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Inner Sight (Diablo II)
This skill is very useful early on. In dark areas, Inner Sight will make monsters easier to see. At early levels, the Defense reduction will significantly reduce enemy Defense. Defense determines how easy a monster is to hit, so you will have an easier time hitting monsters with Inner Sight. However, this spell becomes less effective as monsters start to have higher Defense, especially on higher difficulty levels. Consult the Monster Section for a listing of monster Defense. If you're having trouble hitting a monster, or there are huge packs of monsters that are difficult to see, cast Inner Sight. It is a cheap spell to cast and certainly can't hurt.
You may notice if you are hit while trying to cast Inner Sight, the spell will be interrupted. Cast the spell again until it works.
Inner Sight has a larger area effect than most Curses. It is not difficult to hit every monster in the area with Inner Sight.
Inner Sight does not stack. If two Amazons cast Inner Sight the last one to cast Inner Sight is the one that's used.
The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.
- Diablo II Manual, page 57. Blizzard Entertainment, 2000.
|Bow and Crossbow Skills||Magic Arrow • Fire Arrow • Cold Arrow • Multiple Shot • Exploding Arrow • Ice Arrow • Guided Arrow • Strafe • Immolation Arrow • Freezing Arrow|
|Passive and Magic Skills||Inner Sight • Critical Strike • Dodge • Slow Missiles • Avoid • Penetrate • Decoy • Evade • Valkyrie • Pierce|
|Javelin and Spear Skills||Jab • Power Strike • Poison Javelin • Impale • Lightning Bolt • Charged Strike • Plague Javelin • Fend • Lightning Strike • Lightning Fury|