Monk/Skill List

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Active Skills

Active Skills
Fists of Thunder.png Fists of Thunder Requires Level 1 Generates 6   Cooldown: 0 seconds
Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Lashing Tail Kick.png Lashing Tail Kick Requires Level 2 Costs 30   Cooldown: 0 seconds
Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
Deadly Reach.png Deadly Reach Requires Level 3 Generates 6   Cooldown: 0 seconds
Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
Blinding Flash.png Blinding Flash Requires Level 4 Costs 10   Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Tempest Rush.png Tempest Rush Requires Level 5 Costs 15   Cooldown: 0 seconds
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
Breath of Heaven.png Breath of Heaven Requires Level 8 Costs 25   Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.
Dashing Strike.png Dashing Strike Requires Level 9 Costs 25   Cooldown: 0 seconds
Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
Crippling Wave.png Crippling Wave Requires Level 11 Generates 6   Cooldown: 0 seconds
Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Wave of Light.png Wave of Light Requires Level 12 Costs 75   Cooldown: 0 seconds
Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
Exploding Palm.png Exploding Palm Requires Level 13 Costs 40   Cooldown: 0 seconds
Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
Cyclone Strike.png Cyclone Strike Requires Level 14 Costs 50   Cooldown: 0 seconds
Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
Way of the Hundred Fists.png Way of the Hundred Fists Requires Level 15 Generates 6   Cooldown: 0 seconds
Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
Serenity.png Serenity Requires Level 16 Costs 10   Cooldown: 20 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Seven-Sided Strike.png Seven-Sided Strike Requires Level 17 Costs 50   Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
Mantra of Evasion.png Mantra of Evasion Requires Level 19 Costs 50   Cooldown: 0 seconds
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.

This is a Mantra. You can only have one Mantra active at a time.
Mantra of Retribution.png Mantra of Retribution Requires Level 21 Costs 50   Cooldown: 0 seconds
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.

This is a Mantra. You can only have one Mantra active at a time.
Sweeping Wind.png Sweeping Wind Requires Level 21 Costs 75   Cooldown: 0 seconds
Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
Inner Sanctuary.png Inner Sanctuary Requires Level 22 Costs 30   Cooldown: 20 seconds seconds
Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
Mystic Ally.png Mystic Ally Requires Level 22 Costs 25   Cooldown: 0 seconds
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Mantra of Healing.png Mantra of Healing Requires Level 26 Costs 50   Cooldown: 0 seconds
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.

For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.

This is a Mantra. You can only have one Mantra active at a time.
Mantra of Conviction.png Mantra of Conviction Requires Level 30 Costs 50   Cooldown: 0 seconds
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

For 3 seconds after activation, the effect is increased to 24% additional damage.

This is a Mantra. You can only have one Mantra active at a time.


Passive Skills

Passive Skills
Fleet Footed.png Fleet Footed Requires Level 10   Increases movement speed by 10%.
Increases movement speed by 10%.
Resolve.png Resolve Requires Level 10   Damage you deal reduces enemy damage by 25% for 2.5 seconds.
Damage you deal reduces enemy damage by 25% for 2.5 seconds.
Exalted Soul.png Exalted Soul Requires Level 13   Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities.
Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities.
Transcendence.png Transcendence Requires Level 16   Every point of Spirit spent heals you for 62 Life.
Every point of Spirit spent heals you for 62 Life.
Chant of Resonance.png Chant of Resonance Requires Level 20   Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
Seize the Initiative.png Seize the Initiative Requires Level 20   Your Armor is increased by 100% of your Dexterity.
Your Armor is increased by 100% of your Dexterity.
The Guardian's Path.png The Guardian's Path Requires Level 24   While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
Sixth Sense.png Sixth Sense Requires Level 27   Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
Pacifism.png Pacifism Requires Level 30   While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
Beacon of Ytar.png Beacon of Ytar Requires Level 35   Reduces all cooldowns by 15%.
Reduces all cooldowns by 15%.
Guiding Light.png Guiding Light Requires Level 40   Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
One With Everything.png One With Everything Requires Level 45   Your resistance to all elements is equal to your highest elemental resistance.
Your resistance to all elements is equal to your highest elemental resistance.
Combination Strike.png Combination Strike Requires Level 50   Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
Near Death Experience.png Near Death Experience Requires Level 58   When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.