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Heal Other (Diablo I)
Heal Other, like the name implies, heals the player when cast. It works exactly like Healing, except it heals other players and works better on a Monk. The amount healed is more likely to be somewhere in the middle rather than at the very low or high extremes, like a Gaussian curve.
Healing Calculation[edit | edit source]
|Bonus * (Rnd + Itt(clvl, Rnd+1) + Itt(slvl, Rnd+1) + 1)|
|Bonus: 3 for Monk, 2 for Warrior/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer|
* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, Warriors and Barbarians 100% more health, and Monks 200% more than base health.
* The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level
|Diablo I Spells|
|Page 1||Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno|
|Page 2||Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse|
|Page 3||Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian|
|Page 4||Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star|
|Page 5||Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search|
|Page 6||Infravision • Identify • Jester • Magi • Mana|
|Hidden||Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize|