Salvation (Diablo II)

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Salvation Icon.png Salvation
Increases all Elemental resistances for all party members.
Class: Paladin
Skill Tree: Defensive Auras
Required Level: 30
Damage Type: -
Cast Delay: -
Aura
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Radius 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Fire/Cold/Lightning Resist +% 60 68 75 80 85 88 91 93 96 97
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Radius 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Fire/Cold/Lightning Resist +% 99 101 102 103 104 106 106 107 108 108
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[edit | edit source]

Salvation increases elemental resistances for both the Paladin and any allies in its radius, however it does not affect Poison or Magic resistance. It also suffers heavily from diminishing returns as more points are poured into it, much like many other Paladin auras. Combined with the constant need for offensive power in Diablo II to perform well in later difficulties, it is not advisable to use this as a main aura. It can be used in situations that require extra resists however, such as against Superunique monsters.

Lore[edit | edit source]

Trust in the glory of the Light, for its authority supercedes all power in the mortal world. With this aura, the Paladin calls upon the Light to protect his allies from elemental attacks. [1]

References[edit | edit source]

  1. Diablo II Manual, page 84. Blizzard Entertainment, 2000.