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Scoundrel
File:Scoundrel.png
Class[[]]
Location[[]]

Lyndon the Scoundrel is one of three Followers that the player encounters while questing in Diablo III. He is a ranged character with a quick bow and a quick wit.

Scoundrel concept

Lore[]

There are many ways to open a door. I happen to know most of them.

— Lyndon

Where strife festers, opportunists are rarely far behind. A land caught between the High Heavens and the Burning Hells overflows with rogues and rakes, and both of those words certainly describe Lyndon.

The recent years of his whirlwind existence have been spent running from place to place, conning locals, seducing ladies, and relieving the unwitting of their drink and money. The threat of imprisonment or an armed guard has never dissuaded Lyndon from living a life of larceny.

Dedicating himself to a conflict against an endless stream of cruel demons and rampaging beasts seems out of character for a man so outwardly charming and unhesitatingly selfish. There must be more to Lyndon than his lust for wine, women and wealth.

Mustn't there? [1]

Equipment[]

  • Amulets
  • Rings
  • Bows
  • Crossbows
  • Scoundrel Tokens (Follower item)

Skills[]

Skills
Crippling Shot Crippling Shot Requires Level 5   Cooldown: 6 seconds
Ranged attack that slows the target by 60% for 3 seconds.
Poison Bolts Poison Bolts Requires Level 5   Cooldown: 6 seconds
Ranged attack which deals 40% weapon damage and an additional 40% weapon damage as Poison over 3 seconds.
Dirty Fighting Dirty Fighting Requires Level 10   Cooldown: 30 seconds
Blinds enemies in front of the Scoundrel for 3 seconds.
Vanish Vanish Requires Level 10   Cooldown: 30 seconds
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15505 Life.
Multishot Multishot Requires Level 15   Cooldown: 0 seconds
The Scoundrel's ranged attacks fire 3 bolts at a time.
Powered Shot Powered Shot Requires Level 15   Cooldown: 20 seconds
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Anatomy Anatomy Requires Level 20   Cooldown: 0 seconds
Increases Critical Hit Chance by 3% for the Scoundrel and his allies.
Hysteria Hysteria Requires Level 20   Cooldown: 0 seconds
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.

Scoundrel Tokens[]

These are items that can be used by the Scoundrel follower.

  • Non-combat knives, pouches, dice and other materials reminiscent of a scoundrel’s life, tokens might only have sentimental value...or they might be truly lucky.

Magic[]

Name DPS DPS Damage Damage Attacks Per Second Attacks Per Second Armor Sockets Sockets Required Level Sell Value
Bone Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 50 ?
Brooch

0

? ? Expression error: Unexpected round operator. ? N/A N/A 55 ?
Clasp

0

? ? Expression error: Unexpected round operator. ? N/A N/A 40 ?
Crystal Edge

0

? ? Expression error: Unexpected round operator. ? N/A N/A 36 ?
Diamond Razor

0

? ? Expression error: Unexpected round operator. ? N/A N/A 53 ?
Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 18 ?
Dust Satchel

0

? ? Expression error: Unexpected round operator. ? N/A N/A 59 ?
Glass Blade

0

? ? Expression error: Unexpected round operator. ? N/A N/A 27 ?
Hazard

0

? ? Expression error: Unexpected round operator. ? N/A N/A 65 ?
Loaded Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 32 ?
Obsidian Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 23 ?
Sand Pouch

0

? ? Expression error: Unexpected round operator. ? N/A N/A 45 ?
Stinger

0

? ? Expression error: Unexpected round operator. ? N/A N/A 70 ?

Crafted[]

Name DPS DPS Damage Damage Attacks Per Second Attacks Per Second Armor Sockets Sockets Required Level Sell Value
Adept Obsidian Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 23 ?
Exalted Dust Satchel

0

? ? Expression error: Unexpected round operator. ? N/A N/A 59 ?
Exquisite Hazard

0

? ? Expression error: Unexpected round operator. ? N/A N/A 65 ?
Glorious Brooch

0

? ? Expression error: Unexpected round operator. ? N/A N/A 55 ?
Grandmaster Loaded Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 32 ?
Illustrious Clasp

0

? ? Expression error: Unexpected round operator. ? N/A N/A 40 ?
Journeyman Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 18 ?
Magnificent Sand Pouch

0

? ? Expression error: Unexpected round operator. ? N/A N/A 45 ?
Master Glass Blade

0

? ? Expression error: Unexpected round operator. ? N/A N/A 27 ?
Resplendent Bone Dice

0

? ? Expression error: Unexpected round operator. ? N/A N/A 50 ?
Sovereign Stinger

0

? ? Expression error: Unexpected round operator. ? N/A N/A 70 ?

Legendary[]

Name DPS DPS Damage Damage Attacks Per Second Attacks Per Second Armor Sockets Sockets Required Level Sell Value
Ribald Etchings

0

? ? Expression error: Unexpected round operator. ? N/A N/A 61 ?
Name DPS DPS Damage Damage Attacks Per Second Attacks Per Second Armor Sockets Sockets Required Level Sell Value
Ribald Etchings

0

? ? Expression error: Unexpected round operator. ? N/A N/A 70 6239 - 6564 Gold
Skeleton Key

0

? ? Expression error: Unexpected round operator. ? N/A N/A 61 ?
Skeleton Key

0

? ? Expression error: Unexpected round operator. ? N/A N/A 70 6239 - 6564 Gold
Slipka's Letter Opener

0

? ? Expression error: Unexpected round operator. ? N/A N/A 61 ?
Slipka's Letter Opener

0

? ? Expression error: Unexpected round operator. ? N/A N/A 70 6239 - 6564 Gold

Follower Interactions[]

The persistent followers, unlike Hirelings in Diablo II apart from aiding the player, are a living part of the world and the story line. The player can choose to talk with them at any time like with regular NPCs. Lyndon can also initiate a short discussion with the player's character or throw in shorts comments during the play.

Depending on the player character class the discussion with the Scoundrel may vary, resulting from different character background.

Quest Dialogue[]

Upon entering The Old Ruins

  • Player (Barbarian): Old Tristram. Diablo himself once walked this place.
  • Player (Demon Hunter): Old Tristram... Diablo's evil still lingers here.
Scoundrel: Was it the perpetual darkness or the endless mobs of risen dead that gave you that idea?

While in The Old Ruins

Scoundrel: The people of Old Tristram didn't leave much valuable behind, did they?

Upon entering The Hidden Cellar

Scoundrel: What in Akarat's name was going on down here?

Upon entering The Weeping Hollow

Scoundrel: Is it really a good idea to walk into a cemetery right now?

Upon entering Cemetery of the Forsaken

Scoundrel: Let's get going. These crypts aren't going to loot themselves, after all!

Upon entering Fields of Misery

  • Player (Demon Hunter): So these are the Fields of Misery...
Scoundrel (Follower): They're not so bad. Real misery is four hours in the Kingsport stocks with children flinging dung in your face and old men beating you about the head with their canes.
Scoundrel (Follower): Don't ask me how I know this.

While in Fields of Misery

  • Scoundrel (Follower): Very angry foliage in these parts.

The Broken Blade

Meeting Lyndon by The Old Mill

Scoundrel (NPC): You there! Please help: they're going to kill my friend!
Scoundrel (NPC): Thieves are going to kill my friend if we don't do something! Help me break these bonds, and see for yourself!
  • Enchantress: What a terribly strange man.
  • Scoundrel (Follower): Wait, aren't you from the guild? How could I forget a handsome devil like you!
Scoundrel (NPC): Why, yes, of course! It's good to see you again.
  • Player (Demon Hunter): What do they want with your friend?
Scoundrel (NPC): She's just a farmer's daughter—Sasha... but she has a relic that the thieves are after. (Opens gate)
  • (Lead) Brigand: Where is the relic?
  • (Lead) Brigand: He's deserted you. Just give it over!
  • Sasha: I'm sworn to secrecy!
  • Sasha: My sweet love will save me!
  • (Lead) Brigand: Keep digging! Find that damn relic!
  • (Lead) Brigand: Nigel will have out hearts if we don't find this thing!
  • (West) Brigand: That bastard thought he could leave us behind in Kingsport...
  • (East) Brigand: I bet she buried it over here.
Quest continue
  • Player (Demon Hunter): Release the girl. The relic belongs to her.
Brigand: You actually believe what this scoundrel tells you?
Brigand: Fine, you fools. We'll kill the both of you!
All attacking brigands are killed.
Nigel Cutthroat: (Shout) You won't get away from us this time!
Nigel is killed.
Nigel Cutthroat: This isn't over. The rest of the Thieves Guid will find you...
Quest continue
Sasha: Here's the relic, my love. I hid it like you asked. Father's grown suspicious of us, but that won't matter once we're married. It won't be long, right?
Scoundrel (NPC): Of course, my dear! Soon we will settle down to a quiet life of tilling the fields and raising brats... uh... children. But first I have to sell this relic! Alas, I must travel away from here with my friend here to do so.
  • Player (Demon Hunter): You wish to join me?
Scoundrel (NPC): (Hurriedly) Yes, yes! You look like you know a lot about markets. Now, lead the way!
Scoundrel (NPC): (Opening exit gate) Wait—the relic is a fake! Gods, I should have known.

NPC Lyndon follows you.

Scoundrel (NPC): Well, you seem like you could use a helping hand, and I sure as hell don't want to stay around here!

Upon approaching Drowned Temple waypoint

Scoundrel (NPC): Ah, there you are!
  • Player (Demon Hunter): But you made a promise to your betrothed...
Scoundrel (NPC): Betrothed? (Amused scoff) Do I look like the marrying kind to you? By the way, my name is Lyndon.

After Alaric raises the bridge to The Festering Woods

Scoundrel: After you!

Upon entering The Festering Woods

Scoundrel: I don't care for these woods. Must we slog through them?

While in The Festering Woods

Scoundrel: Remind me to never die for something "honorable". It always turns out poorly.

Upon entering Wortham Chapel Cellar

Scoundrel: Something isn't right here...

Trailing the Coven

Scoundrel: (Subdued) You should talk to Leah now. I'm... not good at that sort of thing.

Approaching Wortham Bluffs

Scoundrel: The caves must be up here somewhere.

Follower Dialogue[]

The followers themselves will converse with each other when waiting in town, however this appears to only happen between Kormac and Lyndon. (This might be because these two are so very different, and so one would wonder what they would talk about if forced to hang out with each other. Also, Kormac is attracted to Eirena, and around beautiful women Lyndon is... well... Lyndon.)

Scoundrel: You seem to think that my life is full of ease.
Templar: It is.
Scoundrel: Thievery is hard work. Priceless gems don't just leap into my pockets, you know!
Templar: You will stop stealing after a point, then?
Scoundrel: Anything's possible.


Scoundrel: The thing about being good and righteous or whatnot is that it sounds completely dull.
Templar: Nonsense. It is an honor for me to fulfill the vows of my order.
Templar: To serve faithfully and forgo the pleasures of the flesh.
Scoundrel: The flesh? Do you mean women? (Bursts out laughing)
Templar: (Exasperated) Someone like you couldn't possibly understand!


Scoundrel: What is your deepest wish?
Templar: (Revertently) To serve my order valorously.
Scoundrel: Oh.
Templar: You sound disappointed.
Scoundrel: My wish is to be incredibly wealthy and surrounded by beautiful women. Yours is simply lacking by comparison.


Templar: The order would never forgive me for falling in with a thief.
Scoundrel: I bet they don't forgive a lot of things. And anyway, no one said you had to like me.
Templar: Oh, I wouldn't worry about that.


Scoundrel: What happened with Jondar? He was of your order, yet he betrayed you? So much for all those fine morals.
Templar: His soul was not strong enough to bear the cultists' torture.
Scoundrel: (Reasonably) Few are. He is not to blame for that.
Templar: Of course he is! A templar's will must be stronger than his shield. I will tell the order of his failings, and his name will be blackened. He will never be spoken of again.


Scoundrel: How did you let Jondar trap you as he did? You don't seem that stupid.
Templar: For once, you are right. I was a fool. I saw the signs that he was falling from the Light, but I had admired him for so long.
Scoundrel: You did not think it was possible.
Templar: I did not. Now I know that no one is safe from corruption.


Scoundrel: Tell me of your "glorious" order.
Templar: We seek the sacred tomes that were stolen by Archbishop Lazarus.
Scoundrel: (Flippantly) Oh? What's in them? Naughty illustrations, perhaps?
Templar: No! They contain prophecies of the end times. Without them, we are lost.
Scoundrel: But they have been gone for twenty years, and you survive.
Templar: And we will survive a thousand more if we must, but the tomes will return to us.
Scoundrel: Must be spectacularly naughty, then.
Templar: (Disgusted) Your heresy is intolerable!


Scoundrel: Wait. If the tomes contained all these prophecies, wouldn't your order already know what place they ended up in?
Templar: What?
Scoundrel: They didn't even read the damn things, did they? Otherwise they would know where to look.
Templar: I never thought of that.


Templar: You must be wrong about the tomes.
Scoundrel: (Light sarcasm) Me? Wrong? Never.
Templar: The prophecies would be concerned with more important things than the books' location.
Scoundrel: So they're incomplete.
Templar: Not at all! They just have the most... important parts.


Templar: How do you feel about our undertaking?
Scoundrel: (Matter-of-factly) Very dangerous.
Templar: (Suspiciously) Then why are you here?
Scoundrel: (Satisfied) With great danger comes great profit.


Scoundrel: So why are you here, templar?
Templar: I swore an oath.
Scoundrel: Surely our friend would have helped you without such an oath.
Templar: Not to our friend. To my order. I mean to recover the lost tomes.
Scoundrel: Do you always do what they tell you to?
Templar: Of course! You have no honor and would not understand.

Act II[]

Scoundrel: Come now. An oath shouldn't prevent you from speaking to half of the people you meet.
Templar: I speak to women all the time!
Scoundrel: No. What you do is called mumbling—and sheepishly at that.


Templar: You, scoundrel. Have you seen my amulet?
Scoundrel: Never.
Templar: You've never seen it?
Scoundrel: No, and I've never seen your dagger either.
Templar: My dagger? Why, it's missing too!


Templar: What sort of man steals from a templar?
Scoundrel: I would never be caught stealing from you.
Templar: I find that hard to believe.
Scoundrel: I'd have to be incompetent to get caught.

Random Dialogue[]

Random discussion with Leah

Scoundrel: I can get you a better bow if you'd like, Leah.
Leah: (Scoff) By stealing it?
Scoundrel: Does it matter?
  • Player (Demon Hunter): Of course it does.
Scoundrel: How strange.

Random discussion with Leah

Scoundrel: Leah, you seem like too normal a girl to be caught up in such madness.
Leah: (Insulted) Do you think I'm not holding my own?
  • Player (Demon Hunter): I think that was actually a compliment.
Leah: Oh.

Random discussion with Leah

  • Player (Demon Hunter): I saw you take that. Return it to her now.
Leah: What?
Scoundrel: What are you talking about?
  • Player (Demon Hunter): Hand it over.
Scoundrel: Fine. Here Leah. Your ring.
Leah: How did you...?

Random discussion with Leah

Scoundrel: There is a slight flaw in your stance. Look, I will show you. Let me just put my hand on your—
Leah: (Accentuating each word) Stay back.
Scoundrel: You are not good at flirting, are you?

Random discussion

  • Player (Demon Hunter): Would you ever rob a tomb?
Scoundrel: Well, is it really robbery if they don't need it anymore?

Random discussion

Scoundrel: Would you like a bit of wine?
  • Player (Demon Hunter): (Unimpressed) You steal from drunken sots, do you not?
Scoundrel: (Indignant) It's not stealing if I give them wine in return!

Random discussion

  • Player (Demon Hunter): Does the Thieves Guild have a branch out here?
Scoundrel: There are thieves everywhere.
  • Player (Demon Hunter): But are they organized?
Scoundrel: You think the Thieves Guild is organized?

Random discussion

  • Player (Demon Hunter): Our foes are endless.
Scoundrel: Do you tire of it?
  • Player (Demon Hunter): Never. I will kill them no matter how many come.

Random discussion

  • Player (Demon Hunter): Do you ever miss that girl who loved you?
Scoundrel: Who?
  • Player (Demon Hunter): The farmer's daughter.
Scoundrel: I miss every farmer's daughter.

Random discussion

Scoundrel: Treasure might be the finest thing in the world. There's nothing like it!
  • Player (Demon Hunter): You're always talking, aren't you?
Scoundrel: It's one of my better qualities.

Random discussion

Scoundrel: You know, in Kingsport I am known as quite the charmer.
  • Male Player (Demon Hunter): That's not important now.
Scoundrel: Of course it is! Women become wild and desperate during the end times!

Random discussion

Scoundrel: So... do you have any sisters? Lovers? Attractive female companions?
  • Male Player (Demon Hunter): No.
Scoundrel: Don't get mad. I'm just trying to get acquainted with you!
  • Male Player (Demon Hunter): (Disgust) No, you're not.
Scoundrel: Fine then.

Random comment

  • Scoundrel: You know, I have some important deals happening soon. I could go take care of those and come back later.
  • Scoundrel: Very pretty view here. The scenery is... interesting in these parts. The ground is—are we going to do anything?
  • Scoundrel: If we stand here much longer, I am going to rob you. Just so you know.
  • Scoundrel: Do you ever think about making positive changes in your life? I don't.
  • Scoundrel: I was caught stealing once. Once!
  • Scoundrel: I had no idea this was even here.
  • Scoundrel: Sometimes I wonder how long you can go, running around, killing things... and then you keep going!

Waiting to be hired, Act II

  • Oh, remember how we met? With those brigands and what's her name? Ah, that was a lovely time.
  • That mad wizard business seems like trouble... and no one knows trouble as well as I do.
  • I won't say anything rude if you take me this time, I promise!

References[]

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