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Ogden (Diablo I)

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Ogden
Ogden (Diablo I).gif
Affiliation Tristram
Services Gossip
Starts Quest The Curse of King Leoric
Ogden's Sign
Gender Male
Voice Actor ?

Ogden is the owner of the Tavern of the Rising Sun in Tristram. His wife is mentioned to be Garda. He gives good advice on several quests, though he does not possess the knowledge of Deckard Cain or Adria concerning things arcane. He also initiates the Skeleton King and Ogden's Sign Quests, and rewards the hero with the Harlequin Crest when his tavern sign is returned to him. He was presumably killed when Tristram was overrun by hellspawn, as a body is found where he stood, when the player goes to Tristram to rescue Deckard Cain in Diablo II.

Interestingly, Ogden's introductory dialogue suggests that he knows the player character and that they used to live in Tristram before. This is changed in Diablo II; according to Deckard Cain, no one knows where the mysterious hero who defeated Diablo came from. This was changed yet again in the beta for Diablo 3, in which it is revealed that the hero who vanquished Diablo was King Leoric's estranged eldest son, Aidan.

Dialogue

Introduction

  • Thank goodness you've returned! Much has changed since you lived here, my friend. All was peaceful until the dark riders came and destroyed our village. Many were cut down where they stood, and those who took up arms were slain or dragged away to become slaves - or worse. The church at the edge of town has been desecrated and is being used for dark rituals. The screams that echo in the night are inhuman, but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the blacksmith shop to find the church and save who you can. Perhaps I can tell you more if we speak again. Good luck. Many adventurers have graced the tables of my tavern, and ten times as many stories have been told over as much ale. The only thing that I ever heard any of them agree on was this old axiom. Perhaps it will help you. You can cut the flesh, but you must crush the bone.

Gossip

  • Greetings, good master. Welcome to the Tavern of the Rising Sun!
  • Many adventurers have graced the tables of my tavern, and ten times as many stories have been told over as much ale. The only thing that I ever heard any of them agree on was this old axiom. Perhaps it will help you. You can cut the flesh, but you must crush the bone.
  • Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see.
  • Farnham spends far too much time here, drowning his sorrows in cheap ale. I would make him leave, but he did suffer so during his time in the Labyrinth.
  • Adria is wise beyond her years, but I must admit - she frightens me a little. Well, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river.
  • If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past.
  • Wirt is a rapscallion and a little scoundrel. He was always getting into trouble, and it's no surprise what happened to him. He probably went fooling about someplace that he shouldn't have been. I feel sorry for the boy, but I don't abide the company that he keeps.
  • Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes...
  • Gillian, my Barmaid? If it were not for her sense of duty to her grand-dam, she would have fled from here long ago. Goodness knows I begged her to leave, telling her that I would watch after the old woman, but she is too sweet and caring to have done so.

Gossip (About Ogden)

Adria:

  • Earthen walls and thatched canopy do not a home create. The innkeeper Ogden serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success.

Deckard Cain:

  • Ogden has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.

Farnham:

  • Odgen is the best man in town! I don't think his wife likes me much, but as long as she keeps tapping kegs, I' like her just fine. Seems like I've been spending more time with Odgen, you know, but he's so good to me.

Gillian:

  • Ogden and his wife have taken me and my grandmother into their home and have even let me earn a few gold pieces by working at the inn. I owe so much to them, and hope one day to leave this place and help them start a grand hotel in the east.

Griswold:

  • The Innkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are as likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons.

Pepin:

  • I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are.

Wirt:

  • Ogden is a fool for staying here. I could get him out of town for a very reasonable price, but he insists on trying to make a go of it with that stupid tavern. I guess at the least he gives Gillian a place to work, and his wife Garda does make a superb Shepherd's pie...

Quests

The Butcher

  • Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher.

Poisoned Water Supply

  • I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry. Please, do what you can or I don't know what we will do.

The Curse of King Leoric

When given:

  • The village needs your help, good master! Some months ago King Leoric's son, Prince Albrecht, was kidnapped. The King went into a rage and scoured the village for his missing child. With each passing day, Leoric seemed to slip deeper into madness. He sought to blame innocent townsfolk for the boy's disappearance and had them brutally executed. Less than half of us survived his insanity... The King's Knights and Priests tried to placate him, but he turned against them and sadly, they were forced to kill him. With his dying breath the King called down a terrible curse upon his former followers. He vowed that they would serve him in darkness forever... This is where things take an even darker twist than I thought possible! Our former King has risen from his eternal sleep and now commands a legion of undead minions within the Labyrinth. His body was buried in a tomb three levels beneath the Cathedral. Please, good master, put his soul at ease by destroying his now cursed form...

Early return:

  • As I told you, good master, the King was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land...

Quest successful:

  • The curse of our King has passed, but I fear that it was only part of a greater evil at work. However, we may yet be saved from the darkness that consumes our land, for your victory is a good omen. May Light guide you on your way, good master.

Ogden's Sign

When given:

  • Master, I have a strange experience to relate. I know that you have a great knowledge of those monstrosities that inhabit the labyrinth, and this is something that I cannot understand for the very life of me... I was awakened during the night by a scraping sound just outside of my tavern. When I looked out from my bedroom, I saw the shapes of small demon-like creatures in the inn yard. After a short time, they ran off, but not before stealing the sign to my inn. I don't know why the demons would steal my sign but leave my family in peace... 'tis strange, no?

Quest successful:

  • Oh, you didn't have to bring back my sign, but I suppose that it does save me the expense of having another one made. Well, let me see, what could I give you as a fee for finding it? Hmmm, what have we here... ah, yes! This cap was left in one of the rooms by a magician who stayed here some time ago. Perhaps it may be of some value to you.

The Magic Rock

  • The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them...

Valor

  • Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the Labyrinth.

The Chamber of Bone

  • I am afraid that I don't know anything about that, good master. Cain has many books that may be of some help.

Halls of the Blind

  • I never much cared for poetry. Occasionally, I had cause to hire minstrels when the inn was doing well, but that seems like such a long time ago now. What? Oh, yes... uh, well, I suppose you could see what someone else knows.

Black Mushroom

  • Let me just say this. Both Garda and I would never, EVER serve black mushrooms to our honored guests. If Adria wants some mushrooms in her stew, then that is her business, but I can't help you find any. Black mushrooms... disgusting!

The Anvil of Fury

  • Don't you think that Griswold would be a better person to ask about this? He's quite handy, you know.

Warlord of Blood

  • I am afraid that I haven't heard anything about such a vicious warrior, good master. I hope that you do not have to fight him, for he sounds extremely dangerous.

Lachdanan

  • You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much.

Archbishop Lazarus

  • Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day.