Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Advertisement
Classpaladin

Paladin


This build is incomplete, the information and gear on this page is not correct for this class

Play style[]

Character Build[]

Make sure to finish these quests, allowing for increased stats, skills, and resists:

  • Den of Evil, gives a skill in each normal, nightmare, and hell difficulties allowing for 3 extra skills.
  • Radament's Lair, gives a skill in each normal, nightmare, and hell difficulties allowing for 3 extra skills.
  • The Golden Bird, awards 20 health from each normal, nightmare, and hell difficulties, allowing for an extra 60 hp.
  • Lam Esen's Tome, this quest gives 5 stats from each normal, nightmare, and hell difficulties, allowing for an extra 15 stats.
  • Fallen Angel, gives 2 skills in each normal, nightmare, and hell difficulties allowing for 6 extra skills.
  • Prison of Ice, awards 10 resists in each normal, nightmare, and hell difficulties allowing for 30 extra skills.

Stat Distribution[]

If you have an Annihilus and Torch, you shouldn't even need to put any points into strength to get to the point that you can wear your Breast Plate Enigma. Equipping your Enigma will add a large amount of strength, satisfying other items' strength requirements, etc. If, after Chain Equipping, you still have not satisfied the stat requirements of all your items, allocate stats into the proper stats so you can equip your items.

Next, if you think you will be pvp'ing you may want a decent block value to block from melee and ranged attacks. Put points into dexterity until you are satisfied with your blockrate. (As you level up, your blockrate will decrease.)

Done with your strength and dexterity requirements? Dump all the rest of your points into Vitality (Shift + Left Click)

Skill Distribution[]

Paladin Skill Trees (Diablo II)

[Try your own!]


You can access my preferred build by clicking on the link underneath the Paladin skill tree to the right. (My build considers additional skills from gear, Annihilus, and Hellfire Torch, but does not include any regular Skill Charms.)

Character Gear[]

With this gear build, you will have +11 all skills, and +15 to curses not counting any additional +skills from an Annihilus, Torch, or skill charms.

This section is set up as follows: Item farthest left is your optimal item for that slot in your character. Any items to the right may be a second choice, or a magic find opt-in.

Helm[]

Harlequin Crest
Shako
Harlequin Crest (Diablo II)

Defense: 98-141
Minimum Strength: 50
Durability: 12
Level Requirement: 62

+2 To All Skills
+1-148 To Life (+1.5 per Character Level)
+1-148 to Mana (+1.5 per Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes

(Only Spawns In Patch 1.09 or later)

Amulets[]

Mara's Kaleidoscope
Amulet
Amulet 1 (Diablo II)

Level Requirement: 67

+2 to All Skills
All Resistances +20-30 (varies)
+5 to All Attributes

(Only Spawns in Patch 1.09 or Later)

Shields[]

Homunculus
Exceptional: Hierophant Trophy
Demon Head (Diablo II)

Defense: 177-213
% to Block: 72%
Minimum Strength: 58
Durability: 20
Level Requirement: 42

+150-200% Enhanced Defense (varies)
+5 To Mana After Each Kill
40% Increased Chance of Blocking
30% Faster Block Rate
+2 To Necromancer Skill Levels
+20 To Energy
Regenerate Mana 33%
All Resistances +40
+2 To Curses (Necromancer Only)

(Only Spawns In Patch 1.09 or later)

Boneflame
Elite: Succubus Skull
Gargoyle Head (Diablo II)

Defense: 323-367
% to Block: 30%
Minimum Strength: 95
Durability: 20
Level Requirement: 72

+120-150% Enhanced Defense (varies)
+20% Faster Run/Walk
+2-3 To Necromancer Skill Levels (varies)
All Resistances +20-30 (varies)
15% Chance To Cast Level 3 Terror When Struck

(Only Spawns In Patch 1.10 or later)

Armor[]

Enigma
3 Socket Body Armor
Jah •  Ith •  Ber
Level Requirement: 65

+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
(+0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(+1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

Putting this in a breast plate allows for a very low strength requirement. As Enigma gives almost 70 strength at higher levels, it allows you to satisfy strength requirements of other items without even putting points into strength. This way you can save the majority of your stat points for Vitality.

Gloves[]

Trang-Oul's Claws
Heavy Bracers
Trang-Oul's Claws (Diablo II)

Defense: 67-74
Minimum Strength: 58
Durability: 16
Level Requirement: 45

20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% to Poison Skill Damage
+2 to Curses (Necromancer Only)

Magefist
Light Gauntlets
Magefist (Diablo II)

Defense: 24-25
Minimum Strength: 45
Durability: 18
Level Requirement: 23

+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage

(Only Spawns In Patch 1.09 or later)

Chance Guards
Chain Gloves
Chance Guards (Diablo II)

Defense: 27-28
Minimum Strength: 25
Durability: 16
Level Requirement: 15

+20-30% Enhanced Defense (varies)
+15 Defense
+25 To Attack Rating
25-40% Better Chance of Getting Magic Items (varies)
200% Extra Gold From Monsters
+2 To Light Radius

(Only Spawns In Patch 1.09 or later)

Belts[]

Arachnid Mesh
Spiderweb Sash
Arachnid Mesh (Diablo II)

Defense: 119-138
Potion Slots: 16
Minimum Strength: 50
Durability: 12
Level Requirement: 80

+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)

(Only Spawns In Patch 1.10 or later)

Tal Rasha's Fine-Spun Cloth
Mesh Belt
Tal Rasha's Fine-Spun Cloth (Diablo II)

Defense: 35-40
Defense: 95-100
Potion Slots: 16
Minimum Strength: 47
Durability: 16
Level Requirement: 53

Requirements -20%
37% Damage Taken Goes to Mana
+30 to Mana
+20 to Dexterity
10-15% Better Chance of Getting Magic Items (varies)

+60 Defense (2 Items)
10% Faster Cast Rate (3 Items)

Goldwrap
Heavy Belt
Goldwrap (Diablo II)

Defense: 34-36
Potion Slots: 12
Minimum Strength: 45
Durability: 18
Level Requirement: 27

+40-60% Enhanced Defense (varies)
+25 Defense
10% Increased Attack Speed
30% Better Chance Of Getting Magic Items
50-80% Extra Gold From Monsters (varies)
+2 To Light Radius

(Only Spawns In Patch 1.09 or later)

With regards to MF, Goldwrap is the best belt in the game of Diablo II. I still prefer Tal Rasha's belt to it though because Goldwrap only has room for 3 rows of potions.

Weapons[]

Beast
5 Socket Axes/Scepters/Hammers
Ber •  Tir •  Um •  Mal •  Lum
Level Requirement: 63

Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 to Werebear
+3 to Lycanthropy
Prevent Monster Heal
+25-40 to Strength (varies)
+10 to Energy
+2 to Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)


Rings[]

The Stone of Jordan
Ring
Ring 3 (Diablo II)

Level Requirement: 29

+1 to All Skills
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 to Mana

Bul-Kathos' Wedding Band
Ring
Ring 2 (Diablo II)

Level Requirement: 58

+1 to All Skills
+0-49 to Life (+0.5 per Character Level)
3-5% Life Stolen per Hit (varies)
+50 to Maximum Stamina

(Only Spawns in Patch 1.09 or Later)


Boots[]

Sandstorm Trek
Scarabshell Boots
Heavy Boots (Diablo II)

Defense: 158-178
Kick Damage: 60-110
Minimum Strength: 91
Durability: 14
Level Requirement: 64

+140-170% Enhanced Defense (varies)
20% Faster Hit Recovery
20% Faster Run/Walk
+1-99 to Maximum Stamina (+1 per Character Level)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability Every 20 Seconds

(Only Spawns In Patch 1.10 or Later)

Waterwalk
Sharkskin Boots
Heavy Boots (Diablo II)

Defense: 112-124
Kick Damage: 28-50
Minimum Strength: 47
Durability: 14
Level Requirement: 32

+180-210% Enhanced Defense (varies)
20% Faster Run/Walk
+100 Defense vs. Missile
+15 to Dexterity
+5% to Maximum Fire Resist
Heal Stamina Plus 50%
+40 to Maximum Stamina
+45-65 to Life (varies)

(Only Spawns In Patch 1.09 or Later)

War Traveler
Battle Boots
Light Plated Boots (Diablo II)

Defense: 120-139
Kick Damage: 37-64
Minimum Strength: 95
Durability: 48
Level Requirement: 42

+150-190% Enhanced Defense (varies)
25% Faster Run/Walk
+10 to Vitality
+10 to Strength
Adds 15-25 Damage
40% Slower Stamina Drain
Attacker Takes Damage of 5-10 (varies)
30-50% Better Chance of Getting Magic Items (varies)

(Only Spawns In Patch 1.09 or Later)



Mercenary Gear[]

Get an act 2 Might mercenary.

Note: All mercenary items should be ethereal, as items do not take durability damage on mercenaries. This way their armor gives much more defense, and their weapons do much more damage.


Armor[]

Bramble
4 Socket Body Armor
Ral •  Ohm •  Sur •  Eth
Level Requirement: 61

Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% to Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana by 5%
Regenerate Mana 15%
+5% to Maximum Cold Resist
+30% Fire Resist
+100% Poison Resist
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

Stone
4 Socket Body Armor
Shael •  Um •  Pul •  Lum
Level Requirement: 47

+60% Faster Hit Recovery
+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

Weapon[]

Insight
4 Socket Polearms/Staves
Ral •  Tir •  Tal •  Sol
Level Requirement: 27

Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Helm[]

Andariel's Visage
Demonhead
Mask (Diablo II)

Defense: 310-387
Minimum Strength: 102
Durability: 20
Level Requirement: 83

+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)

(Ladder Only)
(Only Spawns In Patch 1.10 or later)

Advertisement