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Great Marsh
Act Act III
Waypoint Yes
Golden Chest Yes
Super Unique None
Quests None
NPCs {{{NPCs}}}
Music Jungle
Area Level
Normal Nightmare Hell
Level 1 21 50 80
Level 2 {{{Level2}}} {{{Level2N}}} {{{Level2H}}}
Level 3 {{{Level3}}} {{{Level3N}}} {{{Level3H}}}
Level 4 {{{Level4}}} {{{Level4N}}} {{{Level4H}}}
Level 5 {{{Level5}}} {{{Level5N}}} {{{Level5H}}}
Relative Area Size
Normal Nightmare Hell
Level 1 1 1 1
Level 2 {{{Size2}}} {{{Size2N}}} {{{Size2H}}}
Level 3 {{{Size3}}} {{{Size3N}}} {{{Size3H}}}
Level 4 {{{Size4}}} {{{Size4N}}} {{{Size4H}}}
Level 5 {{{Size5}}} {{{Size5N}}} {{{Size5H}}}

The Great Marsh is the second jungle area in Act III and it is the only overworld area that is entirely optional. All other overworld areas must always be travesed by the player (excepting rushes), but the Great Marsh is sometimes spawned as an optional area. In those cases, the Spider Forest will lead directly to the Flayer Jungle as well.

Monsters[]

Monster Immunity Additional
Information
Normal Nightmare Hell
Bramble Hulk (Diablo II)
Bramble Hulk
- - Cold
Swamp Dweller (Diablo II)
Swamp Dweller
- - Fire
Bog Creature (Diablo II)
Bog Creature
- - Cold
Drowned Carcass (Diablo II)
Drowned Carcass
- - Fire
Fetish Shaman (Diablo II)
Fetish Shaman
- - Fire
Fetish (Diablo II)
Fetish
- - Lightning
Gloam (Diablo II)
Gloam
- - Lightning


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