical damage, you are healed {c_green}[{Script Formula 15} * 100]%{/c_green} of the damage caused.
AttributeDescriptions_Rune_A#Wizard_teleportRune_waveOfForce {c_gold}Forceful Wave{/c_gold}
Increases damage to {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} physical damage and reduces cooldown to {c_green}{Cooldown Time}{/c_green} seconds, but also reduces knockback.
AttributeDescriptions_Rune_B#Wizard_teleportRune_waveOfForce {c_gold}Exploding Wave{/c_gold}
Enemies hit have a {c_green}[{Script Formula 16} * 100]%{/c_green} chance to cause a smaller Wave of Force that does {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} physical damage an
AttributeDescriptions_Rune_C#Wizard_teleportRune_waveOfForce {c_gold}Teleporting Wave{/c_gold}
Enemies caught in the wave have a {c_green}[{Script Formula 14} * 100]%{/c_green} chance to randomly teleport to somewhere else nearby.
AttributeDescriptions_Rune_D#Wizard_teleportRune_waveOfForce {c_gold}Force Affinity{/c_gold}
Reduce casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power and cooldown is reduced to {c_green}{Script Formula 26}{/c_green} seconds.
AttributeDescriptions_Rune_E#Wizard_teleportRune_waveOfForce {c_gold}INSERT TITLE{/c_gold}
Increases skill knockback and stuns all enemies hit for {c_green}{Script Formula 10}{/c_green} seconds.
AttributeDescriptions_Rune_A#PVPRoundEndBuff
AttributeDescriptions_Rune_B#PVPRoundEndBuff
AttributeDescriptions_Rune_C#PVPRoundEndBuff
AttributeDescriptions_Rune_D#PVPRoundEndBuff
AttributeDescriptions_Rune_E#PVPRoundEndBuff
AttributeDescriptions_Rune_A#DemonHunter_BallistaPROJECTILE [{Script Formula 1} * 100]% Pierce chance and an additional [{Script Formula 3} * 100]% damage.
AttributeDescriptions_Rune_B#DemonHunter_BallistaPROJECTILE Adds knockback and stuns for {Script Formula 6} seconds.
AttributeDescriptions_Rune_C#DemonHunter_BallistaPROJECTILE Fire an object that deals an additional [{Script Formula 9} * 100]% weapon damage over {Script Formula 8} seconds.
AttributeDescriptions_Rune_D#DemonHunter_BallistaPROJECTILE Generates a small PBAE shockwave centered on the demon hunter that deals [{Script Formula 12} * 100]% of weapon damage to all enemies within {Script Formula 11} yards.
AttributeDescriptions_Rune_E#DemonHunter_BallistaPROJECTILE Successful crits deal an additional [{Script Formula 13} * 100]% bonus damage
AttributeDescriptions_Hitpoints_Max_Percent_Bonus_Item +|]% Life
AttributeDescriptions_Rune_A#DemonHunter_BallistaTargetArea [{Script Formula 1} * 100]% Pierce chance and an additional [{Script Formula 3} * 100]% damage.
AttributeDescriptions_Rune_B#DemonHunter_BallistaTargetArea Adds knockback and stuns for {Script Formula 6} seconds.
AttributeDescriptions_Rune_C#DemonHunter_BallistaTargetArea Fire an object that deals an additional [{Script Formula 9} * 100]% weapon damage over {Script Formula 8} seconds.
Bnet_HeroSelect_SlotsAvailable 4Slot:Slots; Remaining
Bnet_HeroSelect_ButtonNewHero Create Hero
Bnet_HeroSelect_ButtonDeleteHero Delete Hero
Bnet_HeroSelect_DifficultiesUnlocked Difficulties Unlocked
Bnet_HeroSelect_Level Level
Bnet_HeroSelect_InvalidLabel Invalid
Bnet_HeroSelect_LastAct Last Act : {s1}
Bnet_HeroSelect_CantDeleteActiveHero You cannot delete your actively selected hero.
Bnet_HeroSelect_HeroLevelClass Level {s1} {s2}
Bnet_HeroSelect_HeroSelectWarningTitle ATTENTION!
Bnet_HeroSelect_HeroSelectWarningMessageWhileInParty Selecting a new hero will cause you to leave your party.
AttributeDescriptions_Rune_A#Witchdoctor_GraspOfTheDeadBAK Increases the damage done to {c_green}{CRIMSON_DMG_MIN} - {CRIMSON_DMG_MAX}{/c_green} damage per second.
AttributeDescriptions_Rune_B#Witchdoctor_GraspOfTheDeadBAK Corpses fall from the sky dealing {c_green}{Script Formula 10}-[{Script Formula 10}+{Script Formula 11}]{/c_green} damage to nearby enemies.
AttributeDescriptions_Rune_C#Witchdoctor_GraspOfTheDeadBAK Increases slow amount to {c_green}{OBSIDIAN_SLOW_AMOUNT WAS SF21}%{/c_green}.
AttributeDescriptions_Rune_D#Witchdoctor_GraspOfTheDeadBAK Reduces the cooldown to {c_green}{GOLDEN_COOLDOWN WAS SF 23}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_GraspOfTheDeadBAK Killed targets have a {c_green}[{Script Formula 21} * 100]%{/c_green} chance to produce a health globe.
AttributeDescriptions_Rune_A#Witchdoctor_WallOfZombiesBAK Up to {c_green}{CRIMSON_COUNT}{/c_green} zombies will emerge entirely from the ground and attack nearby enemies for {c_green}{CRIMSON_DMG_MIN} - {CRIMSON_DMG_MAX}{/c_green} damage.
AttributeDescriptions_Rune_B#Witchdoctor_WallOfZombiesBAK Increases the width of the wall to {c_green}{INDIGO_WIDTH}{/c_green} and the zombies attack for {c_green}{INDIGO_DMG_MIN} - {INDIGO_DMG_MAX}{/c_green} damage per second.
AttributeDescriptions_Rune_C#Witchdoctor_WallOfZombiesBAK Zombies run out in all directions dealing {c_green}{OBSIDIAN_DMG_MIN} - {OBSIDIAN_DMG_MAX}{/c_green} damage to nearby enemies.
AttributeDescriptions_Rune_D#Witchdoctor_WallOfZombiesBAK Zombies will slow enemies to {c_green}{GOLDEN_SLOW}%{/c_green} movement speed.
AttributeDescriptions_Rune_E#Witchdoctor_WallOfZombiesBAK A tower of zombies falls over dealing {c_green}{ALABASTER_DMG_MIN} - {ALABASTER_DMG_MAX}{/c_green} damage to any enemies in the way.
AttributeDescriptions_Rune_A#QA_Teleport_LongRage {c_gold}INSERT TITLE{/c_gold}
Casts a low power Wave of Force on arrival dealing {c_green}{MINCRIM_DMG} - {MAX_CRIM_DMG}{/c_green} physical damage to all enemies nearby.
AttributeDescriptions_Rune_B#QA_Teleport_LongRage {c_gold}INSERT TITLE{/c_gold}
Summon {c_green}{IND_NUM_IMAGES}{/c_green} mirror images for {c_green}{IND_IMAGE_DURATION}{/c_green} seconds on arrival. Higher rune levels increase number of mirror images.
AttributeDescriptions_Rune_C#QA_Teleport_LongRage {c_gold}INSERT TITLE{/c_gold}
For {c_green}{OBS_DMG_REDUCTION}{/c_green} seconds after you appear you will take {c_green}{OBS_PERC_DMG}%{/c_green} less damage.
AttributeDescriptions_Rune_D#QA_Teleport_LongRage {c_gold}INSERT TITLE{/c_gold}
Reduce cooldown to {c_green}{GOLD_COOLDOWN}{/c_green} seconds.
AttributeDescriptions_Rune_E#QA_Teleport_LongRage {c_gold}INSERT TITLE{/c_gold}
After casting teleport there is a {c_green}{ALAB_COOLDOWN_DELAY}{/c_green} second delay before the cooldown begins.
AttributeDescriptions_Rune_A#QA_Teleport_LongRange {c_gold}INSERT TITLE{/c_gold}
Casts a low power Wave of Force on arrival dealing {c_green}{MINCRIM_DMG} - {MAX_CRIM_DMG}{/c_green} physical damage to all enemies nearby.
AttributeDescriptions_Rune_B#QA_Teleport_LongRange {c_gold}INSERT TITLE{/c_gold}
Summon {c_green}{IND_NUM_IMAGES}{/c_green} mirror images for {c_green}{IND_IMAGE_DURATION}{/c_green} seconds on arrival. Higher rune levels increase number of mirror images.
AttributeDescriptions_Rune_C#QA_Teleport_LongRange {c_gold}INSERT TITLE{/c_gold}
For {c_green}{OBS_DMG_REDUCTION}{/c_green} seconds after you appear you will take {c_green}{OBS_PERC_DMG}%{/c_green} less damage.