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Psychic Hammer Icon Psychic Hammer
Damages an enemy and pushes it back from afar.
Class: Assassin
Skill Tree: Shadow Disciplines
Required Level: 1
Damage Type: Physical/Magic
Cast Delay: -
Active
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2
Damage 2-5 3-6 4-7 5-8 6-9 7-10 8-11 9-12 10-13 12-15
Magic Damage 2-5 3-6 4-7 5-8 6-9 7-10 8-11 9-12 10-13 12-15
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7
Damage 13-16 15-18 16-19 18-21 19-22 21-24 23-26 25-28 27-30 29-32
Magic Damage 13-16 15-18 16-19 18-21 19-22 21-24 23-26 25-28 27-30 29-32
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

Psychic Hammer is close to useless. It does close to no damage, scales badly and has no synergies. It doesn't even give any synergistic effects to any other skills either. There is no way this skill will ever be useful past normal, and even before then it isn't of much use. In the early acts when it can provide decent damage, monsters are often relatively easy to kill simply by just hitting them, and there are other skills here that provide better damage and are better investments for higher levels there as well.

Despite it's uselessness in PvM it does have a few redeeming qualities for PvP. It is good for very low lvl dueling (as in ironmans), though it is often not permitted due to its effectiveness. It is also good for high level dueling for finishing off necros with one life (due to open wounds and/or venom) when their bone shield protects them from mind blast.


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