This data is according to the version 1.216 |
The spell restores some of character's life.
The amount of life healed (since v1.64):
Class_bonus * (Rnd[4] + Itt(Vitbase, Rnd[2]+1) + Itt(slvl, Rnd[2]+1) + 1)
Due to using Itt function with a large number of iterations, the amount of life healed is consistently very close to its average value[1]:
Class_bonus * (2.5 + (Vitbase + 1) * 1.5 + (slvl + 1) * 1.5)
The amount of life healed, as reported by the in-game spellbook (as of v1.216):
- Minimum: Class_bonus * (baseVIT + slvl + 1)
- Maximum: Class_bonus * (baseVIT + slvl + 1) * 4. Note: this number is reported very inaccurately (almost twice the actual maximum possible value).
- To estimate the real average amount oh life healed from the values in spellbook, multiply the reported minimum value by 1.5 and add (4 * Class_bonus).
Class bonuses:
- Gladiator - 1,625 (since v1.210)
- Paladin - 1,5
- Monk - 1,25
- Scout, Assassin - 1
- Mage - 0,25
Mana cost is unusual:
8 + (2*clvl) - (3*slvl)
Additionally, if the mana cost is lower than 1/16 of MaxManacur, it's set to MaxManacur/16; if it's higher than 1/8 * MaxManacur, it's set to MaxManacur/8. The final mana cost can't be below 8.
The minimum Magcur to read the book: 40
Hotkey: F2
Spells in Diablo: The Hell | ||
---|---|---|
Fire | Fire bolt • Inferno • Fire Wall • Fiery blast • Flame Ring • Hydra • Fire Nova | |
Lightning | Charged Bolt • Lightning • Lightning Wall • Ball Lightning • Lightning Ring • Lightning Nova | |
Magic | Arcane Star • Flash • Arcane Nova | |
Holy | Holy Bolt • Holy Nova | |
Physical | Bone Spirit • Elemental • Force Wave • Apocalypse | |
Other | Fury • Identify • Seeing • Healing • Reflect • Telekinesis • Mana Shield • Phasing • Teleport • Stone Curse • Golem • Town portal |
Diablo: The Hell | ||
---|---|---|
Classes | Paladin • Scout • Mage • Monk • Assassin • Gladiator | |
Items | Base items • Magic items • Unique items • Potions • Elixirs • Oils • Gems • Items Generation | |
Other | Download • Spells • Quests • Shrines • Save files • Hotkeys • Movies • Monsters • Experience | |
Game mechanics | Calculations • Dealing Damage • Receiving Damage • Mordor's Stat Limitations | |
Links | Official homepage • Readme • Changelog • Downloads • Forum |
Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
- ↑ This result follows from the formula in v1.64 changelog and confirmed by testing in the v1.216 game