String List3 (Diablo III)

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Bnet_ContextMenus_Trade Trade
Bnet_ContextMenus_ReportHarassment Harassment
Bnet_ContextMenus_ReportRealLifeThreat Real-Life Threat
AttributeDescriptions_Rune_B#Witchdoctor_SpiritWalk_v2test Increases the duration of Spirit Walk by {Script Formula 5} seconds
AttributeDescriptions_Rune_C#Witchdoctor_SpiritWalk_v2test When Spirit Walk ends, your physical form bursts for {Script Formula 6}-[{Script Formula 6}+{Script Formula 7}] damage to all enemies within {Script Formula 8} feet
AttributeDescriptions_Rune_D#Witchdoctor_SpiritWalk_v2test Gain {Script Formula 9}% of your maximum mana every second while Spirit Walk is active.
AttributeDescriptions_Rune_E#Witchdoctor_SpiritWalk_v2test While spirit walking your physical form takes {Script Formula 10}% less damage.
AttributeDescriptions_Rune_A#Witchdoctor_SpiritWalk_v2old Enemies you walk through in spirit form take {Script Formula 1}-[{Script Formula 1}+{Script Formula 2}] damage per second.
AttributeDescriptions_Rune_B#Witchdoctor_SpiritWalk_v2old Increases the duration of Spirit Walk by {Script Formula 5} seconds
AttributeDescriptions_Rune_C#Witchdoctor_SpiritWalk_v2old When Spirit Walk ends, your physical form bursts for {Script Formula 6}-[{Script Formula 6}+{Script Formula 7}] damage to all enemies within {Script Formula 8} feet
AttributeDescriptions_Rune_D#Witchdoctor_SpiritWalk_v2old Gain {Script Formula 9}% of your maximum mana every second while Spirit Walk is active.
AttributeDescriptions_Rune_E#Witchdoctor_SpiritWalk_v2old While spirit walking your physical form takes {Script Formula 10}% less damage.
AttributeDescriptions_Rune_A#Witchdoctor_Horrify_v2OLD Feared monsters take additional damage
AttributeDescriptions_Rune_B#Witchdoctor_Horrify_v2OLD
{c_green}Increased By Formula 10{/c_green} = [{Script Formula 10}]
{c_green}Increased By Formula 11{/c_green} = [{Script Formula 11}]
{c_green}Increased By Formula 12{/c_green} = [{Script Formula 12}]
{c_green}Increased By Formula 13{/c_gr
AttributeDescriptions_Rune_C#Witchdoctor_Horrify_v2OLD Maintain a buff on you for X seconds that continues to fear monsters as you move around
AttributeDescriptions_Rune_D#Witchdoctor_Horrify_v2OLD Radius increased
AttributeDescriptions_Rune_E#Witchdoctor_Horrify_v2OLD Feared monsters are slowed
AttributeDescriptions_Rune_A#Witchdoctor_FirebombOLD Increased AOE size to {Script Formula 4}
AttributeDescriptions_Rune_B#Witchdoctor_FirebombOLD Firebomb Bounces {Script Formula 14} extra times
AttributeDescriptions_Rune_C#Witchdoctor_FirebombOLD Leaves a pool of fire on the ground for {Script Formula 12} seconds that causes damage to targets left in it
AttributeDescriptions_Rune_D#Witchdoctor_FirebombOLD Reduced Mana Cost

Mana Cost: {Resource Cost}
AttributeDescriptions_Rune_E#Witchdoctor_FirebombOLD Critical hits cause target to burn for {Script Formula 16} additional damage per second for {Script Formula 15} seconds
AttributeDescriptions_Rune_A#Witchdoctor_FirebombOLD2 Increased AOE size to {Script Formula 4}
AttributeDescriptions_Rune_B#Witchdoctor_FirebombOLD2 Firebomb Bounces {Script Formula 14} extra times
AttributeDescriptions_Rune_C#Witchdoctor_FirebombOLD2 Leaves a pool of fire on the ground for {Script Formula 12} seconds that causes damage to targets left in it
AttributeDescriptions_Rune_D#Witchdoctor_FirebombOLD2 Reduced Mana Cost

Mana Cost: {Resource Cost}
AttributeDescriptions_Rune_E#Witchdoctor_FirebombOLD2 Critical hits cause target to burn for {Script Formula 16} additional damage per second for {Script Formula 15} seconds
AttributeDescriptions_Rune_A#Witchdoctor_PitOfFire Extra hot blue fire deals [{Script Formula 5} * 100]% of normal damage.
AttributeDescriptions_Rune_B#Witchdoctor_PitOfFire Spawn X shamans in a line spraying fire up to Y yards.
AttributeDescriptions_Rune_C#Witchdoctor_PitOfFire Cracks of fire emanate from the Pit dealing [{Script Formula 6} * 100]% of base damage to monsters standing in it.
AttributeDescriptions_Rune_D#Witchdoctor_PitOfFire Fetish casters spray fire directly at nearby monsters for X1-X2 damage
AttributeDescriptions_Rune_E#Witchdoctor_PitOfFire A vortex is created pulling in monsters from up to X yards away.
AttributeDescriptions_Rune_A#Witchdoctor_FirebombGOODWITHABE A burst of embers strike enemies within {Script Formula 5} feet for an additional {Script Formula 6}% of the skill's base damage
AttributeDescriptions_Rune_B#Witchdoctor_FirebombGOODWITHABE Firebomb bounces up to {Script Formula 7} additional times. Damage is reduced by {Script Formula 9}% per bounce
AttributeDescriptions_Rune_C#Witchdoctor_FirebombGOODWITHABE Leaves a pool of fire on the ground for {Script Formula 12} seconds that causes damage to targets left in it
AttributeDescriptions_Rune_C#Wizard_Familiar {c_gold}Dartling{/c_gold}
Familiar's projectiles have a {c_green}[{Script Formula 29} * 100]%{/c_green} chance to pierce through enemies.
AttributeDescriptions_Rune_D#Wizard_Familiar {c_gold}Arcanot{/c_gold}
While the Familiar is active you regenerate {c_green}{Script Formula 32}{/c_green} Arcane Power per minute.
AttributeDescriptions_Rune_E#Wizard_Familiar {c_gold}Ancient Guardian{/c_gold}
While you are below {c_green}[{Script Formula 35} * 100]%{/c_green} Life the Familiar will absorb up to {c_green}{Script Formula 36}{/c_green} attacks directed at you. If it absorbs all its attacks it will disintegrate
AttributeDescriptions_Rune_A#DemonHunter_SafetyShot 1|]{/c_green} yards of the primary target.
AttributeDescriptions_Rune_B#DemonHunter_SafetyShot {c_gold}Withering Fire{/c_gold}
Fire a spread of bullets that hit up to {c_green}{Script Formula 24}{/c_green} targets for {c_green}[{Script Formula 3} * 100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_C#DemonHunter_SafetyShot {c_gold}Backup Plan{/c_gold}
Shoot for {c_green}[{Script Formula 3} * 100]%{/c_green} of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for {c_green}[{Script Formula 28}*100]%{/c_green} of wea
AttributeDescriptions_Rune_D#DemonHunter_SafetyShot {c_gold}Surge{/c_gold}
Shoot for {c_green}[{Script Formula 9} * 100]%{/c_green} of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to {c_green}{Script Formula 8}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_SafetyShot {c_gold}Tumble{/c_gold}
Increase the distance of the backflip to {c_green}{Script Formula 7}{/c_green} yards.
AttributeDescriptions_Rune_A#DemonHunter_SmokeScreen {c_gold}Choking Gas{/c_gold}
Leave behind a cloud of gas that deals {c_green}{Script Formula 5}{/c_green} physical damage per second to enemies in the area for {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_B#DemonHunter_SmokeScreen 2|]{/c_green} seconds.
AttributeDescriptions_Rune_C#DemonHunter_SmokeScreen {c_gold}Breathe Deep{/c_gold}
While invisible you also gain {c_green}{Script Formula 10}{/c_green} Hatred per second.
AttributeDescriptions_Rune_D#DemonHunter_SmokeScreen 1|]{/c_green} Discipline.
AttributeDescriptions_Rune_E#DemonHunter_SmokeScreen {c_gold}Long Gone{/c_gold}
Gain {c_green}[{Script Formula 12} * 100]%{/c_green} run speed when activated.
AttributeDescriptions_Rune_A#DemonHunter_Chakram {c_gold}Twin Chakrams{/c_gold}
A second Chakram mirrors the first. Each Chakram deals {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} physical damage.
AttributeDescriptions_Rune_B#DemonHunter_Chakram {c_gold}Boomerang{/c_gold}
The Chakram path turns into a loop, dealing {c_green}{Script Formula 4} - [{Script Formula 4} + {Script Formula 5}]{/c_green} Lightning damage to enemies along the path.
AttributeDescriptions_Rune_C#DemonHunter_Chakram {c_gold}Serpentine{/c_gold}
The Chakram follows a slow curve, dealing {c_green}{Script Formula 7} - [{Script Formula 7} + {Script Formula 8}]{/c_green} Poison damage to enemies along the path.
Bnet_Classes_WizardSummary A master of the temporal and elemental energies powering creation itself.
Bnet_Classes_Barbarian Barbarian
Bnet_Classes_DemonHunter Demon Hunter
Bnet_Classes_Monk Monk
Bnet_Classes_WitchDoctor Witch Doctor
Bnet_Classes_Wizard Wizard
Bnet_ContextMenus_SendMessage Send Message
Bnet_ContextMenus_InviteToParty Invite to Party
Bnet_ContextMenus_RequestToJoin Request to Join Party
Bnet_ContextMenus_AddFriend Add Friend
Bnet_ContextMenus_Inspect Inspect
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v213 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v213 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Barbarian_GroundStomp_v222 Enemies in the area take {c_green}[{Script Formula 6} * 100]% weapon damage{/c_green} and receive a {c_green}[{Script Formula 7} * 100]% resistance{/c_green} debuff.
AttributeDescriptions_Rune_B#Barbarian_GroundStomp_v222 Increases the area of effect to {c_green}[{Script Formula 0}] feet{/c_green}, and creatures are drawn in slightly before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_GroundStomp_v222 Enemies are knocked back {c_green}{Script Formula 11} feet{/c_green} and inflict {c_green}[{Script Formula 16} * 100]% weapon damage{/c_green} where they land.
AttributeDescriptions_Rune_D#Barbarian_GroundStomp_v222 Increases stun duration to{c_green} {Script Formula 1} seconds{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_GroundStomp_v222 Enemies in the area are slowed for {c_green}[{Script Formula 4}] seconds{/c_green} after they recover from being stunned.
AttributeDescriptions_Rune_A#Barbarian_Rampage_v21 Additional strikes on the same creature have an extra {c_green}[{Script Formula 6} *100]% critical chance{/c_green} and {c_green}[{Script Formula 5} *100]% damage{/c_green}, stacking up to {c_green}{Script Formula 4} times{/c_green} on each enemy.
AttributeDescriptions_Rune_B#Barbarian_Rampage_v21 Sends out a shockwave inflicting {c_green}[{Script Formula 18} * 100]% damage{/c_green} to all enemies in an arc.
AttributeDescriptions_Rune_C#Barbarian_Rampage_v21 Throws axes at enemies within {c_green}{Script Formula 11} feet{/c_green} if there are no enemies in melee range, inflicting {c_green}[{Script Formula 17} * 100]% damage{/c_green} with each axe.
AttributeDescriptions_Rune_D#Barbarian_Rampage_v21 Each hit has a {c_green}[{Script Formula 7} * 100]%{/c_green} chance to restore {c_green}[{Script Formula 8} * 100]%{/c_green} Life.
AttributeDescriptions_Rune_E#Barbarian_Rampage_v21 Killing an enemy grants an extra attack that inflicts {c_green}[100 + {Script Formula 9} * 100]% damage{/c_green}.
AttributeDescriptions_Rune_A#Wizard_RayOfFrost_v21 Damage and Arcane Power cost increase significantly the longer you keep firing the beam.
AttributeDescriptions_Rune_B#Wizard_RayOfFrost_v21 Wizard creates a radial sleet storm around themselves doing cold damage.
AttributeDescriptions_Rune_C#Wizard_RayOfFrost_v21 Decreases the beam damage and increases the freezing power and duration of the cold based on rune level.
AttributeDescriptions_Rune_D#Wizard_RayOfFrost_v21 Reduces cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_RayOfFrost_v21 Monsters who die to the skill have a chance to leave an area of ice on the ground that causes cold damage to those moving through it.
AttributeDescriptions_Rune_A#Wizard_BallOfLightning_v21
AttributeDescriptions_Rune_B#Wizard_BallOfLightning_v21
AttributeDescriptions_Rune_C#Wizard_BallOfLightning_v21
AttributeDescriptions_Rune_D#Wizard_BallOfLightning_v21
AttributeDescriptions_Rune_E#Wizard_BallOfLightning_v21
AttributeDescriptions_Rune_A#Wizard_DiamondSkin_v213 [{Script Formula 1}*100]% of damage absorbed will be reflected back at the attacker.
AttributeDescriptions_Rune_B#Wizard_DiamondSkin_v213 Increases duration to {Script Formula 5} seconds.
AttributeDescriptions_Rune_C#Wizard_DiamondSkin_v213 Increases damage absorbed by {Script Formula 8} damage and makes the Wizard immune to stun effects while Diamond Skin is active.
AttributeDescriptions_Rune_D#Wizard_DiamondSkin_v213 Reduces Arcane Power cost of all spells by {Script Formula 4} while Diamond Skin is active.
Bnet_Chat_ChatLink_FriendOffline {s1} has gone offline.
Bnet_Chat_ChatLink_WhisperedTo {s1} whispers: {s2}
Bnet_Chat_ChatLink_Says {s1} says: {s2}
Bnet_Chat_ChatLink_YouWhisperedTo To {s1}: {s2}
Bnet_Classes_BarbarianSummary This stoic warrior uses tremendous physical strength to crush foes.
Bnet_Classes_DemonHunterSummary Ranged weaponry and shadow manipulation make this vengeful hero an elusive stalker of demons.
Bnet_Classes_MonkSummary A holy warrior who attacks faster than the eye can follow, disabling enemies with precision blows.
AttributeDescriptions_Rune_E#Barbarian_Overpower {c_gold}Crushing Advance{/c_gold}
Reflect {c_green}[{Script Formula 31}*100]%{/c_green} of incoming melee damage for {c_green}{Script Formula 30}{/c_green} seconds after Overpower is activated.
AttributeDescriptions_Rune_A#DemonHunter_Grenades {c_gold}Gas Grenades{/c_gold}
Toss poison gas grenades that explode for {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} damage and leaves a cloud that deals an additional {c_green}{Script Formula 6}{/c_green} damage pe
AttributeDescriptions_Rune_B#DemonHunter_Grenades {c_gold}Cluster Grenades{/c_gold}
Throw a large cluster of mini-grenades that deal {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c-green} Fire damage over an {c_green}{Script Formula 4}{/c_green} yard radius.
AttributeDescriptions_Rune_C#DemonHunter_Grenades {c_gold}Fire Bomb{/c_gold}
Throw a single large grenade that deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} Fire damage and knocks enemies back.
AttributeDescriptions_Rune_D#DemonHunter_Grenades 2|]{/c_green} Hatred.
AttributeDescriptions_Rune_E#DemonHunter_Grenades 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Izual_FrostNova Enemies frozen or chilled by this skill take [{Script Formula 16}*100]% more damage from all attacks.
AttributeDescriptions_Rune_B#Izual_FrostNova A frozen enemy that is killed has a [{Script Formula 14}*100]% chance of radiating its own smaller Frost Nova.
AttributeDescriptions_Rune_C#Izual_FrostNova Frost Nova freezes enemies and covers the area of effect with frost mist for {Script Formula 9} seconds that deals {Script Formula 11} - [{Script Formula 11} + {Script Formula 12}] cold damage per second. Cold damage chills enemies, slowing their movement
AttributeDescriptions_Rune_D#Izual_FrostNova Reduces cooldown to {Cooldown Time} seconds.
AttributeDescriptions_Rune_E#Izual_FrostNova Chance for frozen targets to not break freeze on damage.
AttributeDescriptions_Rune_A#Monk_CircleofWrathRAR Improved Wrath - Increases healing to {c_green} {CRIMSON_HEAL_AMOUNT}{/c_green} Life, and damage inflicted to {c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green} holy damage.
AttributeDescriptions_Rune_B#Monk_CircleofWrathRAR Chain Healing - Heals allies for {c_green}{INGIDO_HEAL_AMOUNT}{/c_green} Life for each monster affected by Circle of Wrath.
AttributeDescriptions_Rune_C#Monk_CircleofWrathRAR Holy Power - The Monk's attacks each do an additional {c_green}{Script Formula 9} - [{Script Formula 9}+{Script Formula 10}]{/c_green} fire damage for {c_green}{Script Formula 8}{/c_green} seconds after Circle of Wrath is used.
AttributeDescriptions_Rune_D#Monk_CircleofWrathRAR Infused with Light - Gain {c_green}{Script Formula 12}{/c_green} additional fury from each combo attack for {c_green}{Script Formula 11}{/c_green} seconds after using Circle of Wrath.
AttributeDescriptions_Rune_E#Monk_CircleofWrathRAR Judgment - Enemies hit by Circle of Wrath run in fear for {c_green}{Script Formula 13}{/c_green} seconds, and take {c_green}{Script Formula 14}{/c_green} fire damage per second as they flee.
Bnet_CallToArms_NotificationTitle Call To Arms
Bnet_CallToArms_Status Call to Arms is ON
Bnet_CallToArms_JoinGameButtonLabel To Join Game
Bnet_CallToArms_OnlineFriendsTitle Quick Join
Bnet_Campaign_MenuBack Back
Bnet_Campaign_ChangeQuestButton Change Quest
Bnet_Campaign_PublicButton Public Games
Bnet_Campaign_MenuPlayGame Start Game
Bnet_Campaign_PageTitle Campaign
Bnet_Campaign_MenuLeaveParty Leave Party
Bnet_Campaign_MenuOptions Options
Bnet_Campaign_ResumeFromSave Saved Progress: {s1} (in progress).
Bnet_Campaign_StartNewQuest New Quest
Bnet_Campaign_WarningText NOTE: You will start from the beginning of the selected quest and lose any saved progress.
Bnet_Campaign_QuestDifficulty {s1} Difficulty
AttributeDescriptions_Rune_B#DemonHunter_GrenadesBAK Throw a whole mess of grenades that cause explosions over {Script Formula 4} yards
AttributeDescriptions_Rune_C#DemonHunter_GrenadesBAK Throw a single large grenade that deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} fire damage and knocks enemies back.
AttributeDescriptions_Rune_D#DemonHunter_GrenadesBAK Reduces Hatred Cost to {c_green}{Resource Cost}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_GrenadesBAK Stun Grenades have a {c_green}[{Script Formula 9} * 100]%{/c_green} chance to stun enemies for {Script Formula 10} seconds.
AttributeDescriptions_Rune_A#DemonHunter_GrenadesBAK2 Turns the grenades into poison gas grenades that leave a persistent cloud behind after exploding dealing an additional {c_green}{Script Formula 6}{/c_green} damage per second for {c_green}{Script Formula 7}{/c_green} seconds to enemies who stand in the clo
AttributeDescriptions_Rune_B#DemonHunter_GrenadesBAK2 Throw a whole mess of grenades that cause explosions over {Script Formula 4} yards
AttributeDescriptions_Rune_C#DemonHunter_GrenadesBAK2 Throw a single large grenade that deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} fire damage and knocks enemies back.
AttributeDescriptions_Rune_D#DemonHunter_GrenadesBAK2 Reduces Hatred Cost to {c_green}{Resource Cost}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_GrenadesBAK2 Stun Grenades have a {c_green}[{Script Formula 9} * 100]%{/c_green} chance to stun enemies for {Script Formula 10} seconds.
AttributeDescriptions_Rune_A#DemonHunter_ChakramBAK Dual chakrams. The second chakram follows a path that is an exact mirror image of the first.
AttributeDescriptions_Rune_B#DemonHunter_ChakramBAK Turns into a boomerang that followed a full loop path that returns to you.
AttributeDescriptions_Rune_C#DemonHunter_ChakramBAK Drastically reduces the speed of the Chakram, but it can hit enemies multiple times as it passes through them.
AttributeDescriptions_Rune_D#DemonHunter_ChakramBAK Chakram travels straight to the targeted location and then spirals out from that spot.
AttributeDescriptions_Rune_E#DemonHunter_ChakramBAK Instead of being a projectile, becomes a buff. The Chakram orbits me for {Script Formula 12} seconds, dealing damage to anybody it passes through while orbiting.
AttributeDescriptions_Rune_A#Trait_Monk_ThunderousBlows
AttributeDescriptions_Rune_B#Trait_Monk_ThunderousBlows
AttributeDescriptions_Rune_C#Trait_Monk_ThunderousBlows
AttributeDescriptions_Rune_D#Trait_Monk_ThunderousBlows
AttributeDescriptions_Rune_E#Trait_Monk_ThunderousBlows
AttributeDescriptions_Rune_A#DemonHunter_RapidFireTEST Rapidly fire Grenades instead of arrows that do {c_green}[{Script Formula 6}*100%]%{/c_green} weapon damage to all enemies within {c_green}{Script Formula 5}{/c_green} yard radius.
AttributeDescriptions_Rune_B#DemonHunter_RapidFireTEST Adds an {c_green}[{Script Formula 7}*100%]%{/c_green} pierce chance to the projectiles fired
AttributeDescriptions_Rune_C#DemonHunter_RapidFireTEST While channeling rapid fire launch volleys of {c_green}{Script Formula 16}{/c_green} homing missiles that deal {c_green}[{Script Formula 17}*100%]% weapon damage {/c_green} each.
AttributeDescriptions_Rune_D#DemonHunter_RapidFireTEST Consecutive hits on a single target deal {c_green}[{Script Formula 3}*100%]%{/c_green} additional weapon damage. Stacks up to {c_green}{Script Formula 4}{/c_green} times.
AttributeDescriptions_Rune_E#DemonHunter_RapidFireTEST Affected targets are slowed by {c_green}[{Script Formula 8}*100%]%{/c_green} for {c_green}{Script Formula 9}{/c_green} seconds.
AttributeDescriptions_Rune_A#DemonHunter_BoneArrowBAK Light the arrow on fire, dealing {c_green}[{Script Formula 8}*100%]%{/c_green} additional weapon damage as fire damage over {c_green}{Script Formula 13}{/c_green} seconds.
AttributeDescriptions_Rune_B#DemonHunter_BoneArrowBAK If the first target successfully pierces, the bone arrow splits into {c_green}{Script Formula 9}{/c_green} additional Bone arrows.
AttributeDescriptions_Rune_C#DemonHunter_BoneArrowBAK Each consecutive pierce increases the damage of the arrow by [{Script Formula 10} * 100]% .
AttributeDescriptions_Rune_D#DemonHunter_BoneArrowBAK Increases the speed of your bone arrow by [{Script Formula 15} * 100]%
AttributeDescriptions_Rune_E#DemonHunter_BoneArrowBAK Successful crits cause a burst of bone to explode from the target dealing {c_green}[{Script Formula 11} * 100]%{/c_green} of weapon damage to enemies in that area.
AttributeDescriptions_Rune_E#Barbarian_SprintBAK {c_gold}Gangway{/c_gold}
Slams through enemies, knocking them back and inflicting {c_green}[{Script Formula 16}* 100]% weapon damage.{/c_green}
AttributeDescriptions_Gold_PickUp_Radius +|] yards.
AttributeDescriptions_Rune_E#Witchdoctor_SpiritBarrage {c_gold}Manitou{/c_gold}
Summons a Spectre for {c_green}{Script Formula 17}{/c_green} seconds that hovers over you conjuring spirit bolts at nearby enemies for {c_green}{Script Formula 20} - [{Script Formula 20}+{Script Formula 22}]{/c_green} physical
AttributeDescriptions_Rune_A#Witchdoctor_SpiritBarrage {c_gold}Phlebotomize{/c_gold}
Spirits return {c_green}[{Script Formula 4}*100]%{/c_green} of damage dealt as Life.
AttributeDescriptions_Rune_B#Witchdoctor_SpiritBarrage {c_gold}Well of Souls{/c_gold}
Every cast launches an additional {c_green}[{Script Formula 6} / {Script Formula 7}]{/c_green} spirit bolts at nearby enemies other than the targeted enemy that deal {c_green}{Script Formula 8} - [{Script Formula 8}+{Scri
AttributeDescriptions_Rune_C#Witchdoctor_SpiritBarrage {c_gold}Phantasm{/c_gold}
Summons a Spectre for {c_green}{Script Formula 11}{/c_green} seconds that deals {c_green}{Script Formula 14} - [{Script Formula 14}+{Script Formula 16}]{/c_green} physical damage per second to all enemies within {c_green}{Scri
AttributeDescriptions_Rune_D#Witchdoctor_SpiritBarrage {c_gold}The Spirit is Willing{/c_gold}
Spirits return {c_green}[{Script Formula 5}*100]%{/c_green} of damage dealt as Mana.
AttributeDescriptions_Rune_A#Barbarian_SprintBAK2 {c_gold}Marathon{/c_gold}
Run swiftly and steadily at {c_green}[100+{Script Formula 1}*100]%{/c_green} movement speed for {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_SprintBAK2 {c_gold}Scramble{/c_gold}
Dart forward rapidly to increase dodge chance by {c_green}[{Script Formula 2}*100]%{/c_green} while sprinting.
AttributeDescriptions_Rune_C#Barbarian_SprintBAK2 {c_gold}Run Like the Wind{/c_gold}
Tornadoes rage in the wake of the sprint, each one inflicting {c_green}[{Script Formula 5}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_D#Barbarian_SprintBAK2 {c_gold}Forced March{/c_gold}
Increase the movement speed of allies within {c_green}{Script Formula 4}{/c_green} yards by {c_green}[{Script Formula 1}*100]%{/c_green} while sprinting.
AttributeDescriptions_Rune_E#Barbarian_SprintBAK2 {c_gold}Gangway{/c_gold}
Slams through enemies, knocking them back and inflicting {c_green}[{Script Formula 16}* 100]% weapon damage.{/c_green}
AttributeDescriptions_Rune_A#Barbarian_WhirlwindOOPS {c_gold}Vulcanic Eruption{/c_gold}
Fling red hot magma in every direction that inflicts {c_green}{CRIMSON_DAMAGE}{/c_green} weapon damage every {c_green}{CRIMSON_DURATION}{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_WhirlwindOOPS {c_gold}Dust Devils{/c_gold}
Generate harsh tornadoes that inflict {c_green}{INDIGO_DAMAGE}{/c_green} weapon damage to enemies in their path.
AttributeDescriptions_Rune_C#Barbarian_WhirlwindOOPS {c_gold}Hurricane{/c_gold}
Increase the movement speed of Whirlwind to {c_green}{OBSIDIAN_SPEED}%{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_WhirlwindOOPS {c_gold}Eye of the Storm{/c_gold}
Reduce the cost of Whirlwind to {c_green}{GOLDEN_FURY}%{/c_green} Fury.
AttributeDescriptions_Rune_E#Barbarian_WhirlwindOOPS *TEMP* Critical strikes cause enemies to be charmed for {Script Formula 8} seconds.
AttributeDescriptions_Rune_A#Barbarian_CallOfTheAncientsBAK {c_gold}Korlic's Might{/c_gold}
Korlic gains the ability Furious Charge.
Bnet_CallToArms_OnlineFriendsLabel 4Friend:Friends; Playing Diablo
Bnet_CallToArms_NotificationCustomizeButton Customize
Bnet_CallToArms_NotificationCustomLabel Custom Message
Bnet_CallToArms_NotificationDescription Activate Call to Arms so friends can join your game.
Bnet_CallToArms_NotificationDisableButton Deactivate
Bnet_CallToArms_NotificationDoneButton Done
Bnet_CallToArms_NotificationEnableButton Activate
Bnet_CallToArms_NotificationHelpText Tell friends what you want to do
Bnet_CallToArms_NotificationOkButton Done
AttributeDescriptions_Rune_D#Wizard_Disintegrate_OLD2 Using this ability builds up a stacking buff on the player. When this ability is not being used the buff stacks slowly degenerate. While this buff is active enemies near the Wizard will be damaged by arcane beams emanating from the player at set intervals.
AttributeDescriptions_Rune_E#Wizard_Disintegrate_OLD2 Monsters killed by the beam or by the effects of this rune cause arcane energy to spread across the ground. Any enemy hit by this arcane energy will receive a DOT. Higher levels of this rune increase the DOT damage.
AttributeDescriptions_Rune_A#Wizard_WaveOfForce {c_gold}Forceful Wave{/c_gold}
Increases damage to {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} physical damage but also reduces knockback.
AttributeDescriptions_Rune_B#Wizard_WaveOfForce {c_gold}Exploding Wave{/c_gold}
Enemies hit have a {c_green}[{Script Formula 16} * 100]%{/c_green} chance to cause a smaller Wave of Force that does {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} physical damage an
AttributeDescriptions_Rune_C#Wizard_WaveOfForce {c_gold}Teleporting Wave{/c_gold}
Enemies caught in the wave have a {c_green}[{Script Formula 14} * 100]%{/c_green} chance to randomly teleport to somewhere else nearby.
AttributeDescriptions_Rune_D#Wizard_WaveOfForce {c_gold}Force Affinity{/c_gold}
Reduce casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power and cooldown is reduced to {c_green}{Script Formula 30}{/c_green} seconds.
AttributeDescriptions_Rune_A#Wizard_SpectralBlade {c_gold}Deep Cuts{/c_gold}
Enemies hit by the blade will bleed for an additional {c_green}[{Script Formula 4} * 100]%{/c_green} weapon damage done over {c_green}{Script Formula 6}{/c_green} seconds.
AttributeDescriptions_Rune_B#Wizard_SpectralBlade {c_gold}Thrown Blade{/c_gold}
Extends the blades out to reach everything within {c_green}{Script Formula 3}{/c_green} yards dealing {c_green}[{Script Formula 21} * 100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_C#Wizard_SpectralBlade {c_gold}Impactful Blades{/c_gold}
Hits have a {c_green}[{Script Formula 19} * 100]%{/c_green} chance to cause knockback and slow the movement of enemies by {c_green}[{Script Formula 12} * 100]%{/c_green} for {c_green}{Script Formula 11}{/c_green} secon
AttributeDescriptions_Rune_B#Barbarian_Cleave_OLD Creatures are drawn in slightly before the strike lands.
AttributeDescriptions_Rune_E#Barbarian_ChargeAttack +|]%
AttributeDescriptions_Rune_E#Wizard_ArcaneOrb {c_gold}Celestial Orb{/c_gold}
The orb will pierce through targets, damaging any enemy it passes through dealing {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Formula 4}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_E#SkeletonKing_TeleportAttack_Leap Chance to Stun.
AttributeDescriptions_Rune_C#Witchdoctor_SummonZombieDog {c_gold}Rabid Dogs{/c_gold}
Your summoned zombie dogs gain an infectious bite that deals {c_green}{Script Formula 5}{/c_green} Poison damage over {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_D#Wizard_IceArmor_a Getting hit adds X seconds to the Ice Armor duration up to, but not to exceed, the skill's duration. Higher level runes increase the amount of time added.
AttributeDescriptions_Rune_D#Witchdoctor_FirebombGOODWITHABE Reduced Mana Cost

Mana Cost: {Resource Cost}
Bnet_BannerCustomization_MutateButton Random
Bnet_BannerCustomization_AutoButton Auto
Bnet_BannerCustomization_SaveButton Save
Bnet_BannerCustomization_CancelButton Cancel
Bnet_BannerCustomization_VariantTitle Variant
Bnet_BannerCustomization_HideAccentTitle Hide Accent
Bnet_CallToArms_DefaultMessage Join my game! The default message displayed to an RID friend if Call to Arms is enabled but no message is specified
Bnet_CallToArms_HeroGameDetails {s1} {s2} - {s3} {s4} The hero information displayed in the Online Friends list info tooltip. "15 Monk - Act III Nightmare"
Bnet_CallToArms_InAParty (In a Party)
AttributeDescriptions_Rune_C#Wizard_StormArmor {c_gold}Reactive Armor{/c_gold}
Whenever you are hit you are enveloped with a lightning shield for {c_green}{Script Formula 20}{/c_green} seconds that shocks nearby enemies for {c_green}[{Script Formula 9}]-[{Script Formula 9}+{Script Formula 13}]{/c_g
AttributeDescriptions_Rune_D#Wizard_StormArmor {c_gold}Power Source{/c_gold}
Reduce the cost of all abilities by {c_green}{Script Formula 7}{/c_green} Arcane Power while Storm Armor is active.
AttributeDescriptions_Rune_E#Wizard_StormArmor {c_gold}Crackling With Power{/c_gold}
Whenever you cast a spell that critically hits, you also shock a nearby enemy for {c_green}{Script Formula 15} - [{Script Formula 15} + {Script Formula 16}]{/c_green} Lightning damage.
AttributeDescriptions_Rune_A#Wizard_FrostNova {c_gold}Chill to the Bone{/c_gold}
Enemies take {c_green}[{Script Formula 16}*100]%{/c_green} more damage while frozen or chilled by Frost Nova .
AttributeDescriptions_Rune_B#Wizard_FrostNova {c_gold}Shatter{/c_gold}
A frozen enemy that is killed has a {c_green}[{Script Formula 14}*100]%{/c_green} chance of exploding in a smaller Frost Nova causing {c_green}{Script Formula 7} - [{Script Formula 7}+{Script Formula 10}]{/c_green} Cold damage.
AttributeDescriptions_Rune_C#Wizard_FrostNova {c_gold}Frozen Mist{/c_gold}
The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for {c_green}{Script Formula 9}{/c_green} seconds that deals {c_green}{Script Formula 11}{/c_green} Cold damage per second to enemies stand
AttributeDescriptions_Rune_D#Wizard_FrostNova {c_gold}Cold Snap{/c_gold}
Reduce cooldown to {c_green}{Script Formula 3}{/c_green} seconds.
AttributeDescriptions_Rune_E#Wizard_FrostNova {c_gold}Deep Freeze{/c_gold}
If Frost Nova hits at least {c_green}{Script Formula 13}{/c_green} targets, you gain {c_green}[{Script Formula 18} * 100]%{/c_green} chance to critically hit for {c_green}{Script Formula 19}{/c_green} seconds
AttributeDescriptions_Rune_A#Wizard_MagicMissile {c_gold}Charged Blast{/c_gold}
Damage increased to {c_green}{Script Formula 1} - [{Script Formula 1} + {Script Formula 0}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_B#Wizard_MagicMissile {c_gold}Fork{/c_gold}
Fires {c_green}{Script Formula 5}{/c_green} missiles that do {c_green}{Script Formula 17} - [{Script Formula 17} + {Script Formula 18}]{/c_green} damage each.
AttributeDescriptions_Rune_C#Wizard_MagicMissile {c_gold}Penetrating Blast{/c_gold}
Missiles have a {c_green}[{Script Formula 12}*100]%{/c_green} chance to pierce through their target and hit additional targets.
AttributeDescriptions_Rune_D#Wizard_MagicMissile {c_gold}Attunement{/c_gold}
Whenever Magic Missile hits a target you gain {c_green}{Script Formula 16}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_MagicMissile {c_gold}Seeker{/c_gold}
Missiles track the nearest target and damage is increased to {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Formula 2}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_A#Wizard_Disintegrate_OLD2 While channeling this skill the damage will 'pulse' every X seconds, causing an additional burst of damage just during the pulse.
AttributeDescriptions_Rune_B#Wizard_Disintegrate_OLD2 Wizard casts two beams, one from each hand, increasing damage area, but reducing overall damage. Higher level runes even out or even provide bonus damage.
AttributeDescriptions_Rune_C#Wizard_Disintegrate_OLD2 Disentegrate Beam 'twists' after a minimum distance. Damage after the twist is greatly increased.
AttributeDescriptions_Rune_E#Wizard_WaveOfForce 1|]{/c_green} seconds.
AttributeDescriptions_Rune_D#Wizard_SpectralBlade {c_gold}Siphoning Blade{/c_gold}
Every enemy hit grants {c_green}{Script Formula 13}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_SpectralBlade {c_gold}Healing Blades{/c_gold}
Whenever the blades do critical damage, you are healed {c_green}[{Script Formula 15} * 100]%{/c_green} of the damage caused.
AttributeDescriptions_Rune_C#Barbarian_Cleave_OLD Staggering - Hits cause knockback.
AttributeDescriptions_Rune_D#Barbarian_Cleave_OLD Masterful - Increased fury generation for each monster killed.
AttributeDescriptions_Rune_E#Barbarian_Cleave_OLD Slaughtering - Monsters killed by this attack explode and do AoE damage.
AttributeDescriptions_Rune_A#Barbarian_Cleave {c_gold}Broad Sweep{/c_gold}
Increases damage to {c_green}[({Script Formula 15}+{Script Formula 17})*100]%{/c_green} weapon damage to the targeted enemy and {c_green}[({Script Formula 15}+{Script Formula 17})*50]%{/c_green} weapon damage to others in t
AttributeDescriptions_Rune_B#Barbarian_Cleave {c_gold}Gathering Storm{/c_gold}
Draw enemies in from {c_green}{Script Formula 14}{/c_green} yards away before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_Cleave {c_gold}Scattering Blast{/c_gold}
On critical hits, knock enemies back {c_green}{Script Formula 2}{/c_green} yards and inflict {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage to enemies where they land. Enemies knock each other back up to {c
AttributeDescriptions_Rune_D#Barbarian_Cleave {c_gold}Reaping Swing{/c_gold}
Generate {c_green}{Script Formula 22}{/c_green} Fury per enemy hit, up to {c_green}[{Script Formula 22}*{Script Formula 23}]{/c_green} additional Fury total.
AttributeDescriptions_Rune_E#Barbarian_Cleave {c_gold}Rupture{/c_gold}
Enemies slain by this attack have a {c_green}[{Script Formula 12}*100]%{/c_green} chance to explode, causing {c_green}[{Script Formula 4}*100]%{/c_green} physical damage to all other enemies within {c_green}{Script Formula 6}{/
AttributeDescriptions_Rune_A#Barbarian_GroundStomp_OLD Overwhelming - Monsters in the area take minor damage and receive a resistance debuff.
AttributeDescriptions_Rune_B#Barbarian_GroundStomp_OLD Grappling - Increased area of effect. Creatures are drawn in slightly before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_GroundStomp_OLD Battering - Hits cause knockback. MAX FURY: Knocked monsters do AoE damage and knockback where they land.
AttributeDescriptions_Rune_D#Barbarian_GroundStomp_OLD Enervated - Reduced recharge time.
AttributeDescriptions_Rune_E#Barbarian_GroundStomp_OLD Concussive - Monsters killed by this attack explode and do AoE stun.
AttributeDescriptions_Rune_A#Barbarian_GroundStomp {c_gold}Trembling Stomp{/c_gold}
Increase damage to {c_green}[{Script Formula 23}*{Script Formula 24}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#Barbarian_GroundStomp {c_gold}Wrenching Smash{/c_gold}
Increase the area of effect to {c_green}[{Script Formula 20}+{Script Formula 21}]{/c_green} yards. Enemies are pulled closer before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_GroundStomp {c_gold}Avalanche{/c_gold}
Enemies are knocked back {c_green}{Script Formula 11}{/c_green} yards and inflict {c_green}[{Script Formula 16}*100]%{/c_green} weapon damage where they land.
AttributeDescriptions_Rune_D#Barbarian_GroundStomp {c_gold}Foot of the Mountain{/c_gold}
Increase Fury gained to {c_green}[{Resource Gained On First Hit}+{Script Formula 19}]{/c_green} Fury per stomp.
AttributeDescriptions_Rune_E#Barbarian_GroundStomp {c_gold}Deafening Crash{/c_gold}
Enemies in the area are slowed for {c_green}{Script Formula 4} - [{Script Formula 4}+{Script Formula 18}]{/c_green} seconds after they recover from being stunned.
AttributeDescriptions_Rune_A#Barbarian_BattleRage_OLD Slaying - Increases critical chance.
AttributeDescriptions_Rune_B#Barbarian_BattleRage_OLD Overwhelming - Crits have a chance to add time to the buff duration.
AttributeDescriptions_Rune_C#Barbarian_BattleRage_OLD Reaping - Critical hits have a chance to drop loot and health globes.
AttributeDescriptions_Rune_D#Barbarian_BattleRage_OLD Sustained - Buff generates fury while active.
AttributeDescriptions_Rune_E#Barbarian_BattleRage_OLD Slaughtering ??? Crits that cause death cause the monster to explode and damage all nearby monsters.
AttributeDescriptions_Rune_A#Barbarian_BattleRage {c_gold}Marauder's Rage{/c_gold}
Increase damage bonus to {c_green}[{Script Formula 1}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_BattleRage 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Witchdoctor_PlagueOfToads_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_PlagueOfToads_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Witchdoctor_PlagueOfToads_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Witchdoctor_PlagueOfToads_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Witchdoctor_PlagueOfToads_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Witchdoctor_SpiderStatue Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_SpiderStatue Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Witchdoctor_SpiderStatue Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Witchdoctor_SpiderStatue Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Witchdoctor_SpiderStatue Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Witchdoctor_Locust_Swarm_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_Locust_Swarm_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Witchdoctor_Locust_Swarm_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Witchdoctor_Locust_Swarm_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Witchdoctor_Locust_Swarm_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Witchdoctor_Firebomb {c_gold}Heat Wave{/c_gold}
In addition to the base explosion, create a larger blast that deals an additional {c_green}[{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}]{/c_green} Fire damage to all enemies within {c_green}{Script Formul
AttributeDescriptions_Rune_B#Witchdoctor_Firebomb {c_gold}Skip Bomb{/c_gold}
Allows the skull to bounce up to {c_green}{Script Formula 7}{/c_green} times. The first hit deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} Fire damage and each bounce reduces the damag
AttributeDescriptions_Rune_C#Witchdoctor_Firebomb {c_gold}Fire Pit{/c_gold}
Leaves behind a pool of fire that deals {c_green}{Script Formula 10}{/c_green} Fire damage per second for {c_green}{Script Formula 12}{/c_green} seconds
AttributeDescriptions_Rune_D#Witchdoctor_Firebomb {c_gold}Towering Inferno{/c_green}
Create a column of flame that spews fire at the closest enemy for {c_green}{Script Formula 13} - [{Script Formula 13} + {Script Formula 24}]{/c_green} Fire damage. The column lasts {c_green}{Script Formula 14}{/c_gre
AttributeDescriptions_Rune_E#Witchdoctor_Firebomb {c_gold}Flash Fire{/c_gold}
Rather than exploding for area damage, each Firebomb can bounce up to {c_green}{Script Formula 15}{/c_green} additional targets. Damage is reduced by {c_green}{Script Formula 16}%{/c_green} per bounce.
AttributeDescriptions_Rune_A#Witchdoctor_SoulHarvest_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_SoulHarvest_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Witchdoctor_SoulHarvest_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Witchdoctor_SoulHarvest_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Witchdoctor_SoulHarvest_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Witchdoctor_Firebats_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_Firebats_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Witchdoctor_Firebats_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Witchdoctor_Firebats_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Witchdoctor_Firebats_OLD Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Witchdoctor_MassConfusion_old Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Witchdoctor_MassConfusion_old Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Wizard_EnergyShield Increases absorption amount. Chance to reflect projectiles and melee attacks directed at player. Higher quality runes increase absorption amount. Note that this doesn't change the damage to arcanum conversion, so the player will be burning more arcanum.
AttributeDescriptions_Rune_B#Wizard_EnergyShield Shield absorbs X% of damage with no resource cost for first few seconds after activating. Higher quality runes increase duration of bonus shield and damage absorption.
AttributeDescriptions_Rune_C#Wizard_EnergyShield Chance to ignore CC effects. Higher quality runes increase chance.
AttributeDescriptions_Rune_D#Wizard_EnergyShield Improves the damage to arcanum ratio so that damage causes less arcanum spending. Higher quality runes further reduce this ratio.
AttributeDescriptions_Rune_E#Wizard_EnergyShield If energy shield goes down player gets a buff that regenerates Arcane Power for a short time. Higher quality runes increase the duration length.
AttributeDescriptions_Rune_A#Wizard_SlowTime {c_gold}Time Warp{/c_gold}
Enemies caught in the bubble of warped time take {c_green}[{Script Formula 8} * 100]%{/c_green} more damage.
AttributeDescriptions_Rune_B#Wizard_SlowTime {c_gold}Miasma{/c_gold}
Slow Time effects cling to enemies for {c_green}{Script Formula 12}{/c_green} seconds after they have left the bubble.
AttributeDescriptions_Rune_C#Wizard_SlowTime {c_gold}Time Shell{/c_gold}
Reduces the size of the Slow Time bubble to {c_green}{Script Formula 2}{/c_green} yards, but increases the effect, slowing movement and attack speed of enemies by {c_green}[{Script Formula 3} * 100]%{/c_green} while inside t
AttributeDescriptions_Rune_D#Wizard_SlowTime {c_gold}Perpetuity{/c_gold}
Reduce cooldown to {c_green}{Cooldown Time}{/c_green} seconds.
AttributeDescriptions_Rune_E#Wizard_SlowTime {c_gold}Fast Forward{/c_gold}
Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by {c_green}[{Script Formula 16} * 100]%{/c_green}.
AttributeDescriptions_Rune_A#Wizard_ArcaneTorrent_OLD Fewer meteors fall, but they are larger and do increased damage based on rune level.
AttributeDescriptions_Rune_B#Wizard_ArcaneTorrent_OLD Area of effect increases the longer the skill is maintained.
AttributeDescriptions_Rune_C#Wizard_ArcaneTorrent_OLD Increases the damage and instability cost over time the longer you cast (channel) the spell. Effect is more severe with higher level runes.
AttributeDescriptions_Rune_D#Wizard_ArcaneTorrent_OLD Reduces cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_ArcaneTorrent_OLD Scorches the ground with arcane energy which will hang around for X seconds doing damage to any monsters who pass through it. Damage is increased with higher rune levels.
AttributeDescriptions_Rune_A#Wizard_SpectralBlade_PvP Monster is sliced up and bleeding, causing physical damage over time after being hit by the skill. Damage is equal to a percentage of the skill damage increased by the rune's level.
AttributeDescriptions_Rune_B#Wizard_SpectralBlade_PvP Throw the blade a limited distance so it moves forward dealing damage to everything it passes through. Higher level runes increase the blade distance and may provide additional damage.
AttributeDescriptions_Rune_C#Wizard_SpectralBlade_PvP Knocks back monsters struck by the blade, and applies a slowing effect to their movement. Knockback and slow duration increased based on rune level.
AttributeDescriptions_Rune_D#Wizard_SpectralBlade_PvP Reduces instability on monster hit, increased by rune level.
AttributeDescriptions_Rune_E#Wizard_SpectralBlade_PvP Any creature killed by spectral blade has an increased chance of dropping health globes, increased by rune level.
AttributeDescriptions_Rune_A#Wizard_ExplosiveBlast_OLD Reduces delay before explosion goes off, and increases damage (higher quality runes increase damage more)
AttributeDescriptions_Rune_D#Wizard_ExplosiveBlast_OLD Reduces Arcanum cost. Higher quality runes further reduce cost.
AttributeDescriptions_Rune_A#Wizard_DiamondSkin {c_gold}Mirror Skin{/c_gold}
Reflects {c_green}[{Script Formula 1}*100]%{/c_green} of damage absorbed back at the attacker.
AttributeDescriptions_Rune_B#Wizard_DiamondSkin {c_gold}Lasting Impression{/c_gold}
Increase duration to {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_B#Wizard_ExplosiveBlast_OLD Increased explosion radius. Higher quality runes increase radius at key milestones but mostly increase damage. Sweet spot stays the same size, but damage is increased within it.
AttributeDescriptions_Rune_C#Wizard_ExplosiveBlast_OLD Chain Reaction - Increases delay before explosion goes off, and explosions are no longer sticky (they explode in the locations where they were cast) but explosive blasts that go off set off any blasts that are in their radius. The more that get set off in
AttributeDescriptions_Rune_E#Wizard_ExplosiveBlast_OLD Casting once gets you n consecutive auto casts at the player's current casting speed. Higher quality runes increase the number of auto casts. Skill is in cool down during auto casts.
AttributeDescriptions_Rune_D#Barbarian_Earthquake {c_gold}The Mountain's Call{/c_gold}
Reduce Fury cost to {c_green}{Script Formula 20}{/c_green} Fury and the cooldown to {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_Chakram {c_gold}Razor Disk{/c_gold}
The Chakram spirals out from the targeted location dealing {c_green}{Script Formula 10} - [{Script Formula 10} + {Script Formula 11}]{/c_green} Arcane damage to enemies along the path.
AttributeDescriptions_Rune_E#Wizard_DiamondSkin_v213 When Diamond Skin expires due to duration or damage diamond shards explode in all directions dealing {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] physical damage.
AttributeDescriptions_Rune_A#Monk_DominateAura2 Improved Dominate Aura - Increases aura strength so that enemies take {c_green}{CONTINUED_BONUS_DAMAGE}%{/c_green} additional damage for {c_green}{CONTINUED_DURATION}{/c_green} minutes.
AttributeDescriptions_Rune_A#QA_Dodge {c_gold}Retaliation{/c_gold}
Increase amount of damage reflected by the aura to {c_green}[{Script Formula 6}*100]%{/c_green}. The aura will now reflect ranged damage as well as melee damage.
AttributeDescriptions_Rune_B#QA_Dodge {c_gold}Transgression{/c_gold}
When the aura is activated it causes {c_green}{Script Formula 1} - [{Script Formula 1} + {Script Formula 2}]{/c_green} Holy damage per second over the course of {c_green}{Script Formula 3}{/c_green} seconds to all enemies
AttributeDescriptions_Rune_C#QA_Dodge {c_gold}Indignation{/c_gold}
All enemies within {c_green}{Script Formula 11}{/c_green} yards of the Monk take {c_green}{Script Formula 9}{/c_green} Holy damage every {c_green}{Script Formula 8}{/c_green} seconds while the aura is active.
AttributeDescriptions_Rune_D#QA_Dodge 1|*100]%{/c_green} for every enemy within {c_green}{Script Formula 13}{/c_green} yards of the Monk.
AttributeDescriptions_Rune_E#QA_Dodge {c_gold}Reprisal{/c_gold}
Allies under the effect of your Retribution Aura also receive {c_green}[{Script Formula 14}*100]%{/c_green} chance to critical hit.
AttributeDescriptions_Rune_A#DemonHunter_FanOfKnivesTempBak Increases the radius to deal {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} damage to all enemies within {c_green}{Script Formula 2}{/c_green} yards.
AttributeDescriptions_Rune_B#DemonHunter_FanOfKnivesTempBak Throw long-range knives that deal {c_green}[{Script Formula 16}*100%]%{/c_green} weapon damage to {c_green}{Script Formula 13}{/c_green} additional targets.
AttributeDescriptions_Rune_C#DemonHunter_FanOfKnivesTempBak Imbue your knives with a {c_green}[{Script Formula 10}*100%]%{/c_green} chance to stun enemies for {c_green}{Script Formula 11}{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_FanOfKnivesTempBak 1|]{/c_green} seconds.
AttributeDescriptions_Rune_E#DemonHunter_FanOfKnivesTempBak Instead of throwing the knives immediately, the knives will release automatically if you are struck in the next {c_green}{Script Formula 15}{/c_green} seconds.
AttributeDescriptions_Rune_A#SkeletonKing_TeleportAway_Leap Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#SkeletonKing_TeleportAway_Leap Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#SkeletonKing_TeleportAway_Leap Double Jump. Clicking mid jump does minor AoE to current location and changes heading.
AttributeDescriptions_Rune_D#SkeletonKing_TeleportAway_Leap Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#SkeletonKing_TeleportAway_Leap Chance to Stun.
AttributeDescriptions_Rune_A#Wizard_Disintegrate {c_gold}Intensify{/c_gold}
Damage increases slowly over time to inflict a maximum of {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} Arcane damage per second.
AttributeDescriptions_Rune_B#Wizard_Disintegrate {c_gold}Convergence{/c_gold}
Increase the width of the beam allowing it to hit more enemies for {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} Arcane damage per second.
AttributeDescriptions_Rune_C#Wizard_Disintegrate {c_gold}Entropy{/c_gold}
The beam fractures into a short ranged cone causing {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} Arcane damage per second.
AttributeDescriptions_Rune_D#Wizard_Disintegrate {c_gold}Chaos Field{/c_gold}
When casting the beam you become charged with energy that spits out at nearby enemies doing {c_green}{Script Formula 7} - [{Script Formula 7} + {Script Formula 26}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_E#Wizard_Disintegrate {c_gold}Volatility{/c_gold}
Enemies killed by the beam have a {c_green}[{Script Formula 12} * 100]%{/c_green} chance to explode causing {c_green}{Script Formula 9} - [{Script Formula 9} + {Script Formula 13}]{/c_green} Arcane damage to all enemies with
AttributeDescriptions_Rune_A#Witchdoctor_Horrify NYI - {c_gold}Fear Tactics{/c_gold}
Horrify grants you {c_green}[{Script Formula 5} * 100]%{/c_green} armor for {c_green}{Script Formula 12}{/c_green} seconds.
AttributeDescriptions_Rune_B#Witchdoctor_Horrify {c_gold}Face of Death{/c_gold}
Increases the radius of the effect to {c_green}{Script Formula 2}{/c_green} yards.
AttributeDescriptions_Rune_C#Witchdoctor_Horrify {c_gold}Phobia{/c_gold}
Increases the duration of the fear to {c_green}[{Script Formula 3}]{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_Horrify {c_gold}Ruthless Terror{/c_gold}
Gain {c_green}{Script Formula 8}{/c_green} Mana for every feared enemy.
AttributeDescriptions_Rune_E#Wizard_MasterConjurer_v2
AttributeDescriptions_Rune_D#Wizard_MasterConjurer_v2
AttributeDescriptions_Rune_C#Wizard_MasterConjurer_v2
AttributeDescriptions_Rune_B#Wizard_MasterConjurer_v2
AttributeDescriptions_Rune_A#Wizard_MasterConjurer_v2
AttributeDescriptions_Rune_A#Barbarian_SeismicSlam {c_gold}Shattered Ground{/c_gold}
Increase damage to {c_green}[{Script Formula 8}*100]%{/c_green} weapon damage and increases the knockback by {c_green}[{Script Formula 11}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_SeismicSlam {c_gold}Rumble{/c_gold}
The ground continues to shudder after the intitial strike, damaging enemies in the area for {c_green}[{Script Formula 3}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_C#Barbarian_SeismicSlam {c_gold}Stagger{/c_gold}
Adds a {c_green}[{Script Formula 6}*100]%{/c_green} chance of stunning enemies for {c_green}{Script Formula 7}{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_SeismicSlam {c_gold}Strength from Earth{/c_gold}
Reduce Fury cost to {c_green}{Script Formula 15}{/c_green} Fury.
AttributeDescriptions_Rune_A#test tbd
AttributeDescriptions_Rune_A#Barbarian_BashD (JOHNJOHN) this is a test

so there!
AttributeDescriptions_Rune_A#Barbarian_TheWall
AttributeDescriptions_Rune_B#Barbarian_TheWall
AttributeDescriptions_Rune_C#Barbarian_TheWall
AttributeDescriptions_Rune_D#Barbarian_TheWall
AttributeDescriptions_Rune_E#Barbarian_TheWall
AttributeDescriptions_Rune_A#Barbarian_PigSticker
AttributeDescriptions_Rune_B#Barbarian_PigSticker
AttributeDescriptions_Rune_C#Barbarian_PigSticker
AttributeDescriptions_Rune_D#Barbarian_PigSticker
AttributeDescriptions_Rune_E#Barbarian_PigSticker
AttributeDescriptions_Rune_A#Trait_Barbarian_AxeMurderer
AttributeDescriptions_Rune_E#Witchdoctor_ZombieCharger {c_gold}Explosive Beast{/c_gold}
Summon an explosive zombie dog that deals {c_green}{Script Formula 4} - [{Script Formula 4} + {Script Formula 5}]{/c_green} Fire damage to all enemies within {c_green}{Script Formula 11}{/c_green} yards.
AttributeDescriptions_Rune_B#Witchdoctor_GraspOfTheDead {c_gold}Rain of Corpses{/c_gold}
Corpses fall from the sky dealing {c_green}{Script Formula 10} - [{Script Formula 10}+{Script Formula 11}]{/c_green} physical damage to nearby enemies.
AttributeDescriptions_Rune_B#Monk_DominateAura2 Domination - Aura potency is increased so enemies take {c_green}{INDIGO_INITIAL_BONUS_DAMAGE}%{/c_green} additional damage and have their damage resistance reduced by {c_green}{INDIGO_RESISTANCE_REDUCTION}%{/c_green} for the first {c_green}{INDIGO_INITIAL_
AttributeDescriptions_Rune_C#Monk_DominateAura2 Demoralized - Enemies within {c_green}{OBSIDIAN_RADIUS}{/c_green} yards{/c_green} have their movement speed reduced by {c_green}{OBSIDIAN_MOVEMENT}%{/c_green}.
AttributeDescriptions_Rune_D#Monk_DominateAura2 Reclamation - Gain {c_green}{GOLDEN_SPIRIT}{/c_green} Spirit for each attack and heal Life equal to {c_green}{GOLDEN_LIFE_GAIN}%{/c_green} of the damage inflicted on enemies while Dominate Aura is active.
AttributeDescriptions_Rune_E#Monk_DominateAura2 Intimidation - Enemies affected by Dominate Aura inflict {c_green}{ALABASTER_DAMAGE_REDUCTION}%{/c_green} less damage{/c_green}.
AttributeDescriptions_Rune_A#DemonHunter_Passive_SteadyAim
AttributeDescriptions_Rune_B#DemonHunter_Passive_SteadyAim
AttributeDescriptions_Rune_C#DemonHunter_Passive_SteadyAim
AttributeDescriptions_Rune_D#DemonHunter_Passive_SteadyAim
AttributeDescriptions_Rune_E#DemonHunter_Passive_SteadyAim
AttributeDescriptions_Rune_A#Witchdoctor_Firebatsdupess Bats are larger but fewer and travel up to {c_green}{Script Formula 10} yards{/c_green} and hit for {c_green}{Script Formula 15}-[{Script Formula 15} + {Script Formula 16}]{/c_green} fire damage.
AttributeDescriptions_Rune_B#Witchdoctor_Firebatsdupess Fire {Script Formula 6} bats per second that seek out nearby targets
AttributeDescriptions_Rune_C#Witchdoctor_Firebatsdupess Plagued Bats cause {c_green}[{Script Formula 12} * {Script Formula 1}]-[{Script Formula 12} * ({Script Formula 1}+{Script Formula 2})] poison damage{/c_green} to targets over {c_green}{Script Formula 11}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_Firebatsdupess Vampire Bats steal {c_green}[{Script Formula 14} * 100]%{/c_green} of damage as Life.
AttributeDescriptions_Rune_E#Witchdoctor_Firebatsdupess Create a swirl of bats to damage nearby enemies for {c_green}[{Script Formula 19} * 100]{/c_green}% of base skill damage.
AttributeDescriptions_Rune_A#Monk_TempestRush {c_gold}Bluster{/c_gold}
Affected enemies also have their damage reduced by {c_green}[{Script Formula 20}*100]%{/c_green} for the duration of the effect.
AttributeDescriptions_Rune_B#Monk_TempestRush {c_gold}Tailwind{/c_gold}
Increases the movement speed of Tempest Rush to {c_green}[{Script Formula 23} * 100]%{/c_green} of normal.
AttributeDescriptions_Rune_C#Monk_TempestRush {c_gold}Slipstream{/c_gold}
Damage taken while running is reduced by {c_green}[{Script Formula 26}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Monk_TempestRush {c_gold}Northern Breeze{/c_gold}
Reduces cost to {c_green}[{Script Formula 16} / {Script Formula 5}]{/c_green} Spirit per second.
AttributeDescriptions_Rune_E#Monk_TempestRush 2|]%{/c_green}.
AttributeDescriptions_Rune_B#WCheng_MagicMissileDemo
AttributeDescriptions_Rune_A#Wizard_Archon_Teleport
AttributeDescriptions_Rune_B#Wizard_Archon_Teleport
AttributeDescriptions_Rune_C#Wizard_Archon_Teleport
AttributeDescriptions_Rune_D#Wizard_Archon_Teleport
AttributeDescriptions_Rune_E#Wizard_Archon_Teleport
Bnet_BannerCustomization_BannerShapeTitle Banner Shape
Bnet_BannerCustomization_PatternDyeTitle Pattern Dye
Bnet_BannerCustomization_SigilAccentTitle Sigil Accent
Bnet_BannerCustomization_SigilDyeTitle Sigil Dye
Bnet_BannerCustomization_SigilMainTitle Sigil
Bnet_BannerCustomization_SigilPositionTitle Sigil Position
Bnet_BannerCustomization_BannerButton Banner
Bnet_BannerCustomization_PatternButton Pattern
Bnet_BannerCustomization_SigilButton Sigil
Bnet_BannerCustomization_EpicBannerButton Epic Banner
AttributeDescriptions_Rune_D#Witchdoctor_SummonZombieDog {c_gold}Final Gift{/c_gold}
Upon death, your zombie dogs have a {c_green}[{Script Formula 7}*100]% {/c_green} chance of leaving behind a health globe.
AttributeDescriptions_Rune_E#Witchdoctor_SummonZombieDog {c_gold}Leeching Beasts{/c_gold}
Your zombie dogs gain {c_green}[{Script Formula 8}*100]%{/c_green} of damage dealt as Life, half of which heals you.
AttributeDescriptions_Rune_E#Witchdoctor_PoisonDart {c_gold}Snake to the Face{/c_gold}
Every shot has a {c_green}[{Script Formula 11}*100]%{/c_green} chance to be a snake that clamps on to the target and stuns it for {c_green}{Script Formula 8}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_PoisonDart {c_gold}Spined Dart{/c_gold}
Gain {c_green}{Script Formula 10}{/c_green} Mana every time a dart hits a target.
AttributeDescriptions_Rune_C#Witchdoctor_PoisonDart 1|]{/c_green} seconds.
AttributeDescriptions_Rune_B#Witchdoctor_PoisonDart {c_gold}Splinters{/c_gold}
Shoot {c_green}{Script Formula 4}{/c_green} darts.
AttributeDescriptions_Rune_A#Witchdoctor_PoisonDart {c_gold}Flaming Dart{/c_gold}
Ignite the dart, allowing it to deal a full {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} Fire damage at once.
AttributeDescriptions_Rune_E#Witchdoctor_Horrify {c_gold}Stalker{/c_gold}
Gain {c_green}{Script Formula 9}%{/c_green} increased run speed for {c_green}{Script Formula 10}{/c_green} seconds after cast.
AttributeDescriptions_Rune_A#Witchdoctor_Sacrifice {c_gold}Provoke the Pack{/c_gold}
Increase all damage done by {c_green}[{Script Formula 4} * 100]%{/c_green} for every sacrificed dog for {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_B#Witchdoctor_Sacrifice {c_gold}For the Master{/c_gold}
Gain {c_green}{Script Formula 6}{/c_green} Life for each sacrificed dog.
AttributeDescriptions_Rune_C#Witchdoctor_Sacrifice {c_gold}Black Blood{/c_gold}
Black inky goo shoots out and slows all affected enemies for {c_green}{Script Formula 7}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_Sacrifice {c_gold}Pride{/c_gold}
Recover {c_green}{Script Formula 9}{/c_green} Mana for each sacrificed dog.
AttributeDescriptions_Rune_E#Witchdoctor_Sacrifice {c_gold}Next of Kin{/c_gold}
Each sacrificed dog has a {c_green}[{Script Formula 10} * 100]%{/c_green} chance to resurrect as a new zombie dog.
AttributeDescriptions_Rune_A#Witchdoctor_ZombieCharger {c_gold}Zombie Bears{/c_gold}
A stampede of Zombie Bears deal {c_green}{Script Formula 4} - [{Script Formula 4} + {Script Formula 5}]{/c_green} damage to enemies in the area.
AttributeDescriptions_Rune_B#Witchdoctor_ZombieCharger {c_gold}Wave of Zombies{/c_gold}
Summon {c_green}{Script Formula 3}{/c_green} zombie chargers that deal {c_green}{Script Formula 4} - [{Script Formula 4} + {Script Formula 5}]{/c_green} damage each.
AttributeDescriptions_Rune_C#Witchdoctor_ZombieCharger {c_gold}Leperous Zombie{/c_gold}
The charger leaves behind a poisonous cloud that deals {c_green}[{Script Formula 6}]{/c_green} Poison damage per second to enemies caught in it.
AttributeDescriptions_Rune_D#Witchdoctor_ZombieCharger {c_gold}Undeath{/c_gold}
If the charger kills a target, at the end of it's path it will reappear as a new charger that deals {c_green}{Script Formula 31} - {Script Formula 32}{/c_green} Poison damage. This effect can repeat up to {c_green}{Script Formu
AttributeDescriptions_Rune_E#Monk_UnrelentingAssault
AttributeDescriptions_Rune_D#Monk_UnrelentingAssault
AttributeDescriptions_Rune_C#Monk_UnrelentingAssault
AttributeDescriptions_Rune_B#Monk_UnrelentingAssault
AttributeDescriptions_Rune_A#Monk_UnrelentingAssault
AttributeDescriptions_Rune_A#Witchdoctor_GraspOfTheDead {c_gold}Groping Eels{/c_gold}
Increases the damage done to {c_green}{Script Formula 0}{/c_green} physical damage per second.
AttributeDescriptions_Rune_C#Witchdoctor_GraspOfTheDead {c_gold}Unbreakable Grasp{/c_gold}
Increase the slow amount to {c_green}[({Script Formula 19})*100]%{/c_green}.
AttributeDescriptions_Rune_D#Witchdoctor_GraspOfTheDead 1|]{/c_green} seconds.
AttributeDescriptions_Rune_E#Wizard_IceArmor_a Chance to cast a weak frost nova when a monster hits the wizard. Frost nova is cast on the location of the monster doing the hitting. Frost nova may have a lower chill time, damage, and freeze chance than normal frost nova. Higher level runes increase chil
AttributeDescriptions_Rune_A#Wizard_IceArmorOLD 1|] seconds and damage to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] cold damage.
AttributeDescriptions_Rune_B#Wizard_IceArmorOLD Adds an aura of cold around the wizard that has a chance to chill enemies for X seconds, reducing their attack and movement speed.
AttributeDescriptions_Rune_C#Wizard_IceArmorOLD Adds a spinning ring of ice around the Wizard that does cold damage for {Script Formula 5} seconds. Increases cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_D#Wizard_IceArmorOLD Getting hit adds X seconds to the Ice Armor duration up to, but not to exceed, the skill's duration. Higher level runes increase the amount of time added.
AttributeDescriptions_Rune_E#Wizard_IceArmorOLD Chance to cast a weak frost nova when a monster hits the wizard. Frost nova is cast on the location of the monster doing the hitting. Frost nova may have a lower chill time, damage, and freeze chance than normal frost nova. Higher level runes increase chil
AttributeDescriptions_Rune_A#Wizard_IceArmor_ADDS_FREEZE 1|] seconds and damage to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] cold damage.
AttributeDescriptions_Rune_B#Wizard_IceArmor_ADDS_FREEZE Adds an aura of cold around the wizard that has a {Script Formula 10}% chance to chill enemies for {Script Formula 7} - [{Script Formula 7} + {Script Formula 8}] seconds, reducing their attack and movement speed.
AttributeDescriptions_Rune_C#Wizard_IceArmor_ADDS_FREEZE Adds a spinning ring of ice around the Wizard that does cold damage for {Script Formula 5} seconds. Increases cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_D#Wizard_IceArmor_ADDS_FREEZE Getting hit adds X seconds to the Ice Armor duration up to, but not to exceed, the skill's duration. Higher level runes increase the amount of time added.
AttributeDescriptions_Rune_E#Wizard_IceArmor_ADDS_FREEZE Chance to cast a weak frost nova when a monster hits the wizard. Frost nova is cast on the location of the monster doing the hitting. Frost nova may have a lower chill time, damage, and freeze chance than normal frost nova. Higher level runes increase chil
AttributeDescriptions_Rune_A#Wizard_ElectrocuteOLD Creates a streak of lightning that pierces targets, hitting all enemies in its path for X damage.
AttributeDescriptions_Rune_B#Wizard_ElectrocuteOLD Allows Electrocute to jump between targets, hitting up to X enemies for X damage.
AttributeDescriptions_Rune_C#Wizard_ElectrocuteOLD Wizard fans lightning out in a cone shape with limited range, hitting all targets in the area of effect for reduced damage. Higher level runes increase damage.
AttributeDescriptions_Rune_D#Wizard_ElectrocuteOLD Reduces cost to {Resource Cost} Arcane Power and increases damage to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] lightning damage.
AttributeDescriptions_Rune_E#Wizard_ElectrocuteOLD When killed a target spits out X charged bolts of its own in random directions that do reduced damage. Higher level runes increase the damage of these bolts.
AttributeDescriptions_Rune_A#Wizard_ElectrocuteNEW Creates a streak of lightning that pierces targets, hitting all enemies in its path for X damage.
AttributeDescriptions_Rune_B#Wizard_ElectrocuteNEW Allows Electrocute to jump between targets, hitting up to X enemies for X damage.
AttributeDescriptions_Rune_C#Wizard_ElectrocuteNEW Wizard fans lightning out in a cone shape with limited range, hitting all targets in the area of effect for reduced damage. Higher level runes increase damage.
AttributeDescriptions_Rune_D#Wizard_ElectrocuteNEW Reduces cost to {Resource Cost} Arcane Power and increases damage to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] lightning damage.
AttributeDescriptions_Rune_E#Witchdoctor_FirebombGOODWITHABE Firebomb no longer deals AOE damage but each firebomb can bounce to up to {Script Formula 14} additional targets. Damage is reduced by {Script Formula 15}% per spawn
AttributeDescriptions_Rune_A#Witchdoctor_FirebombAtomicTest Increases the radius of your explosion by X%.

5: {Script Formula 5}
6: {Script Formula 6}
AttributeDescriptions_Rune_B#Witchdoctor_FirebombAtomicTest Firebomb bounces up to {Script Formula 7} additional times. Damage is reduced by {Script Formula 9}% per bounce
AttributeDescriptions_Rune_C#Witchdoctor_FirebombAtomicTest Leaves behind a pool of fire that deals {Script Formula 10} damage per second to enemies caught in the fire.
AttributeDescriptions_Rune_D#Witchdoctor_FirebombAtomicTest A stream of fire deals {Script Formula 13} damage per second to a nearby enemy.
AttributeDescriptions_Rune_E#Witchdoctor_FirebombAtomicTest Firebomb no longer deals AOE damage but each firebomb can bounce to up to {Script Formula 14} additional targets. Damage is reduced by {Script Formula 15}% per spawn.
AttributeDescriptions_Rune_A#Witchdoctor_MassConfusion {c_gold}Paranoia{/c_gold}
All enemies in the area take {c_green}[{Script Formula 3}*100]%{/c_green} additional damage.
AttributeDescriptions_Rune_B#Witchdoctor_MassConfusion 1|]{/c_green} seconds when the spell is first cast.
AttributeDescriptions_Rune_C#Witchdoctor_MassConfusion {c_gold}Mass Hallucination{/c_gold}
Amid the confusion a giant spirit rampages through enemies dealing {c_green}[{Script Formula 11} / {Script Formula 9}] - [({Script Formula 11} + {Script Formula 12}) / {Script Formula 9}]{/c_green} physical damage pe
AttributeDescriptions_Rune_D#Witchdoctor_MassConfusion {c_gold}Unstable Reality{/c_gold}
Cooldown reduced to {c_green}{Cooldown Time}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_MassConfusion {c_gold}Devolution{/c_gold}
Targets killed while confused have a {c_green}{Script Formula 18}%{/c_green} chance of spawning a zombie dog.
AttributeDescriptions_Rune_A#Witchdoctor_Gargantuan {c_gold}Restless Giant{/c_gold}
When the Gargantuan encounters an Elite enemy or is faced with {c_green}{Script Formula 15}{/c_green} enemies nearby it enrages for {c_green}{Script Formula 9}{/c_green} seconds gaining:
{icon:bullet} {c_green}[{Scr
AttributeDescriptions_Rune_B#Witchdoctor_Gargantuan {c_gold}Humongoid{/c_gold}
Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for {c_green}[{Script Formula 2}*100]%{/c_green} physical damage.
AttributeDescriptions_Rune_C#Witchdoctor_Gargantuan {c_gold}Big Stinker{/c_gold}
The Gargantuan is surrounded in a poison cloud, dealing {c_green}{Script Formula 5}{/c_green} Poison damage per second to nearby enemies.
AttributeDescriptions_Rune_D#Witchdoctor_Gargantuan {c_gold}Wrathful Protector{/c_gold}
The Gargantuan only lasts {c_green}{Script Formula 19}{/c_green} seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing {c_green}{Script Formula 22} - [{Script Formula 22}+{Script Formula
Bnet_AuctionHouse_BidAccepted {s1} bid accepted
Bnet_AuctionHouse_ErrorBuyoutLessThanStartingPrice Buyout is less than the starting price.
Bnet_AuctionHouse_ErrorStartingPriceTooLow Starting price must be greater than 0.
Bnet_AuctionHouse_ErrorStartingPriceEmpty Please enter a starting price.
Bnet_AuctionHouse_ErrorBuyoutPriceEmpty Please enter a buyout price.
Bnet_AuctionHouse_RecommendedItemsTitle Recommended Items
Bnet_AuctionHouse_ColumnHeaderBid Bid
Bnet_AuctionHouse_ErrorCannotSellItemDurabilityZero Cannot sell item with a durability of 0.
AttributeDescriptions_Rune_E#Barbarian_SeismicSlam {c_gold}Cracking Rift{/c_gold}
Focus the seismic shockwaves along a narrow path to inflict {c_green}[{Script Formula 8}*100]%{/c_green} weapon damage to targets along a {c_green}[{Script Formula 19} * {Script Formula 23}]{/c_green} yard path.
AttributeDescriptions_Rune_E#Witchdoctor_GraspOfTheDead {c_gold}Death is Life{/c_gold}
Killed targets have a {c_green}[{Script Formula 21}*100]%{/c_green} chance to produce a health globe.
AttributeDescriptions_Rune_E#Wizard_ElectrocuteNEW When killed a target spits out X charged bolts of its own in random directions that do reduced damage. Higher level runes increase the damage of these bolts.
AttributeDescriptions_Rune_E#Witchdoctor_Gargantuan {c_gold}Bruiser{/c_gold}
Gargantuan periodically slams enemies, dealing {c_green}{Script Formula 21} - [{Script Formula 21}+{Script Formula 26}]{/c_green} physical damage and stunning them for {c_green}{Script Formula 3}{/c_green} seconds.
AttributeDescriptions_Rune_A#dsaaaa [{Script Formula 1}*100]% of damage absorbed will be reflected back at the attacker.
AttributeDescriptions_Rune_B#dsaaaa Increases duration to {Script Formula 5} seconds.
AttributeDescriptions_Rune_C#dsaaaa Increases damage absorbed by {Script Formula 8} damage and makes the Wizard immune to stun effects while Diamond Skin is active.
AttributeDescriptions_Rune_D#dsaaaa Reduces Arcane Power cost of all spells by {Script Formula 4} while Diamond Skin is active.
AttributeDescriptions_Rune_E#dsaaaa When Diamond Skin expires due to duration or damage diamond shards explode in all directions dealing {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] physical damage.
AttributeDescriptions_Rune_A#Barbarian_IgnorePain_v2222 {c_green}[{Script Formula 9} * 100]% of ignored damage{/c_green} is reflected back at the enemy.
AttributeDescriptions_Rune_B#Barbarian_IgnorePain_v2222 Increases duration to {c_green}{Script Formula 0} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_IgnorePain_v2222 Reduces incoming damage for barbarian and allies within {c_green}{Script Formula 4} feet{/c_green} by an additional {c_green} [{Script Formula 10} * 10]% {/c_green} for {c_green}{Script Formula 3} seconds{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_IgnorePain_v2222 Knocks back all enemies within {c_green}{Script Formula 8} feet{/c_green} when triggered, and reduces cooldown time to {c_green}{Cooldown Time} seconds{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_IgnorePain_v2222 Enemies provide {c_green}[{Script Formula 1} *100]%{/c_green} Life when injured while Ignore Pain is active.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v211 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v211 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v211 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v211 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v211 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v213456 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v213456 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
BannedCharacterNames_949 \bmarisadiaz \b
BannedCharacterNames_950 \bmariatakagi\b
BannedCharacterNames_951 \bmariacheca\b
BannedCharacterNames_952 \bmaltliquor\b
BannedCharacterNames_953 \blunalane\b
BannedCharacterNames_954 \bludes\b
BannedCharacterNames_955 \blong.*dong\b
BannedCharacterNames_956 \bloloferrari\b
BannedCharacterNames_957 \bliquidx\b
BannedCharacterNames_958 \blecher\b
BannedCharacterNames_959 \blarryflynt\b
BannedCharacterNames_960 \blancegear \b
BannedCharacterNames_961 \bkylieireland\b
AttributeDescriptions_Rune_B#Wizard_ShockPulse {c_gold}Lightning Orb{/c_gold}
Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to {c_green}{Script Formula 20}{/c_green} nearby enemies for {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Form
AttributeDescriptions_Rune_C#Wizard_ShockPulse {c_gold}Piercing Orb{/c_gold}
Merge the bolts in a a single giant orb that oscillates forward dealing {c_green}{Script Formula 11} - [{Script Formula 11} + {Script Formula 12}]{/c_green} Lightning damage to everything it hits with a {c_green}[{Script F
AttributeDescriptions_Rune_E#Wizard_ShockPulse {c_gold}Explosive Bolts{/c_gold}
Slain enemies have a {c_green}[{Script Formula 10}*100]%{/c_green} chance to explode dealing {c_green}{Script Formula 9} - [{Script Formula 9} + {Script Formula 17}]{/c_green} Lightning damage to every enemy within {c_g
AttributeDescriptions_Rune_A#Wizard_StoneSkin [{Stone Skin Thorns Percent} * 100]% of damage is reflected back at attackers.
AttributeDescriptions_Rune_C#Barbarian_BattleRage {c_gold}Swords to Ploughshares{/c_gold}
Critical hits have a {c_green}[{Script Formula 6}*100]%{/c_green} chance to cause enemies to drop additional treasure or health globes.
AttributeDescriptions_Rune_C#Witchdoctor_MassConfusion_old Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Wizard_DiamondSkin {c_gold}Rock Solid{/c_gold}
Increase the maximum absorption amount to {c_green}{Script Formula 0}{/c_green} damage.
AttributeDescriptions_Rune_B#Trait_Barbarian_AxeMurderer
AttributeDescriptions_Rune_E#DemonHunter_Chakram {c_gold}Shuriken Cloud{/c_gold}
Surround yourself in spinning Chakrams for {c_green}{Script Formula 12}{/c_green} seconds, dealing {c_green}{Script Formula 13} - [{Script Formula 13} + {Script Formula 14}]{/c_green} physical damage per second to anybod
AttributeDescriptions_Rune_A#DemonHunter_Preparation {c_gold}Punishment{/c_gold}
Removes cooldown. Skill now costs {c_green}{Resource Cost}{/c_green} Discipline to cast but restores all Hatred instead of all Discipline.
AttributeDescriptions_Rune_B#DemonHunter_Preparation {c_gold}Ready for Anything{/c_gold}
When activated, increases your maximum Discipline by {c_green}{Script Formula 1}{/c_green} for {c_green}{Script Formula 2}{/c_green} seconds.
AttributeDescriptions_Rune_C#DemonHunter_Preparation {c_gold}Focused Mind{/c_gold}
Instead of replenishing Discipline immediately, you will gain {c_green}{Script Formula 4}{/c_green} Discipline over {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_Preparation {c_gold}Battle Scars{/c_gold}
Also restores {c_green}[{Script Formula 6}*100]%{/c_green} of your Life when used.
AttributeDescriptions_Rune_E#DemonHunter_Preparation {c_gold}Backup Plan{/c_gold}
Grants a {c_green}[{Script Formula 7}*100]%{/c_green} chance that the cooldown will not be triggered when used.
AttributeDescriptions_Rune_A#DemonHunter_Sentry {c_gold}Choke Chain{/c_gold}
Create a tether between you and the sentry that does {c_green}[{Script Formula 6}*100%]%{/c_green} of weapon damage every second to every enemy it touches.
AttributeDescriptions_Rune_B#DemonHunter_Sentry {c_gold}Vigilant Watcher{/c_gold}
Increases duration of the turret to {c_green}{Script Formula 0}{/c_green} seconds.
BannedCharacterNames_552 \bterrorist\b
BannedCharacterNames_553 \bteabag
BannedCharacterNames_554 \bswingers\b
BannedCharacterNames_555 \bsukkitdown\b
BannedCharacterNames_556 \bsuck\b
BannedCharacterNames_557 \bstripper
BannedCharacterNames_558 \bspreadmylegs\b
BannedCharacterNames_559 \bseamen\b
BannedCharacterNames_560 \bscrew\b
BannedCharacterNames_561 \br.*jeremy\b
BannedCharacterNames_562 \breich\b
BannedCharacterNames_563 \bqueer\b
BannedCharacterNames_564 \bprebubescent\b
BannedCharacterNames_565 \bpolish\b
BannedCharacterNames_566 \bplaygirl\b
BannedCharacterNames_567 \bplayboy\b
BannedCharacterNames_568 \bpiss\b
BannedCharacterNames_569 \bphawk\b
BannedCharacterNames_570 \bpervert\b
BannedCharacterNames_571 \bperv\b
AttributeDescriptions_Rune_B#Barbarian_WrathOfTheBerserker {c_gold}Arreat's Wail{/c_gold}
Activating Wrath of the Berserker knocks back all enemies within {c_green}{Script Formula 20}{/c_green} yards and deals {c_green}[{Script Formula 17}*100]%{/c_green} weapon damage to them.
AttributeDescriptions_Rune_A#Barbarian_AncientSpearBAKOLD Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpearBAKOLD Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpearBAKOLD Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpearBAKOLD Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpearBAKOLD Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#Barbarian_BattleRage_v2BAK Slaying - Increases critical chance.
AttributeDescriptions_Rune_B#Barbarian_BattleRage_v2BAK Overwhelming - Crits have a chance to add time to the buff duration.
AttributeDescriptions_Rune_C#Barbarian_BattleRage_v2BAK Reaping - Critical hits have a chance to drop loot and health globes.
AttributeDescriptions_Rune_D#Barbarian_BattleRage_v2BAK Sustained - Buff generates fury while active.
AttributeDescriptions_Rune_E#Barbarian_BattleRage_v2BAK Slaughtering ??? Crits that cause death cause the monster to explode and damage all nearby monsters.
AttributeDescriptions_Rune_A#Wizard_Archon_ArcaneStrike
AttributeDescriptions_Rune_B#Wizard_Archon_ArcaneStrike
AttributeDescriptions_Rune_C#Wizard_Archon_ArcaneStrike
AttributeDescriptions_Rune_D#Wizard_Archon_ArcaneStrike
AttributeDescriptions_Rune_E#Wizard_Archon_ArcaneStrike
AttributeDescriptions_Rune_A#Wizard_Archon_DisintegrationWave
AttributeDescriptions_Rune_B#Wizard_Archon_DisintegrationWave
AttributeDescriptions_Rune_C#Wizard_Archon_DisintegrationWave
AttributeDescriptions_Rune_D#Wizard_Archon_DisintegrationWave
AttributeDescriptions_Rune_E#Wizard_Archon_DisintegrationWave
AttributeDescriptions_Rune_A#HoodedNightmare_LightningOfUnlife
AttributeDescriptions_Rune_B#HoodedNightmare_LightningOfUnlife
AttributeDescriptions_Rune_C#HoodedNightmare_LightningOfUnlife
AttributeDescriptions_Rune_D#HoodedNightmare_LightningOfUnlife
AttributeDescriptions_Rune_E#HoodedNightmare_LightningOfUnlife
AttributeDescriptions_Rune_A#Barbarian_Cleave_v2BAK Increases sweep and extends range to {c_green}{Script Formula 0} feet{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Cleave_v2BAK Creatures are drawn in from {c_green}{Script Formula 14} feet{/c_green} away before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_Cleave_v2BAK Enemies are knocked back {c_green}{Script Formula 2} feet{/c_green} and inflict {c_green}[{Script Formula 9} * 10]% weapon damage{/c_green} where they land.
AttributeDescriptions_Rune_D#Barbarian_Cleave_v2BAK Generates additional Fury.
AttributeDescriptions_Rune_E#Barbarian_Cleave_v2BAK Enemies slain by this attack have a {c_green}[{Script Formula 12} * 100]% chance to explode{/c_green}, causing {c_green}[{Script Formula 4} * 100]% damage{/c_green} to all other enemies within {c_green}{Script Formula 6} feet{/c_green}.
AttributeDescriptions_Rune_A#Wizard_Archon_SlowTime
AttributeDescriptions_Rune_B#Wizard_Archon_SlowTime
AttributeDescriptions_Rune_C#Wizard_Archon_SlowTime
AttributeDescriptions_Rune_D#Wizard_Archon_SlowTime
AttributeDescriptions_Rune_E#Wizard_Archon_SlowTime
AttributeDescriptions_Rune_A#HoodedNightmare_BoneArmor
AttributeDescriptions_Rune_B#HoodedNightmare_BoneArmor
AttributeDescriptions_Rune_C#HoodedNightmare_BoneArmor
AttributeDescriptions_Rune_D#HoodedNightmare_BoneArmor
AttributeDescriptions_Rune_E#HoodedNightmare_BoneArmor
AttributeDescriptions_Rune_A#Monk_MantraOfHealing 1|]{/c_green} Life per second.
AttributeDescriptions_Rune_B#Monk_MantraOfHealing {c_gold}Boon of Protection{/c_gold}
When Mantra of Healing is activated a temporary shield is placed on you and your allies for {c_green}{Script Formula 9}{/c_green} seconds. The shield will absorb up to {c_green}[{Script Formula 5}*100]%{/c_green} of
AttributeDescriptions_Rune_C#Monk_MantraOfHealing {c_gold}Heavenly Body{/c_gold}
Mantra of Healing also increases Vitality by {c_green}[{Script Formula 6}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Monk_MantraOfHealing 1|]{/c_green} Spirit per second.
AttributeDescriptions_Rune_E#Monk_MantraOfHealing {c_gold}Time of Need{/c_gold}
Mantra of Healing also increases all resistances by {c_green}[{Script Formula 8}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Wizard_StoneSkin Increases duration by {Stone Skin Armor Duration} seconds.
AttributeDescriptions_Rune_C#Wizard_StoneSkin Increases damage absorption amount by {Hitpoints That Shield Can Absorb}.
AttributeDescriptions_Rune_D#Wizard_StoneSkin Mana cost decreased by [-1 * {Resource Cost}].
AttributeDescriptions_Rune_E#Wizard_StoneSkin When Stone Skin expires it deals {Physical Damage Min#1} to [{Physical Damage Min#1} + {Physical Damage Delta#1}] physical damage to all nearby enemies.
AttributeDescriptions_Rune_A#Wizard_MirrorImage_OLD Spells cast by the images do damage equal to a percentage of the damage the casting Wizard does with the same skills. This percentage is increased by rune level.
AttributeDescriptions_Rune_B#Wizard_MirrorImage_OLD Number of Images Increased By {Mirror Image Summon Count}.
AttributeDescriptions_Rune_C#Wizard_MirrorImage_OLD Using this skill breaks any stun or root effects. Also increases Mirror Image health based on rune level.
AttributeDescriptions_Rune_D#Wizard_MirrorImage_OLD Increased image duration and health based on rune level.
AttributeDescriptions_Rune_E#Wizard_MirrorImage_OLD When an image is destroyed it explodes, doing damage and a percentage chance to stun enemies it hits. The damage and stun chance increase with rune level.
AttributeDescriptions_Rune_A#Wizard_StoneSpike Damage Increased By {Physical Damage Min}.
AttributeDescriptions_Rune_B#Wizard_StoneSpike Adds up to {Stone Spike Number of Spikes} additional spike(s).
AttributeDescriptions_Rune_C#Wizard_StoneSpike +|]% chance to stun each target for 3 seconds.
AttributeDescriptions_Rune_D#Wizard_StoneSpike Arcanum Cost Decreased By [-1 * {Resource Cost}].
AttributeDescriptions_Rune_E#Wizard_StoneSpike +|]%
AttributeDescriptions_Rune_A#Wizard_Teleport_OLD {c_gold}INSERT TITLE{/c_gold}
Casts a low power Wave of Force on arrival. Damage and knockback increase based on rune level.
AttributeDescriptions_Rune_B#Wizard_Teleport_OLD {c_gold}INSERT TITLE{/c_gold}
Causes X mirror images to appear for Y seconds on arrival. Higher rune levels increase number of mirror images.
AttributeDescriptions_Rune_C#Wizard_Teleport_OLD {c_gold}INSERT TITLE{/c_gold}
Reduction to damage for X seconds on arrival. Higher rune levels increase the time.
AttributeDescriptions_Rune_D#Wizard_Teleport_OLD {c_gold}INSERT TITLE{/c_gold}
Reduce casting cost to {c_green}{GOLD_RES_COST}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_Teleport_OLD {c_gold}INSERT TITLE{/c_gold}
X second delay before the cooldown for teleport is initiated, allowing Teleport to be chain cast a few times. Higher level runes increase this time delay.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_OLD Battering - Crits add extra stacks to the buff, over the current skill limit.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_OLD Overwhelming - Increases buff stack maximum count and the duration of the buff.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_OLD Rabid - Steal movement speed from target. The target's speed is debuffed, the Barbarian's speed is buffed even more.
AttributeDescriptions_Rune_D#Barbarian_Frenzy_OLD Swift - Each buff acquired also grants the group a small attack/cast speed bonus.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_OLD Blood-boiling ??? Killing a creature buffs the Barbarian with a minor HoT. Each kill refreshes the timer on the HoT.
AttributeDescriptions_Rune_A#Barbarian_WrathOfTheBerserker_OLD Intense - Increases damage slightly. Reduces resistances of enemies.
AttributeDescriptions_Rune_B#Barbarian_WrathOfTheBerserker_OLD Staggering - Activating skill causes damaging radial knockback and damage over a great distance. MAX FURY: Chance to stun.
AttributeDescriptions_Rune_C#Barbarian_WrathOfTheBerserker_OLD Mountainous - Increases chance to block in a similar way that dodge is increased.
AttributeDescriptions_Rune_D#Barbarian_WrathOfTheBerserker_OLD Enraging - Incoming Fury also adds to buff duration.
AttributeDescriptions_Rune_E#Barbarian_WrathOfTheBerserker_OLD Slaughtering - Creatures explode when killed, doing AoE damage.
AttributeDescriptions_Rune_A#Barbarian_WrathOfTheBerserker {c_gold}Insanity{/c_gold}
While active your damage is also increased by {c_green}[{Script Formula 8}*100]%{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_WrathOfTheBerserker {c_gold}Mountainous Form{/c_gold}
Increase the bonus dodge chance granted to {c_green}[{Script Formula 3}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_BattleRage {c_gold}Into the Fray{/c_gold}
Critical hits generate {c_green}{Script Formula 3}{/c_green} additional Fury.
AttributeDescriptions_Rune_E#Barbarian_BattleRage {c_gold}Bloodshed{/c_gold}
While under the effects of Battle Rage, critical hits cause an explosion of blood dealing {c_green}[{Script Formula 8}*100]%{/c_green} weapon damage to all nearby enemies.
AttributeDescriptions_Rune_A#Barbarian_CallOfTheAncients {c_gold}Korlic's Might{/c_gold}
Korlic gains the ability Furious Charge which deals {c_green}[{Script Formula 12} * 100]%{/c_green} of your weapon damage to all enemies in a line.
AttributeDescriptions_Rune_B#Barbarian_CallOfTheAncients {c_gold}The Council Rises{/c_gold}
The Ancients inflict {c_green}[{Script Formula 2}*100]%{/c_green} weapon damage with each attack and have {c_green}[{Script Formula 7}*100]%{/c_green} additional armor.
AttributeDescriptions_Rune_C#Barbarian_CallOfTheAncients {c_gold}Madawc's Madness{/c_gold}
Madawc gains the ability Seismic Slam which deals {c_green}[{Script Formula 13} * 100]%{/c_green} of your weapon damage to enemies in an arc.
AttributeDescriptions_Rune_D#Barbarian_CallOfTheAncients {c_gold}Duty to the Clan{/c_gold}
Increase duration to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_E#Barbarian_CallOfTheAncients {c_gold}Talic's Anger{/c_gold}
Talic gains the ability Leap Attack which deals {c_green}[{Script Formula 14} * 100]%{/c_green} of your weapon damage to enemies in the area of the leap.
AttributeDescriptions_Rune_A#Barbarian_HammerOfTheAncients_OLD Brutal - Increased damage. Ghost of an ancient shadows your actions and strikes a split second later.
AttributeDescriptions_Rune_B#Barbarian_HammerOfTheAncients_OLD Quaking - Earthquake shockwaves shoot in a cone towards the target, as well as a small AoE.
AttributeDescriptions_Rune_C#Barbarian_HammerOfTheAncients_OLD Aftershock - Hits leave an ancestor spirit at the point of impact which attacks for AoE damage for a few seconds before vanishing.
AttributeDescriptions_Rune_D#Barbarian_HammerOfTheAncients_OLD Masterful - Increased fury generation.
AttributeDescriptions_Rune_E#Barbarian_HammerOfTheAncients_OLD Birthright - Enemies critted have a chance to drop loot or health globes.
AttributeDescriptions_Rune_A#Barbarian_HammerOfTheAncients {c_gold}Smash{/c_gold}
Strike a smaller area for {c_green}[{Script Formula 2}*{Script Formula 3}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#Barbarian_HammerOfTheAncients {c_gold}Rolling Thunder{/c_gold}
Modifies the strike to create a shockwave that deals {c_green}[{Script Formula 23}*100]%{/c_green} weapon damage to all enemies in front of you.
AttributeDescriptions_Rune_C#Barbarian_HammerOfTheAncients {c_gold}The Devil's Anvil{/c_gold}
Create a tremor at the point of impact to rattle enemies for an additional {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage over {c_green}{Script Formula 10}{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_HammerOfTheAncients {c_gold}Birthright{/c_gold}
Critical hits have a {c_green}[{Script Formula 5}*100]%{/c_green} chance to cause enemies to drop loot or health globes.
AttributeDescriptions_Rune_E#Barbarian_HammerOfTheAncients {c_gold}Thunderstrike{/c_gold}
Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a {c_green}[{Script Formula 16}*100]%{/c_green} chance to be stunned for {c_green}{Script Formula 17}{/c_green} seconds.
AttributeDescriptions_Rune_A#Barbarian_Sprint_OLD Sustained - Increased speed, longer duration buff.
AttributeDescriptions_Rune_B#Barbarian_Sprint_OLD Agile - Increased chance to dodge while buff is active.
AttributeDescriptions_Rune_C#Barbarian_Sprint_OLD Powerful - Breaks all slow and immobilize effects, immune for the duration of the buff. MAX FURY: Leaves a trail of AoE damage whirlwinds in your wake.
AttributeDescriptions_Rune_D#Barbarian_Sprint_OLD Swift - Costs less Fury to use. Applies speed boost to allies in range.
AttributeDescriptions_Rune_E#Barbarian_Sprint_OLD Checking - Enemies the Barbarian runs into take a percentage of weapon damage. Adds knockback at higher rune levels.
AttributeDescriptions_Rune_A#Barbarian_Sprint {c_gold}Marathon{/c_gold}
Increases the movement speed bonus to {c_green}[{Script Formula 1}*100]%{/c_green} for {c_green}{Script Formula 0}{/c_green} seconds.
Affixes_Skill Wizard MagicWeapon 3 of Enchantment
Affixes_Skill Wizard RayofFrost 1 of Chill
Affixes_Skill Wizard RayofFrost 2 of Chill
Affixes_Skill Wizard RayofFrost 3 of Chill
Affixes_Skill Wizard SlowTime 1 of Omens
Affixes_Skill Wizard SlowTime 2 of Omens
Affixes_Skill Wizard SlowTime 3 of Omens
Affixes_Skill Wizard ArcaneTorrent 1 of Shooting Stars
Affixes_Skill Wizard ArcaneTorrent 2 of Shooting Stars
Affixes_Skill Wizard ArcaneTorrent 3 of Shooting Stars
Affixes_Skill Wizard Hydra 1 of the Myriad
Affixes_Skill Wizard Hydra 2 of the Myriad
Affixes_Skill Wizard Hydra 3 of the Myriad
Affixes_Skill Wizard Meteor 1 of Comets
Affixes_Skill Wizard Meteor 2 of Comets
Affixes_Skill Wizard Meteor 3 of Comets
Affixes_Skill Wizard Teleport 1 of Blinking
Affixes_Skill Wizard Teleport 2 of Blinking
Affixes_Skill Wizard Teleport 3 of Blinking
Affixes_Skill Wizard Archon 1 of Ascension
Affixes_Skill Wizard Archon 2 of Ascension
Affixes_Skill Wizard Archon 3 of Ascension
Affixes_Skill Wizard Blizzard 1 of Hail
Affixes_Skill Wizard Blizzard 2 of Hail
Affixes_Skill Wizard Blizzard 3 of Hail
Affixes_Skill Wizard Familiar 1 of Camaraderie
Affixes_Skill Wizard Familiar 2 of Camaraderie
Affixes_Skill Wizard Familiar 3 of Camaraderie
Affixes_Skill Monk BlindingFlash 1 of Illumination
Affixes_Skill Monk BlindingFlash 2 of Illumination
Affixes_Skill Monk BlindingFlash 3 of Illumination
Affixes_Skill Monk CircleofWrath 1 of Anguish devotion, grace, humility
Affixes_Skill Monk CircleofWrath 2 of Anguish
Affixes_Skill Monk CircleofWrath 3 of Anguish
Affixes_Skill Monk LashingTailKick 1 of the Scorpion
Affixes_Skill Monk LashingTailKick 2 of the Scorpion
Affixes_Skill Monk LashingTailKick 3 of the Scorpion
Affixes_Skill Monk DeadlyReach 1 of Lunging
Affixes_Skill Monk DeadlyReach 2 of Lunging
Affixes_Skill Monk DeadlyReach 3 of Lunging
Affixes_Skill Monk FistsofThunder 1 of the Monsoon
Affixes_Skill Monk FistsofThunder 2 of the Monsoon
Affixes_Skill Monk FistsofThunder 3 of the Monsoon
Affixes_Skill Monk Serenity 1 of Virtue
Affixes_Skill Monk Serenity 2 of Virtue
Affixes_Skill Monk Serenity 3 of Virtue
Affixes_Skill Monk DashingStrike 1 of Reflex
Affixes_Skill Monk DashingStrike 2 of Reflex
Affixes_Skill Monk DashingStrike 3 of Reflex
Affixes_Skill Monk DominateAura 1 of Authority
Affixes_Skill Monk DominateAura 2 of Authority
Affixes_Skill Monk DominateAura 3 of Authority
Affixes_Skill Monk HolyAura 1 of Divinity
Affixes_Skill Monk HolyAura 2 of Divinity
Affixes_Skill Monk HolyAura 3 of Divinity
Affixes_Skill Monk CripplingWave 1 of Breaking
Affixes_Skill Monk CripplingWave 2 of Breaking
Affixes_Skill Monk CripplingWave 3 of Breaking
Affixes_Skill Monk LethalDecoy 1 of Diversion
Affixes_Skill Monk LethalDecoy 2 of Diversion
Affixes_Skill Monk LethalDecoy 3 of Diversion
Affixes_Skill Monk RetributionAura 1 of Humility
Affixes_Skill Monk RetributionAura 2 of Humility
Affixes_Skill Monk RetributionAura 3 of Humility
Affixes_Skill Monk BronzeWarriors 1 of Brotherhood
Affixes_Skill Monk BronzeWarriors 2 of Brotherhood
Affixes_Skill Monk BronzeWarriors 3 of Brotherhood
Affixes_Skill Monk ExplodingPalm 1 of Bursting
Affixes_Skill Monk ExplodingPalm 2 of Bursting
Affixes_Skill Monk ExplodingPalm 3 of Bursting
Affixes_Skill Monk InnerSanctuary 1 of Honor
Affixes_Skill Monk InnerSanctuary 2 of Honor
Affixes_Skill Monk InnerSanctuary 3 of Honor
Affixes_Skill Monk MysticAlly 1 of Devotion
Affixes_Skill Monk MysticAlly 2 of Devotion
Affixes_Skill Monk MysticAlly 3 of Devotion
Affixes_Skill Monk SweepingWind 1 of the Wind
Affixes_Skill Monk SweepingWind 2 of the Wind
Affixes_Skill Monk SweepingWind 3 of the Wind
Affixes_Skill Monk WayoftheHundredFists 1 of Pummeling
Affixes_Skill Monk WayoftheHundredFists 2 of Pummeling
Affixes_Skill Monk WayoftheHundredFists 3 of Pummeling
Affixes_Skill Monk ResistAura 1 of Chastity
Affixes_Skill Monk ResistAura 2 of Chastity
Affixes_Skill Monk ResistAura 3 of Chastity
Affixes_Skill Monk SevenSidedStrike 1 of Technique
Affixes_Skill Monk SevenSidedStrike 2 of Technique
Affixes_Skill Monk SevenSidedStrike 3 of Technique
Affixes_Skill Monk WaveofLight 1 of Radiance
Affixes_Skill Monk WaveofLight 2 of Radiance
Affixes_Skill Monk WaveofLight 3 of Radiance
Affixes_Skill Witchdoctor PlagueofToads 1 of the Jungle
Affixes_Skill Witchdoctor PlagueofToads 2 of the Jungle
Affixes_Skill Witchdoctor PlagueofToads 3 of the Jungle
Affixes_Skill Witchdoctor PoisonDart 1 of Stinging
Affixes_Skill Witchdoctor PoisonDart 2 of Stinging
Affixes_Skill Witchdoctor PoisonDart 3 of Stinging
Affixes_Skill Witchdoctor SummonZombieDog 1 of Domination
Affixes_Skill Witchdoctor SummonZombieDog 2 of Domination
Affixes_Skill Witchdoctor SummonZombieDog 3 of Domination
Affixes_Skill Witchdoctor CorpseSpiders 1 of the Black Widow
Affixes_Skill Witchdoctor CorpseSpiders 2 of the Black Widow
Affixes_Skill Witchdoctor CorpseSpiders 3 of the Black Widow
Affixes_Skill Witchdoctor Haunt 1 of the Wraith
Affixes_Skill Witchdoctor Haunt 2 of the Wraith
Affixes_Skill Witchdoctor ZombieCharger 1 of Blind Rage
Affixes_Skill Witchdoctor ZombieCharger 2 of Blind Rage
Affixes_Skill Witchdoctor ZombieCharger 3 of Blind Rage
Affixes_Skill Witchdoctor GraspoftheDead 1 of Clutching
Affixes_Skill Witchdoctor GraspoftheDead 2 of Clutching
Affixes_Skill Witchdoctor GraspoftheDead 3 of Clutching
Affixes_Skill Witchdoctor Hex 1 of Bane
Affixes_Skill Witchdoctor Hex 2 of Bane
Affixes_Skill Witchdoctor Hex 3 of Bane
Affixes_Skill Witchdoctor Horrify 1 of Trauma
Affixes_Skill Witchdoctor Horrify 2 of Trauma
Affixes_Skill Witchdoctor Horrify 3 of Trauma
Affixes_Skill Witchdoctor Firebats 1 of the Deep
Affixes_Skill Witchdoctor Firebats 2 of the Deep
Affixes_Skill Witchdoctor Firebats 3 of the Deep
Affixes_Skill Witchdoctor LocustSwarm 1 of Pestilence
Affixes_Skill Witchdoctor LocustSwarm 2 of Pestilence
Affixes_Skill Witchdoctor LocustSwarm 3 of Pestilence of Taboo
Affixes_Skill Witchdoctor SoulHarvest 1 of the Reaper
Affixes_Skill Witchdoctor SoulHarvest 2 of the Reaper
Affixes_Skill Witchdoctor SoulHarvest 3 of the Reaper
Affixes_Skill Witchdoctor WallofZombies 1 of the Lost
Affixes_Skill Witchdoctor WallofZombies 2 of the Lost
Affixes_Skill Witchdoctor WallofZombies 3 of the Lost
Affixes_Skill Witchdoctor Firebomb 1 of Blazing
Affixes_Skill Witchdoctor Firebomb 2 of Blazing
Affixes_Skill Witchdoctor Firebomb 3 of Blazing
Affixes_Skill Witchdoctor Sacrifice 1 of the Martyr
Affixes_Skill Witchdoctor Sacrifice 2 of the Martyr
Affixes_Skill Witchdoctor Sacrifice 3 of the Martyr
Affixes_Skill Witchdoctor SpiritBarrage 1 of Phantoms
Affixes_Skill Witchdoctor SpiritBarrage 2 of Phantoms
Affixes_Skill Witchdoctor SpiritBarrage 3 of Phantoms
Affixes_Skill Witchdoctor SpiritWalk 1 of Twilight
Affixes_Skill Witchdoctor SpiritWalk 2 of Twilight
Affixes_Skill Witchdoctor SpiritWalk 3 of Twilight
Affixes_Skill Witchdoctor AcidCloud 1 of Corrosion
Affixes_Skill Witchdoctor AcidCloud 2 of Corrosion
Affixes_Skill Witchdoctor AcidCloud 3 of Corrosion
Affixes_Skill Witchdoctor Gargantuan 1 of the Titans
Affixes_Skill Witchdoctor Gargantuan 2 of the Titans
Affixes_Skill Witchdoctor Gargantuan 3 of the Titans
Affixes_Skill Witchdoctor MassConfusion 1 of Upheaval
Affixes_Skill Witchdoctor MassConfusion 2 of Upheaval
Affixes_Skill Witchdoctor MassConfusion 3 of Upheaval
Affixes_Skill Witchdoctor BigBadVoodoo 1 of Loathing
Affixes_Skill Witchdoctor BigBadVoodoo 2 of Loathing
Affixes_Skill Witchdoctor BigBadVoodoo 3 of Loathing
Affixes_Skill Witchdoctor FetishArmy 1 of the Mob
Affixes_Skill Witchdoctor FetishArmy 2 of the Mob
Affixes_Skill Witchdoctor FetishArmy 3 of the Mob
Affixes_Skill DemonHunter BolaShot 1 of the Bounty Hunter
Affixes_Skill DemonHunter BolaShot 2 of the Bounty Hunter
Affixes_Skill DemonHunter BolaShot 3 of the Bounty Hunter
Affixes_Skill DemonHunter EntanglingShot 1 of Binding
Affixes_Skill DemonHunter EntanglingShot 2 of Binding
Affixes_Skill DemonHunter EntanglingShot 3 of Binding
Affixes_Skill DemonHunter SafetyShot 1 of Suppression
Affixes_Skill DemonHunter SafetyShot 2 of Suppression
Affixes_Skill DemonHunter SafetyShot 3 of Suppression
Affixes_Skill DemonHunter BoneArrow 1 of the Predator
Affixes_Skill DemonHunter BoneArrow 2 of the Predator
Affixes_Skill DemonHunter BoneArrow 3 of the Predator
Affixes_Skill DemonHunter Grenades 1 of the Grenadier
Affixes_Skill DemonHunter Grenades 2 of the Grenadier
Affixes_Skill DemonHunter Grenades 3 of the Grenadier
Affixes_Skill DemonHunter MarkedforDeath 1 of Sorrow
Affixes_Skill DemonHunter MarkedforDeath 2 of Sorrow
Affixes_Skill DemonHunter MarkedforDeath 3 of Sorrow
Affixes_Skill DemonHunter Caltrops 1 of Shards
Affixes_Skill DemonHunter Caltrops 2 of Shards
Affixes_Skill DemonHunter Caltrops 3 of Shards
Affixes_Skill DemonHunter FanofKnives 1 of Blades
Affixes_Skill DemonHunter FanofKnives 2 of Blades
Affixes_Skill DemonHunter FanofKnives 3 of Blades
Affixes_Skill DemonHunter SmokeScreen 1 of Mist
Affixes_Skill DemonHunter SmokeScreen 2 of Mist
Affixes_Skill DemonHunter SmokeScreen 3 of Mist
Affixes_Skill DemonHunter Ballista 1 of Artillery
Affixes_Skill DemonHunter Ballista 2 of Artillery
Affixes_Skill DemonHunter Ballista 3 of Artillery
Affixes_Skill DemonHunter Chakram 1 of the Boomerang
Affixes_Skill DemonHunter Chakram 2 of the Boomerang
Affixes_Skill DemonHunter Chakram 3 of the Boomerang
Affixes_Skill DemonHunter Companion 1 of the Kindred
Affixes_Skill DemonHunter Companion 2 of the Kindred
Affixes_Skill DemonHunter Companion 3 of the Kindred
Affixes_Skill DemonHunter SpikeTrap 1 of Spines
Affixes_Skill DemonHunter SpikeTrap 2 of Spines
Affixes_Skill DemonHunter SpikeTrap 3 of Spines
Affixes_Skill DemonHunter Multishot 1 of Volleys
Affixes_Skill DemonHunter Multishot 2 of Volleys
Affixes_Skill DemonHunter Multishot 3 of Volleys
Affixes_Skill DemonHunter RainofArrows 1 of Bombardment
Affixes_Skill DemonHunter RainofArrows 2 of Bombardment
Affixes_Skill DemonHunter RainofArrows 3 of Bombardment
Affixes_Skill DemonHunter Sentry 1 of Vigilance
Affixes_Skill DemonHunter Sentry 2 of Vigilance
Affixes_Skill DemonHunter Sentry 3 of Vigilance
Affixes_Skill DemonHunter Vault 1 of Escape
Affixes_Skill DemonHunter Vault 3 of Escape
Affixes_Skill DemonHunter ElementalArrow 1 of Blasting
Affixes_Skill DemonHunter ElementalArrow 2 of Blasting
Affixes_Skill DemonHunter ElementalArrow 3 of Blasting
Affixes_Skill DemonHunter RapidFire 1 of Salvos
Affixes_Skill DemonHunter RapidFire 2 of Salvos
Affixes_Skill DemonHunter RapidFire 3 of Salvos
Affixes_Skill DemonHunter ShadowPower 1 of the Abyss
Affixes_Skill DemonHunter ShadowPower 2 of the Abyss
Affixes_Skill DemonHunter ShadowPower 3 of the Abyss
Affixes_Skill DemonHunter Strafe 1 of Prowess
Affixes_Skill DemonHunter Strafe 2 of Prowess
Affixes_Skill DemonHunter Strafe 3 of Prowess
Affixes_Skill DemonHunter ClusterArrow 1 of Splinters
Affixes_Skill DemonHunter ClusterArrow 2 of Splinters
Affixes_Skill DemonHunter ClusterArrow 3 of Splinters
Affixes_Skill DemonHunter Preparation 1 of the Veteran
Affixes_Skill DemonHunter Preparation 2 of the Veteran
Affixes_Skill DemonHunter Preparation 3 of the Veteran
Affixes_HighlySalvageable I Mysterious Mysterious
Affixes_ResistAll I Dazzling vigor, resilience
Affixes_ResistAll II Dazzling Motley
Affixes_ResistAll III Dazzling
Affixes_ResistAll IV Dazzling Rugged
Affixes_ResistAll V Chromatic
Affixes_ResistAll VI Chromatic
Affixes_ResistAll VII Chromatic
Affixes_ResistAll VIII Chromatic
Affixes_ResistAll IX Spectral Tenacious