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A Gem in Diablo II is one of three small items that can be placed in a socket to enchance your gear. There are different types as well as qualities of these gems, both deciding what kind of stats you will recieve when socketing it into gear. Although they cannot activate bonus stats when placing in a specific order, gems are still a valid ingame currency for another reason. Other than item enchancement, these gems can be used in a variety of Horadric Cube recipes, reaching from Rerolling of magic items to upgrading gear and runes. Gems can be used to start the accumulation of ingame wealth with successful trades, and because you're more likely to find various gems while playing than Mid or High Runes, they make it easier for the newer members to involve themselves with trading.

Just like Runes and Jewels, once a gem has been socketed into an item, it cannot be removed unless using the Horadric Cube Recipe for this purpose. Should an item have a lower level requirement than the gem you insert, it will be adjusted to be consistant with the gem level requirement.

Gem Qualities[]

Gems can be found in any of five qualities: Chipped, Flawed, Normal, Flawless and Perfect, from lowest to highest. While lower qualities are often used to enhance your own gear early in the game, cubing and trading is generally restricted to Perfect Gems. Each gem type has a predetermined list of stats always present on that type of gem. These will increase to be more effective as the quality of the gem improves.

List of Gems[]

There are seven different types of Gems in total, one type being as likely to drop as the next. The quality of gems themselves differ depending on where they are found, although it is still possible to find the lowest quality in Hell difficulty. This makes a total of 35 different gem variations possible (7 types X 5 qualities).

Ruby
Gem quality Level Weapons Armor/Helms Shields
Chippedruby Chipped 1 3-4 Fire Damage +10 to Life 12% Resist Fire
Flawedruby Flawed 5 5-8 Fire Damage +17 to Life 16% Resist Fire
Normalruby Regular 12 8-12 Fire Damage +24 to Life 22% Resist Fire
Flawlessruby Flawless 15 10-16 Fire Damage +31 to Life 28% Resist Fire
Perfectruby Perfect 18 15-20 Fire Damage +38 to Life 40% Resist Fire
Sapphire
Gem quality Level Weapons Armor/Helms Shields
Chippedsapphire Chipped 1 1-3 Cold Damage, 1.0 sec Duration +10 Max Mana 12% Resist Cold
Flawedsapphire Flawed 5 3-5 Cold Damage, 1.4 sec Duration +17 Max Mana 16% Resist Cold
Normalsapphire Regular 12 4-7 Cold Damage, 2.0 sec Duration +24 Max Mana 22% Resist Cold
Flawlesssapphire Flawless 15 6-10 Cold Damage, 2.4 sec Duration +31 Max Mana 28% Resist Cold
Perfectsapphire Perfect 18 10-14 Cold Damage, 3.0 sec Duration +38 Max Mana 40% Resist Cold
Topaz
Gem quality Level Weapons Armor/Helms Shields
Chippedtopaz Chipped 1 1-8 Lightning Damage +9% Chance to Find Magic Items 12% Resist Lightning
Flawedtopaz Flawed 5 1-14 Lightning Damage +13% Chance to Find Magic Items 16% Resist Lightning
Normaltopaz Regular 12 1-22 Lightning Damage +16% Chance to Find Magic Items 22% Resist Lightning
Flawlesstopaz Flawless 15 1-30 Lightning Damage +20% Chance to Find Magic Items 28% Resist Lightning
Perfecttopaz Perfect 18 1-40 Lightning Damage +24% Chance to Find Magic Items 40% Resist Lightning
Emerald
Gem quality Level Weapons Armor/Helms Shields
Chippedemerald Chipped 1 +10 Poison Damage over 3 Seconds +3 to Dexterity 12% Resist Poison
Flawedemerald Flawed 5 +20 Poison Damage over 4 Seconds +4 to Dexterity 16% Resist Poison
Normalemerald Regular 12 +40 Poison Damage over 5 Seconds +6 to Dexterity 22% Resist Poison
Flawlessemerald Flawless 15 +60 Poison Damage over 6 Seconds +8 to Dexterity 28% Resist Poison
Perfectemerald Perfect 18 +100 Poison Damage over 7 Seconds +10 to Dexterity 40% Resist Poison
Diamond
Gem quality Level Weapons Armor/Helms Shields
Chippeddiamond Chipped 1 +28% Damage vs. Undead +20 to attack Rating All Resistances +6%
Flaweddiamond Flawed 5 +34% Damage vs. Undead +40 to attack Rating All Resistances +8%
Normaldiamond Regular 12 +44% Damage vs. Undead +60 to attack Rating All Resistances +11%
Flawlessdiamond Flawless 15 +54% Damage vs. Undead +80 to attack Rating All Resistances +14%
Perfectdiamond Perfect 18 +68% Damage vs. Undead +100 to attack Rating All Resistances +19%
Amethyst
Gem quality Level Weapons Armor/Helms Shields
Chippedamethyst Chipped 1 +40 to Attack Rating +3 to Strength +8 to Defense
Flawedamethyst Flawed 5 +60 to Attack Rating +4 to Strength +12 to Defense
Normalamethyst Regular 12 +80 to Attack Rating +6 to Strength +18 to Defense
Flawlessamethyst Flawless 15 +100 to Attack Rating +8 to Strength +24 to Defense
Perfectamethyst Perfect 18 +150 to Attack Rating +10 to Strength +30 to Defense
Skull
Gem quality Level Weapons Armor/Helms Shields
Chippedskull Chipped 1 Steals 2% life, 1% Mana Replenish Life +2, Regenerate Mana 8% Attacker Takes 4 Damage
Flawedskull Flawed 5 Steals 2% life, 2% Mana Replenish Life +3, Regenerate Mana 8% Attacker Takes 8 Damage
Normalskull Regular 12 Steals 3% life, 2% Mana Replenish Life +3, Regenerate Mana 12% Attacker Takes 12 Damage
Flawlessskull Flawless 15 Steals 3% life, 3% Mana Replenish Life +4, Regenerate Mana 12% Attacker Takes 16 Damage
Perfectskull Perfect 18 Steals 4% life, 3% Mana Replenish Life +5, Regenerate Mana 19% Attacker Takes 20 Damage

Upgrading Gems[]

Gems can be upgraded from the lowest quality all the way to their highest without having to use any other items except a Horadric Cube. To upgrade a gem, three identical gems of same type and quality are needed. This nondependancy on other items to upgrade gems made it a easily accessibe and efficient source of currency that could be traded by everyone, while also ensuring that it was easy to gather enough in short time to use for other purposes.

The second possibility of upgrading a gem can be through a Gem Shrine. Upon activating this shrine, a random gem from your inventory will be upgraded to the next higher quality. Should the player not have any gems currently in the inventory, a random type chipped gem will drop. It is important to note that the gem will drop near the shrine in both cases, and has to be picked up again manually.

Hellforge Quest[]

The Hellforge Quest, found in Act IV, will drop four gems for each player completing the quest in a game. Regardless of the difficulty in which the quest was completed, there will always be one gem of perfect quality in that drop for each player present. The Hellforge may also drop runes.


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