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Hammerdin by Hnk

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Game Diablo II
Class Paladin
Primary Attack Blessed Hammer
Can Solo Hell? Yes
Creator Hnk

The Hammerdin is one of the most popular Paladin builds from Diablo II. He specialized in the skill Blessed Hammer, hence the name. This is a very effective Player vs. Monster (PvM) build usable in almost all possible situations. s



  • Shako (Socketed with a Ber or Ist Rune or a Perfect Topaz)
    • Ber is for reduce damage %, the perfect Topaz and Ist rune is for high magic find








  • Silkweave
    • 10% Max Mana and +5 Mana After Each Kill


  • Sacred Targe with Spirit
    • try getting one with high fast-cast-rate (FCR), resistances (RES) and enhanced defense (ED).

OR Herald of Zakarum, for the +2 Pally skills and +2 Combat skills

Off-hand shield

  • Paladin Bo shield with Spirit
    • this is to buff call to arms battle orders and battle command


Off-hand weapon:




  • Ring with great modifiers like
    • 10%+ Faster Cast Rate
    • 15+ Strength
    • 15+ Dexterity
    • + Life
    • + Mana
    • + to All Resistances


Additional equipment

  • Hellfire Torch
    • preferably with the highest stats possible
  • Annihilus
    • preferably with the highest stats possible
  • 4 Combat/Life Grand Charms (You should still reach 14k hammer dmg with only 4 Combat grand charms.) You can get up to 17k with 9 grand charms, but it's really just a waste of space when you could be getting much more life/resists.
    • preferably 40-50 Life each
  • The rest of the inventory slots can be filled with 3-4 15/70's and the rest should be 20 life, 5 resist small charms


Combat Skills

Offensive Auras

Defensive Auras

  • Prayer - 1
  • Cleansing - 1
  • Defiance - 1
  • Vigor - 20
    • max after Concentration
  • Redemption - 1
    • use to regenerate life/mana until Holy Shield is maxxed out
  • Salvation - 1
    • useful for parties. Put a point after maxxing out Holy Shield and putting a point in Redemption.

If the player has completed the game and is at level 99, a single skill point remains, which can be distributed to whichever skill the player chooses.


  • Strength - Just enough to wear all the equipment after all the bonuses from the charms and some of the equipment are added.
  • Dexterity - Just enough for max block which also depends on your gear (can be anywhere between 40-xx points depending on equipment)
  • Vitality - Any and all the points you can spare
  • Energy - None


The best Hireling to play with this build is a Defensive Act II Desert Mercenary from Normal/Hell difficulty