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Guardian (Diablo I)
Guardian summons several dragon heads that shoot Firebolts at nearby enemies. The level of the firebolts is directly related to your own spell level in the skill, so a higher level firebolt means a more powerful guardian. Thus in order to increase the damage, one should pump firebolt. It eventually became Hydra (Diablo II) and Hydra (Diablo III).
Damage Calculations[edit | edit source]
|Min. Damage:||Rec(slvl, 1 + [clvl/2])|
|Max. Damage:||Rec(slvl, 10 + [clvl/2])|
|Quick Min. Damage:||(1 + clvl/2) * (9/8)^slvl|
|Quick Max. Damage:||(10 + clvl/2) * (9/8)^slvl|
|Duration:||4*slvl/5 + 2*clvl/5 seconds|
* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
|Diablo I Spells|
|Page 1||Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno|
|Page 2||Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse|
|Page 3||Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian|
|Page 4||Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star|
|Page 5||Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search|
|Page 6||Infravision • Identify • Jester • Magi • Mana|
|Hidden||Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize|