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Flash (Diablo I)

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Flash (Diablo I).png
Damage Magic Requirements
Base Damage 1-3 Spell Level 1 33
Damage Type Magic Requires 255 at Level 12
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 30
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 16

Flash creates a small ring of energy around the caster that damages all nearby enemies. It can perhaps be used in a tight spot, but other spells like Fireball might still be more effective even in those situations.

Damage Calculations

Front/Sides: [3 * Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64
Min. Damage: [3 * Rec(slvl, clvl)/2]
Quick Min. Damage: 3 * clvl/2 * (9/8)^slvl
Quick Max. Damage: 3 * clvl * (9/8)^slvl

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.