Sanctuary (Diablo II)

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Sanctuary Icon.png Sanctuary
Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities of Undead Monsters.
Class: Paladin
Skill Tree: Offensive Auras
Required Level: 24
Damage Type: Magic
Cast Delay: -
Aura
Prerequisites: Might (1), Thorns (6), Holy Fire (6), Holy Freeze (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage 8-16 12-20 16-24 20-28 24-32 28-36 32-40 36-44 40-49 44-54
Radius 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3
Melee Attack vs. Undead +% 150 180 210 240 270 300 330 360 390 420
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage 48-59 52-64 56-69 60-74 64-79 68-84 73-90 78-96 83-102 88-108
Radius 10 10.6 11.3 12 12.6 13.3 14 14.6 15.4 16
Melee Attack vs. Undead +% 450 480 510 540 570 600 630 660 690 720
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Cleansing +7% Magic Damage Per Level to knockback effect only.
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[edit | edit source]

Sanctuary is a damage aura, but in the spirit of the Paladin, it only works against Undead. While it is quite effective at this, like all other skills only affecting undead, it is very situational, and it is hard to create a build around it as many monsters are in fact not undead. It's thus very rarely used.

Lore[edit | edit source]

This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions. [1]

References[edit | edit source]

  1. Diablo II Manual, page 82. Blizzard Entertainment, 2000.