Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Register
Advertisement
Shock Web Icon Shock Web
These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them.
Class: Assassin
Skill Tree: Traps (Assassin)
Required Level: 6
Damage Type: Lightning
Cast Delay: -
Active
Prerequisites: Fire Blast
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 6 6 6 6 6 6 6 6 6 6
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Spikes 6 6 6 7 7 7 7 7 8 8
Lightning Damage 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43
Duration (secs) 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 6 6 6 6 6 6 6 6 6 6
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Spikes 8 8 9 9 9 9 10 10 10 11
Lightning Damage 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
Duration (secs) 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6 3.6
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Fire Blast +1 Missile Per 3 Levels
Charged Bolt Sentry +11% Lightning Damage Per Level
Lightning Sentry +11% Lightning Damage Per Level
Death Sentry +11% Lightning Damage Per Level
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them.

Some skills have a property called Next Delay that causes mobs to be invulnerable to attack for a period after the skill is used. Shock Web is one of these skills; it triggers a 24-frame (1 second) delay. Therefore, it should not be used when other (higher) damage sources are available. For instance, it is common to see trap assassins using Shock Web in public baal runs, but due to Next Delay they may actually be reducing the damage output of the team.

Unlike most other traps, shock web is not a "minion", therefore it can be benefited from items that grant -%enemy lightning resistance or +%lightning skill damage (such as lightning facet jewels).

It can be used to PK, though the damage is usually only great enough to kill players that are much lower lvl or badly geared.


Advertisement