Sacrifice (Diablo II)

From Diablo Wiki
Jump to: navigation, search

Were you looking for the Witch Doctor skill? See Sacrifice (Diablo III).

Sacrifice Icon (Diablo II).png Sacrifice
Increased damage at the cost of health.
Class: Paladin
Skill Tree: Combat Skills
Required Level: 1
Damage Type: Physical
Cast Delay: -
Active
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Attack Rating +% 20 27 34 41 48 55 62 69 76 83
Damage +% 180 195 210 225 240 255 270 285 300 315
Damage to self 8% 8% 8% 8% 8% 8% 8% 8% 8% 8%
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Attack Rating +% 90 97 104 111 118 125 132 139 145 153
Damage +% 330 345 360 375 390 405 420 435 450 465
Damage to self 8% 8% 8% 8% 8% 8% 8% 8% 8% 8%
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Redemption +15% Damage Per Level
Fanaticism +5% Damage Per Level
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[edit | edit source]

Sacrifice is an interesting skill. It doesn't cost any mana, but instead uses the Paladin's life. Each strike the Paladin lands on an enemy removes 8% of the damage inflicted from the Paladin as well.

The effect is potentially very deadly for the Paladin, and subsequently this skill is seldom used. Healing potions can make up for it, but need to be consumed at a ridiculous rate. Other methods of healing, such as Prayer or items that replenish life, provide much too small healing effecs.

The only way to truly offset the health cost of this skill is to get enough life steal. With enough lifesteal, Sacrifice can be made to cost no life at all

Lore[edit | edit source]

At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.[1]

References[edit | edit source]

  1. Diablo II Manual, page 78. Blizzard Entertainment, 2000.