The Kurast Docks is the safe-haven that the player visits in Act III in pursuit of Diablo and Baal. The whole entire of Kurast has been corrupted by Mephisto, forcing the few survivors to retreat to the Docks. Ormus has protected them with his magic, but even that won't last for long. As the act progresses, the player will be tasked to retrieve the Gidbinn, a dagger with which Ormus will be able to repower the protective enchantments. The Lord of Hatred must be defeated in order to save them, and all quests save the first one are directly related to defeating, or surviving, Mephisto.
Alkor: Old potion maker. A bit of a hermit. Gambler.
This page was last edited on 25 August 2013, at 00:26.
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