Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Advertisement
This data is according to the version 1.216

Healing diablo the hell The spell restores some of character's life.


The amount of life healed (since v1.64):

Class_bonus * (Rnd[4] + Itt(Vitbase, Rnd[2]+1) + Itt(slvl, Rnd[2]+1) + 1)

Due to using Itt function with a large number of iterations, the amount of life healed is consistently very close to its average value[1]:

Class_bonus * (2.5 + (Vitbase + 1) * 1.5 + (slvl + 1) * 1.5)

The amount of life healed, as reported by the in-game spellbook (as of v1.216):

  • Minimum: Class_bonus * (baseVIT + slvl + 1)
  • Maximum: Class_bonus * (baseVIT + slvl + 1) * 4. Note: this number is reported very inaccurately (almost twice the actual maximum possible value).
  • To estimate the real average amount oh life healed from the values in spellbook, multiply the reported minimum value by 1.5 and add (4 * Class_bonus).

Class bonuses:

  • Gladiator - 1,625 (since v1.210)
  • Paladin - 1,5
  • Monk - 1,25
  • Scout, Assassin - 1
  • Mage - 0,25

Mana cost is unusual:

8 + (2*clvl) - (3*slvl)

Additionally, if the mana cost is lower than 1/16 of MaxManacur, it's set to MaxManacur/16; if it's higher than 1/8 * MaxManacur, it's set to MaxManacur/8. The final mana cost can't be below 8.

The minimum Magcur to read the book: 40

Hotkey: F2



Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.

  1. This result follows from the formula in v1.64 changelog and confirmed by testing in the v1.216 game
Advertisement