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Fire Claws (Diablo II)

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Fire Claws Icon.png Fire Claws
Werewolf or Werebear: Adds fire damage to all physical attacks done by the Druid.
Class: Druid
Skill Tree: Shape Shifting Skills
Required Level: 18
Damage Type: Fire
Cast Delay: -
Active
Prerequisites: Werewolf (1), Werebear (6), Feral Rage (12), Maul (12)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 4
Damage 15-20 23-28 31-36 39-44 47-52 55-60 63-68 71-76 83-88 95-100
Attack +% 50 65 80 95 110 125 140 155 170 185
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 4
Damage 107-112 119-124 131-136 143-148 155-160 167-172 187-194 207-216 227-238 247-260
Attack +% 200 215 230 245 260 275 290 305 320 335
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Firestorm +22% Fire Damage Per Level
Molten Boulder +22% Fire Damage Per Level
Fissure +22% Fire Damage Per Level
Volcano +22% Fire Damage Per Level
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Fire Claws does just what the name suggests, it adds fire damage to all attacks. With many synergies and impressive synergy boosts, it has the potential to add tremendous amounts of damage. However, it suffers from the fact that all monsters gain one Immunity in Hell, and out of all immunities, Fire Immunity is the most common. Since the druid lacks a way to reduce enemy resists, it may be very hard to for the Druid to get through later difficulties with this skill as a main skill.