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Guardian (Diablo I)

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Guardian (Diablo I).png
Damage Magic Requirements
Base Damage 1-10 Spell Level 1 61
Damage Type Fire Requires 255 at Level 9
Damage Increase Mana Cost
per Class Level ·0.5* Initial Mana Cost 50
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 30

Guardian summons several dragon heads that shoot Firebolts at nearby enemies. The level of the firebolts is directly related to your own spell level in the skill, so a higher level firebolt means a more powerful guardian. Thus in order to increase the damage, one should pump firebolt. It eventually became Hydra (Diablo II) and Hydra (Diablo III).

Damage Calculations[edit | edit source]

Min. Damage: Rec(slvl, 1 + [clvl/2])
Max. Damage: Rec(slvl, 10 + [clvl/2])
Quick Min. Damage: (1 + clvl/2) * (9/8)^slvl
Quick Max. Damage: (10 + clvl/2) * (9/8)^slvl
Duration: 4*slvl/5 + 2*clvl/5 seconds

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.