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During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

— Deckard Cain

The Skeleton is a reoccurring monster from Diablo I and Diablo II. Possessing low health and damage they are generally a non-issue for the party however they do come in large numbers and often with the support of other skeleton families. The result is packs that can overrun ill-prepared parties. Splash skills are most effective against them due to their high numbers and low health.

Lore[]

Skeleton

The official bestiary has an entry on skeletons, from which the following excerpt is taken:

Despite the fact that skeletons seem mischievous or imbecilic, they are nothing to scoff at. We should neither dismiss them from our consideration, nor ignore the problem they represent. It is far past the time for serious inquiry into their exact nature. Since I am overly qualified on many subjects pertinent to this area of inquiry, apparently it falls to me to rectify this lack of understanding. After completing many months of long, arduous study, I now present the information I have gleaned from my research into these unholy monstrosities.Contrary to what I had assumed, a reanimated skeleton is actually constructed from bits and pieces of any number of different skeletons, not a single one. Their diverse composition gives them the ability to form and reform, and makes them easily summoned, permitted there is adequate raw material at hand. Still, this is not to say that a skilled necromancer could not call forth a cadre of skeletal warriors to do his bidding anywhere he chooses. He merely requires less effort to construct a skeleton army in a graveyard than in the middle of a forest. Furthermore, I have come to believe that a skeleton's intelligence is limited by the power and scope of the spell used in the creature's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy. I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?

Variants[]

Normal[]

NameNNmHILocation
Skeleton6345261
Royal Henchman4325161
Necromantic Minion7345261
Forgotten Warrior7345261
Returned10365361
Skeletal Warrior20435661
Cursed Pilgrim{{{norm_lvl6}}}{{{nm_lvl6}}}{{{hell_lvl6}}}{{{inf_lvl6}}}
Only created by Fezuul trap.
Bone Warrior{{{norm_lvl7}}}{{{nm_lvl7}}}{{{hell_lvl7}}}{{{inf_lvl7}}}
Skull Sword{{{norm_lvl8}}}{{{nm_lvl8}}}{{{hell_lvl8}}}{{{inf_lvl8}}}

Champion[]

Rare[]

Unique[]

Image Name Affixes Variant Location Notes

Brother Larel

Brother Larel Ancient Nephalem Keeper

Skeleton

Part of The Broken Blade quest.



Brother Moek

Brother Moek Ancient Nephalem Defender

Returned

Part of The Broken Blade quest.



Galush Valdant

Galush Valdant Festering Skeleton

Returned




Headcleaver

Headcleaver Royal Executioner

Skeleton

Part of The Legacy of Cain quest.

Related Achievement Cut Off the Head.



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