We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Flash (Diablo I)

From Diablo Wiki
Jump to: navigation, search
Flash
Flash (Diablo I).png
Damage Magic Requirements
Base Damage 1-3 Spell Level 1 33
Damage Type Magic Requires 255 at Level 12
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 30
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 16

Flash creates a small ring of energy around the caster that damages all nearby enemies. It can perhaps be used in a tight spot, but other spells like Fireball might still be more effective even in those situations.

Damage Calculations[edit | edit source]


Front/Sides: [3 * Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64
Min. Damage: [3 * Rec(slvl, clvl)/2]
Quick Min. Damage: 3 * clvl/2 * (9/8)^slvl
Quick Max. Damage: 3 * clvl * (9/8)^slvl


* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.