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Seeing (The Hell)
This spell is just like the Infravision spell from Diablo/Hellfire. It allows you to see enemies outside of your normal range of sight. They show up in bright red.
The Scout gets this as a skill and as such can cast it without using Mana.
Its duration is controlled by slvl.
The Scout's slvl in Seeing is unknown. Initial testing suggests that it's equal to the Scout's clvl.
Murky Pools cast Seeing at the following slvl:
Church: 2 Catacombs: 4 Caves: 6 Hell: 8
This information was updated using the written guide for versión 1.205d created by Daniel Campbell/sbx.
|Spells in Diablo: The Hell|
|Fire||Fire bolt • Inferno • Fire Wall • Fiery blast • Flame Ring • Hydra • Fire Nova|
|Lightning||Charged Bolt • Lightning • Lightning Wall • Ball Lightning • Lightning Ring • Lightning Nova|
|Magic||Arcane Star • Flash • Arcane Nova|
|Holy||Holy Bolt • Holy Nova|
|Physical||Bone Spirit • Elemental • Force Wave • Apocalypse|
|Other||Fury • Identify • Seeing • Healing • Reflect • Telekinesis • Mana Shield • Phasing • Teleport • Stone Curse • Golem • Town portal|
|Diablo: The Hell|
|Classes||Paladin • Scout • Mage • Monk • Assassin • Gladiator|
|Items||Base items • Magic items • Unique items • Potions • Elixirs • Oils • Gems • Items Generation|
|Other||Download • Spells • Quests • Shrines • Save files • Hotkeys • Movies • Monsters • Experience|
|Game mechanics||Calculations • Dealing Damage • Receiving Damage • Mordor's Stat Limitations|
|Links||Official homepage • Readme • Changelog • Downloads • Forum|
Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.