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Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
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Class:
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Assassin
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Skill Tree:
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Martial Arts
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Required Level:
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6
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Damage Type:
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Fire
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Cast Delay:
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Active
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Prerequisites:
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None
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Level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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Mana Cost
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2
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Damage
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{{{Damage1}}}
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{{{Damage2}}}
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{{{Damage3}}}
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{{{Damage4}}}
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{{{Damage5}}}
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{{{Damage6}}}
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{{{Damage7}}}
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{{{Damage8}}}
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{{{Damage9}}}
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{{{Damage10}}}
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Attack +%
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15
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22
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29
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36
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43
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50
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57
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64
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71
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78
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Fire Damage: Charge 1
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6-10
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11-15
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16-20
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21-25
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26-30
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31-35
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36-40
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41-45
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51-56
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61-67
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Charge 2: Fire Radius
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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{{{Variable D}}}
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{{{D1}}}
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{{{D2}}}
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{{{D3}}}
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{{{D4}}}
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{{{D5}}}
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{{{D6}}}
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{{{D7}}}
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{{{D8}}}
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{{{D9}}}
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{{{D10}}}
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Charge 3: Fire Damage Per Second
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9-15
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17-23
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25-31
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32-39
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40-46
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48-54
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56-62
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64-70
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79-85
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95-101
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Level
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Mana Cost
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Damage
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{{{Damage11}}}
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{{{Damage12}}}
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{{{Damage13}}}
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{{{Damage14}}}
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{{{Damage15}}}
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{{{Damage16}}}
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{{{Damage17}}}
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{{{Damage18}}}
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{{{Damage19}}}
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{{{Damage20}}}
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Attack +%
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85
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92
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99
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106
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113
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120
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127
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134
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141
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148
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Fire Damage: Charge 1
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71-78
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81-89
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91-100
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101-111
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111-122
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121-133
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141-155
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161-177
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181-199
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201-221
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Charge 2: Fire Radius
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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2.6 yards
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{{{Variable D}}}
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{{{D11}}}
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{{{D12}}}
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{{{D13}}}
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{{{D14}}}
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{{{D15}}}
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{{{D16}}}
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{{{D17}}}
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{{{D18}}}
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{{{D19}}}
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{{{D20}}}
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Charge 3: Fire Damage Per Second
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110-117
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126-132
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142-148
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157-164
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173-179
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189-195
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214-221
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239-248
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264-275
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289-301
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Phoenix Strike
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+12% Fire Damage Per Level
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{{{Synergy2}}}
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{{{Synergy Effect2}}}
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{{{Synergy3}}}
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{{{Synergy Effect3}}}
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{{{Synergy4}}}
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{{{Synergy Effect4}}}
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{{{Synergy5}}}
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{{{Synergy Effect5}}}
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{{{Synergy6}}}
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{{{Synergy Effect6}}}
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Description
Releasing one charge of Fist of Fire results in a small fire damage explosion effect 1m or less in diameter. Releasing two charges of Fist of Fire results in a short lived (half a second or less) aoe group of explosions about 5m in diameter. Releasing three charges of Fist of Fire results in a (5m diameter) aoe of 9 patches of fire that remain on the ground for approximately 3 seconds. (The amount of damage per second listed in the skill description for the third charge is only that of 2 of the 9 patches of fire.)
Fists of Fire converts progressively more physical damage into fire based on skill level.
Percentage of Physical Damage converted to Fire Damage
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- skill lvl 1 converts 3%
- skill lvl 2 converts 6%
- skill lvl 3 converts 9%
- skill lvl 4 converts 12%
- skill lvl 5 converts 15%
- skill lvl 6 converts 18%
- skill lvl 7 converst 21%
- skill lvl 8 converts 24%
- skill lvl 9 converts 27%
- skill lvl 10 converts 30%
- etc (3% increase per skill lvl)
- skill lvl 20 converts 60%
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the amount of fire damage cannot exceed 100% physical damage.
The physical damage used in this calcuation is the assassin's entire physical damage after including bonuses from skills (Claw Mastery/Tiger Strike) and gear (min/max damage and enhanced damage mods).
This can be a good thing (vs physical immunes) or a bad thing (vs fire immunes) depending on the opponent AND the finishing move. For normal attack, Dragon Talon, and Dragon Claw it won't matter. For Dragon Tail, however, it does matter; Dragon Tail uses only physical damage in the calculation to determine its aoe damage. Therefore, releasing a high lvl Fists of Fire with normal attack will produce more damage than releasing it with Dragon Tail.
The +% fire damage of fire facets works for the first two charges of Fist of Fire only. The -% enemy fire resist of fire facets will work with all three charges.
Fists of Fire must be used with at least one claw.