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String List2 (Diablo III)

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AttributeDescriptions_Rune_D#QA_Teleport_LongRange {c_gold}INSERT TITLE{/c_gold}
Reduce cooldown to {c_green}{GOLD_COOLDOWN}{/c_green} seconds.
AttributeDescriptions_Rune_E#QA_Teleport_LongRange {c_gold}INSERT TITLE{/c_gold}
After casting teleport there is a {c_green}{ALAB_COOLDOWN_DELAY}{/c_green} second delay before the cooldown begins.
Bnet_HeroSelect_DeleteHero Delete Hero
Bnet_HeroSelect_DeleteHeroConfirmation Are you sure you want to delete {s1}?
Bnet_HeroSelect_DialogTitle Swap Hero
Bnet_HeroSelect_HardcoreHero Hardcore
Bnet_HeroSelect_IconDifficultyHellLabel Hell
Bnet_HeroSelect_IconDifficultyInfernoLabel Inferno
Bnet_HeroSelect_IconDifficultyNightmareLabel Nightmare
Bnet_HeroSelect_IconDifficultyNormalLabel Normal
Bnet_HeroSelect_PageTitle Hero Selection
Bnet_HeroSelect_StatSummaryLabel Skill Summary
Bnet_HeroSelect_ButtonSelectHero Select Hero
AttributeDescriptions_Rune_B#Witchdoctor_FirebatsBAK {c_gold}Hungry Bats{/c_gold}
Rapidly summon bats to seek out nearby targets for {c_green}{Script Formula 18} - [{Script Formula 18}+{Script Formula 20}]{/c_green} damage.
AttributeDescriptions_Rune_C#Witchdoctor_FirebatsBAK {c_gold}Plague Bats{/c_gold}
Cause {c_green}{Script Formula 1} - [{Script Formula 1}+{Script Formula 2}]{/c_green} poison damage to targets over {c_green}{Script Formula 11}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_FirebatsBAK {c_gold}Vampire Bats{/c_gold}
{c_green}[{Script Formula 14} * 100]%{/c_green} of damage done by the bats is gained as Life.
AttributeDescriptions_Rune_E#Witchdoctor_FirebatsBAK {c_gold}Cloud of Bats{/c_gold}
Call forth a swirl of bats to damage nearby enemies for {c_green}{Script Formula 1} - [{Script Formula 1}+{Script Formula 2}]{/c_green} fire damage per second.
AttributeDescriptions_Skill +{VALUE} {SKILL} skill
AttributeDescriptions_Rune_A#Diablo_RingOfFire_Stage3
AttributeDescriptions_Rune_B#Diablo_RingOfFire_Stage3
AttributeDescriptions_Rune_C#Diablo_RingOfFire_Stage3
AttributeDescriptions_Rune_D#Diablo_RingOfFire_Stage3
AttributeDescriptions_Rune_E#Diablo_RingOfFire_Stage3
AttributeDescriptions_Rune_A#Barbarian_WhirlwindBAK 2|]{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_WhirlwindBAK {c_gold}Dust Devils{/c_gold}
Generate harsh tornadoes that inflict {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage to enemies in their path.
AttributeDescriptions_Rune_C#Barbarian_WhirlwindBAK {c_gold}Hurricane{/c_gold}
Increase the movement speed of Whirlwind by {c_green}[{Script Formula 15}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_WhirlwindBAK 2|]{/c_green} Fury per second.
AttributeDescriptions_Rune_E#Barbarian_WhirlwindBAK {c_gold}Blood Funnel{/c_gold}
Critical strikes restore {c_green}[{Script Formula 8} * 100]%{/c_green} of your maximum Life.
AttributeDescriptions_Rune_A#Barbarian_BattleRageBAK {c_gold}Marauder's Rage{/c_gold}
Increase damage bonus to {c_green}[{Script Formula 1}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_BattleRageBAK {c_gold}Ferocity{/c_gold}
Critical hits increase the duration of the Battle Rage effect by {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_C#Barbarian_BattleRageBAK {c_gold}Swords to Ploughshares{/c_gold}
Critical hits have a {c_green}[{Script Formula 6}*100]%{/c_green} chance to cause enemies to drop additional treasure or health globes.
AttributeDescriptions_Rune_D#Barbarian_BattleRageBAK {c_gold}Into the Fray{/c_gold}
Critical hits generate {c_green}{Script Formula 3}{/c_green} additional Fury.
AttributeDescriptions_Rune_E#Barbarian_BattleRageBAK {c_gold}Bloodshed{/c_gold}
NYI - While under the effects of Battle Rage, killing enemies cause them to explode for {c_green}[{Script Formula 8}] - [{Script Formula 8} +{Script Formula 9}]{/c_green} damage.
AttributeDescriptions_Rune_A#Barbarian_FuriousChargeBAK {c_gold}Battering Ram{/c_gold}
Increase damage at the destination to {c_green}[{Script Formula 14}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#Barbarian_FuriousChargeBAK {c_gold}Juggernaut{/c_gold}
Widen the charge path, extend the target area to {c_green}{Script Formula 6}{/c_green} yards and increase knockback power significantly.
AttributeDescriptions_Rune_C#Barbarian_FuriousChargeBAK 1|]{/c_green} seconds.
Bnet_HeroCreate_LongNameError Names cannot be more than {s1} characters long.
Bnet_HeroCreate_NameInvalidCharacters Names can only include letters.
Bnet_HeroCreate_NameInvalidName That name is unavailable.
Bnet_HeroCreate_PageTitle Hero Creation
Bnet_HeroCreate_SubmitButton Create Hero
Bnet_HeroCreate_DeleteButton Delete Hero
Bnet_HeroCreate_HeroCreateLeavePartyConfirmationMessage You must log out to create a new hero and you will leave your party. Do you really want to create a new hero?
Bnet_HeroCreate_HeroCreateLeavePartyConfirmationTitle Leave Party?
AttributeDescriptions_Rune_A#DemonHunter_SpikeTrapOLD 1|] {/c_green} seconds and increase damage to {c_green}{Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]{/c_green} per second.
AttributeDescriptions_Rune_B#DemonHunter_SpikeTrapOLD {c_gold}Multi-Traps{/c_gold}
Increase the maximum number of traps that can be out simultaneously to {c_green}{Script Formula 2}{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_SpikeTrapOLD {c_gold}Timed Trap{/c_gold}
After an activated trap finishes it explodes and fires deadly spikes in all directions that deal {c_green}{Script Formula 10} - [{Script Formula 10} + {Script Formula 21}]{/c_green} physical damage each.
AttributeDescriptions_Rune_D#DemonHunter_SpikeTrapOLD {c_gold}Dark Vortex{/c_gold}
Create a dark vortex that absorbs an enemy into the shadows dealing {c_green}{Script Formula 23} - [{Script Formula 23}+{Script Formula 24}]{/c_green} damage per second for {c_green}{Script Formula 25}{/c_green} seconds.
AttributeDescriptions_Rune_E#DemonHunter_SpikeTrapOLD {c_gold}Rearming Trap{/c_gold}
After a trap has expired it has a {c_green}[{Script Formula 11}*100]%{/c_green} chance to automatically re-arm.
AttributeDescriptions_Rune_A#DemonHunter_SpikeTrapOLDBAK 1|] {/c_green} seconds and increase damage to {c_green}{Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]{/c_green} per second.
AttributeDescriptions_Rune_B#DemonHunter_SpikeTrapOLDBAK {c_gold}Multi-Traps{/c_gold}
Increase the maximum number of traps that can be out simultaneously to {c_green}{Script Formula 2}{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_SpikeTrapOLDBAK {c_gold}Timed Trap{/c_gold}
After an activated trap finishes it explodes and fires deadly spikes in all directions that deal {c_green}{Script Formula 10} - [{Script Formula 10} + {Script Formula 21}]{/c_green} physical damage each.
AttributeDescriptions_Rune_D#DemonHunter_SpikeTrapOLDBAK {c_gold}Dark Vortex{/c_gold}
Create a dark vortex that absorbs an enemy into the shadows dealing {c_green}{Script Formula 23} - [{Script Formula 23}+{Script Formula 24}]{/c_green} damage per second for {c_green}{Script Formula 25}{/c_green} seconds.
AttributeDescriptions_Rune_E#DemonHunter_SpikeTrapOLDBAK {c_gold}Rearming Trap{/c_gold}
After a trap has expired it has a {c_green}[{Script Formula 11}*100]%{/c_green} chance to automatically re-arm.
AttributeDescriptions_Rune_A#DemonHunter_SpikeTrapBlurp 1|] {/c_green} seconds but increases damage to {c_green}{Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]{/c_green}.
AttributeDescriptions_Rune_B#DemonHunter_SpikeTrapBlurp {c_gold}Multi-Traps{/c_gold}
Increase the maximum number of traps that can be out simultaneously to {c_green}{Script Formula 2}{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_SpikeTrapBlurp NYI{c_gold}FLAVOR TEXT{/c_gold}
Changes the Spike Trap to target the monster nearest the mouse cursor instead of targeting the ground, If no target is found the trap hits the ground and dissipates harmlessly. If a monster dies within {c_green}{Script F
AttributeDescriptions_Rune_D#DemonHunter_SpikeTrapBlurp NYI{c_gold}FLAVOR TEXT{/c_gold}
A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to X-Y damage.
Bnet_GameMode_SwapHeroButton Swap Hero
Bnet_GameMode_VendettaButton Vendetta
Bnet_GameMode_VersusButton Versus
Bnet_GameMode_MenuHeroSelect Switch Hero
Bnet_GameMode_MenuHeroCreate Create Hero
Bnet_GameMode_MenuOptions Options
Bnet_GameMode_MenuLeaveParty Leave Party
Bnet_GameMode_MenuExitGame Exit Game
Bnet_GameMode_PageTitle Main Menu
Bnet_HeroCreate_ClassDescTitle Class Description
Bnet_HeroCreate_ClassSkillsTitle Class Skills
Bnet_HeroCreate_HardCoreCheckbox Hardcore Hero
BannedCharacterNames_268 \bstfu\b
BannedCharacterNames_269 \bsquarehead\b
BannedCharacterNames_270 \bspics\b
BannedCharacterNames_271 \bspanishfly\b
BannedCharacterNames_272 \bsmegma\b
BannedCharacterNames_273 \bslutmuffin\b
BannedCharacterNames_274 \bslut\b
BannedCharacterNames_275 \bsexmachine\b
BannedCharacterNames_276 \bsemen\b
BannedCharacterNames_277 nig+er\b
BannedCharacterNames_278 \brugmunch
BannedCharacterNames_279 \brohypnol\b
BannedCharacterNames_280 \bprostituta\b
BannedCharacterNames_281 \bmeretriz\b
BannedCharacterNames_282 \bhimen\b
BannedCharacterNames_283 \bdesvirga
BannedCharacterNames_284 \bporro\b
BannedCharacterNames_285 \bmari[hj]uana\b
BannedCharacterNames_286 \bcunnilingus\b
BannedCharacterNames_287 \bfela[ct]i
BannedCharacterNames_288 \bp[u??]bico\b
BannedCharacterNames_289 \bp[u??]bis\b
BannedCharacterNames_290 \bcoca[i??]na\b
BannedCharacterNames_291 \bhatx[i??]s\b
BannedCharacterNames_292 \bhach[i??]s\b
BannedCharacterNames_293 \bpellote\b
BannedCharacterNames_294 \bhero[i??]na\b
BannedCharacterNames_295 \bprepucio\b
BannedCharacterNames_296 \bb[a??]lano\b
BannedCharacterNames_297 \bcl[i??]toris\b
BannedCharacterNames_298 \bmastur
BannedCharacterNames_299 xox[eio]
BannedCharacterNames_300 txotx[eio]
BannedCharacterNames_301 choch[eio]
BannedCharacterNames_302 \bhomo\b
BannedCharacterNames_303 \bnenaza
BannedCharacterNames_304 \bni??[ao]t
BannedCharacterNames_305 \bmam[o??]n
BannedCharacterNames_306 \btont[ao]
BannedCharacterNames_307 \bpringao\b
BannedCharacterNames_308 \bgabacho\b
BannedCharacterNames_309 \bcullons\b
BannedCharacterNames_310 \bhostia
BannedCharacterNames_311 \bostia
BannedCharacterNames_312 \bpo[lr]cul
BannedCharacterNames_313 \bjop[eu]
BannedCharacterNames_314 \bmoromierda\b
BannedCharacterNames_315 \bmoros\b
BannedCharacterNames_316 \bmoro\b
BannedCharacterNames_317 \bnegraco\b
BannedCharacterNames_318 \bsudaca
BannedCharacterNames_319 \bsadomaso
BannedCharacterNames_320 \bsodomi
BannedCharacterNames_321 \bculandr[o??]n\b
BannedCharacterNames_322 gay
BannedCharacterNames_323 \bpederast
BannedCharacterNames_324 \bped[o??]f
BannedCharacterNames_325 \bviol[a??]
BannedCharacterNames_326 \bculo\b
BannedCharacterNames_327 \bencula[rd]
BannedCharacterNames_328 \bmama[rd]
BannedCharacterNames_329 \besperm
BannedCharacterNames_330 \beyacul
BannedCharacterNames_331 \bcorri[e??]ndo[mst]e\b
BannedCharacterNames_332 \bcorrer[mst]
BannedCharacterNames_333 \bcoj[o??]n
BannedCharacterNames_334 \bescroto\b
BannedCharacterNames_335 \bkkk\b
BannedCharacterNames_336 \bnazi\b
BannedCharacterNames_337 \bpaji[lt]
BannedCharacterNames_338 \bpaja\b
BannedCharacterNames_339 \bzorra
BannedCharacterNames_340 \bput[ao??]
BannedCharacterNames_341 \bminga\b
BannedCharacterNames_342 \blesbi
BannedCharacterNames_343 \bva[gj]ina
BannedCharacterNames_344 \bpito
BannedCharacterNames_345 \bpinga\b
BannedCharacterNames_346 \bpoya
BannedCharacterNames_347 polla
BannedCharacterNames_348 \bpene
BannedCharacterNames_349 \bmari[cq]
BannedCharacterNames_350 \bcabr[o??]n
BannedCharacterNames_351 \bcapull
BannedCharacterNames_352 \bmeapilas\b
BannedCharacterNames_353 \b[gj]ilipo
BannedCharacterNames_354 co??o
BannedCharacterNames_355 mierda
BannedCharacterNames_356 \bjod[ei??]
BannedCharacterNames_357 \bfu[ck]+[aeiou]+
BannedCharacterNames_358 \bcawk\b
BannedCharacterNames_359 \bcaucazoid\b
BannedCharacterNames_360 \bcandyandes\b
BannedCharacterNames_361 \bbuttman\b
BannedCharacterNames_362 \bbutt\b
BannedCharacterNames_363 \bbustydusty\b
BannedCharacterNames_364 \bbugger\b
BannedCharacterNames_365 \bbudweiser\b
BannedCharacterNames_366 \bbudlight\b
BannedCharacterNames_367 \bbuddahead\b
BannedCharacterNames_368 \bbudda\b
BannedCharacterNames_369 \bbreast
BannedCharacterNames_370 \bbrazuca\b
BannedCharacterNames_371 \bbourbon\b
BannedCharacterNames_372 \bboofer\b
BannedCharacterNames_373 \bboobs
BannedCharacterNames_374 \bbollocks\b
BannedCharacterNames_375 \bblunt\b
BannedCharacterNames_376 \bblow\b
BannedCharacterNames_377 \bbloodyhell\b
BannedCharacterNames_378 \bblackie\b
BannedCharacterNames_379 \bblack\b
BannedCharacterNames_380 \bbizzle\b
BannedCharacterNames_381 \bbestiality\b
BannedCharacterNames_382 sexy
BannedCharacterNames_383 menstrual
BannedCharacterNames_384 \bkosher
BannedCharacterNames_385 jebus\b
BannedCharacterNames_386 condom\b
BannedCharacterNames_387 \bzoolander\b
BannedCharacterNames_388 \byouranus\b
BannedCharacterNames_389 \byosemitesam\b
BannedCharacterNames_390 \bx.*x\b
BannedCharacterNames_391 \bwitchking\b
BannedCharacterNames_392 \bwindex\b
BannedCharacterNames_393 \bwilliamhung\b
BannedCharacterNames_394 \bwigger\b
BannedCharacterNames_826 \bthc\b
BannedCharacterNames_827 \bterapatrick\b
BannedCharacterNames_828 \btequila\b
BannedCharacterNames_829 \bteet[sz]\b
BannedCharacterNames_830 \bsylviasaint\b
BannedCharacterNames_831 \bsunsetthomas\b
BannedCharacterNames_832 \bstd\b
BannedCharacterNames_833 \bspunk\b
BannedCharacterNames_834 \bspreadeagle\b
BannedCharacterNames_835 \bspew\b
BannedCharacterNames_836 \bspeedball\b
BannedCharacterNames_837 \bsodomy\b
BannedCharacterNames_838 \bsodomize\b
BannedCharacterNames_839 \bsnowball
BannedCharacterNames_840 \bsmut\b
BannedCharacterNames_841 \bsmack\b
BannedCharacterNames_842 \bslope\b
BannedCharacterNames_843 butthhead
BannedCharacterNames_844 \beomer\b
BannedCharacterNames_845 k??nig\b
BannedCharacterNames_846 \berzengel\b
BannedCharacterNames_847 \bbeer\b
BannedCharacterNames_848 \bannamalle\b
BannedCharacterNames_849 \banheiser\b
BannedCharacterNames_850 \banglo\b
BannedCharacterNames_851 \bangeldust\b
BannedCharacterNames_852 \bangeladevi\b
BannedCharacterNames_853 \banal\b
BannedCharacterNames_854 \bamaretto\b
BannedCharacterNames_855 \balexwilcox\b
BannedCharacterNames_856 \balecpowers\b
BannedCharacterNames_857 \bal[ck]ohol
BannedCharacterNames_858 \baids\b
BannedCharacterNames_859 \bagentorange\b
BannedCharacterNames_860 \badultsonly\b
BannedCharacterNames_861 \badultery\b
BannedCharacterNames_862 \badulterous\b
BannedCharacterNames_863 \badulteress\b
BannedCharacterNames_864 \bskeetskeet\b
BannedCharacterNames_865 \bskeet\b
BannedCharacterNames_866 \bshrooms\b
BannedCharacterNames_867 \bshmegma\b
BannedCharacterNames_868 \bshlong\b
BannedCharacterNames_869 \bshizzle\b
BannedCharacterNames_870 \bsherriangel\b
BannedCharacterNames_871 \bsheethead\b
BannedCharacterNames_872 \bseymorebutts\b
BannedCharacterNames_873 \bsexy\b
BannedCharacterNames_874 \bselenasteele\b
BannedCharacterNames_875 \bschoolboy
BannedCharacterNames_876 \bschnapps\b
BannedCharacterNames_877 \bschlong
BannedCharacterNames_878 \bscatology\b
BannedCharacterNames_879 \bscat\b
BannedCharacterNames_880 \bbeanlicker\b
BannedCharacterNames_881 \bbeaner\b
BannedCharacterNames_882 \bbacardi\b
BannedCharacterNames_883 \baurorasnow\b
BannedCharacterNames_884 \basiacarrera\b
BannedCharacterNames_885 \bannaslut\b
BannedCharacterNames_886 vagina
BannedCharacterNames_887 snatch\b
BannedCharacterNames_888 hefner\b
BannedCharacterNames_889 \bwildturkey\b
BannedCharacterNames_890 \bwench\b
BannedCharacterNames_891 \bwej\b
BannedCharacterNames_892 \bweed\b
BannedCharacterNames_893 \bwankoff\b
BannedCharacterNames_894 \bveronicahart\b
BannedCharacterNames_895 \burethra\b
BannedCharacterNames_896 \btylerfaith\b
BannedCharacterNames_897 \btyfox\b
BannedCharacterNames_898 \bttboy\b
BannedCharacterNames_899 \btranny\b
BannedCharacterNames_900 \btracilords\b
BannedCharacterNames_901 \btraceyadams\b
BannedCharacterNames_902 \btosssalad\b
BannedCharacterNames_903 \btossingsalad\b
BannedCharacterNames_904 \btosser\b
BannedCharacterNames_905 \bsarastjames \b
BannedCharacterNames_906 \bryanwagner \b
BannedCharacterNames_907 \bryanconner \b
BannedCharacterNames_908 \brustytrumpet\b
BannedCharacterNames_909 \bricer\b
BannedCharacterNames_910 \breneelarue\b
BannedCharacterNames_911 \bredneck\b
BannedCharacterNames_912 \brebeccaporn\b
BannedCharacterNames_913 \brebeccalord\b
BannedCharacterNames_914 \brandywest\b
BannedCharacterNames_915 \bpusse\b
BannedCharacterNames_916 \bpunkass\b
BannedCharacterNames_917 \bpunjab\b
BannedCharacterNames_918 \bpube\b
BannedCharacterNames_919 \bprick\b
BannedCharacterNames_920 \bprepubescent\b
BannedCharacterNames_921 \bpornstar\b
BannedCharacterNames_922 \bpissoff\b
BannedCharacterNames_923 \bpissedoff\b
BannedCharacterNames_924 \bpeternorth\b
BannedCharacterNames_925 \bpecker\b
BannedCharacterNames_926 \bpanties\b
BannedCharacterNames_927 \borgy\b
BannedCharacterNames_928 \bopiate\b
BannedCharacterNames_929 \bobsession\b
BannedCharacterNames_930 \bnympho\b
BannedCharacterNames_931 \bnubian
BannedCharacterNames_932 \bnizzle\b
BannedCharacterNames_933 \bnip\b
BannedCharacterNames_934 \bnikkidial\b
BannedCharacterNames_935 \bnikkibenz\b
BannedCharacterNames_936 \bnickelbag\b
BannedCharacterNames_937 \bmushrooms\b
BannedCharacterNames_938 \bmuff\b
BannedCharacterNames_939 \bmoneyshot\b
BannedCharacterNames_940 \bmimimiyagi\b
BannedCharacterNames_941 \bmikolee\b
BannedCharacterNames_942 \bmethmonster\b
BannedCharacterNames_943 \bmethhead\b
BannedCharacterNames_944 \bmeatwad\b
BannedCharacterNames_945 \bmayate\b
BannedCharacterNames_946 \bmarycarey \b
BannedCharacterNames_947 \bmarkwolff \b
AttributeDescriptions_Rune_A#Monk_InnerSanctuary {c_gold}Forbidden Palace{/c_gold}
Enemies within the area of effect of Inner Sanctuary when it is activated take {c_green}{Script Formula 10} - [{Script Formula 10}+{Script Formula 11}]{/c_green} Holy damage.
AttributeDescriptions_Rune_C#Monk_InnerSanctuary {c_gold}Circle of Protection{/c_gold}
The Monk and any allies standing in the area of effect of Inner Sanctuary take {c_green}[{Script Formula 20} * 100]%{/c_green} less damage from attacks.
AttributeDescriptions_Rune_E#Monk_InnerSanctuary {c_gold}Sanctified Ground{/c_gold}
When Inner Sanctuary expires it becomes Sanctified Ground for {c_green}{Script Formula 31}{/c_green} seconds, slowing the movement of all enemies on it by {c_green}[{Script Formula 30}*100]%{/c_green}.
AttributeDescriptions_Rune_A#Wizard_RightHanded
AttributeDescriptions_Rune_B#Witchdoctor_BigBadVoodoo {c_gold}Jungle Drums{/c_gold}
Increases the duration of the ritual to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_E#DemonHunter_Strafe {c_gold}Stinging Steel{/c_gold}
Throw out knives rather than arrows that do an extra {c_green}[{Script Formula 17}*100]%{/c_green} more weapon damage on successful critical hits.
AttributeDescriptions_Rune_A#Monk_SevenSidedStrikeBAK2 Dashing Barrage - Monk teleports to the target location for the strike, and damage is increased to {c_green}[{Script Formula 0} * 100]% weapon damage for each hit{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_HungeringArrow {c_gold}Spray of Teeth{/c_gold}
Successful crits cause a burst of bone to explode from the target dealing {c_green}[{Script Formula 11} * 100]%{/c_green} of weapon damage to enemies in that area.
AttributeDescriptions_Rune_E#Barbarian_WrathOfTheBerserker_v3 Slaughtering - Creatures explode when killed, doing AoE damage.
AttributeDescriptions_Rune_B#QA_Barbarian_Leap Enemies at the destination are send hurdling {c_green}{Script Formula 17} feet{/c_green} into other nearby enemies, who suffer {c_green}[{Script Formula 22} * 100]% weapon damage{/c_green} and are pushed back in a domino effect up to {c_green}{Script Formu
AttributeDescriptions_Rune_D#DemonHunter_BallistaTargetArea Generates a small PBAE shockwave centered on the demon hunter that deals [{Script Formula 12} * 100]% of weapon damage to all enemies within {Script Formula 11} yards.
AttributeDescriptions_Rune_A#DemonHunter_HungeringArrowBak Light the arrow on fire, dealing {c_green}[{Script Formula 0}*100%]%{/c_green} additional weapon damage as fire damage over {c_green}{Script Formula 13}{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_FuriousChargeBAK {c_gold}Stamina{/c_gold}
Increase movement speed by {c_green}[{Script Formula 10}*100]%{/c_green} for {c_green}{Script Formula 11}{/c_green} seconds after each charge.
AttributeDescriptions_Rune_E#DemonHunter_SpikeTrapBlurp NYI{c_gold}FLAVOR TEXT{/c_gold}
When the spike trap is triggered, rather than exploding, it throws out "Chain Lightning". The first target is the monster the triggered the trap, and then a chain of bouncing ropes jumps from monster to monster bouncing
BannedCharacterNames_395 \bwhitebread\b
BannedCharacterNames_396 \bwetdream\b
BannedCharacterNames_397 \bwanker\b
BannedCharacterNames_398 \bwangmaster\b
BannedCharacterNames_399 \bvoltron\b
BannedCharacterNames_400 \burmama\b
BannedCharacterNames_401 \btokyorose\b
BannedCharacterNames_402 \btoeofcamel\b
BannedCharacterNames_403 \bsybian\b
BannedCharacterNames_404 \bswastika\b
BannedCharacterNames_405 \buglynig\b
BannedCharacterNames_406 \btrans
BannedCharacterNames_407 \bswiftnuggs\b
BannedCharacterNames_408 \bsubmissive\b
BannedCharacterNames_409 \bstud\b
BannedCharacterNames_410 \br.*nad[ae]r\b
BannedCharacterNames_411 \bquadoushka\b
BannedCharacterNames_412 \bpwnzor\b
BannedCharacterNames_413 \bpoop
BannedCharacterNames_414 \bpoonjuice\b
BannedCharacterNames_415 \bpoomaster\b
BannedCharacterNames_416 mofo\b
BannedCharacterNames_417 \bpinktaco\b
BannedCharacterNames_418 \bpimp
BannedCharacterNames_419 \bpenthouse\b
BannedCharacterNames_420 \bpederasty\b
BannedCharacterNames_421 \bpapsmear\b
BannedCharacterNames_422 \bovaltine\b
BannedCharacterNames_423 \boreos\b
BannedCharacterNames_424 \bopiate
AttributeDescriptions_Rune_A#Barbarian_Revenge_OLD Additional damage.
AttributeDescriptions_Rune_B#Barbarian_Revenge_OLD Wider AoE.
AttributeDescriptions_Rune_C#Barbarian_Revenge_OLD Each hit has a chance to shake off debuffs on the Barbarian.
AttributeDescriptions_Rune_D#Barbarian_Revenge_OLD Each strike adds health and fury.
AttributeDescriptions_Rune_E#Barbarian_Revenge_OLD Incoming criticals greatly increase the chance that the monster is hit with a critical in return.
AttributeDescriptions_Rune_A#Barbarian_Taunt Damages taunted targets. Max Fury: Slows creatures.
AttributeDescriptions_Rune_B#Barbarian_Taunt Wider AoE, longer duration.
AttributeDescriptions_Rune_C#Barbarian_Taunt Taunted enemies have a chance to attack allies for the duration of the taunt.
AttributeDescriptions_Rune_D#Barbarian_Taunt Damage debuff increased.
AttributeDescriptions_Rune_E#Barbarian_Taunt Enemies killed while taunted create an additional AoE taunt around themselves.
AttributeDescriptions_Rune_A#Barbarian_SeismicSlam_OLD Increased skill damage and knockback.
AttributeDescriptions_Rune_B#Barbarian_SeismicSlam_OLD Leaves a trail of sharp spikes that damage enemies that move over them.
AttributeDescriptions_Rune_C#Barbarian_SeismicSlam_OLD Slows enemies. MAX FURY: Chance to stun enemies.
AttributeDescriptions_Rune_D#Barbarian_SeismicSlam_OLD Reduced Fury Requirements to use.
AttributeDescriptions_Rune_E#Barbarian_SeismicSlam_OLD Crits cause localized radial damaging quake.
AttributeDescriptions_Rune_A#Barbarian_Earthquake_OLD Quakes have more damage and knockback.
AttributeDescriptions_Rune_B#Barbarian_Earthquake_OLD Increased AOE.
AttributeDescriptions_Rune_C#Barbarian_Earthquake_OLD Slows enemies. Breaks stun/slow on allies.
AttributeDescriptions_Rune_D#Barbarian_Earthquake_OLD Reduces fury cost.
AttributeDescriptions_Rune_E#Barbarian_Earthquake_OLD Creatures that die on the quake spawn a mini quake at their location.
AttributeDescriptions_Rune_A#Barbarian_AncientSpear {c_gold}Harpoon{/c_gold}
Pierce through up to {c_green}{Script Formula 17}{/c_green} enemies in a straight line and drag them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpear {c_gold}Grappling Hooks{/c_gold}
Throw {c_green}{Script Formula 11}{/c_green} spears. Each spear will pull back the enemy that it hits.
AttributeDescriptions_Rune_C#Barbarian_AncientSpear {c_gold}Siphon{/c_gold}
Gain Life equal to {c_green}[{Script Formula 10}*100]%{/c_green} of the damage inflicted.
AttributeDescriptions_Rune_D#Barbarian_AncientSpear {c_gold}Get Over Here{/c_gold}
Increases Fury gain to {c_green}{Resource Gained On First Hit}{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_AncientSpear {c_gold}Weak Link{/c_gold}
Enemies killed by this attack explode for {c_green}{Script Formula 14} - [{Script Formula 14}+{Script Formula 15}]{/c_green} damage.
AttributeDescriptions_Rune_A#Barbarian_WeaponThrow_OLD Increased damage.
AttributeDescriptions_Rune_B#Barbarian_WeaponThrow_OLD Axes bounce of targets and hit other targets (in a cone) like chain lightning.
AttributeDescriptions_Rune_C#Barbarian_WeaponThrow_OLD Throws hammers instead. Chance to stun targets.
AttributeDescriptions_Rune_D#Barbarian_WeaponThrow_OLD Reduced fury cost.
AttributeDescriptions_Rune_E#Barbarian_WeaponThrow_OLD Criticals blows cause the target hit to go berserk and attack other monsters for a few seconds, even if they would have normally died. MAX FURY: Increased critical chance.
AttributeDescriptions_Rune_A#Barbarian_FuriousCharge_OLD Increased damage.
AttributeDescriptions_Rune_B#Barbarian_FuriousCharge_OLD Larger AoE cone on impact and along route. Adds knockback.
AttributeDescriptions_Rune_C#Barbarian_FuriousCharge_OLD Breaks root/slow. Chance to stun targets along path and at destination.
AttributeDescriptions_Rune_D#Barbarian_FuriousCharge_OLD Grants a movement speed buff for a few seconds after each use. MAX FURY: Longer Range.
AttributeDescriptions_Rune_E#Barbarian_FuriousCharge_OLD Each enemy killed has an increased chance to drop health globes.
AttributeDescriptions_Rune_A#Wizard_SpectralBlade_v2 Monsters take physical damage over time after being hit by the Spectral Blade. Damage is equal to a percentage of the skill damage increased by the rune's level.
AttributeDescriptions_Rune_B#Wizard_SpectralBlade_v2 Throw the blade a limited distance so it moves forward dealing damage to everything it passes through.
AttributeDescriptions_Rune_C#Wizard_SpectralBlade_v2 Knocks back monsters struck by the blade, and applies a slowing effect to their movement.
AttributeDescriptions_Rune_D#Wizard_SpectralBlade_v2 Grants Arcanum on monster hit, increased by rune level.
AttributeDescriptions_Rune_C#Monk_Serenity 1|]{/c_green} seconds.
AttributeDescriptions_Rune_D#Monk_Serenity {c_gold}Tranquility{/c_gold}
Extends the protective shield and immunity to control impairing effects to allies within {c_green}{Script Formula 12}{/c_green} yards for {c_green}{Script Formula 11}{/c_green} seconds.
AttributeDescriptions_Rune_E#Monk_Serenity {c_gold}Reap What is Sown{/c_gold}
{c_green}[{Script Formula 4}*100]%{/c_green} of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to {c_green}{Script Formula 3}{/c_green} Holy damage to enemies within {c_
AttributeDescriptions_Rune_A#Monk_CripplingWave {c_gold}Mangle{/c_gold}
Increase damage to {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#Monk_CripplingWave {c_gold}Tsunami{/c_gold}
Crippling Wave's third attack range increases to {c_green}{Script Formula 8}{/c_green} yards and knocks targets back.
AttributeDescriptions_Rune_C#Monk_CripplingWave {c_gold}Concussion{/c_gold}
Enemies hit by Crippling Wave inflict {c_green}[{Script Formula 14}*100]%{/c_green} less damage for {c_green}{Script Formula 13}{/c_green} seconds.
AttributeDescriptions_Rune_D#Monk_CripplingWave {c_gold}Rising Tide{/c_gold}
Critical hits generate {c_green}{Script Formula 16}{/c_green} additional Spirit.
AttributeDescriptions_Rune_E#Monk_CripplingWave {c_gold}Breaking Wave{/c_gold}
Affected targets take {c_green}[{Script Formula 18}*100]%{/c_green} additional damage from all attacks for {c_green}{Script Formula 17}{/c_green} seconds.
AttributeDescriptions_Rune_A#Monk_SevenSidedStrike {c_gold}Sudden Assault{/c_gold}
Teleport to the target location for the strike, and damage increases to {c_green}[{Script Formula 0} * 100]%{/c_green} weapon damage per hit.
AttributeDescriptions_Rune_B#Monk_SevenSidedStrike {c_gold}Several Sided Strike{/c_gold}
Increases the number of strikes made to {c_green}{Script Formula 5}{/c_green} attacks.
AttributeDescriptions_Rune_C#Monk_SevenSidedStrike {c_gold}Pandemonium{/c_gold}
Enemies hit by the barrage have a {c_green}[{Script Formula 7} * 100]%{/c_green} chance per hit to be charmed or stunned for {c_green}{Script Formula 8}{/c_green} seconds.
AttributeDescriptions_Rune_D#Monk_SevenSidedStrike {c_gold}Sustained Attack{/c_gold}
Reduces the cooldown of this ability to {c_green}{Script Formula 17}{/c_green} seconds.
AttributeDescriptions_Rune_E#Monk_SevenSidedStrike {c_gold}Fulminating Onslaught{/c_gold}
Each impact explodes to deal {c_green}{Script Formula 12} - [{Script Formula 12} + {Script Formula 13}]{/c_green} Holy damage around the target.
AttributeDescriptions_Rune_A#Barbarian_Whirlwind 2|]{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_Whirlwind {c_gold}Dust Devils{/c_gold}
Generate harsh tornadoes that inflict {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage to enemies in their path.
AttributeDescriptions_Rune_C#Barbarian_Whirlwind {c_gold}Hurricane{/c_gold}
Increase the movement speed of Whirlwind by {c_green}[{Script Formula 15}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_Whirlwind 1|]{/c_green} Fury per second.
AttributeDescriptions_Rune_E#Barbarian_Whirlwind {c_gold}Blood Funnel{/c_gold}
Critical strikes restore {c_green}[{Script Formula 8} * 100]%{/c_green} of your maximum Life.
AttributeDescriptions_Rune_B#Monk_InnerSanctuary {c_gold}Consecration{/c_gold}
Increase the duration of Inner Sanctuary to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_D#Monk_InnerSanctuary 1|]{/c_green} Life per second while inside the circle.
AttributeDescriptions_Rune_A#Barbarian_HoldingAGrudge
AttributeDescriptions_Rune_B#Wizard_RightHanded
AttributeDescriptions_Rune_C#Wizard_RightHanded
AttributeDescriptions_Rune_D#Wizard_RightHanded
AttributeDescriptions_Rune_E#Wizard_RightHanded
AttributeDescriptions_Rune_A#Monk_BreathCCRemover_OLD Penitence - Reduce the movement speed of nearby enemies by {c_green}{CRIMSON_SPEED_DEBUFF_AMOUNT}%{/c_green} for {c_green}{CRIMSON_DURATION}{/c_green} seconds, and add any Fear, Freeze, or Stun removed from allies to the affected enemies.
AttributeDescriptions_Rune_B#Monk_BreathCCRemover_OLD Chain Heal - Heal up to {c_green}{Script Formula 3} nearby allies{/c_green}. The lowest health ally is healed for {c_green}{Script Formula 4} Life{/c_green}. Each ally healed after the first reduces the amount of healing by {c_green}{Script Formula 5} Li
AttributeDescriptions_Rune_C#Monk_BreathCCRemover_OLD Fortitude - Causes the Monk and allies to become {c_green}immune to all crowd control effects (stun, slow, fear, etc.) for {Script Formula 7} seconds{/c_green}.
AttributeDescriptions_Rune_D#Monk_BreathCCRemover_OLD Holy Power - When cast the Monk and allies gain a {c_green}{Script Formula 9} second{/c_green} boost to skill power as if they had {c_green}{Script Formula 8} more skill points{/c_green} in each skill.
AttributeDescriptions_Rune_E#Monk_BreathCCRemover_OLD Heavenly Guardian - Calls down a heavenly guardian that lasts for {c_green}{Script Formula 10} seconds{/c_green}. While active this guardian will attack enemies dealing {c_green}{Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] damage every
AttributeDescriptions_Rune_A#Trait_Monk_Harmony
AttributeDescriptions_Rune_B#Trait_Monk_Harmony
AttributeDescriptions_Rune_C#Trait_Monk_Harmony
AttributeDescriptions_Rune_D#Trait_Monk_Harmony
AttributeDescriptions_Rune_E#Trait_Monk_Harmony
AttributeDescriptions_Rune_A#DemonHunter_SpikeTrap 1|] {/c_green} seconds but increases damage to {c_green}{Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]{/c_green}.
AttributeDescriptions_Rune_B#DemonHunter_SpikeTrap {c_gold}Bandolier{/c_gold}
Increase the maximum number of traps that can be out simultaneously to {c_green}{Script Formula 2}{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_SpikeTrap {c_gold}Sticky Trap{/c_gold}
Plant an explosive on an enemy target rather than on the ground. If the target dies within {c_green}{Script Formula 4}{/c_green} seconds the trap explodes dealing {c_green}{Script Formula 0} - [{Script Formula 0} + {Script
AttributeDescriptions_Rune_D#DemonHunter_SpikeTrap {c_gold}Scatter{/c_gold}
A single cast of Spike Trap lays all {c_green}3{/c_green} traps at once and increases the damage of the traps to {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} damage.
AttributeDescriptions_Rune_E#DemonHunter_SpikeTrap {c_gold}Lightning Rod{/c_gold}
When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to {c_green}{Script Formula 25}{/c_green} enemies for {c_green}{Script Formula 17} - [{Script Formula 17} + {Scrip
AttributeDescriptions_Rune_A#DemonHunter_RangedSpecialization
AttributeDescriptions_Rune_B#DemonHunter_RangedSpecialization
AttributeDescriptions_Rune_C#DemonHunter_RangedSpecialization
AttributeDescriptions_Rune_D#DemonHunter_RangedSpecialization
AttributeDescriptions_Rune_E#DemonHunter_RangedSpecialization
AttributeDescriptions_Rune_B#Monk_BreathOfHeaven {c_gold}Circle of Life{/c_gold}
Increases the healing to {c_green}{Script Formula 2} - [{Script Formula 2}+{Script Formula 3}]{/c_green} Life.
AttributeDescriptions_Rune_A#DemonHunter_Vault {c_gold}Trail of Cinders{/c_gold}
Ignite with fire dealing {c_green}[{Script Formula 1} * 100]%{/c_green} weapon damage to everything along your path.
AttributeDescriptions_Rune_B#DemonHunter_Vault {c_gold}Acrobatics{/c_gold}
Increases your Vault distance to {c_green}{Script Formula 0}{/c_green} yards.
AttributeDescriptions_Rune_A#Monk_BreathOfHeaven {c_gold}Circle of Scorn{/c_gold}
In addition to healing, Breath of Heaven also sears enemies for {c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green} Holy damage.
AttributeDescriptions_Rune_C#Monk_BreathOfHeaven {c_gold}Blazing Wrath{/c_gold}
Increases all damage done by {c_green}[{Script Formula 9} * 100]%{/c_green} for {c_green}{Script Formula 8}{/c_green} seconds after Breath of Heaven is used.
AttributeDescriptions_Rune_D#Monk_BreathOfHeaven {c_gold}Infused with Light{/c_gold}
Gain {c_green}{Script Formula 12}{/c_green} additional Spirit from each combo attack for {c_green}{Script Formula 11}{/c_green} seconds after using Breath of Heaven.
AttributeDescriptions_Rune_E#Monk_BreathOfHeaven {c_gold}Penitent Flame{/c_gold}
Enemies hit by Breath of Heaven run in fear for {c_green}{Script Formula 13}{/c_green} seconds, and take {c_green}{Script Formula 14}{/c_green} Holy damage per second as they flee.
AttributeDescriptions_Rune_B#DemonHunter_HungeringArrowBak If the first target successfully pierces, the arrow splits into {c_green}{Script Formula 9}{/c_green} additional arrows.
AttributeDescriptions_Rune_C#DemonHunter_HungeringArrowBak Each consecutive pierce increases the damage of the arrow by [{Script Formula 10} * 100]% .
AttributeDescriptions_Rune_D#DemonHunter_HungeringArrowBak Increases the speed of your arrow by [{Script Formula 15} * 100]%
AttributeDescriptions_Rune_E#DemonHunter_HungeringArrowBak Successful crits cause a burst of bone to explode from the target dealing {c_green}[{Script Formula 11} * 100]%{/c_green} of weapon damage to enemies in that area.
AttributeDescriptions_Rune_A#Jumper_PunishCinematic
AttributeDescriptions_Rune_B#Jumper_PunishCinematic
AttributeDescriptions_Rune_C#Jumper_PunishCinematic
AttributeDescriptions_Rune_D#Jumper_PunishCinematic
AttributeDescriptions_Rune_E#Jumper_PunishCinematic
AttributeDescriptions_Rune_A#92JohnNewPowerTest One
AttributeDescriptions_Rune_C#92JohnNewPowerTest Three
AttributeDescriptions_Rune_B#92JohnNewPowerTest Two
AttributeDescriptions_Rune_D#92JohnNewPowerTest Four
AttributeDescriptions_Rune_E#92JohnNewPowerTest Five
AttributeDescriptions_Rune_A#JohnTesto_V3 Crimson :(
AttributeDescriptions_Dodge_Chance_Bonus Adds [{VALUE} * 100]% chance to dodge.
AttributeDescriptions_Rune_A#PvP_Flag_Passive {c_gold}The Best Defense{/c_gold}
Further improve armor to {c_green}[{Script Formula 0}*100]%{/c_green}.
AttributeDescriptions_Rune_B#PvP_Flag_Passive {c_gold}Veteran's Voice{/c_gold}
Extend duration to {c_green}{Script Formula 2}{/c_green} seconds.
AttributeDescriptions_Rune_C#PvP_Flag_Passive {c_gold}Impunity{/c_gold}
Improve resistance to Fire, Cold, Arcane and Poison damage by {c_green}[{Script Formula 4}*100]%{/c_green} while affected by War Cry.
AttributeDescriptions_Rune_D#PvP_Flag_Passive {c_gold}Charge!{/c_gold}
Generate {c_green}{Script Formula 9}{/c_green} Fury when War Cry is used.
AttributeDescriptions_Rune_E#PvP_Flag_Passive {c_gold}Invigorate{/c_gold}
Increases maximum Life by {c_green}[{Script Formula 5}*100]%{/c_green} and regenerates {c_green}{Script Formula 6}{/c_green} Life per second while affected by War Cry.
AttributeDescriptions_Rune_A#Barbarian_SprintBAK {c_gold}Marathon{/c_gold}
Run swiftly and steadily at {c_green}{CRIMSON_SPEED}%{/c_green} movement speed for {c_green}{CRIMSON_DURATION}{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_SprintBAK {c_gold}Scramble{/c_gold}
Dart forward rapidly to increase dodge chance by {c_green}{INDIGO_DODGE}%{/c_green} while sprinting.
AttributeDescriptions_Rune_C#Barbarian_SprintBAK {c_gold}Run Like the Wind{/c_gold}
Tornadoes rage in the wake of the sprint, each one inflicting {c_green}{OBSIDIAN_DAMAGE}%{/c_green} weapon damage.
BannedCharacterNames_425 \bomgwtf\b
BannedCharacterNames_948 \bmarkdalton \b
Bnet_GameAccess_GameDescription Game Description
Bnet_GameAccess_HeadingOpenToPublic Public Game
Bnet_GameAccess_HeadingOpenToFriends Open To Friends
Bnet_GameAccess_HeadingInviteRequired Invite Only
Bnet_GameAccess_InputErrorMessage The maximum number of characters has been reached.
Bnet_GameMode_CampaignButton Campaign
Bnet_GameMode_ChangeQuestButton Change Quest
Bnet_GameMode_MenuNew NEW!
Bnet_GameMode_MenuPlayGame Play Game
Bnet_GameMode_MenuPug Pick-Up Group
Bnet_GameMode_PartyLeaderLabel {s1} This is the string that appears on the main menu labeling the party leader when you are not the leader.
AttributeDescriptions_Rune_C#Witchdoctor_BigBadVoodoo 1|]%{/c_green} of their maximum Life per second.
AttributeDescriptions_Rune_D#Witchdoctor_BigBadVoodoo {c_gold}Rain Dance{/c_gold}
Recover {c_green}{Script Formula 5}{/c_green} Mana per second while in the ritual area.
AttributeDescriptions_Rune_E#Witchdoctor_BigBadVoodoo {c_gold}Boogie Man{/c_gold}
Enemies who die in the ritual area have a {c_green}[{Script Formula 6}*100]%{/c_green} chance to resurrect as a zombie dog.
AttributeDescriptions_Rune_A#Barbarian_AncientSpear_Prototype_rchu Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpear_Prototype_rchu Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpear_Prototype_rchu Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpear_Prototype_rchu Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpear_Prototype_rchu Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Rune_A#Witchdoctor_FetishArmy {c_gold}Fetish Ambush{/c_gold}
Each Fetish deals {c_green}{Script Formula 5} - [{Script Formula 5} + {Script Formula 6}]{/c_green} physical damage to any enemy near it as they appear.
AttributeDescriptions_Rune_B#Witchdoctor_FetishArmy {c_gold}Legion of Daggers{/c_gold}
Adds {c_green}{Script Formula 9}{/c_green} dagger-wielders to the army and increases their physical damage to {c_green}{Script Formula 22} - [{Script Formula 22} + {Script Formula 23}]{/c_green}.
AttributeDescriptions_Rune_C#Witchdoctor_FetishArmy {c_gold}Tiki Torchers{/c_gold}
Adds {c_green}{Script Formula 10}{/c_green} Fetish casters to the army. The casters breathe fire that deals {c_green}{Script Formula 11} - [{Script Formula 11} + {Script Formula 12}]{/c_green} Fire damage in a cone in fro
AttributeDescriptions_Rune_D#Witchdoctor_FetishArmy {c_gold}Devoted Following{/c_gold}
Decreases the cooldown to {c_green}{Script Formula 18}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_FetishArmy {c_gold}Head Hunters{/c_gold}
Adds {c_green}{Script Formula 13}{/c_green} Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing {c_green}{Script Formula 14} - [{Script Formula 14} + {Script Formula 15}]{/c_green} Poison damage
AttributeDescriptions_Rune_A#Barbarian_Rampage_bkup Additional strikes on the same creature have an extra {c_green}[{Script Formula 6} *100]% critical chance{/c_green} and {c_green}[{Script Formula 5} *100]% damage{/c_green}, stacking up to {c_green}{Script Formula 4} times{/c_green} on each enemy.
AttributeDescriptions_Rune_B#Barbarian_Rampage_bkup Sends out a shockwave inflicting {c_green}[{Script Formula 14} * 100]% damage{/c_green} to all enemies in an arc.
AttributeDescriptions_Rune_C#Barbarian_Rampage_bkup Throws axes at enemies within {c_green}{Script Formula 11} feet{/c_green} if there are no enemies in melee range, inflicting {c_green}[{Script Formula 13} * 100]% damage{/c_green} with each axe.
AttributeDescriptions_Rune_D#Barbarian_Rampage_bkup Each hit has a {c_green}[{Script Formula 7} * 100]%{/c_green} chance to restore {c_green}[{Script Formula 8} * 100]%{/c_green} health.
AttributeDescriptions_Rune_E#Barbarian_Rampage_bkup Killing an enemy grants an extra attack that inflicts {c_green}[100 + {Script Formula 9} * 100]% damage{/c_green}.
AttributeDescriptions_Rune_A#Witchdoctor_SpiritWalk {c_gold}Severance{/c_gold}
Enemies you walk through in spirit form take {c_green}{Script Formula 1} - [{Script Formula 1}+{Script Formula 2}]{/c_green} physical damage per second.
AttributeDescriptions_Rune_B#Witchdoctor_SpiritWalk 1|]{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_SpiritWalk {c_gold}Honored Guest{/c_gold}
Gain {c_green}{Script Formula 9}%{/c_green} of your maximum Mana every second while Spirit Walk is active.
AttributeDescriptions_Rune_E#Witchdoctor_SpiritWalk NYI - {c_gold}Healing Journey{/c_gold}
Gain {c_green}[{Script Formula 10}*100]%{/c_green} of your maximum health every second while Spirit Walk is active.
AttributeDescriptions_Rune_C#Witchdoctor_SpiritWalk {c_gold}Umbral Shock{/c_gold}
When Spirit Walk ends, your physical form bursts for {c_green}{Script Formula 6} - [{Script Formula 6}+{Script Formula 7}]{/c_green} Fire damage to all enemies within {c_green}{Script Formula 8}{/c_green} yards.
AttributeDescriptions_Rune_A#Barbarian_GroundStomp_v3 Enemies in the area take {c_green}[{Script Formula 6} * 100]% weapon damage{/c_green} and receive a {c_green}[{Script Formula 7} * 100]% resistance{/c_green} debuff.
AttributeDescriptions_Rune_B#Barbarian_GroundStomp_v3 Increases the area of effect to {c_green}[{Script Formula 0}] feet{/c_green}, and creatures are drawn in slightly before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_GroundStomp_v3 Enemies are knocked back {c_green}{Script Formula 11} feet{/c_green} and inflict {c_green}[{Script Formula 16} * 100]% weapon damage{/c_green} where they land.
AttributeDescriptions_Rune_D#Barbarian_GroundStomp_v3 Increases stun duration to{c_green} {Script Formula 1} seconds{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_GroundStomp_v3 Enemies in the area are slowed for {c_green}[{Script Formula 4}] seconds{/c_green} after they recover from being stunned.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v25 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v25 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v25 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v25 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v25 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v233 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v233 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v233 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v233 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v233 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v22222 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v22222 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v22222 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_D#Barbarian_Frenzy_v22222 Striking an enemy with any other barbarian skill has {c_green}[{Script Formula 2} * 100]% chance to refresh{/c_green} the current Frenzy.
AttributeDescriptions_Rune_E#Barbarian_Frenzy_v22222 Killing a creature heals the barbarian for {c_green}[{Script Formula 10} * 100]% life {/c_green}over {c_green}{Script Formula 12} seconds{/c_green}.
AttributeDescriptions_Rune_A#Barbarian_Frenzy_v213 Critical hits add an extra buff, up to a maximum of {c_green}{Script Formula 11} buffs{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy_v213 Improves duration to {c_green}{Script Formula 5} seconds{/c_green}.
Bnet_GameAccess_Title Campaign Game Access
Bnet_GameAccess_OkButton Done
Bnet_GameAccess_GameAccessButtonInviteRequired Access: Invite Only
Bnet_GameAccess_GameAccessButtonOpenedToFriend Access: Open To Friends
AttributeDescriptions_Rune_A#DemonHunter_SafetyShot_Flip
AttributeDescriptions_Rune_B#DemonHunter_SafetyShot_Flip
AttributeDescriptions_Rune_C#DemonHunter_SafetyShot_Flip
AttributeDescriptions_Rune_D#DemonHunter_SafetyShot_Flip
AttributeDescriptions_Rune_E#DemonHunter_SafetyShot_Flip
AttributeDescriptions_Rune_A#Wizard_ArcaneTorrent {c_gold}Disruption{/c_gold}
Targets hit by Arcane Torrent become Disrupted for {c_green}{Script Formula 6}{/c_green} seconds, causing them to take {c_green}[{Script Formula 5} * 100]%{/c_green} additional damage from any attacks that deal Arcane damage
AttributeDescriptions_Rune_B#Wizard_ArcaneTorrent {c_gold}Proliferation{/c_gold}
Enemies killed by Arcane Torrent have a {c_green}[{Script Formula 12} * 100]%{/c_green} chance to fire a new missile at a nearby enemy dealing {c_green}{Script Formula 13} - [{Script Formula 13}+{Script Formula 22}]{/c_gr
AttributeDescriptions_Rune_C#Wizard_ArcaneTorrent 4second:seconds;. These mines explode when an enemy approaches dealing {c_green}{Script Formula 29} - [{Script Formula
AttributeDescriptions_Rune_D#Wizard_ArcaneTorrent {c_gold}Power Stone{/c_gold}
Every missile hit has a {c_green}[{Script Formula 11} * 100]%{/c_green} chance to leave behind a Power Stone that grants Arcane Power when picked up.
AttributeDescriptions_Rune_E#Wizard_ArcaneTorrent {c_gold}Death Blossom{/c_gold}
Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to {c_green}{Script Formula 17} - [{Script Formula 17}+{Script Formula 18}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_A#Wizard_EnergyArmorBAK2 Increases absorption amount to [{Script Formula 2}*100]% of all damage dealt to the Wizard. [{Script Formula 5}*100]% chance to reflect projectiles and melee attacks back at the target.
AttributeDescriptions_Rune_B#Wizard_EnergyArmorBAK2 Armor absorbs an extra [{Script Formula 7}*100]% of damage without costing any more resource for first {Script Formula 4} seconds after getting hit. This effect has a cooldown and cannot occur more than every {Script Formula 12} seconds after the effect ha
AttributeDescriptions_Rune_C#Wizard_EnergyArmorBAK2 Armor will prevent any single hit from dealing more than {Script Formula 8}% of the Wizard's overall health. This effect cannot occur more than once every {Script Formula 9} seconds.
AttributeDescriptions_Rune_D#Wizard_EnergyArmorBAK2 1|] Arcane Power.
AttributeDescriptions_Rune_E#Wizard_EnergyArmorBAK2 Increases your Spell Damage Bonus for Skills by [{Script Formula 10}*100]% while Energy Armor is active.
AttributeDescriptions_Rune_A#Barbarian_AncientSpearaa Pierces multiple targets, and drags them all back.
AttributeDescriptions_Rune_B#Barbarian_AncientSpearaa Increases number of spears thrown, and can pull back multiples targets.
AttributeDescriptions_Rune_C#Barbarian_AncientSpearaa Steals life from the targeted enemy.
AttributeDescriptions_Rune_D#Barbarian_AncientSpearaa Generates additional Fury while pulling the target closer.
AttributeDescriptions_Rune_E#Barbarian_AncientSpearaa Enemies killed by this attack explode and send dangerous shards out in every direction.
AttributeDescriptions_Resource_On_Hit#Hatred Grants {VALUE} Hatred per hit
Bnet_EscapeMenu_CustomerService Customer Service
Bnet_EscapeMenu_Logout Logout
Bnet_EscapeMenu_OptionMenuTitle Options
Bnet_Footer_ButtonSocial Social ({s1})
Bnet_Footer_ButtonSettings Options
Bnet_Footer_ButtonSocialRequests Requests ({s1})
Bnet_GameAccess_InviteRequiredText Players must be invited to join your game. Anyone in the game may invite players.
Bnet_GameAccess_OpenToFriendsText Real ID Friends can quick-join your game without an invite.
Bnet_GameAccess_OpenToPublicText Creates a public game that will appear in the Public Games browser. Once the game starts you cannot change this setting.
AttributeDescriptions_Rune_B#Monk_SevenSidedStrikeBAK2 Fourteen-sided Strike - Number of attacks increased, striking nearby enemies up to {c_green}{Script Formula 5} times{/c_green}.
AttributeDescriptions_Rune_C#Monk_SevenSidedStrikeBAK2 Bewildered - Monsters are disoriented by the barrage and have a {c_green}[{Script Formula 7} * 100]% chance per hit to be stunned or attack other monsters{/c_green} for {c_green}{Script Formula 8} - [{Script Formula 8}+{Script Formula 9}] seconds{/c_green}
AttributeDescriptions_Rune_D#Monk_SevenSidedStrikeBAK2 Strengthened Soul - Reduces cost to {c_green}{Resource Cost} Spirit{/c_green}.
AttributeDescriptions_Rune_E#Monk_SevenSidedStrikeBAK2 Strikes of Fire - Each hit explodes dealing {c_green}{Script Formula 12}-[{Script Formula 12}+{Script Formula 13}] holy damage{/c_green} around the target.
AttributeDescriptions_Rune_A#DemonHunter_MarkedForDeath {c_gold}Grim Reaper{/c_gold}
An additional {c_green}[{Script Formula 2} * 100]%{/c_green} of damage done to the target is also divided among all enemies within {c_green}{Script Formula 3}{/c_green} yards.
AttributeDescriptions_Rune_B#DemonHunter_MarkedForDeath {c_gold}Contagion{/c_gold}
When the target is killed the ability spreads to {c_green}{Script Formula 6}{/c_green} other nearby targets. This effect can chain repeatedly.
AttributeDescriptions_Rune_C#DemonHunter_MarkedForDeath {c_gold}Valley of Death{/c_gold}
Mark an area on the ground {c_green}{Script Formula 7}{/c_green} yards wide for {c_green}{Script Formula 9}{/c_green} seconds. Enemies in the area take {c_green}[{Script Formula 1} * 100]%{/c_green} additional damage.
AttributeDescriptions_Rune_D#DemonHunter_MarkedForDeath {c_gold}Mortal Enemy{/c_gold}
Attacks by the Demon Hunter against the Marked target have a {c_green}[{Script Formula 13} * 100]%{/c_green} chance to generate {c_green}{Script Formula 11}{/c_green} Hatred. This effect cannot occur more than once every
AttributeDescriptions_Rune_E#DemonHunter_MarkedForDeath {c_gold}Death Toll{/c_gold}
{c_green}[{Script Formula 14} * 100]%{/c_green} of damage done to the marked target heals the attacker.
AttributeDescriptions_Rune_A#DemonHunter_FanOfKnives {c_gold}Hail of Knives{/c_gold}
Increase the radius to deal {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} physical damage to all enemies within {c_green}{Script Formula 2}{/c_green} yards.
AttributeDescriptions_Rune_B#DemonHunter_FanOfKnives {c_gold}Knives for a Pro{/c_gold}
Throw long-range knives that deal {c_green}[{Script Formula 16}*100%]%{/c_green} weapon damage to {c_green}{Script Formula 13}{/c_green} additional targets.
AttributeDescriptions_Rune_C#DemonHunter_FanOfKnives 1|]{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_FanOfKnives {c_gold}Crippling Knives{/c_gold}
Increase the slow amount to {c_green}[{Script Formula 6}*100]%{/c_green} for {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_E#DemonHunter_FanOfKnives {c_gold}Backlash{/c_gold}
Instead of throwing the knives immediately, the knives will release automatically dealing {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} physical damage to all enemies if you are struck in th
AttributeDescriptions_Rune_A#Wizard_Familiar {c_gold}Sparkflint{/c_gold}
Increase damage of all attacks by {c_green}[{Script Formula 20} * 100]%{/c_green} while Familiar is active.
Bnet_Errors_ERROR_316802 Player is not online. internal name: ERROR_CHAT_TARGET_NOT_ONLINE
Bnet_EscapeMenu_VideoOptions Video
Bnet_EscapeMenu_SoundOptions Sound
Bnet_EscapeMenu_GameplayOptions Gameplay
Bnet_EscapeMenu_KeyboardOptions Keyboard
Bnet_EscapeMenu_ExitGame Exit Game
Bnet_EscapeMenu_ReturnToGame Return to Game
Bnet_EscapeMenu_LeaveGame Leave Game
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Bnet_EscapeMenu_OpenGameToPublic Open Game To Public
AttributeDescriptions_Rune_A#FallenHound_Leap Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#FallenHound_Leap Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#FallenHound_Leap Double Jump. Clicking mid jump does minor AoE to current location and changes heading.
AttributeDescriptions_Rune_D#FallenHound_Leap Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#FallenHound_Leap Chance to Stun.
AttributeDescriptions_Rune_A#Trait_DemonHunter_Marksman
AttributeDescriptions_Rune_B#Trait_DemonHunter_Marksman
AttributeDescriptions_Rune_C#Trait_DemonHunter_Marksman
AttributeDescriptions_Rune_D#Trait_DemonHunter_Marksman
AttributeDescriptions_Rune_E#Trait_DemonHunter_Marksman
AttributeDescriptions_Rune_A#DemonHunter_Passive_Vengeance
AttributeDescriptions_Rune_B#DemonHunter_Passive_Vengeance
AttributeDescriptions_Rune_C#DemonHunter_Passive_Vengeance
AttributeDescriptions_Rune_D#DemonHunter_Passive_Vengeance
AttributeDescriptions_Rune_E#DemonHunter_Passive_Vengeance
AttributeDescriptions_Rune_A#DemonHunter_Passive_Sharpshooter
AttributeDescriptions_Rune_B#DemonHunter_Passive_Sharpshooter
AttributeDescriptions_Rune_C#DemonHunter_Passive_Sharpshooter
AttributeDescriptions_Rune_D#DemonHunter_Passive_Sharpshooter
AttributeDescriptions_Rune_E#DemonHunter_Passive_Sharpshooter
AttributeDescriptions_Rune_A#Trait_DemonHunter_RapidReload
AttributeDescriptions_Rune_B#Trait_DemonHunter_RapidReload
AttributeDescriptions_Rune_C#Trait_DemonHunter_RapidReload
AttributeDescriptions_Rune_D#Trait_DemonHunter_RapidReload
AttributeDescriptions_Rune_E#Trait_DemonHunter_RapidReload
AttributeDescriptions_Rune_A#Trait_DemonHunter_CloakOfShadows
AttributeDescriptions_Rune_B#Trait_DemonHunter_CloakOfShadows
AttributeDescriptions_Rune_C#Trait_DemonHunter_CloakOfShadows
AttributeDescriptions_Rune_D#Trait_DemonHunter_CloakOfShadows
AttributeDescriptions_Rune_E#Trait_DemonHunter_CloakOfShadows
AttributeDescriptions_Rune_A#Trait_DemonHunter_Archery
AttributeDescriptions_Rune_B#Trait_DemonHunter_Archery
AttributeDescriptions_Rune_C#Trait_DemonHunter_Archery
AttributeDescriptions_Rune_D#Trait_DemonHunter_Archery
AttributeDescriptions_Rune_E#Trait_DemonHunter_Archery
AttributeDescriptions_Rune_A#DemonHunter_Passive_Fundamentals
AttributeDescriptions_Rune_B#DemonHunter_Passive_Fundamentals
AttributeDescriptions_Rune_C#DemonHunter_Passive_Fundamentals
AttributeDescriptions_Rune_D#DemonHunter_Passive_Fundamentals
AttributeDescriptions_Rune_E#DemonHunter_Passive_Fundamentals
AttributeDescriptions_Rune_A#Barbarian_IgnorePain_v3 {c_green}[{Script Formula 9} * 100]% of ignored damage{/c_green} is reflected back at the enemy.
AttributeDescriptions_Rune_B#Barbarian_IgnorePain_v3 Increases duration to {c_green}{Script Formula 0} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_IgnorePain_v3 Reduces incoming damage for barbarian and allies within {c_green}{Script Formula 4} feet{/c_green} by an additional {c_green} [{Script Formula 10} * 10]% {/c_green} for {c_green}{Script Formula 3} seconds{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_IgnorePain_v3 Knocks back all enemies within {c_green}{Script Formula 8} feet{/c_green} when triggered, and reduces cooldown time to {c_green}{Cooldown Time} seconds{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_IgnorePain_v3 Enemies provide {c_green}[{Script Formula 1} *100]%{/c_green} Life when injured while Ignore Pain is active.
AttributeDescriptions_Rune_A#Barbarian_IgnorePain_v4 {c_green}[{Script Formula 9} * 100]% of ignored damage{/c_green} is reflected back at the enemy.
AttributeDescriptions_Rune_B#Barbarian_IgnorePain_v4 Increases duration to {c_green}{Script Formula 0} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_IgnorePain_v4 Reduces incoming damage for barbarian and allies within {c_green}{Script Formula 4} feet{/c_green} by an additional {c_green} [{Script Formula 10} * 10]% {/c_green} for {c_green}{Script Formula 3} seconds{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_IgnorePain_v4 Knocks back all enemies within {c_green}{Script Formula 8} feet{/c_green} when triggered, and reduces cooldown time to {c_green}{Cooldown Time} seconds{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_IgnorePain_v4 Enemies provide {c_green}[{Script Formula 1} *100]%{/c_green} Life when injured while Ignore Pain is active.
AttributeDescriptions_Rune_A#Barbarian_WrathOfTheBerserker_v3 Intense - Increases damage slightly. Reduces resistances of enemies.
AttributeDescriptions_Rune_B#Barbarian_WrathOfTheBerserker_v3 Staggering - Activating skill causes damaging radial knockback and damage over a great distance.
AttributeDescriptions_Rune_C#Barbarian_WrathOfTheBerserker_v3 Mountainous - Increases chance to block in a similar way that dodge is increased.
AttributeDescriptions_Rune_D#Barbarian_WrathOfTheBerserker_v3 Enraging - Incoming Fury also adds to buff duration.
AttributeDescriptions_Rune_C#QA_Barbarian_Leap Launches into the air with such great force that enemies within {c_green}[{Script Formula 31} * {Script Formula 3}] feet{/c_green} of the beginning of the jump take {c_green}[{Script Formula 30} * 100]% weapon damage{/c_green}.
AttributeDescriptions_Rune_D#QA_Barbarian_Leap Provides {c_green}[{Script Formula 33} * 100]%{/c_green} additional armor, and each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#QA_Barbarian_Leap Adds a {c_green}[{Script Formula 37} * 100]% chance{/c_green} to stun enemies for {c_green}[{Script Formula 38}+{Script Formula 39}] seconds{/c_green}.
AttributeDescriptions_Rune_A#DemonHunter_ClusterArrow {c_gold}Loaded for Bear{/c_gold}
Increases the damage of the explosion at the impact location to {c_green}[{Script Formula 0}*100]%{/c_green}.
AttributeDescriptions_Rune_B#DemonHunter_ClusterArrow {c_gold}Shooting Stars{/c_gold}
Instead of releasing grenades, shoots up to {c_green}{Script Formula 9}{/c_green} rockets at nearby enemies dealing {c_green}[{Script Formula 19}*100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_C#DemonHunter_ClusterArrow {c_gold}Cluster Bombs{/c_gold}
Launch the cluster through the air, dropping a series of bombs in a straight line that explode for {c_green}[{Script Formula 8}*100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_D#DemonHunter_ClusterArrow {c_gold}Maelstrom{/c_gold}
Instead of releasing grenades, the cluster releases Shadow energy that deals {c_green}[{Script Formula 19}*100]%{/c_green} weapon damage to nearby enemies. You will gain {c_green}[{Script Formula 18}*100]%{/c_green} of the da
AttributeDescriptions_Rune_E#DemonHunter_ClusterArrow 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#DemonHunter_ElementalArrow {c_gold}Frost Arrow{/c_gold}
Turns into a frost arrow that explodes out conal damage from the back of the first target hit for {c_green}[{Script Formula 12}*100]%{/c_green} of weapon damage.
AttributeDescriptions_Rune_B#DemonHunter_ElementalArrow {c_gold}Ball Lightning{/c_gold}
Fire a lightning arrow that electrocutes nearby enemies as it passes by for {c_green}[{Script Formula 26}*100]%{/c_green} of weapon damage.
AttributeDescriptions_Rune_C#DemonHunter_ElementalArrow {c_gold}Screaming Skull{/c_gold}
Grants a {c_green}[{Script Formula 5}*100]%{/c_green} chance to shoot a skull that will fear affected enemies for {c_green}{Script Formula 6}-[{Script Formula 6}+{Script Formula 7}]{/c_green} seconds.
AttributeDescriptions_Rune_D#DemonHunter_ElementalArrow {c_gold}Nether Tentacles{/c_gold}
Shoot tentacles that deal {c_green}[{Script Formula 32}*100]%{/c_green} weapon damage and return {c_green}[{Script Formula 33}*100]%{/c_green} of damage dealt as Life for you.
AttributeDescriptions_Rune_E#DemonHunter_ElementalArrow 1|]{/c_green} seconds when they critically hit.
AttributeDescriptions_Rune_A#Barbarian_Overpower 1|]{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_Overpower {c_gold}Storm of Steel{/c_gold}
Throw up to {c_green}{Script Formula 18}{/c_green} axes at nearby enemies which inflict {c_green}[{Script Formula 14}*100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_C#Barbarian_Overpower {c_gold}Revel{/c_gold}
Heal {c_green}[{Script Formula 23}*100]%{/c_green} of your maximum Life whenever Overpower is used.
Bnet_Errors_ERROR_316005 ERROR_HERO_CREATE_NO_AVAILABLE_SLOTS
Bnet_Errors_ERROR_317001 ERROR_GAMES_ANOTHER_GAME_OPERATION_IN_PROGRESS
Bnet_Errors_ERROR_317100 ERROR_DOWNLOAD_IN_PROGRESS
Bnet_Errors_ERROR_317101 ERROR_DOWNLOAD_NOT_STARTED
Bnet_Errors_ERROR_317200 ERROR_FRIEND_INVITATION_ALREADY_EXISTS
Bnet_Errors_ERROR_300012 ERROR_GLOBAL_NO_HERO_SELECTED
AttributeDescriptions_Rune_E#DemonHunter_BallistaTargetArea Successful crits deal an additional [{Script Formula 13} * 100]% bonus damage
AttributeDescriptions_Rune_A#closest Immediately deal {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} poison damage, but no longer deals lingering damage to enemies in the area.
AttributeDescriptions_Rune_B#closest The initial splash is increased to {c_green}{Script Formula 1}{/c_green} yards and deals {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} poison damage.
AttributeDescriptions_Rune_C#closest The acid on the ground forms into a slime that attacks nearby enemies for {c_green}{Script Formula 20}{/c_green} seconds. Slime irradiates nearby enemies for {c_green}{Script Formula 23} - [{Script Formula 23} + {Script Formula 24}]{/c_green} poison damage
AttributeDescriptions_Rune_D#closest Targets are afflicted with a disease that causes them to continue taking damage for an additional {c_green}{Script Formula 27}{/c_green} seconds.
AttributeDescriptions_Rune_E#closest Burst acid from your mouth rather than dropping from the air. Acid deals {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} poison damage followed by {c_green}{Script Formula 8}{/c_green} poison damage per second to enemies w
AttributeDescriptions_Rune_A#DemonHunter_BallistaALMOST [{Script Formula 1} * 100]% Pierce chance and an additional [{Script Formula 3} * 100]% damage.
AttributeDescriptions_Rune_B#DemonHunter_BallistaALMOST Adds knockback and stuns for {Script Formula 6} seconds.
AttributeDescriptions_Rune_C#DemonHunter_BallistaALMOST Fire an object that deals an additional [{Script Formula 9} * 100]% weapon damage over {Script Formula 8} seconds.
AttributeDescriptions_Rune_D#DemonHunter_BallistaALMOST Generates a small PBAE shockwave centered on the demon hunter that deals [{Script Formula 12} * 100]% of weapon damage to all enemies within {Script Formula 11} yards.
AttributeDescriptions_Rune_E#DemonHunter_BallistaALMOST Successful crits deal an additional [{Script Formula 13} * 100]% bonus damage
AttributeDescriptions_Rune_A#Debug_Walkable
AttributeDescriptions_Rune_B#Debug_Walkable
AttributeDescriptions_Rune_C#Debug_Walkable
AttributeDescriptions_Rune_D#Debug_Walkable
AttributeDescriptions_Rune_E#Debug_Walkable
AttributeDescriptions_Rune_A#Debug_WallOfZombies Zombie wall spawns extra zombies.
AttributeDescriptions_Rune_B#Debug_WallOfZombies Increase zombie wall width.
AttributeDescriptions_Rune_C#Debug_WallOfZombies Zombies emanate randomly from the caster.
AttributeDescriptions_Rune_D#Debug_WallOfZombies Rooting wall.
AttributeDescriptions_Rune_E#Debug_WallOfZombies Leaning tower of zombies.
AttributeDescriptions_Rune_A#DemonHunter_GrenadesRAR Turns the grenades into poison gas grenades that leave a persistent cloud behind after exploding dealing an additional {c_green}{Script Formula 6}{/c_green} damage per second for {c_green}{Script Formula 7}{/c_green} seconds to enemies who stand in the clo
AttributeDescriptions_Rune_B#DemonHunter_GrenadesRAR Throw a whole mess of grenades that cause explosions over {Script Formula 4} yards
AttributeDescriptions_Rune_C#DemonHunter_GrenadesRAR Throw a single large grenade that deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} fire damage and knocks enemies back.
AttributeDescriptions_Rune_D#DemonHunter_GrenadesRAR Reduces Hatred Cost to {c_green}{Resource Cost}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_GrenadesRAR Stun Grenades have a {c_green}[{Script Formula 9} * 100]%{/c_green} chance to stun enemies for {Script Formula 10} seconds.
Bnet_Errors_ERROR_395000 ERROR_ACCOUNT_RESOLUTION_FAILED
Bnet_Errors_ERROR_395001 ERROR_HERO_RESOLUTION_FAILED
Bnet_Errors_ERROR_315002 ERROR_API_CONNECTFAILURE
Bnet_Errors_ERROR_316004 The hero you attempted to delete no longer exists means the player tried to delete a hero that doesn't exist.
Bnet_Errors_ERROR_316900 ERROR_GAMEMODE_INVALIDSTATE_NOTLOGGEDIN
Bnet_Errors_ERROR_300009 ERROR_GLOBAL_PARTYISFULL
Bnet_Errors_ERROR_317000 ERROR_GAMES_INVALID_REQUEST_NOT_IN_GAME
Bnet_Errors_ERROR_0 ERROR_GLOBAL_SUCCESS
Bnet_Errors_ERROR_300010 ERROR_GLOBAL_OPERATION_CANCELED
Bnet_Errors_ERROR_395002 ERROR_HERO_DIGEST_NOT_FOUND
AttributeDescriptions_Resource_On_Hit#Discipline Grants {VALUE} Discipline per hit
AttributeDescriptions_Resource_On_Kill#Discipline Grants {VALUE} Discipline per Kill
AttributeDescriptions_Resource_On_Kill#Hatred Grants {VALUE} Hatred per Kill
AttributeDescriptions_Resource_On_Kill#Fury Grants {VALUE} Fury per Kill
AttributeDescriptions_Resource_On_Kill#Mana Grants {VALUE} Mana per Kill
AttributeDescriptions_Resource_On_Kill#Spirit Grants {VALUE} Spirit per Kill
AttributeDescriptions_Resource_On_Kill#Arcanum Grants {VALUE} Arcane Power per Kill
AttributeDescriptions_Resource_On_Crit#Arcanum Grants {VALUE} Arcane Power per critical hit
AttributeDescriptions_Resource_On_Crit#Spirit Grants {VALUE} Spirit per critical hit
AttributeDescriptions_Resource_On_Crit#Fury Grants {VALUE} Fury per critical hit
AttributeDescriptions_Resource_On_Crit#Mana Grants {VALUE} Mana per critical hit
AttributeDescriptions_Resource_On_Crit#Hatred Grants {VALUE} Hatred per critical hit
AttributeDescriptions_Resource_On_Crit#Discipline Grants {VALUE} Discipline per critical hit
AttributeDescriptions_HighlySalvageable Highly Salvageable
AttributeDescriptions_CrowdControl_Reduction Duration of control impairing effects reduced by [{VALUE}*100]%
AttributeDescriptions_Hatred_Restriction (Demon Hunter Only)
AttributeDescriptions_Discipline_Restriction (Demon Hunter Only)
AttributeDescriptions_Rune_A#DemonHunter_BolaShotBAK Increases the explosion radius to {c_green}{Script Formula 20} yards{/c_green}.
AttributeDescriptions_Rune_B#DemonHunter_BolaShotBAK Fire {c_green}{Script Formula 24} bolas{/c_green} out at a time that explode for {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage to each target, but the bolas no longer explode for area damage.
AttributeDescriptions_Rune_C#DemonHunter_BolaShotBAK When the bola explodes, stun the target for {c_green}{Script Formula 29} seconds{/c_green}.
AttributeDescriptions_Rune_D#DemonHunter_BolaShotBAK After the bola explodes, gain {c_green}{Script Formula 32} Hatred{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_BolaShotBAK Increases the explosion delay to {c_green}{Script Formula 4} seconds{/c_green} but increases the damage to {c_green}[{Script Formula 9}*100]%{/c_green} of weapon damage to the primary target and {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage to
AttributeDescriptions_Rune_A#DemonHunter_BolaShotBAKNEW Increases the explosion radius to {c_green}{Script Formula 20} yards{/c_green}.
AttributeDescriptions_Rune_B#DemonHunter_BolaShotBAKNEW Fire {c_green}{Script Formula 24} bolas{/c_green} out at a time that explode for {c_green}[{Script Formula 9}*100]%{/c_green} weapon damage to each target, but the bolas no longer explode for area damage.
AttributeDescriptions_Rune_C#DemonHunter_BolaShotBAKNEW When the bola explodes, stun the target for {c_green}{Script Formula 29} seconds{/c_green}.
AttributeDescriptions_Rune_D#DemonHunter_BolaShotBAKNEW After the bola explodes, gain {c_green}{Script Formula 32} Hatred{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_BolaShotBAKNEW Increases the explosion delay to {c_green}{Script Formula 4} seconds{/c_green} but increases the damage to {c_green}[{Script Formula 9}*100]%{/c_green} of weapon damage to the primary target and {c_green}[{Script Formula 6}*100]%{/c_green} weapon damage to
AttributeDescriptions_Rune_A#Witchdoctor_ZombieChargerBAK Zombie bears stampede the area dealing {c_green}{CRIMSON_DMG_MIN} - {CRIMSON_DMG_MAX}{/c_green} damage to enemies in the area.
AttributeDescriptions_Rune_B#Witchdoctor_ZombieChargerBAK Summon {c_green}{Script Formula 3}{/c_green} zombie chargers that deal {c_green}{INDIGO_DMG_MIN} - {INDIGO_DMG_MAX}{/c_green} damage each.
AttributeDescriptions_Rune_C#Witchdoctor_ZombieChargerBAK The charger leaves behind a poisonous cloud that deals {c_green}[{Script Formula 4} * {Script Formula 6}]{/c_green} damage per second to enemies caught in it.
AttributeDescriptions_Rune_D#Witchdoctor_ZombieChargerBAK Whenever you kill a target there is a {c_green}[{Script Formula 18} * 100]%{/c_green} chance to summon a new Zombie Charger.
Bnet_Errors_ERROR_316702 ERROR_PARTY_NOINFOAVAILABLE
Bnet_Errors_ERROR_316800 ERROR_CHAT_INVITE_TO_WHISPER_ALREADY_IN_PROGRESS this is an error code for internal use only -- should never show to players. no need to translate.
AttributeDescriptions_Rune_E#Barbarian_FuriousChargeBAK {c_gold}Merciless Assault{/c_gold}
Each enemy killed has a {c_green}[{Script Formula 12}*100]%{/c_green} increased chance to drop health globes.
AttributeDescriptions_Rune_A#Witchdoctor_FirebombBAK {c_gold}Heat Wave{/c_gold}
**KRITTER** Also creates a larger blast that deals an additional {c_green}[{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}]{/c_green} fire damage to all enemies within {c_green}{Script Formula 5}{/c_green} ya
AttributeDescriptions_Rune_B#Witchdoctor_FirebombBAK {c_gold}Skip Bomb{/c_gold}
Allows the skull to bounce up to {c_green}{Script Formula 7}{/c_green} times. The first hit deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} fire damage and each bounce reduces the damag
AttributeDescriptions_Rune_C#Witchdoctor_FirebombBAK {c_gold}Fire Pit{/c_gold}
Leaves behind a pool of fire that deals {c_green}{Script Formula 10}{/c_green} damage per second for {c_green}{Script Formula 12}{/c_green} seconds
AttributeDescriptions_Rune_D#Witchdoctor_FirebombBAK {c_gold}Towering Inferno{/c_green}
Create a pillar of fire that spews magma at nearby enemies for {c_green}X-Y{/c_green} fire damage. The pillar lasts {c_green}{Script Formula 14}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_FirebombBAK {c_gold}Flash Fire{/c_gold}
Rather than exploding for area damage, each firebomb can bounce directly to up to {c_green}{Script Formula 15}{/c_green} additional targets. Damage is reduced by {c_green}{Script Formula 16}%{/c_green} per bounce.
AttributeDescriptions_Rune_A#Witchdoctor_FirebombBAK2 {c_gold}Heat Wave{/c_gold}
**KRITTER** Also creates a larger blast that deals an additional {c_green}[{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}]{/c_green} fire damage to all enemies within {c_green}{Script Formula 5}{/c_green} ya
AttributeDescriptions_Rune_B#Witchdoctor_FirebombBAK2 {c_gold}Skip Bomb{/c_gold}
Allows the skull to bounce up to {c_green}{Script Formula 7}{/c_green} times. The first hit deals {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} fire damage and each bounce reduces the damag
AttributeDescriptions_Rune_C#Witchdoctor_FirebombBAK2 {c_gold}Fire Pit{/c_gold}
Leaves behind a pool of fire that deals {c_green}{Script Formula 10}{/c_green} damage per second for {c_green}{Script Formula 12}{/c_green} seconds
AttributeDescriptions_Rune_D#Witchdoctor_FirebombBAK2 {c_gold}Towering Inferno{/c_green}
Create a pillar of fire that spews magma at nearby enemies for {c_green}X-Y{/c_green} fire damage. The pillar lasts {c_green}{Script Formula 14}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_FirebombBAK2 {c_gold}Flash Fire{/c_gold}
Rather than exploding for area damage, each firebomb can bounce directly to up to {c_green}{Script Formula 15}{/c_green} additional targets. Damage is reduced by {c_green}{Script Formula 16}%{/c_green} per bounce.
AttributeDescriptions_Rune_A#Witchdoctor_GargantuanBAK {c_gold}Blood Brother{/c_gold}
**New Design** When the Gargantuan goes below {c_green}X%{/c_green} Life it enters a furious rage. The Gargantuan first deals {c_green}X-Y{/c_green} damage to all surrounding enemies and then gains {c_green}X%{/c_green}
Bnet_Errors_ERROR_316504 ERROR_GAMESESSIONCREATE_NOPERMISSION_PARTYLEADERONLY
Bnet_Errors_ERROR_316600 ERROR_GAMESESSIONJOIN_GENERIC_FAILURE
Bnet_Errors_ERROR_316601 ERROR_GAMESESSIONJOIN_SUCCESS
Bnet_Errors_ERROR_316602 ERROR_GAMESESSIONJOIN_HERODOESNTEXIST
Bnet_Errors_ERROR_316603 ERROR_GAMESESSIONJOIN_GAMEDOESNTEXIST
Bnet_Errors_ERROR_316604 ERROR_GAMESESSIONJOIN_GAMEFULL
Bnet_Errors_ERROR_316605 ERROR_GAMESESSIONJOIN_JOINDISALLOWED
Bnet_Errors_ERROR_316606 ERROR_GAMESESSIONJOIN_EXISTINGRESERVATION
Bnet_Errors_ERROR_316607 ERROR_GAMESESSIONJOIN_INVALID_PARAMS
Bnet_Errors_ERROR_316700 ERROR_PARTY_LOCKED_OPERATION_DENIED
AttributeDescriptions_Rune_A#DemonHunter_SafetyShotBAK 1|]{/c_green} yards of the primary target.
AttributeDescriptions_Rune_B#DemonHunter_SafetyShotBAK {c_gold}Withering Fire{/c_gold}
Fire {c_green}[1 + {Script Formula 24}*2]{/c_green} bullets in a spread that deal {c_green}[{Script Formula 3} * 100]%{/c_green} weapon damage each.
AttributeDescriptions_Rune_C#DemonHunter_SafetyShotBAK {c_gold}Backup Plan{/c_gold}
Shoot for {c_green}[{Script Formula 3} * 100]%{/c_green} of weapon damage as poison. Whenever a backflip is triggered, leave a poison bomb behind that explodes for {c_green}[{Script Formula 28}*100]%{/c_green} of weapon dam
AttributeDescriptions_Rune_D#DemonHunter_SafetyShotBAK {c_gold}Surge{/c_gold}
Shoot for {c_green}[{Script Formula 9} * 100]%{/c_green} of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to {c_green}{Script Formula 8}{/c_green}.
AttributeDescriptions_Rune_E#DemonHunter_SafetyShotBAK {c_gold}Tumble{/c_gold}
Increase the distance of the backflip to {c_green}{Script Formula 7}{/c_green} yards.
AttributeDescriptions_Rune_B#JohnTesto_V3 Indigo
AttributeDescriptions_Rune_A#DemonHunter_CaltropsOLD {c_gold}Jagged Spikes{/c_gold}
Enemies in the area also take {c_green}[{Script Formula 20}*100]%{/c_green} weapon damage per second.
AttributeDescriptions_Rune_B#DemonHunter_CaltropsOLD {c_gold}Hooked Spines{/c_gold}
Increase the slow amount to {c_green}[{Script Formula 3} * 100]%{/c_green}.
AttributeDescriptions_Rune_C#DemonHunter_CaltropsOLD {c_gold}Torturous Ground{/c_gold}
Enemies in the area deal {c_green}[{Script Formula 24}*100]%{/c_green} less damage.
AttributeDescriptions_Rune_D#DemonHunter_CaltropsOLD 1|]{/c_green} Discipline.
AttributeDescriptions_Rune_E#DemonHunter_CaltropsOLD {c_gold}Come and Get It{/c_gold}
Become empowered while standing in the area of effect, gaining an additional {c_green}[{Script Formula 28}*100]%{/c_green} chance to critical hit with all attacks.
AttributeDescriptions_Rune_A#Wizard_TeleportOLD {c_gold}Explosive Arrival{/c_gold}
Casts a low power Wave of Force on arrival dealing {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} physical damage to all enemies nearby.
AttributeDescriptions_Rune_B#Wizard_TeleportOLD {c_gold}Splitting Teleport{/c_gold}
Summon {c_green}{Script Formula 8}{/c_green} mirror images for {c_green}{Script Formula 9}{/c_green} seconds on arrival.
AttributeDescriptions_Rune_C#Wizard_TeleportOLD {c_gold}Translucent{/c_gold}
For {c_green}{Script Formula 15}{/c_green} seconds after you appear you will take {c_green}[{Script Formula 14} * 100]%{/c_green} less damage.
AttributeDescriptions_Rune_D#Wizard_TeleportOLD {c_gold}Teleport Affinity{/c_gold}
NYI - Casting teleport again within {c_green}X{/c_green} seconds will instantly bring you back to your original location.
AttributeDescriptions_Rune_E#Wizard_TeleportOLD 1|]{/c_green} second delay before the cooldown begins.
AttributeDescriptions_Rune_A#Withers_Spears {c_gold}Harpoon{/c_gold}
Pierce through up to {c_green}{Script Formula 17}{/c_green} enemies in a straight line and drag them all back.
AttributeDescriptions_Rune_B#Withers_Spears {c_gold}Chain Gang{/c_gold}
Throw {c_green}{Script Formula 11}{/c_green} spears that can each hit and pull a target back.
AttributeDescriptions_Rune_C#Withers_Spears {c_gold}Siphon{/c_gold}
Gain Life equal to {c_green}[{Script Formula 10}*100]%{/c_green} of the damage inflicted.
AttributeDescriptions_Rune_D#Withers_Spears {c_gold}Get Over Here{/c_gold}
Increases Fury gain to {c_green}{Resource Gained On First Hit}{/c_green}.
AttributeDescriptions_Rune_E#Withers_Spears {c_gold}Weak Link{/c_gold}
Enemies killed by this attack explode for {c_green}{Script Formula 14}-[{Script Formula 14}+{Script Formula 15}]{/c_green} damage.
BannedCharacterNames_426 \bnwa\b
BannedCharacterNames_427 \bnunriggers\b
BannedCharacterNames_428 \bnug\b
BannedCharacterNames_429 \bnpc
BannedCharacterNames_430 \bnigahh\b
BannedCharacterNames_431 \bnarcoticus\b
BannedCharacterNames_432 \bmr\b
BannedCharacterNames_433 \bmister\b
BannedCharacterNames_434 \bmisogynist\b
BannedCharacterNames_435 bastard\b
BannedCharacterNames_436 \bmichaeljack\b
BannedCharacterNames_437 \bmhz\b
BannedCharacterNames_438 \bmenstrual\b
BannedCharacterNames_439 \bmaxipad\b
BannedCharacterNames_440 \bmasterbaiter\b
BannedCharacterNames_441 \bmarlboroman\b
BannedCharacterNames_442 \blaurabush\b
BannedCharacterNames_443 \blardass\b
BannedCharacterNames_444 \bkosherpork\b
BannedCharacterNames_445 \bkoon\b
BannedCharacterNames_446 \bkokigami\b
BannedCharacterNames_447 \bklismaphilia\b
BannedCharacterNames_448 \bjugs\b
BannedCharacterNames_449 \b[gj]en[ao]cide\b
BannedCharacterNames_450 \bjedi\b
BannedCharacterNames_451 \bjc\b
BannedCharacterNames_452 \bironchef\b
BannedCharacterNames_453 \birapekids\b
BannedCharacterNames_454 \bindian\b
BannedCharacterNames_455 \bhungelf\b
BannedCharacterNames_456 \bhotdamn\b
BannedCharacterNames_457 \bhore\b
BannedCharacterNames_458 \bhomoerectus\b
BannedCharacterNames_459 \bherpies\b
BannedCharacterNames_460 \bhemplock\b
BannedCharacterNames_461 \bgookenator\b
BannedCharacterNames_462 \bgoochgravy\b
BannedCharacterNames_463 \bgonadian\b
BannedCharacterNames_464 \bgofukyorself\b
BannedCharacterNames_465 \bghandi\b
BannedCharacterNames_466 cunt\b
BannedCharacterNames_467 \bfooker\b
BannedCharacterNames_468 \bfockerz\b
BannedCharacterNames_469 \bfetus
BannedCharacterNames_470 \bferrari\b
BannedCharacterNames_471 \bfcuk\b
BannedCharacterNames_472 \bensign\b
BannedCharacterNames_473 \becstasy\b
BannedCharacterNames_474 \bdumbass\b
BannedCharacterNames_475 \bdukeofwhales\b
BannedCharacterNames_476 \bdr\b
BannedCharacterNames_477 \bdeckardcain\b
BannedCharacterNames_478 \bdatabasesys\b
BannedCharacterNames_479 \bdarvocet\b
BannedCharacterNames_480 \bdarky\b
BannedCharacterNames_481 \bdammit\b
BannedCharacterNames_482 \bcrackhead\b
BannedCharacterNames_483 \bcoprophagy\b
BannedCharacterNames_484 \bcolgate\b
BannedCharacterNames_485 \bchronik\b
BannedCharacterNames_486 \bchinaman\b
BannedCharacterNames_487 \bbra\b
BannedCharacterNames_488 \bbootylicious\b
BannedCharacterNames_489 \bbnet\b
BannedCharacterNames_490 \bblacksabbath\b
BannedCharacterNames_491 \bblackenstein\b
BannedCharacterNames_492 \barsonist\b
BannedCharacterNames_493 \barian\b
BannedCharacterNames_494 \barathorn\b
BannedCharacterNames_495 \bantichrist\b
BannedCharacterNames_496 \banolinctus\b
BannedCharacterNames_497 \banis\b
BannedCharacterNames_498 \bamtrak\b
BannedCharacterNames_499 \bamputee\b
BannedCharacterNames_500 \badvil\b
BannedCharacterNames_501 \bwood\b
BannedCharacterNames_502 \bwarslut\b
BannedCharacterNames_503 \bvirgin\b
BannedCharacterNames_504 \bvenereal\b
BannedCharacterNames_505 \burinat
BannedCharacterNames_506 \bupmybutthole\b
BannedCharacterNames_507 \btribadism\b
BannedCharacterNames_508 \bstreaker
BannedCharacterNames_509 \bspeculum\b
BannedCharacterNames_510 \bspank\b
BannedCharacterNames_511 \bsirbong\b
BannedCharacterNames_512 \bsuppuku\b
BannedCharacterNames_513 \bsex\b
BannedCharacterNames_514 support
BannedCharacterNames_515 \bsupermario\b
BannedCharacterNames_516 \bsuck
BannedCharacterNames_517 \bspluge\b
BannedCharacterNames_518 \bpoop\b
BannedCharacterNames_519 \bsperm
BannedCharacterNames_520 \boral\b
BannedCharacterNames_521 \bsnowwhite\b
BannedCharacterNames_522 \bsmoked\b
BannedCharacterNames_523 \berection\b
BannedCharacterNames_524 \btramps\b
BannedCharacterNames_525 \bshortbus\b
BannedCharacterNames_526 \bshiznit\b
BannedCharacterNames_527 \bshane
BannedCharacterNames_528 \bshadowbane\b
BannedCharacterNames_529 \bsex
BannedCharacterNames_530 \bsega\b
BannedCharacterNames_531 \bpolesmokers\b
BannedCharacterNames_532 \bsacofricosis\b
BannedCharacterNames_533 \bniggs\b
BannedCharacterNames_534 \bholybijesis\b
BannedCharacterNames_535 \blittlearse\b
BannedCharacterNames_536 \bchokeoncocks\b
BannedCharacterNames_537 \bturdsplat\b
BannedCharacterNames_538 \bdick
BannedCharacterNames_539 fag\b
BannedCharacterNames_540 \burmom\b
BannedCharacterNames_541 \btardpopsicle\b
BannedCharacterNames_542 blowjob\b
BannedCharacterNames_543 cock\b
BannedCharacterNames_544 \btinytits\b
BannedCharacterNames_545 \bnegro
BannedCharacterNames_546 \bwhite\b
BannedCharacterNames_547 \bvasect
BannedCharacterNames_548 \bupdabut\b
BannedCharacterNames_549 \bsnatch
BannedCharacterNames_550 \bthreesome\b
AttributeDescriptions_Rune_C#Barbarian_Sprint {c_gold}Run Like the Wind{/c_gold}
Tornadoes rage in the wake of the Sprint, each one inflicting {c_green}[{Script Formula 5}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_D#Barbarian_Sprint {c_gold}Forced March{/c_gold}
Increase the movement speed of allies within {c_green}{Script Formula 4}{/c_green} yards by {c_green}[{Script Formula 17}*100]%{/c_green} for {c_green}{Script Formula 18}{/c_green} seconds.
AttributeDescriptions_Rune_E#Barbarian_Sprint {c_gold}Gangway{/c_gold}
Slams through enemies, knocking them back and inflicting {c_green}[{Script Formula 16}* 100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_A#Barbarian_IgnorePain_OLD Vengeful - Ignored damage is reflected.
AttributeDescriptions_Rune_B#Barbarian_IgnorePain_OLD Sustained - Increases duration.
AttributeDescriptions_Rune_C#Barbarian_IgnorePain_OLD Exemplary - Slightly increased damage reduction for the Barbarian. Reduces damage for allies in area, starting at 100% and rapidly diminishing over time.
AttributeDescriptions_Rune_D#Barbarian_IgnorePain_OLD Masterful - Reduces fury cost.
AttributeDescriptions_Rune_E#Barbarian_IgnorePain_OLD Bloody - Enemies hit while this is active burst with blood and provide health to the Barbarian.
AttributeDescriptions_Rune_A#Barbarian_IgnorePain {c_gold}Contempt for Weakness{/c_gold}
Reflects {c_green}[{Script Formula 9}*100]%{/c_green} of ignored damage back at the enemy.
AttributeDescriptions_Rune_B#Barbarian_IgnorePain {c_gold}Iron Hide{/c_gold}
Increases duration to {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_C#Barbarian_IgnorePain 1|]{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_IgnorePain {c_gold}Bravado{/c_gold}
Knocks back all enemies within {c_green}{Script Formula 8}{/c_green} yards when triggered, and reduces cooldown time to {c_green}{Script Formula 22}{/c_green} seconds. Also deals {c_green}[{Script Formula 11}*100]%{/c_green} we
AttributeDescriptions_Rune_E#Barbarian_IgnorePain {c_gold}Ignorance is Bliss{/c_gold}
While Ignore Pain is active, gain {c_green}[{Script Formula 1}*100]%{/c_green} of all damage dealt as Life.
AttributeDescriptions_Rune_A#Barbarian_BattleCry_OLD Warning - Further increases defense buff for Barb and allies.
AttributeDescriptions_Rune_B#Barbarian_BattleCry_OLD Sustained - Increased duration.
AttributeDescriptions_Rune_C#Barbarian_BattleCry_OLD Bracing - Increases resistances of Barbarian and allies.
AttributeDescriptions_Rune_D#Barbarian_BattleCry_OLD Masterful - Increased Fury Generation.
AttributeDescriptions_Rune_E#Barbarian_BattleCry_OLD Last Stand - Increases health for Barb and allies. Max Fury: Also adds regeneration.
AttributeDescriptions_Rune_A#Barbarian_WarCry {c_gold}The Best Defense{/c_gold}
Increases the armor bonus to {c_green}[{Script Formula 0}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_WarCry NYI - {c_gold}Veteran's Warning{/c_gold}
Warcry also grants {c_green}[{Script Formula 14}*100]%{/c_green} dodge bonus.
AttributeDescriptions_Rune_C#Barbarian_WarCry {c_gold}Impunity{/c_gold}
Grants {c_green}[{Script Formula 4}*100]%{/c_green} resistance to all elements by while affected by War Cry.
AttributeDescriptions_Rune_D#Barbarian_WarCry {c_gold}Charge!{/c_gold}
Increases the Fury generated to {c_green}{Script Formula 3}{/c_green} when used.
AttributeDescriptions_Rune_E#Barbarian_WarCry {c_gold}Invigorate{/c_gold}
Increases maximum Life by {c_green}[{Script Formula 5}*100]%{/c_green} and regenerates {c_green}{Script Formula 6}{/c_green} Life per second while affected by War Cry.
AttributeDescriptions_Rune_A#Barbarian_ChargeAttack Does {Bullrush Knockback Damage} Damage to Targets That are Knocked Out of the Way.
AttributeDescriptions_Rune_B#Barbarian_ChargeAttack +|]% Chance to Stun Nearby Enemies For 2 seconds
AttributeDescriptions_Rune_C#Barbarian_ChargeAttack Increases the Knockback Distance of Nearby Enemies by {Bullrush Knockback Distance} feet.
AttributeDescriptions_Rune_D#Barbarian_ChargeAttack Fury Cost Decreased By [-1 * {Resource Cost}].
AttributeDescriptions_Rune_E#Barbarian_WrathOfTheBerserker {c_gold}Slaughter{/c_gold}
Killing an enemy while Wrath of the Berserker is active causes them to explode dealing {c_green}[{Script Formula 11}*100]%{/c_green} weapon damage to all enemies within {c_green}{Script Formula 13}{/c_green} yards.
AttributeDescriptions_Rune_A#Barbarian_Frenzy {c_gold}Maniac{/c_gold}
Each Frenzy effect also increases all damage done by the Barbarian by {c_green}[{Script Formula 11}*100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_Frenzy {c_gold}Sidearm{/c_gold}
Each strike has a {c_green}[{Script Formula 17}*100]%{/c_green} chance to throw a piercing axe at a nearby enemy that deals {c_green}[{Script Formula 18}*100]%{/c_green} weapon damage to all enemies in its path.
AttributeDescriptions_Rune_C#Barbarian_Frenzy {c_gold}Relentless{/c_gold}
While under the effects of Frenzy the Barbarian gains {c_green}[{Script Formula 8} * 100]%{/c_green} increased movement speed.
AttributeDescriptions_Rune_D#Barbarian_Frenzy {c_gold}Smite{/c_gold}
Adds a {c_green}[{Script Formula 1}*100]%{/c_green} chance to call down a bolt of lightning from above, stunning your target for {c_green}{Script Formula 0}{/c_green} seconds.
AttributeDescriptions_Rune_E#Barbarian_Frenzy {c_gold}Triumph{/c_gold}
Killing a creature with Frenzy heals the Barbarian for {c_green}[{Script Formula 10}*100]%{/c_green} Life over {c_green}{Script Formula 12}{/c_green} seconds.
AttributeDescriptions_Rune_A#Barbarian_ThreateningShout_OLD Demoralize - Adds damage increase debuff.
AttributeDescriptions_Rune_B#Barbarian_ThreateningShout_OLD Echoing - Increases area of effect.
AttributeDescriptions_Rune_C#Barbarian_ThreateningShout_OLD Ransom - Creatures have a minor chance to drop gold/health globes while first affected by the shout.
AttributeDescriptions_Rune_D#Barbarian_ThreateningShout_OLD Staggering - Slows enemy movement speed. MAX FURY: Slows enemy attack speed.
AttributeDescriptions_Rune_E#Barbarian_ThreateningShout_OLD Terrifying - Nearby monster deaths have a chance to cause fear to monsters affected by the debuff.
AttributeDescriptions_Rune_A#Barbarian_ThreateningShout {c_gold}Demoralize{/c_gold}
Affected enemies are also taunted to attack you for {c_green}{Script Formula 8}{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_ThreateningShout {c_gold}Deafening Roar{/c_gold}
Extend the range of the shout to {c_green}[{Script Formula 9}+{Script Formula 14}]{/c_green} yards.
AttributeDescriptions_Rune_C#Barbarian_ThreateningShout {c_gold}Terrify{/c_gold}
Enemies are badly shaken by the shout and have a {c_green}[{Script Formula 7}*100]%{/c_green} chance to immediately drop additional loot.
AttributeDescriptions_Rune_D#Barbarian_ThreateningShout {c_gold}Stagger{/c_gold}
Affected enemies also have their attack speed reduced by {c_green}[{Script Formula 4}*-100]%{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_ThreateningShout {c_gold}Grim Harvest{/c_gold}
Enemies are severely demoralized. Each enemy has a {c_green}[{Script Formula 3}*100]%{/c_green} chance to flee for {c_green}{Script Formula 5} - [{Script Formula 5}+{Script Formula 6}]{/c_green} seconds.
AttributeDescriptions_Rune_A#Barbarian_Onslaught Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_B#Barbarian_Onslaught Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_C#Barbarian_Onslaught Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_D#Barbarian_Onslaught Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_E#Barbarian_Onslaught Blizzcon 2009: Runes are only implemented for the Wizard
AttributeDescriptions_Rune_A#Barbarian_Bash_OLD Each swing hits multiple times for more overall damage.
AttributeDescriptions_Rune_B#Barbarian_Bash_OLD Every Bash has a chance to add a stacking damage increase buff to the barbarian.
AttributeDescriptions_Rune_C#Barbarian_Bash_OLD Stuns target.
AttributeDescriptions_Rune_D#Barbarian_Bash_OLD Increased Fury Generation.
AttributeDescriptions_Rune_E#Barbarian_Bash_OLD Causes a shockwave that damages enemies in a straight line behind the affected target. Should do 10% of the attack's damage per level of the rune.
AttributeDescriptions_Rune_A#Barbarian_Cleave_OLD Sweeping - Increased area of effect.
AttributeDescriptions_Rune_C#Wizard_StormArmor_v2 When it procs you become charged giving you a lightning shield that damages anything near you for a few seconds. Visually you look like a tesla coil or are surrounded by a translucent tesla coil. Damage and proc chance is based on rune level.
AttributeDescriptions_Rune_A#Wizard_ArcaneOrb {c_gold}Plasma Field{/c_gold}
Increase the potency of the explosion to deal {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Formula 4}]{/c_green} Arcane damage.
AttributeDescriptions_Rune_B#Wizard_ArcaneOrb {c_gold}Supernova{/c_gold}
Modify the orb to deal {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Formula 4}]{/c_green} Arcane damage to all enemies within {c_green}{Script Formula 5}{/c_green} yards.
AttributeDescriptions_Rune_C#Wizard_ArcaneOrb {c_gold}Arcane Orbit{/c_gold}
Create {c_green}{Script Formula 10}{/c_green} Arcane Orb(s) that orbit you, exploding for {c_green}{Script Formula 3} - [{Script Formula 3} + {Script Formula 4}]{/c_green} Arcane damage when enemies get close.
AttributeDescriptions_Rune_E#Wizard_SpectralBlade_v2 Monsters killed by spectral blade have an increased chance of dropping health globes.
AttributeDescriptions_Rune_B#Barbarian_HoldingAGrudge
AttributeDescriptions_Rune_C#DemonHunter_Vault {c_gold}Covering Fire{/c_gold}
As you travel, shoot arrows for {c_green}[{Script Formula 4} * 100]%{/c_green} weapon damage at nearby targets.
AttributeDescriptions_Rune_A#Witchdoctor_SpiritWalk_v2test Enemies you walk through in spirit form take {Script Formula 1}-[{Script Formula 1}+{Script Formula 2}] damage per second.
AttributeDescriptions_Rune_A#Witchdoctor_WallOfZombies {c_gold}Creepers{/c_gold}
Up to {c_green}[{Script Formula 0}/{Script Formula 10}]{/c_green} zombies will emerge entirely from the ground and attack nearby enemies for {c_green}{Script Formula 11} - [{Script Formula 11}+{Script Formula 12}]{/c_green} ph
AttributeDescriptions_Rune_B#Wizard_Familiar {c_gold}Cannoneer{/c_gold}
Familiar's projectiles explode on impact dealing {c_green}{Script Formula 2} - [{Script Formula 2} + {Script Formula 3}]{/c_green} Arcane damage to all enemies within {c_green}{Script Formula 24}{/c_green} yards.
AttributeDescriptions_Rune_C#Barbarian_Frenzy_v213 Overwhelms the enemy with a {c_green}-[{Script Formula 9} * 100]% speed penalty{/c_green}, and adds a {c_green}[{Script Formula 8} * 100]% speed boost{/c_green} to the barbarian.
AttributeDescriptions_Rune_D#Barbarian_Overpower {c_gold}Momentum{/c_gold}
Overpower stays active for a duration of {c_green}{Script Formula 1}{/c_green} seconds and generates {c_green}{Script Formula 28}{/c_green} Fury for every enemy hit.
AttributeDescriptions_Rune_A#DemonHunter_GrenadesBAK Turns the grenades into poison gas grenades that leave a persistent cloud behind after exploding dealing an additional {c_green}{Script Formula 6}{/c_green} damage per second for {c_green}{Script Formula 7}{/c_green} seconds to enemies who stand in the clo
AttributeDescriptions_Rune_D#Barbarian_SprintBAK {c_gold}Forced March{/c_gold}
Increase the movement speed of allies within {c_green}{GOLDEN_RADIUS}{/c_green} yards by {c_green}{GOLDEN_SPEED}%{/c_green} while sprinting.
AttributeDescriptions_Rune_B#Witchdoctor_GargantuanBAK {c_gold}Humongoid{/c_gold}
Gargantuan gains a Cleave ability allowing it's attacks to hit multiple targets for {c_green}[{Script Formula 2} * 100]%{/c_green} of normal damage.
AttributeDescriptions_Rune_B#Witchdoctor_Hex_Bomb {c_gold}Slow Time{/c_gold}
Archon form can now cast the {c_green}Slow Time{/c_green} ability at a skill level equal to the rank of Indigo Rune.
BannedCharacterNames_551 \bthickbush\b
Bnet_Errors_ERROR_300007 ERROR_GLOBAL_MALFORMED_RESPONSE
Bnet_Errors_ERROR_300008 ERROR_GLOBAL_TIMED_OUT
Bnet_Errors_ERROR_316003 ERROR_HERO_CREATE_INVALID_PARAMS
Bnet_Errors_ERROR_315000 ERROR_API_NOT_INITIALIZED
Bnet_Errors_ERROR_315001 ERROR_API_OPERATIONCOMPLETE_NOSUCCESS
Bnet_Errors_ERROR_316500 ERROR_GAMESESSIONCREATE_SERVERNOTFOUND
Bnet_Errors_ERROR_316501 ERROR_GAMESESSIONCREATE_TOOMANYGAMES
Bnet_Errors_ERROR_316502 ERROR_GAMESESSIONCREATE_INVALID_PARAMS
AttributeDescriptions_Rune_C#Wizard_EnergyTwister {c_gold}Trail of Destruction{/c_gold}
The ground touched by a twister is covered in an energy trail that causes {c_green}{Script Formula 5}{/c_green} Arcane damage per second to any enemies that stand in it.
AttributeDescriptions_Rune_D#Wizard_EnergyTwister {c_gold}Mistral Breeze{/c_gold}
Reduce casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_EnergyTwister {c_gold}Wicked Wind{/c_gold}
Twister no longer travels but spins in place dealing {c_green}{Script Formula 0}{/c_green} Arcane damage per second to everything caught within it.
AttributeDescriptions_Rune_A#Wizard_EnergyTwister_OLD Increases damage by a flat amount (+X damage per rune level).
AttributeDescriptions_Rune_B#Wizard_EnergyTwister_OLD When two tornados touch, they merge into a larger tornado that moves more slowly and has a longer duration and does much more damage in a larger area. Large tornadoes will not combine to make even larger ones. Higher level runes increase damage of the uber
AttributeDescriptions_Rune_C#Wizard_EnergyTwister_OLD Leaves a short duration energy trail (like a tail) on the ground in their path that damages anything that crosses or stands on it. Higher rune levels increase damage.
AttributeDescriptions_Rune_D#Wizard_EnergyTwister_OLD Decreases instability cost.
AttributeDescriptions_Rune_E#Wizard_EnergyTwister_OLD Tornado will turn X degrees per second towards the nearest enemy. The twister tracks enemies. Higher level runes improves tracking ability and may add damage.
AttributeDescriptions_Rune_A#Wizard_RayOfFrost_OLD Increases damage by a flat amount (+X damage per rune level).
AttributeDescriptions_Rune_B#Wizard_RayOfFrost_OLD Reduces beam length, but makes it a short range cone of frost rather than a beam. Reduces damage, but higher level runes reduce damage less or could even increase damage.
AttributeDescriptions_Rune_C#Wizard_RayOfFrost_OLD Damage and Instability cost increase significantly the longer you keep firing the beam.
AttributeDescriptions_Rune_D#Wizard_RayOfFrost_OLD Instability cost reduced.
AttributeDescriptions_Rune_E#Wizard_RayOfFrost_OLD Decreases the beam damage and increases the freezing power and duration of the cold based on rune level.
AttributeDescriptions_Rune_A#Wizard_Blizzard {c_gold}Unrelenting Storm{/c_gold}
Increase the duration of the Blizzard to {c_green}{Script Formula 4}{/c_green} seconds.
AttributeDescriptions_Rune_B#Wizard_Blizzard {c_gold}Stark Winter{/c_gold}
Increase the size of the Blizzard to cover {c_green}{Script Formula 3}{/c_green} yards, and deal {c_green}{Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c_green} Cold damage per second.
AttributeDescriptions_Rune_C#Wizard_Blizzard 1|]{/c_green} seconds that slows any enemies who enters it.
AttributeDescriptions_Rune_D#Wizard_Blizzard {c_gold}Stay Frosty{/c_gold}
Reduce the casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_Blizzard {c_gold}Frozen Solid{/c_gold}
Enemies caught in the storm have a {c_green}[{Script Formula 10} * 100]%{/c_green} chance to be frozen for {c_green}{Script Formula 11}{/c_green} seconds and the critical strike chance with Blizzard is increased by {c_gree
AttributeDescriptions_Rune_A#Wizard_StormArmor_v2 Increases bolt damage by a flat amount (+X damage per rune level).
AttributeDescriptions_Rune_B#Wizard_StormArmor_v2 Gives a chance to project more than one bolt when struck. Number is based on rune level.
AttributeDescriptions_Rune_D#Wizard_StormArmor_v2 Storm armor also reduces instability by a flat amount while active. Amount reduced is based on the rune's level.
AttributeDescriptions_Rune_E#Wizard_StormArmor_v2 Whenever the Wizard crits with any spell while Storm Armor is active charge bolts fire out randomly from the Wizard. Damage and number of bolts based on rune level.
AttributeDescriptions_Rune_D#Wizard_ArcaneOrb {c_gold}Fusion{/c_gold}
Reduce casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power.
AttributeDescriptions_Rune_A#Wizard_EnergyArmor {c_gold}Mirrorball{/c_gold}
Increases all of your resistances by {c_green}[{Script Formula 4}*100]%{/c_green} while Energy Armor is active.
AttributeDescriptions_Rune_B#Wizard_EnergyArmor {c_gold}Energy Tap{/c_gold}
Rather than reducing your maximum Arcane Power, it is increased by {c_green}{Script Formula 6}{/c_green} while Energy Armor is active.
AttributeDescriptions_Rune_C#Wizard_EnergyArmor {c_gold}Emergency Shelter{/c_gold}
While Energy Armor is active, incoming attacks that would deal more than {c_green}[{Script Formula 8}*100]%{/c_green} of your maximum Life are reduced to deal {c_green}[{Script Formula 8}*100]%{/c_green} of your maxim
AttributeDescriptions_Rune_D#Wizard_EnergyArmor {c_gold}Absorption Field{/c_gold}
Gain {c_green}{Script Formula 11}{/c_green} Arcane Power whenever you are hit by an ranged or melee attack.
AttributeDescriptions_Rune_E#Wizard_EnergyArmor {c_gold}Pinpoint Barrier{/c_gold}
Also increases your Precision by {c_green}[{Script Formula 13}*100]%{/c_green} while Energy Armor is active.
AttributeDescriptions_Resource_Max_Bonus#Arcanum +|] Arcane Power
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2K(JOHNTEST) crims
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2K(JOHNTEST) ind
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2K(JOHNTEST) obsid
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2K(JOHNTEST) golden
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2K(JOHNTEST) alabaster
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2J(JOHNTEST) (2) crims
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2J(JOHNTEST) (2) ind
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2J(JOHNTEST) (2) obsid
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2J(JOHNTEST) (2) golden
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2J(JOHNTEST) (2) alabaster
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2J(JOHNTEST) (3) crims
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2J(JOHNTEST) (3) ind
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2J(JOHNTEST) (3) obsid
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2J(JOHNTEST) (3) golden
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2J(JOHNTEST) (3) alabaster
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2J(JOHNTEST)(4) crims
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2J(JOHNTEST)(4) ind
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2J(JOHNTEST)(4) obsid
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2J(JOHNTEST)(4) golden
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2J(JOHNTEST)(4) alabaster
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2K(JOHNTEST)(2) crims
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2K(JOHNTEST)(2) ind
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2K(JOHNTEST)(2) obsid
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2K(JOHNTEST)(2) golden
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2K(JOHNTEST)(2) alabaster
AttributeDescriptions_Rune_A#Wizard_ExplosiveBlast {c_gold}Short Fuse{/c_gold}
An energy explosion fires immediately for {c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green} physical damage.
AttributeDescriptions_Rune_B#Wizard_ExplosiveBlast {c_gold}Obliterate{/c_gold}
Increase the explosion radius to {c_green}{Script Formula 2}{/c_green} yards for {c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green} physical damage.
AttributeDescriptions_Rune_C#Wizard_ExplosiveBlast {c_gold}Time Bomb{/c_gold}
The blast detonates from the point it was originally cast after {c_green}{Script Formula 5}{/c_green} seconds for {c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green} physical damage.
AttributeDescriptions_Rune_D#Wizard_ExplosiveBlast {c_gold}Unleashed{/c_gold}
Reduces the casting cost to {c_green}{Resource Cost}{/c_green} Arcane Power.
AttributeDescriptions_Rune_E#Wizard_ExplosiveBlast {c_gold}Chain Reaction{/c_gold}
{c_green}{Script Formula 8}{/c_green} consecutive explosions cascade off you that each cause {c_green}{c_green}{Script Formula 0} - [{Script Formula 0}+{Script Formula 1}]{/c_green}{/c_green} physical damage.
AttributeDescriptions_Rune_A#SkeletonKing_TeleportAttack_Leap Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#SkeletonKing_TeleportAttack_Leap Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#SkeletonKing_TeleportAttack_Leap Double Jump. Clicking mid jump does minor AoE to current location and changes heading.
AttributeDescriptions_Rune_D#SkeletonKing_TeleportAttack_Leap Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_A#Witchdoctor_SummonZombieDog {c_gold}Burning Dogs{/c_gold}
Light your dogs on fire allowing them to burn nearby enemies for {c_green}[{Script Formula 1}/{Script Formula 10}]{/c_green} Fire damage per second.
AttributeDescriptions_Rune_C#Witchdoctor_Hex_Bomb {c_gold}Teleport{/c_gold}
Archon form can now cast the {c_green}Teleport{/c_green} ability at a skill level equal to the rank of Indigo Rune.
AttributeDescriptions_Rune_D#Witchdoctor_Hex_Bomb 1|] minutes{/c_green}.
AttributeDescriptions_Rune_E#Witchdoctor_Hex_Bomb {c_gold}Arcane Destruction{/c_gold}
An explosion errupts when you transform causing {c_green}{Script Formula 5} - [{Script Formula 5} + {Script Formula 6}]{/c_green} arcane damage to all enemies within {c_green}{Script Formula 7}{/c_green} yards.
AttributeDescriptions_Rune_A#a4dun_Garden_Corruption_Mine
AttributeDescriptions_Rune_B#a4dun_Garden_Corruption_Mine
AttributeDescriptions_Rune_C#a4dun_Garden_Corruption_Mine
AttributeDescriptions_Rune_D#a4dun_Garden_Corruption_Mine
AttributeDescriptions_Rune_E#a4dun_Garden_Corruption_Mine
AttributeDescriptions_Rune_A#Barbarian_GroundStompNEWBAK {c_gold}Trembling Stomp{/c_gold}
Increase damage to {c_green}[{Script Formula 23}*{Script Formula 24}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_B#Barbarian_GroundStompNEWBAK {c_gold}Wrenching Smash{/c_gold}
Increase the area of effect to {c_green}[{Script Formula 20}+{Script Formula 21}]{/c_green} yards. Enemies are pulled closer before the strike lands.
AttributeDescriptions_Rune_C#Barbarian_GroundStompNEWBAK {c_gold}Avalanche{/c_gold}
Enemies are knocked back {c_green}{Script Formula 11}{/c_green} yards and inflict {c_green}[{Script Formula 16}*100]%{/c_green} weapon damage where they land.
AttributeDescriptions_Rune_D#Barbarian_GroundStompNEWBAK {c_gold}Foot of the Mountain{/c_gold}
Increase Fury gained to {c_green}[{Resource Gained On First Hit}+{Script Formula 19}]{/c_green} Fury per stomp.
AttributeDescriptions_Rune_E#Barbarian_GroundStompNEWBAK {c_gold}Defeaning Crash{/c_gold}
Enemies in the area are slowed for {c_green}{Script Formula 4}-[{Script Formula 4}+{Script Formula 18}]{/c_green} seconds after they recover from being stunned.
AttributeDescriptions_Rune_A#Monk_WaveOfLight {c_gold}Wall of Light{/c_gold}
Increases damage of the initial impact to {c_green}{Script Formula 14} - [{Script Formula 14}+{Script Formula 15}]{/c_green} Holy damage.
AttributeDescriptions_Rune_B#Monk_WaveOfLight {c_gold}Explosive Light{/c_gold}
Shoot out bursts of energy in all directions that deal {c_green}{Script Formula 23} - [{Script Formula 23}+{Script Formula 24}]{/c_green} Holy damage to nearby enemies.
AttributeDescriptions_Rune_C#Monk_WaveOfLight {c_gold}Pillar of the Ancients{/c_gold}
Summon an ancient pillar that deals {c_green}[{Script Formula 17}*100]%{/c_green} weapon damage followed by an additional {c_green}[{Script Formula 31}*100]%{/c_green} weapon damage after {c_green}{Script Formula
AttributeDescriptions_Rune_D#Monk_WaveOfLight {c_gold}Empowered Wave{/c_gold}
Reduces the cooldown to {c_green}{Script Formula 33}{/c_green} seconds.
AttributeDescriptions_Rune_E#Monk_WaveOfLight 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Monk_MantraOfEvasion {c_gold}Blowback{/c_gold}
Successfully dodging an attack creates a burst of flame dealing {c_green}[{Script Formula 3}*100]%{/c_green} weapon damage as fire to all nearby enemies.
AttributeDescriptions_Rune_B#Monk_MantraOfEvasion {c_gold}Unstoppable{/c_gold}
Mantra of Evasion also reduces the duration of all control imparing effects by {c_green}[{Script Formula 4}*100]%{/c_green}.
AttributeDescriptions_Rune_C#Monk_MantraOfEvasion {c_gold}Hard Target{/c_gold}
Mantra of Evasion also grants an increase in armor by {c_green}[{Script Formula 5}*100]%{/c_green}.
AttributeDescriptions_Rune_D#Monk_MantraOfEvasion {c_gold}Wind Through the Reeds{/c_gold}
Mantra of Evasion also grants an increase in run speed by {c_green}[{Script Formula 6}*100]%{/c_green}.
Bnet_Errors_ERROR_300005 ERROR_GLOBAL_OPERATION_ALREADY_IN_PROGRESS
AttributeDescriptions_Rune_C#Barbarian_HoldingAGrudge
AttributeDescriptions_Rune_D#Barbarian_HoldingAGrudge
AttributeDescriptions_Rune_E#Barbarian_HoldingAGrudge
AttributeDescriptions_Rune_A#Monk_ExplodingPalm {c_gold}Impending Doom{/c_gold}
Increases the duration of the bleed effect to {c_green}[{Script Formula 4}+{Script Formula 8}]{/c_green} seconds.
AttributeDescriptions_Rune_B#Monk_ExplodingPalm {c_gold}Creeping Demise{/c_gold}
The bleed effect hits up to {c_green}{Script Formula 18}{/c_green} targets standing in front of the Monk.
AttributeDescriptions_Rune_C#Monk_ExplodingPalm {c_gold}The Flesh is Weak{/c_gold}
The first two strikes cause the enemy to take {c_green}[{Script Formula 15}*100]%{/c_green} additional damage for {c_green}{Script Formula 25}{/c_green} seconds. This effect stacks up to {c_green}{Script Formula 17}{/
AttributeDescriptions_Rune_D#Monk_ExplodingPalm {c_gold}Strong Spirit{/c_gold}
If a target dies and explodes with the bleed on them, gain {c_green}{Script Formula 14}{/c_green} Spirit for each enemy hit by the explosion.
AttributeDescriptions_Rune_E#Monk_ExplodingPalm {c_gold}Heart Burn{/c_gold}
The third strike causes the target to burn for {c_green}[{Script Formula 22}*100]%{/c_green} weapon damage as Fire damage every second for {c_green}{Script Formula 3}{/c_green} seconds. If the target dies while burning it ex
AttributeDescriptions_Rune_A#Wizard_MirrorImage {c_gold}Copy Cat{/c_gold}
Spells the images cast will do {c_green}[{Script Formula 4}*100]%{/c_green} of the damage as your own.
AttributeDescriptions_Rune_B#Wizard_MirrorImage {c_gold}Army of Me{/c_gold}
Summons {c_green}{Script Formula 1}{/c_green} illusionary duplicates that have {c_green}[{Script Formula 3}*100]%{/c_green} of your Life each.
AttributeDescriptions_Rune_C#Wizard_MirrorImage {c_gold}Body Double{/c_gold}
Increases the Life of your images to {c_green}[{Script Formula 3}*100]%{/c_green} of your Life.
AttributeDescriptions_Rune_D#Wizard_MirrorImage {c_gold}Extension of Will{/c_gold}
The duration of the images is increased to {c_green}{Script Formula 2}{/c_green} seconds and increases the Life of your images to {c_green}[{Script Formula 3}*100]%{/c_green} of your Life.
AttributeDescriptions_Rune_E#Wizard_MirrorImage {c_gold}Mocking Demise{/c_gold}
When an image is destroyed it explodes, doing {c_green}{Script Formula 5} - [{Script Formula 5}+{Script Formula 6}]{/c_green} physical damage and has {c_green}[{Script Formula 7}*100]%{/c_green} chance to stun enemies it
AttributeDescriptions_Rune_E#Barbarian_FuriousCharge {c_gold}Merciless Assault{/c_gold}
Cooldown is reduced by {c_green}{Script Formula 12}{/c_green} second for every target hit. This effect can reduce the cooldown by up to {c_green}{Script Formula 10}{/c_green} seconds.
AttributeDescriptions_Rune_D#Barbarian_FuriousCharge {c_gold}Stamina{/c_gold}
Generate {c_green}{Script Formula 11}{/c_green} Fury for each target hit while charging.
AttributeDescriptions_Rune_C#Barbarian_FuriousCharge 1|]{/c_green} seconds.
AttributeDescriptions_Rune_B#Barbarian_FuriousCharge NYI - {c_gold}Juggernaut{/c_gold}
Regain {c_green}[{Script Formula 21}*100]%{/c_green} of your maximum health for each target hit by while charging.
AttributeDescriptions_Rune_A#Barbarian_FuriousCharge {c_gold}Battering Ram{/c_gold}
Increase damage at the destination to {c_green}[{Script Formula 14}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_A#a3Battlefield_Catapult_MeteorStorm
AttributeDescriptions_Rune_B#a3Battlefield_Catapult_MeteorStorm
AttributeDescriptions_Rune_C#a3Battlefield_Catapult_MeteorStorm
AttributeDescriptions_Rune_D#a3Battlefield_Catapult_MeteorStorm
AttributeDescriptions_Rune_E#a3Battlefield_Catapult_MeteorStorm
AttributeDescriptions_Rune_B#Witchdoctor_SummonZombieDog {c_gold}Life Link{/c_gold}
{c_green}[{Script Formula 9}*100]%{/c_green} of damage taken is absorbed by your zombie dogs.
AttributeDescriptions_Rune_D#DemonHunter_Vault {c_gold}Tumble{/c_gold}
After using Vault, your next Vault within {c_green}{Script Formula 9}{/c_green} seconds has its Discipline cost reduced by {c_green}[{Script Formula 6} * 100]%{/c_green}
AttributeDescriptions_Rune_E#DemonHunter_Vault 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Barbarian_Leap_v2_a Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#Barbarian_Leap_v2_a Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#Barbarian_Leap_v2_a Grants an armor bonus
AttributeDescriptions_Rune_D#Barbarian_Leap_v2_a Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#Barbarian_Leap_v2_a Chance to Stun.
AttributeDescriptions_Rune_A#Barbarian_Leap_v2_a2 Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#Barbarian_Leap_v2_a2 Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#Barbarian_Leap_v2_a2 Grants an armor bonus
AttributeDescriptions_Rune_D#Barbarian_Leap_v2_a2 Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#Barbarian_Leap_v2_a2 Chance to Stun.
AttributeDescriptions_Rune_A#Barbarian_Leap_v2_abak Damaging/knockback rock spikes shoot up behind enemies, knocking most of them towards the Barbarian.
AttributeDescriptions_Rune_B#Barbarian_Leap_v2_abak Causes Knockback. Knocked back creatures emit an AoE damage upon landing. Any monster hit by that damage emits AOE again, and so on. (Domino effect.)
AttributeDescriptions_Rune_C#Barbarian_Leap_v2_abak Grants an armor bonus
AttributeDescriptions_Rune_D#Barbarian_Leap_v2_abak Each monster killed on landing adds Fury.
AttributeDescriptions_Rune_E#Barbarian_Leap_v2_abak Chance to Stun.
AttributeDescriptions_Rune_A#Monk_LashingTailKick {c_gold}Vulture Claw Kick{/c_gold}
With a torrent of fire, strike all nearby enemies for {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage and knock them back.
AttributeDescriptions_Rune_B#Monk_LashingTailKick {c_gold}Spinning Flame Kick{/c_gold}
Hurl a column of fire that pierces through enemies, causing {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage as Fire damage to each enemy it strikes.
AttributeDescriptions_Rune_C#Monk_LashingTailKick {c_gold}Hand of Ytar{/c_gold}
Smite all enemies within {c_green}{Script Formula 12}{/c_green} yards of a target location for {c_green}[{Script Formula 0}*100]%{/c_green} weapon damage and slows their movement by {c_green}[{Script Formula 18}*100]%{/c_g
AttributeDescriptions_Rune_D#Monk_LashingTailKick {c_gold}Sweeping Armada Kick{/c_gold}
All enemies around the Monk are knocked back {c_green}[{Script Formula 23}*100]%{/c_green} farther and slow their movement by {c_green}[{Script Formula 14}*100]%{/c_green} for {c_green}{Script Formula 15}{/c_green}
AttributeDescriptions_Rune_E#Monk_LashingTailKick 1|]{/c_green} seconds.
AttributeDescriptions_Rune_A#Barbarian_Revenge {c_gold}Retribution{/c_gold}
Increase damage to {c_green}[{Script Formula 2}*100]%{/c_green} weapon damage.
AttributeDescriptions_Rune_C#Barbarian_Revenge {c_gold}Grudge{/c_gold}
Knocks enemies back {c_green}{Script Formula 8}{/c_green} yards when Revenge is used.
AttributeDescriptions_Rune_A#Wizard_IceArmor_a 1|] seconds and damage to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] cold damage.
AttributeDescriptions_Rune_B#Wizard_IceArmor_a Adds an aura of cold around the wizard that has a chance to chill enemies for X seconds, reducing their attack and movement speed.
AttributeDescriptions_Rune_C#Wizard_IceArmor_a Adds a spinning ring of ice around the Wizard that does cold damage for {Script Formula 5} seconds. Increases cost to {Resource Cost} Arcane Power.
AttributeDescriptions_Rune_B#Barbarian_Revenge {c_gold}Provocation{/c_gold}
Increases the chance Revenge will become active for use to {c_green}[{Script Formula 18}*100]%{/c_green} each time the Barbarian is hit by an attack.
AttributeDescriptions_Rune_D#Barbarian_Revenge 1|]%{/c_green}.
AttributeDescriptions_Rune_E#Barbarian_Revenge {c_gold}Best Served Cold{/c_gold}
After using Revenge, your critical strike chance is increased by {c_green}[{Script Formula 7}*100]%{/c_green} for {c_green}{Script Formula 20}{/c_green} seconds.
AttributeDescriptions_Rune_C#Witchdoctor_GargantuanBAK {c_gold}Big Stinker{/c_gold}
The Gargantuan is surrounded in a poison cloud, dealing {c_green}{Script Formula 5}{/c_green} poison damage per second to nearby enemies.
AttributeDescriptions_Rune_D#Witchdoctor_GargantuanBAK {c_gold}Wrathful Protector{/c_gold}
The Gargantuan only lasts {c_green}Y{/c_green} seconds but is also more powerful. The Gargantuan's fists are burn with fire, dealing {c_green}X-Y{/c_green} additional damage and knocking enemies back with every hit.
AttributeDescriptions_Rune_E#Witchdoctor_GargantuanBAK {c_gold}Bruiser{/c_gold}
Gargantuan periodically slams enemies, stunning them for {c_green}{Script Formula 3}{/c_green} seconds.
AttributeDescriptions_Rune_A#Witchdoctor_SacrificeBAK {c_gold}Provoke the Pack{/c_gold}
*Kritter - Make sure it scales with # of dogs* - Increase all damage done by {c_green}[{Script Formula 6} * 100]%{/c_green} for every sacrificed dog for {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_B#Witchdoctor_SacrificeBAK {c_gold}For the Master{/c_gold}
*Kritter - NEW* - Gain {c_green}X{/c_green} health for each sacrificed dog
AttributeDescriptions_Rune_C#Witchdoctor_SacrificeBAK {c_gold}Black Blood{/c_gold}
*Kritter - Make sure each of the exploded dogs shoot goo* Black inky goo shoots out and slows all affected enemies for {c_green}{Script Formula 7}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_SacrificeBAK {c_gold}Pride{/c_gold}
*Kritter - Make sure it scales with # of dogs* Recover {c_green}{Script Formula 9}{/c_green} mana for each sacrificed dog
AttributeDescriptions_Rune_E#Witchdoctor_SacrificeBAK {c_gold}Next of Kin{/c_gold}
*Kritter - Make sure each dog rolls a separate chance to resurrect* Each sacrificed dog has a {c_green}[{Script Formula 10} * 100]%{/c_green} chance to resurrect as a new zombie dog.
AttributeDescriptions_Rune_A#Witchdoctor_SacrificeBAKofBAK {c_gold}Provoke the Pack{/c_gold}
*Kritter - Make sure it scales with # of dogs* - Increase all damage done by {c_green}[{Script Formula 6} * 100]%{/c_green} for every sacrificed dog for {c_green}{Script Formula 5}{/c_green} seconds.
AttributeDescriptions_Rune_B#Witchdoctor_SacrificeBAKofBAK {c_gold}For the Master{/c_gold}
*Kritter - NEW* - Gain {c_green}X{/c_green} health for each sacrificed dog
AttributeDescriptions_Rune_C#Witchdoctor_SacrificeBAKofBAK {c_gold}Black Blood{/c_gold}
*Kritter - Make sure each of the exploded dogs shoot goo* Black inky goo shoots out and slows all affected enemies for {c_green}{Script Formula 7}{/c_green} seconds.
AttributeDescriptions_Rune_D#Witchdoctor_SacrificeBAKofBAK {c_gold}Pride{/c_gold}
*Kritter - Make sure it scales with # of dogs* Recover {c_green}{Script Formula 9}{/c_green} mana for each sacrificed dog
AttributeDescriptions_Rune_A#Adria_event47_projectile
Bnet_ContextMenus_AddFriendNotNow Not Now
Bnet_ContextMenus_DeletePendingInvite Delete
Bnet_ContextMenus_Name {s1} ({s2})
Bnet_Errors_ERROR_316000 A hero with that name already exists. (internal name ERROR_HERO_CREATE_NAMEDUPLICATE)
Bnet_Errors_ERROR_316001 That name is unavailable. (internal name ERROR_HERO_CREATE_NAMEINVALID)
Bnet_Errors_ERROR_316002 That name contains restricted or inappropriate words. (internal name ERROR_HERO_CREATE_PROFANE_NAME)
Bnet_Errors_ERROR_300001 ERROR_GLOBAL_NOCONNECTION (disconnected)
Bnet_Errors_ERROR_300002 ERROR_GLOBAL_DB_FAILURE
Bnet_Errors_ERROR_300003 ERROR_GLOBAL_TARGET_CANNOT_BE_SELF
AttributeDescriptions_Rune_B#Witchdoctor_WallOfZombies {c_gold}Barricade{/c_gold}
Doubles the width of the wall. The line of zombies will attack for {c_green}{Script Formula 2} - [{Script Formula 2}+{Script Formula 9}]{/c_green} physical damage per second.
AttributeDescriptions_Rune_C#Witchdoctor_WallOfZombies {c_gold}Dead Rush{/c_gold}
Zombies run out in all directions dealing {c_green}{Script Formula 4} - [{Script Formula 4}+{Script Formula 16}]{/c_green} physical damage to nearby enemies.
AttributeDescriptions_Rune_D#Witchdoctor_WallOfZombies {c_gold}Unrelenting Grip{/c_gold}
Zombies will slow the movement of enemies by {c_green}[{Script Formula 17}*100]%{/c_green} for {c_green}{Script Formula 18}{/c_green} seconds.
AttributeDescriptions_Rune_E#Witchdoctor_WallOfZombies {c_gold}Pile On{/c_gold}
A tower of zombies falls over dealing {c_green}{Script Formula 3} - [{Script Formula 3}+{Script Formula 19}]{/c_green} physical damage to any enemies in the way.
AttributeDescriptions_Rune_A#Wizard_Archon {c_gold}Improved Archon{/c_gold}
Increase damage of all Archon abilities by {c_green}[{Script Formula 9} * 100]%{/c_green}.
AttributeDescriptions_Rune_B#Wizard_Archon 4second:seconds;.
AttributeDescriptions_Rune_C#Wizard_Archon 4second:seconds;.
AttributeDescriptions_Rune_D#Wizard_Archon 4second:seconds;.
AttributeDescriptions_Rune_E#Wizard_Archon {c_gold}Arcane Destruction{/c_gold}
An explosion errupts when you transform causing {c_green}{Script Formula 5} - [{Script Formula 5} + {Script Formula 6}]{/c_green} Arcane damage to all enemies within {c_green}{Script Formula 7}{/c_green} yards.
AttributeDescriptions_Rune_A#Barbarian_Bash_v2BAK Each swing strikes the enemy {c_green}[1 + Rune_A#Barbarian_Bash_v2BAK] times{/c_green} for extra damage.
AttributeDescriptions_Rune_B#Barbarian_Bash_v2BAK Each attack adds a {c_green}[{Script Formula 2} * 100]% damage{/c_green} buff to the barbarian, up to a total {c_green}{Script Formula 4} stacked buffs{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_Bash_v2BAK Stuns the enemy for {c_green}{Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] seconds{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_Bash_v2BAK Generates {c_green}{Script Formula 10} additional Fury{/c_green} per attack.
AttributeDescriptions_Rune_E#Barbarian_Bash_v2BAK Causes a shockwave that inflicts {c_green}[{Script Formula 18} *100]% weapon damage{/c_green} to all enemies in a straight line behind the target.
AttributeDescriptions_Rune_A#Barbarian_BattleCry_v2BAK Further improves armor bonus to {c_green}[{Script Formula 0} * 100]%{/c_green}.
AttributeDescriptions_Rune_B#Barbarian_BattleCry_v2BAK Increases duration to {c_green}{Script Formula 2} seconds{/c_green}.
AttributeDescriptions_Rune_C#Barbarian_BattleCry_v2BAK Improves the resistances of the barbarian and all party members within {c_green}{Script Formula 1} feet{/c_green} by {c_green}[{Script Formula 4} * 100]%{/c_green}.
AttributeDescriptions_Rune_D#Barbarian_BattleCry_v2BAK Generates {c_green}{Script Formula 3} Fury{/c_green} when used, and retains current Fury for {c_green}{Script Formula 8} seconds{/c_green} while active.
AttributeDescriptions_Rune_E#Barbarian_BattleCry_v2BAK Increases health and regeneration for the barbarian and all allies with {c_green}{Script Formula 3} feet{/c_green}.
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