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Phoenix Strike Icon Phoenix Strike
Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Class: Assassin
Skill Tree: Martial Arts
Required Level: 30
Damage Type: Fire or Lightning or Cold
Cast Delay:
Active
Prerequisites: Tiger Strike (1), Fists of Fire (6), Cobra Strike (12), Claws of Thunder (18), Blades of Ice (24)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 4 4 4 4 4 4 4 4 4 4
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Attack Rating +% 15 22 29 36 43 50 57 64 71 78
Charge 1: Meteor Damage 22-44 33-55 44-66 55-77 66-88 77-99 88-110 99-121 119-144 140-157
Fire Explosion Damage (per second) 14-23 25-35 37-49 51-60 63-72 75-86 89-98 100-110 126-135 150-159
Charge 2: Chain Lightning Damage 1-45 1-67 1-90 1-113 1-135 1-158 1-180 1-203 1-248 1-293
Charge 3: Chaos Ice Bolt Damage 17-35 22-39 26-44 30-48 35-52 39-57 44-61 48-66 57-74 66-83
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 4 4 4 4 4 4 4 4 4 4
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Attack Rating +% 85 92 99 106 113 120 127 134 141 148
Charge 1: Meteor Damage 161-190 182-213 203-236 224-259 245-282 266-305 298-342 310-330 330-378 361-414
Fire Explosion Damage (per second) 175-185 199-210 225-234 250-260 274-283 300-309 339-351 379-393 419-435 459-478
Charge 2: Chain Lightning Damage 1-339 1-384 1-429 1-474 1-519 1-565 1-632 1-700 1-768 1-836
Charge 3: Chaos Ice Bolt Damage 74-92 83-101 92-110 101-118 110-127 118-136 132-150 145-165 158-179 171-193
Synergies
Fists of Fire +10% Fire Damage Per Level
Fists of Fire +6% Average Fire Damage Per Second Per Level
Claws of Thunder +13% Lightning Damage Per Level
Blades of Ice +10% Cold Damage Per Level
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

  • Phoenix Strike launches the active charge, not all three charges at once. So if you have it built up to Charge 2, Chaos Lightning will be released.
  • Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because you don't need to change between skills.

Releasing one charge of Phoenix Strike results in a meteor strike; the meteor will be centered on the mob that the charged was released on and will take 3 seconds to fall. Once it has fallen, an aoe (consisting of 9 patches of fire totaling ~5m diameter) will remain in the area where meteor struck. The duration that this aoe of fire patches remains on the ground depends on the skill level. Releasing two charges of Phoenix Strike results in a chain lightning attack. The chain lightning goes outward in a grid from the mob that the charge was released on, circles around, and then lightning paths randomly travel around an area of about 20m. In total the lightning remains for 2 seconds after released. Releasing three charges results in the release of ~15 chaos bolts. These do cold damage and will freeze targets in their path. They originate from the mob that the charges were released on, then spiral outwards with alternating bolts going clockwise and counterclockwise. The chaos bolts remain for roughly 1.5 seconds. Freezing duration is cut by 3/4 in Hell.


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