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Fireball (Diablo I)

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Fireball (Diablo I).png
Damage Magic Requirements
Base Damage 6-42 Spell Level 1 48
Damage Type Fire Requires 255 at Level 10
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 16
per Spell Level ·1.125^x Reduction per Spell Level -1
per Magic Point - Lowest Mana Cost 10

Fireball is a projective spell and one of the most powerful spells in the game. Sorcerers will typically wish to switch to this spell as their main attack as soon as they get it. It sports some of the best damage in the game, can be fired quickly and causes splash damage upon impact.

Damage Calculations[edit | edit source]

Real Damage: Rec(slvl, 2*(Rnd[10]+Rnd[10]+clvl) + 4)
Min. Damage: Rec(slvl, 4 + 2*clvl)
Max. Damage: Rec(slvl, 40 + 2*clvl)
Quick Min. Damage: (4 + 2*clvl) * (9/8)^slvl
Quick Max. Damage: (40 + 2*clvl) * (9/8)^slvl

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.