Patch 1.07 (Diablo II)
Patch 1.07 was released in the early summer of 2001 and is the version that the expansion pack comes with.
* Note: certain item changes will not apply retroactively to already existing items. -------------------------------------------------------------------------- - Version 1.07 -------------------------------------------------------------------------- Skill Balance Changes Paladin - In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected. - In non-expansion games, the Blessed Hammer/Concentration combination remains the same. - Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating. - Fixed display for Vengeance's damage to reflect its actual damage. - Salvation resistance increased. - Increased damage for Fist of the Heavens. - Decreased the length of time that Converted monsters fight for you. - Increased the damage per level for Sanctuary. - Increased the Smite damage for Holy Shield. - Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation. - Increased the Mana regeneration rate for Meditation. - Added melee lightning damage to Holy Shock. - Added melee damage to undead to Sanctuary. - Allowed Conviction to reduce an enemy's resistance to a negative value. - Increased the player's resistance penalty for Conviction. - Added a damage bonus to Fanaticism. Barbarian - In expansion games, Whirlwind is now properly modified by weapon speed. - In non-expansion games, Whirlwind remains the same. - Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed. - Added damage bonuses to Concentrate and Frenzy. - Frenzy now increases in attack speed as more monsters are hit. - Increased the damage bonus on Berserk. - Changed Battle Orders bonus to increase by 3% per level at all levels. - Increased the damage of War Cry. Amazon - Strafe has a greater range. - Impale and Jab are now properly modified by weapon speed. - Impale increases damage with level and decreases the chance to lose durability. - Fend is now uninterruptible and does more damage. Sorceress - Increased the damage of Hydra. - Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills. - Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. - Decreased the Mana cost for Enchant and increased its bonus to fire damage. - The damage inflicted by most skills over level 8 has been increased. Necromancer - Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova. - Increased duration and adjusted radius for Decrepify. - Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing. Major Bugs - Fixed a bug with Paladin skills and party/hostility on the borders of town. - Fixed a bug that allowed a Necromancer to summon more than one Golem at a time. - Player can no longer steal Life/Mana from inanimate objects. - Fire Mastery now correctly increases damage to the Hydra skill. - Fixed a bug that occasionally prevented Hirelings from dying along with the player. - Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate. - Fixed the updating of the summonables' health bar on their icons. - Fixed a bug with left-hand swinging on the right-hand spell selection side. - Fixed the pop-up description for Fist of the Heavens. - Fixed the overlapping of the character name and level name in the party screen. - Fixed bug with Barbarian Masteries. Modifications - Gambling prices are now based on the character level. - Sets and Uniques can no longer be gambled for. - Boss monsters now do 30% less damage to Hirelings and minions than before. - Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type. - General levels for monsters in Nightmare and Hell difficulty have been adjusted. - Maximum monster level is now level 70 in Nightmare and level 90 in Hell. - Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before. - Poison Damage attacks from Monsters, do more damage than before. - Mana and Life stealing effects are reduced by half in Nightmare and Hell. - Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death. - Adjusted the stocking of vendor inventories based on difficulty level. - Adjusted how Hirelings gain experience. - Adjusted how Hirelings react to missiles. - Adjusted Hireling resistances. - Increased the amount of Gold a character can hold in the Stash. - Increased the power of all Gems/Skulls and added level requirements. - Increased the power of all throwing potions and added level requirements. - Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. - Sounds for Gems in inventory have changed. - Looting corpses is available only in Hardcore games. - In multi-player, you may only go hostile once per minute with each other player in your game. - New Party Experience Bonus to players in a Party in multiplayer. - Crystal Swords have an increased durability. - Scepter class items have increased damage. Improvements - Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too. - Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. - Added a new 'Repair All' button for equipped items at the blacksmith in each Act. - New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map". - Up to 8 "Hotkeys" are available to assign skills to now. - Improved the displays for character status screens. * Total blocking % is now shown and is a related to a player's level and dexterity. * Chance to Hit and Defense against last monster fought is now shown. * Maximum Resistances are now shown in Gold color. * Elemental damage only items, display colors for elemental type damage. - Wells now heal hirelings. - Removed collisions for players with pets. - Pets health will scale up accordingly in Nightmare and Hell difficulty. Attention - Player can no longer steal Life/Mana from certain monster types. - Names of pre-existing Rare Items have changed. However, the item properties have not. - The maximum damage of Enhanced Damage items may change 1-3 points. - The damage of many items has been increased. - Items with one or two sockets may gain an additional socket. - After patching, newly-discovered Set and Unique items will have additional level requirements. - Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
|Diablo II Patches|
|Patches||1.01 • 1.02 • 1.03 • 1.04 • 1.04b • 1.05 • 1.05b • 1.06 • 1.06b • 1.07 • 1.08 • 1.09 • 1.09b • 1.09c • 1.09d • 1.10 • 1.11 • 1.11b • 1.12 • 1.13|