Risen mages leave a corpse behind when they die or expire.
15
Contamination (Poison)
Raise a contaminated mage that channels an aura of decay for 100% weapon damage as Poison for its duration.
19
Skeleton Archer (Cold)
Raise a Skeleton Archer that deals 400% weapon damage as Cold. Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
29
Singularity (Physical)
Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.
47
Life Support (Physical)
Risen mages cost 10% health to cast but last an additional 2 seconds.