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Nova (Diablo I)

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Nova
Nova (Diablo I).png
Damage Magic Requirements
Base Damage 11-77 Spell Level 1 87
Damage Type Lightning Requires 255 at Level 7
Damage Increase Mana Cost
per Class Level ·2.5* Initial Mana Cost 60
per Spell Level ·1.125^x Reduction per Spell Level -3
per Magic Point - Lowest Mana Cost 35

Nova looks just like Lightning, but instead of going out in a straight line it expands in a circle. It can be effective if surrounded, but Chain Lightning will often be a better choice.

Damage Calculations[edit | edit source]


Real Damage: Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2)
Min. Damage: 5*Rec(slvl, 2 + [clvl/2])
Max. Damage: 5*Rec(slvl, 15 + [clvl/2])
Quick Min. Damage: 5*(2 + clvl/2) * (9/8)^slvl
Quick Max. Damage: 5*(15 + clvl/2) * (9/8)^slvl

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.