Maul (Diablo II)

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Maul Icon.png Maul
Werebear: Using his mighty paws, the Werebear increases his damage with each strike.
Class: Druid
Skill Tree: Shape Shifting Skills
Required Level: 12
Damage Type: -
Cast Delay: -
Active
Prerequisites: Werebear
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 3
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Duration (seconds) 20
Damage +% 20-60 20-80 20-80 20-100 20-100 20-120 20-120 20-140 20-140 20-160
Attack +% 20 30 40 50 60 70 80 90 100 110
Stun Length (seconds) 0.9 1.3 1.6 1.9 2.2 2.3 2.5 2.6 2.7 2.8
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 3
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Duration (seconds) 20
Damage +% 20-160 20-180 20-180 20-200 20-200 20-220 20-220 20-240 20-240 20-260
Attack +% 120 130 140 150 160 170 180 190 200 210
Stun Length (seconds) 2.9 3 3 3.1 3.2 3.2 3.2 3.3 3.3 3.4
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

The more hits you get in, the higher the damage bonus will grow. The "green ball" will spin around your character indicating the power level of Maul, similar to how Assassin charges work (except the Werebear doesn't have a finishing move). The bigger the ball, the more damage you'll be doing.

For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%.

+20% Damage Per Charge Level Attack Bonus: 3% Plus, 3% Per Level