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Ormus (Diablo II)

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Ormus
Ormus (Diablo II).gif
Act Act III
Affiliation Taan Clan
Services Heals, sells items
Starts Quest The Blackened Temple
The Guardian
Gender Male
Voice Actor William Bassett

Ormus is one of the main vendors and healer in Act III of Diablo II.

He often speaks cryptically and in the third person, and claiming that he was once a great mage. Ormus belonged to the Taan Clan and was a follower of the old religion of Kehjistan before Zakarum.

Apparently, Natalya is present in the Kurast Docks because of Ormus' presence there.

Dialogue[edit | edit source]

General[edit | edit source]

Greetings[edit | edit source]

  • "Hello."
  • "Greetings."
  • "Yes?"
  • "Good morning."
  • "Good day."
  • "Good evening."
  • "Good to see you again." (After visiting Act IV)

Introduction[edit | edit source]

  • "You now speak to Ormus. He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you... as he does in all would-be heroes. Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself."

Introduction (Paladin)[edit | edit source]

  • "You now speak to Ormus, good Paladin. He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you... as he does in all would-be heroes. Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself."

Gossip[edit | edit source]

  • "Your salvation can only be reached through Hatred. A strange fate, but a true one."
  • "How does one destroy Destruction? How does one force Terror to flee in fear? You have great tasks ahead of you, Ormus thinks."
  • "The Church of Light harbors the darkest shadow of all. Tread lightly."
  • "When speaking of the dead, it is best to remain cryptic."
  • "The {{2|Travincal} can be breached by the loss of one's wits, not by the use of them."
  • "Alkor is able to explain things much more clearly than Ormus."
  • "For one who spends so much time away from home, Meshif has taken Kurast's corruption the hardest."
  • "Asheara is both proud and self-conscious of her womanhood."
  • "Deckard Cain... Ormus has no time for the last son of the Horadrim. Pride led that holy Order to failure."
  • "Hratli suspects that Ormus is a mage. He can suspect whatever he wants, Ormus will not show him the true magic."

Gossip (Paladin)[edit | edit source]

  • "The Church which you serve is corrupted by evil. Yet the holy disciplines it taught you may yet save us all. This is a strange time for heroes, Ormus thinks."

Gossip (About Ormus)[edit | edit source]

Alkor:

  • "Oh, Ormus has been talking in riddles for years. I think he does it to cover up the fact that he's got nothing intelligent to say."

Deckard Cain:

  • "Judging from his dress and strange markings, I would guess that Ormus is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer. The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding."
  • "Ormus would like you to think him mad. Better to watch his actions than listen to his words."

Hratli:

  • "Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me."

Meshif:

  • "Trying to get information out of Ormus is like straining water from a rock. His damned riddles are almost as confusing as our current state of affairs."

Natalya:

  • "My Order has been keeping watch over Ormus for many years, now. He seems to champion the cause of good, but who knows what shadow lurks within his soul?"

Quests[edit | edit source]

The Golden Bird[edit | edit source]

After giving the Golden Bird to Alkor:

  • "Ku Y'leh, in searching for immortal youth, found only an early death. His apprentices, seeking to live forever, burned his body in order to derive benefit from his ashes."

Success:

  • "Ormus remembers the tale of Ku Y'leh. That venerable sage forgot that there is no life beyond death. There is only life. Once prolonged unnaturally, it can become a living hell."

Blade of the Old Religion[edit | edit source]

After Initiated:

  • "Ormus is familiar with the Gidbinn. But how would a powerful Skatsimi artifact aid an unbeliever like you?"

Early Return:

  • "If we are to have peace from the shadow, you must find the weapon which will destroy the Light."

Success:

  • "You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade. Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced."
  • "This magic ring does me no good. Here... Wear it proudly!"

Lam Esen's Tome[edit | edit source]

After Initiated:

  • "The Children of Zakarum believe that the Black Book is filled with blasphemous heresy. In truth, the book may contain the secrets to our ultimate redemption."

Early Return:

  • "Even if you find the sacred Book, you must still traverse the jungle of meaning within it. That journey could prove to be far more perilous."

Success:

  • "Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future."

The Blackened Temple[edit | edit source]

Quest Initiation:

  • "You have done well, my friend. Your courage and valor are an inspiration to us all. But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum! Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower. Through the generations, these pious men slowly fell more and more under the sway of Mephisto's malevolent power and the Council became an evil mockery of its former glory. It is Mephisto's Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Travincal and slay the Council. Once they are gone, Mephisto's hold over this land and its people will be broken!"

After Initiated:

  • "You must know that the Guardian Tower in the Temple City was built by the Horadrim for one purpose - to hold Mephisto. Once the Council is dead, you may enter the Tower."

Early Return:

  • "If you die on this quest, I will commemorate your sacrifice in an epic poem. You will not need a potion to achieve immortality. Ormus' words will do that."

Success:

  • "Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three. Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower."

The Guardian[edit | edit source]

Quest Initiation:

  • "Diablo and Baal have surely found the Temple City by now. They seek to free their Brother, Mephisto, who was imprisoned by the Horadrim in the Temple's Guardian Tower. You must reach him before his Brothers do and prevent them from releasing Hatred upon the world."

After Initiated:

  • "Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do. Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils."

Early Return:

  • "I understand that the great Patriarch of Zakarum, Sankekur, now embodies Mephisto. You must overcome Hatred lest Terror and Destruction claim us all!"

Early Return:

  • "I am loath to describe what will happen if Diablo and Baal release Mephisto."

Success:

  • "You have defeated a Prime Evil in combat. Ormus is impressed beyond words. But staying here will not end this conflict. You must enter the Infernal Gate and stop Diablo once and for all."

Trivia[edit | edit source]

This section contains facts and trivia relevant to this article