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Items[]
The items in Median XL are broken into 6 tiers and exceptional/elite items are removed. A new category sacred is also added. They are denoted with a (1) at the end of the base item name for tier one and so on.
- Regular item breakdown
- Tier one is found in all vendors in all 3 difficulties
- Tier two starts showing up in act 2 Hatred
- Tier three starts showing up in act 4 Hatred
- Tier four starts showing up in act 1 Terror
- Tier five starts showing up in act 3 Terror
- Tier six starts showing up in act 1 Destruction
Sacred Items[]
- Usage
- Sacred items can be used in many ways. They can be crafted, found as sets. or even found as uniques. They all have a high level requirement and also have high strength or dexterity requirement.
- Sets
- The old sets in Diablo 2 are replaced with 29 new sets which can only be found in level 121 areas. This includes most of the Uberlevels in Destruction. They have a level 100 requirement,have strength and dexterity requirements in the mid 400s or higher, and spawn with full sockets. Some of them are easy to find while others are near impossible to find.
- Uniques
- There are about 100 Sacred uniques that can only be found in level 121 areas. Some of these items are even more powerful than sets. They also have a level 100 requirement and spawn with full sockets. Ethereal Uniques are a lot rarer because of the added defense or damage bonuses. But as a result they have less curability.
- Sets
Crafted Items[]
- There are also crafted items. They can be made by cubing Shrines which are relics from the past with Sacred rare, set or unique items. Each shrine used has different results for the item. It could be oriented towards fire elemental damage, Vitality, or even magic and gold find. These items come with full sockets and mystic orbs have a double effect on them.
Blessed Items[]
- In Addition any crafted item or rare/honorific sacred item can be blessed again using a shrine. To do this, cube the item with an Arcane Crystal and the given shrine. It can only be done once.
Honorific Items[]
- Honorific items can also be made from any type of tiered item or sacred item. They allow you to create items from scratch using mystic orbs. These items come with full sockets and mystic orbs have a double effect on them too.
Other Items[]
Uberlevel Items[]
- Class Charms
- For each character in Median XL there is a class charm for him/her. This charm can be only gotten in Kurast 3000 BA
- Sacred Sunstone : Amazon class charm
- Shadow Vortex : Assassin class charm
- Worldstone Orb : Barbarian class charm
- Caoi Dulra Fruit : Druid class charm
- Soulstone Shard : Necromancer class charm
- Eye of Divinity : Paladin class charm
- Nexus Crystal : Sorceress class charm
- For each character in Median XL there is a class charm for him/her. This charm can be only gotten in Kurast 3000 BA
- Charms
- For each uberlevel on destruction difficulty and sometimes on lower difficulties there is a 1/6 chance that when killing a certain unique in that level a charm will drop.
- Charm List
- Trophies
- For each uberlevel on destruction difficulty there is a 2% chance that it will drop a trophy when killing the unique in that level. Cube the Charm with the Trophy to unlock more bonuses.
- Trophy List
Gems[]
- There are 5 new types of gems in Median XL.
- Gems overall drop less frequently in higher level areas. The easiest way to find gems is to go to Act 1 with a very small amount of Magic Find.
- Gems can be used in many Recipies
- In addition to these recipes, Gems can also be used in Gemwords which consist of a number of jewels (0-5) and a gem. The amount of jewels in the item before you socket it with a gem determines how much more of a effect it has.
Jewel Number | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Gem Bonus | 2 | 3 | 4 | 5 | 6 | 7 |
Regular Gems
Gem Name | Image | Gem Level | Gem Grade | Weapon Effect | Armor Effect | Shield Effect |
---|---|---|---|---|---|---|
Amber | 1 | Chipped | 1% Reanimate As: Death Gnat | Lightning Resist +4% | Slows Attacker by 1% | |
5 | Flawed | 2% Reanimate As: Death Gnat | Lightning Resist +8% | Slows Attacker by 2% | ||
12 | Normal | 3% Reanimate As: Death Gnat | Lightning Resist +12% | Slows Attacker by 3% | ||
15 | Flawless | 4% Reanimate As: Death Gnat | Lightning Resist +16% | Slows Attacker by 4% | ||
18 | Perfect | 5% Reanimate As: Death Gnat | Lightning Resist +20% | Slows Attacker by 5% | ||
Amethyst | 1 | Chipped | 10% Bonus to Attack Rating | 1% Bonus to Dexterity | +2 Mana when Struck by an Enemy | |
5 | Flawed | 20% Bonus to Attack Rating | 2% Bonus to Dexterity | +4 Mana when Struck by an Enemy | ||
12 | Normal | 30% Bonus to Attack Rating | 3% Bonus to Dexterity | +6 Mana when Struck by an Enemy | ||
15 | Flawless | 40% Bonus to Attack Rating | 4% Bonus to Dexterity | +8 Mana when Struck by an Enemy | ||
18 | Perfect | 50% Bonus to Attack Rating | 5% Bonus to Dexterity | +10 Mana when Struck by an Enemy | ||
Bloodstone | 1 | Chipped | +2% Bonus to Summoned Minion Life | Fire Resist +4% | +1% Bonus to Summoned Minion Resistances | |
5 | Flawed | +4% Bonus to Summoned Minion Life | Fire Resist +8% | +2% Bonus to Summoned Minion Resistances | ||
12 | Normal | +6% Bonus to Summoned Minion Life | Fire Resist +12% | +3% Bonus to Summoned Minion Resistances | ||
15 | Flawless | +8% Bonus to Summoned Minion Life | Fire Resist +16%, +1% to Maximum Fire Resist | +4% Bonus to Summoned Minion Resistances | ||
18 | Perfect | +10% Bonus to Summoned Minion Life | Fire Resist +20%, +2% to Maximum Fire Resist | +5% Bonus to Summoned Minion Resistances | ||
Diamond | 1 | Chipped | +1% to Spell Damage | 1% Bonus to Strength | All Resists +1% | |
5 | Flawed | +2% to Spell Damage | 2% Bonus to Strength | All Resists +2% | ||
12 | Normal | +3% to Spell Damage | 3% Bonus to Strength | All Resists +3% | ||
15 | Flawless | +4% to Spell Damage | 4% Bonus to Strength | All Resists +4% | ||
18 | Perfect | +5% to Spell Damage | 5% Bonus to Strength | All Resists +5% | ||
Emerald | 1 | Chipped | +2 to Maximum Damage | Regenerate Life +4 | Poison Resist +6% | |
5 | Flawed | +4 to Maximum Damage | Regenerate Life +8 | Poison Resist +12% | ||
12 | Normal | +6 to Maximum Damage | Regenerate Life +12 | Poison Resist +18% | ||
15 | Flawless | +8 to Maximum Damage | Regenerate Life +16 | Poison Resist +24% | ||
18 | Perfect | +10 to Maximum Damage | Regenerate Life +20 | Poison Resist +30% | ||
Onyx | 1 | Chipped | +2% Bonus to Summoned Minion Damage | Cold Resist +4% | 1% Chance of Uninterruptable Attack | |
5 | Flawed | +4% Bonus to Summoned Minion Damage | Cold Resist +8% | 2% Chance of Uninterruptable Attack | ||
12 | Normal | +6% Bonus to Summoned Minion Damage | Cold Resist +12% | 3% Chance of Uninterruptable Attack | ||
15 | Flawless | +8% Bonus to Summoned Minion Damage | Cold Resist +16% | 4% Chance of Uninterruptable Attack | ||
18 | Perfect | +10% Bonus to Summoned Minion Damage | Cold Resist +20% | 4% Chance of Uninterruptable Attack | ||
Ruby | 1 | Chipped | +2 to Life after each Kill | 1% Bonus to Vitality | Fire Resist +6% | |
5 | Flawed | +4 to Life after each Kill | 2% Bonus to Vitality | Fire Resist +12% | ||
12 | Normal | +6 to Life after each Kill | 3% Bonus to Vitality | Fire Resist +18% | ||
15 | Flawless | +8 to Life after each Kill | 4% Bonus to Vitality | Fire Resist +24% | ||
18 | Perfect | +10 to Life after each Kill | 5% Bonus to Vitality | Fire Resist +30% | ||
Sapphire | 1 | Chipped | +2 to Mana after each Kill | +1% Bonus to Buff/Debuff/Cold Skill Duration | Cold Resist +6% | |
5 | Flawed | +4 to Mana after each Kill | +2% Bonus to Buff/Debuff/Cold Skill Duration | Cold Resist +12% | ||
12 | Normal | +6 to Mana after each Kill | +3% Bonus to Buff/Debuff/Cold Skill Duration | Cold Resist +18% | ||
15 | Flawless | +8 to Mana after each Kill | +4% Bonus to Buff/Debuff/Cold Skill Duration | Cold Resist +24% | ||
18 | Perfect | +10 to Mana after each Kill | +5% Bonus to Buff/Debuff/Cold Skill Duration | Cold Resist +30% | ||
Topaz | 1 | Chipped | +6 Energy Factor to Spell Damage | 1% Bonus to Energy | Lightning Resist +6% | |
5 | Flawed | +7 Energy Factor to Spell Damage | 2% Bonus to Energy | Lightning Resist +12% | ||
12 | Normal | +8 Energy Factor to Spell Damage | 3% Bonus to Energy | Lightning Resist +18% | ||
15 | Flawless | +9 Energy Factor to Spell Damage | 4% Bonus to Energy | Lightning Resist +24% | ||
18 | Perfect | +10 Energy Factor to Spell Damage | 5% Bonus to Energy | Lightning Resist +30% | ||
Turquoise | 1 | Chipped | Regenerate Mana +2% | Poison Resist +4% | 5% Better Chance of Getting Magic Items | |
5 | Flawed | Regenerate Mana +4% | Poison Resist +8% | 10% Better Chance of Getting Magic Items | ||
12 | Normal | Regenerate Mana +6% | Poison Resist +12% | 15% Better Chance of Getting Magic Items | ||
15 | Flawless | Regenerate Mana +8% | Poison Resist +16%, +1% to Maximum Poison Resist | 20% Better Chance of Getting Magic Items | ||
18 | Perfect | Regenerate Mana +10% | Poison Resist +20%, +2% to Maximum Poison Resist | 25% Better Chance of Getting Magic Items | ||
Rainbow Stone | 1 | Chipped | 1% Crushing Blow | +4 Crafting Points | 2% Curse Length Reduction | |
5 | Flawed | 2% Crushing Blow | +8 Crafting Points | 4% Curse Length Reduction | ||
12 | Normal | 3% Crushing Blow | +12 Crafting Points | 6% Curse Length Reduction | ||
15 | Flawless | 4% Crushing Blow | +16 Crafting Points | 8% Curse Length Reduction | ||
18 | Perfect | 5% Crushing Blow | +20 Crafting Points | 10% Curse Length Reduction | ||
Skull | 1 | Chipped | +7% Enhanced Damage | +7% Enhanced Defense | Poison Length Reduced by 1% | |
5 | Flawed | +9% Enhanced Damage | +9% Enhanced Defense | Poison Length Reduced by 2% | ||
12 | Normal | +11% Enhanced Damage | +11% Enhanced Defense | Poison Length Reduced by 3% | ||
15 | Flawless | +13% Enhanced Damage | +13% Enhanced Defense | Poison Length Reduced by 4% | ||
18 | Perfect | +15% Enhanced Damage | +15% Enhanced Defense | Poison Length Reduced by 5% |
Runes[]
Classic Runes[]
Rune Name | Image | Rune Level | Weapon Effect | Armor Effect | Shield Effect | Difficulty |
---|---|---|---|---|---|---|
El | 11 | +5 to Light Radius | +1 to Light Radius | +1 to Light Radius | Hatred | |
Eld | 11 | 25% Bonus to Attack Rating | 25% Bonus to Attack Rating | 25% Bonus to Attack Rating | Hatred | |
Tir | 13 | +75% Extra Gold from Monsters | +50% Extra Gold from Monsters | +50% Extra Gold from Monsters | Hatred | |
Nef | 13 | +15% Bonus to Poison Skill Duration | +10% Bonus to Poison Skill Duration | +10% Bonus to Poison Skill Duration | Hatred | |
Eth | 15 | +10 to Maximum Damage | +5 to Maximum Damage | +5 to Maximum Damage | Hatred | |
Ith | 15 | +15% Enhanced Damage | +15% Enhanced Defense | +15% Enhanced Defense | Hatred | |
Tal | 17 | +5 to All Attributes | +5 to All Attributes | +5 to All Attributes | Hatred | |
Ral | 19 | +55% to Fire Spell Damage | +5% to Fire Spell Damage | +5% to Fire Spell Damage | Hatred | |
Ort | 21 | +5% to Lightning Spell Damage | +5% to Lightning Spell Damage | +5% to Lightning Spell Damage | Hatred | |
Thul | 23 | +5% to Cold Spell Damage | +5% to Cold Spell Damage | +5% to Cold Spell Damage | Hatred | |
Amn | 25 | 25% Damage Reflected | 25% Damage Reflected | 25% Damage Reflected | Hatred | |
Sol | 27 | +5% to Poison Spell Damage | +5% to Poison Spell Damage | +5% to Poison Spell Damage | Hatred | |
Shael | 29 | +10 to Strength | +10 to Strength | +10 to Strength | Hatred | |
Dol | 31 | +10 to Minimum Damage | +5 to Minimum Damage | +5 to Minimum Damage | Hatred | |
Hel | 33 | +5% to Physical/Magic Spell Damage | +5% to Physical/Magic Spell Damage | +5% to Physical/Magic Spell Damage | Terror | |
Io | 35 | 5% Bonus to Dexterity | 5% Bonus to Dexterity | 5% Bonus to Dexterity | Terror | |
Lum | 37 | +20% Better Chance of Getting Magic Items | +20% Better Chance of Getting Magic Items | +20% Better Chance of Getting Magic Items | Terror | |
Ko | 39 | 5% Bonus to Strength | 5% Bonus to Strength | 5% Bonus to Strength | Terror | |
Fal | 41 | +10 to Dexterity | +10 to Dexterity | +10 to Dexterity | Terror | |
Lem | 43 | +2% to Experience Gained | +2% to Experience Gained | +2% to Experience Gained | Terror | |
Pul | 45 | Fire Resist +40% | Fire Resist +30% | Fire Resist +30% | Terror | |
Um | 47 | 5% Bonus to Energy | 5% Bonus to Energy | 5% Bonus to Energy | Terror | |
Mal | 49 | Poison Resist +40% | Poison Resist +30% | Poison Resist +30% | Terror | |
Ist | 51 | +10 to Energy | +10 to Energy | +10 to Energy | Terror | |
Gul | 53 | Cold Resist +40% | Cold Resist +30% | Cold Resist +30% | Terror | |
Vex | 55 | Half Freeze Duration | Half Freeze Duration | Half Freeze Duration | Terror | |
Ohm | 57 | 5% Bonus to Vitality | 5% Bonus to Vitality | 5% Bonus to Vitality | Terror | |
Lo | 59 | Lightning Resist +40% | Lightning Resist +30% | Lightning Resist +30% | Terror | |
Sur | 61 | +25 Crafting Points | +25 Crafting Points | +25 Crafting Points | Terror | |
Ber | 63 | 10% Uninterruptable Attack | 5% Uninterruptable Attack | 5% Uninterruptable Attack | Terror | |
Jah | 65 | +25% Enhanced Damage | +25% Enhanced Defense | +25% Enhanced Defense | Terror | |
Cham | 67 | +10 to Vitality | +10 to Vitality | +10 to Vitality | Terror | |
Zod | 69 | Slows Target by 5% | Slows Attacker by 5% | Slows Attacker by 5% | Terror |
Median XL Runes[]
In addition to this there are also 17 new runes above Zod. The drop rates are also fixed so you may actually see a Zod now but the higher runes are harder to find. Finally there are 6 Great runes which can only be found in Fauztinville and Toraja in Destruction difficulty. You may clear the entire level just to only find 1 Great rune at most. Sometimes you may not even find one so keep farming.
Rune Name | Image | Rune Level | Weapon Effect | Armor Effect | Shield Effect | Difficulty |
---|---|---|---|---|---|---|
Sha | 72 | 15% Increased Attack Speed | 15% Increased Attack Speed | 15% Increased Attack Speed | Terror | |
Lah | 75 | 3% Bonus to All Attributes | 3% Bonus to All Attributes | 3% Bonus to All Attributes | Terror | |
Kur | 78 | 15% Faster Run/Walk | 15% Faster Run/Walk | 15% Faster Run/Walk | Terror | |
Ix | 81 | 15% Faster Cast Rate | 15% Faster Cast Rate | 15% Faster Cast Rate | Terror | |
Thur | 84 | 50% Bonus to Summoned Minion Attack Rating | 50% Bonus to Summoned Minion Attack Rating | 50% Bonus to Summoned Minion Attack Rating | Terror | |
Nas | 87 | +10% Bonus to Summoned Minion Life | +10% Bonus to Summoned Minion Life | +10% Bonus to Summoned Minion Life | Terror | |
Ath | 90 | 15% Faster Hit Recovery | 15% Faster Hit Recovery | 15% Faster Hit Recovery | Terror | |
Kra | 94 | +5% Bonus to Summoned Minion Resistances | +5% Bonus to Summoned Minion Resistances | +5% Bonus to Summoned Minion Resistances | Terror | |
Vith | 98 | +5% Increased Healing Rate from Potions | +5% Increased Healing Rate from Potions | +5% Increased Healing Rate from Potions | Terror | |
No | 100 | 15% Faster Block Rate | 15% Faster Block Rate | 15% Faster Block Rate | Terror | |
Yul | 100 | +10% Bonus to Summoned Minion Damage | +10% Bonus to Summoned Minion Damage | +10% Bonus to Summoned Minion Damage | Terror | |
Thai | 100 | All Resists +15% | All Resists +15% | All Resists +15% | Terror | |
Rha | 100 | +200 Defense | +200 Defense | +200 Defense | Terror | |
Xar | 100 | Increase Maximum Life and Mana 2% | Increase Maximum Life and Mana 2% | Increase Maximum Life and Mana 2% | Terror | |
Nih | 100 | 10% Bonus to Buff/Debuff/Cold Skill Duration | 10% Bonus to Buff/Debuff/Cold Skill Duration | 10% Bonus to Buff/Debuff/Cold Skill Duration | Terror | |
Lai | 100 | Enhanced Weapon Damage +5% | Enhanced Weapon Damage +5% | Enhanced Weapon Damage +5% | Terror | |
On | 100 | Total Character Defense Plus 5% | Total Character Defense Plus 5% | Total Character Defense Plus 5% | Terror |
Great Runes[]
In addition to this there are also 6 new runes designed for end game players. These are found in Fauztinville and Toraja in the destruction difficulty. They can be dropped from any monster in those levels.
Rune Name | Image | Rune Level | Weapon Effect | Armor Effect | Shield Effect | Difficulty | Location | |
---|---|---|---|---|---|---|---|---|
Taha | 100 | +40 to Maximum Damage | +20 to Maximum Damage | +20 to Maximum Damage | Destruction | Fauztinville | ||
Ghal | 100 | +15 Energy Factor to Spell Damage | +5 Energy Factor to Spell Damage | +5 Energy Factor to Spell Damage | Destruction | Fauztinville | ||
Qor | 100 | Requirements -12% | Requirements -12% | Requirements -12% | Destruction | Fauztinville | ||
Krys | 100 | Target Takes Additional Damage of 100 | Target Takes Additional Damage of 25 | Target Takes Additional Damage of 25 | Destruction | Toraja | ||
Auhe | 100 | Regenerate Mana +15% | Regenerate Mana +5% | Regenerate Mana +5% | Destruction | Toraja | ||
Sha'ad | 100 | +30% Enhanced Damage | +30% Enhanced Defense | +30% Enhanced Defense | Destruction | Toraja |
Reagents[]
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Shrines[]
- Found in late terror and Destruction, these shrines can be used to craft or bless items. They each come with 10 charges and look like crosses. Each shrine adds a certain set of bonuses among with several random affixes to the newly crafted item.
Shrine Specific Bonuses[]
Shrine name | Type | Effect 1 | Effect 2 | Effect 3 |
---|---|---|---|---|
Abandoned | Weapons/Armor | () % to Attack Rating | () % Bonus to Dexterity | () # to Dexterity |
Creepy | Weapons/Armor | () % Chance of Crushing Blow | () % Bonus to Strength | () # to Strength |
Eerie | Weapons/Armor | () # to Energy Factor | () % Bonus to Energy | () # to Energy |
Fascinating | Weapons/Armor | () % to Fire Spell Damage | () -Enemy Fire Resistance | () -% Maximum Mana |
Gloomy | Weapons/Armor | () % Chance of Uninterruptable | () Damage Reduced By # | () % Enhanced Defense(Only spawns on armours) |
Hidden | Weapons/Armor | () % Chance to Reanimate as " " | ||
Magical | Weapons/Armor | () % Bonus to Summoned Minion Life | () % Bonus to Summoned Minion Resistances | |
Ornate | Weapons/Armor | () % to Lightning Spell Damage | () -Enemy Lightning Resistance | () -% Maximum Mana |
Quiet | Weapons/Armor | () % Bonus to Vitality | () # to Vitality | () % Increased Healing Rate from Potions |
Sacred | Weapons/Armor | () % to Cold Spell Damage | () -Enemy Cold Resistance | () -% Maximum Mana |
Shimmering | Weapons/Armor | () % to Poison Spell Damage | () -Enemy Poison Resistance | () -% Maximum Mana |
Spiritual | Weapons/Armor | () % Better Chance of Getting Magic Items | () % Extra Gold from Monsters | |
Stone | Weapons/Armor | () All Resists % | () Magic Damage Reduced By # | |
Tainted | Weapons/Armor | () % Bonus to Summoned Minion Attack Rating | () % Bonus to Summoned Minion Damage | |
Weird | Weapons/Armor | () # to Maximum Damage | () # to Minimum Damage | () % Enhanced Damage (Will Only Appear on Weapons.) |
Mystic Orbs[]
- There are two kinds of Mystic orbs. The first one can be brought from vendors and usually cost around 25,000 gold. These can also be dropped from enemies, chests, and other clickable objects. These orbs add 2 to the item level with the desired mod. On the other hand, there are also unique mystic orbs which are a lot harder to find and add more bonuses than the regular mystic orbs. The unique mystic orbs add 10 to the item level instead.
Unique Mystic Orbs[]
- Unique Mystic Orbs are best used with honorific or crafted items cause they double the bonuses added. They have a 1/256 chance of dropping. Each also has a 10 level requirement penalty.
List of UMOs
UMO name | Type | Effect 1 | Effect 2 | Effect 3 | Effect 4 |
---|---|---|---|---|---|
Solitude | Armor | 40 Crafting points | 1% Chance to cast level 4 banish when struck | 1% Bonus to all attributes | 5% Bonus to buff/debuff/cold skill duration |
Idol of Stars | Armor | 4 to Strength | 4 to Dexterity | 3 to Vitality | 3 to Energy |
The Moon Crystal | Armor | 5% Faster Cast Rate | 5% Cold Resist | 5% Lighting Resist | Regenerate Mana 10% |
Auriel's Focus | Armor | 2% Bonus to Energy Factor | 25% Enhanced Defense | 10 to Energy | Poison Length Reduced by 2% |
Nagapearl | Armor | Stun Attack | 40% Extra Gold From Monsters | 10% Better Chance of Getting Magic Items | |
Vizjun's Ball Bearing | Weapon | 10% faster run/walk | 3% Deadly Strike | 5 to Dexterity | 50 to Maximum Stamina |
Larzuk's Round Shot | Weapon | 2% Chance of Crushing Blow | Adds Strength Bonus to Damage | +10 to Strength | +25% Enhanced Damage |
Nor Tiraj's Flaming Sphere | Weapon | Fire Resist +10% | +5% to Fire Spell Damage | Adds 25-50 Fire Damage | 1% Chance to cast level 30 Flamefront when Attacked |
The Demon Core | Weapon | +4% to Poison Spell Damage | +4% to Fire Spell Damage | 1% Chance to cast level 17 Gamma Field when you Kill an Enemy | 1% Chance to cast level 17 Apocalypse when you Kill an Enemy |
Uldyssian's Spirit | Weapon | +2% to Spell Damage | +25% Damage to Demons | +5 Energy Factor to Spell Damage | +5 Strength Factor to Spell Damage |
Warbringer | Weapon | 1% chance to cast level 5 arrow on striking | +10 max damage | ||
Relic Of Yaerius | Ring/Amulet | 15% damage to undead | 10 to Maximum Damage | Regenerate Life *10 | 5 to life after each kill |
Monsterball | Ring/Amulet | 5% bonus to summoned minion damage | 5% bonus to summoned minion life | 2% bonus to summoned minion resistances | 1 to Summon Shock Beast |
Kara's Trinket | Ring/Amulet | 3% faster cast rate | 10% bonus to summoned minion damage | 5% bonus to summoned minion life | 5% bonus to summoned minion resistances |
Heart of Frost | Ring/Amulet | +1 to Elemental Guide (Ice Elementals only) | +3% to Cold Spell Damage | +3% Bonus to Summoned Minion Damage | Enhanced Weapon Damage +10% |
The Endless Light | Ring/Amulet | +100 Defense | Total Character Defense Plus 3% | -3% to All Enemy Resistances | |
The Perfect Sphere | Ring/Amulet | +1% to Maximum Fire Resist | +1% to Maximum Cold Resist | +1% to Maximum Lightning Resist | |
Explorers Globe | Ring/Amulet | -1% to +2% to Energy | -1% to +2% to Strength | -1% to +2% to Dexterity | -1% to +2% to Vitality |
Apple of Discord | Item | 1% to cast level 13 Dire Charm on attack | 20 to Life | 20 to Mana | |
Marksman's Eye | Item | 5% increased attack speed | 5 to Minimum Damage | 10% bonus to attack rating | 3% bonus to Dexterity |
Farnham's Lost Marble | Item | 10 life on striking in melee | 10 mana on striking in melee | Random run/walk speed | |
Zayl's Soul Orb | Item | Half Freeze Duration | +25 to Mana | 1% Reanimate As: Flying Scimitar | |
Eye of Malic | Item | Adds 15-30 Cold Damage | Adds 15-30 Fire Damage | 1% Chance to cast level 14 Frozen Soul on Attack | 1% Chance to cast level 14 Bloodstar on Attack |
Signets[]
- There are 5 types of signets in Median that can be used. The first type is called a Signet of Experience gives a small bit of experience when used. The second type is called a Greater Signet of Experience gives a larger amount of experience to the user. Both types can be found from monster drops with the Greater Signet being much rarer. The third signet is a signet of skill. They give a free skill point to the user. They can only be made by transmuting a set of seven dogmas dropped by the act bosses in Terror and Destruction. The combination of dogmas is as follows: 1 from each act boss and an additional 2 from the same prime evil. Each character can only use three signets of skill. The fourth is called a Signet of Learning. They give a free stat point to the user. These can only be made by disenchanting sets using a mana potion. Each character can only use 500 signets of learning. The last is the Signet of Gold which grants players a varying amount of gold directly into their inventory. These, like the signets of experience, drop randomly from monsters.
Arcane Shards and Arcane Crystals[]
- These two items have many uses such as upgrading items to the next tier, making tiered items unique, and blessing sacred items. To make an arcane shard, cube a unique item of any type except charm with a mana potion. To make an arcane crystal, cube 5 arcane shards together.
Veteran Tokens (Eyes)[]
Veteran Tokens are, as you would expect, dropped by veteran monsters. These monsters spawn near the end of each act in Terror and Destruction difficulty. They are indicated by a dark green name and are more difficult than Elite monsters. Each type of monster spawns in a specific region, but they may not spawn at all.
Name | Location | |
---|---|---|
Act 1 | Clawstorm Terror | Barracks, Jail Level 1-3 |
Act 2 | Fairy Witch | Canyon of the Magi |
Act 3 | Glowing Blob | Travincal, Durance of Hate Level 1-2 |
Act 4 | Landmass | City of the Damned, River of Flame, Chaos Sanctuary |
Act 5 | Bane Hunter | Worldstone Keep Level 1-3 |
Cube your Class Charm with one of each token to recieve the following bonuses:
+1 to [Your class] Skill Levels |
+20% to Experience Gained |
Dogmas[]
While playing Terror or Destruction difficulty the five act bosses will drop a Dogma referring to the type of lord they represent. For example, Diablo is the Lord of Terror and thus drops a Dogma of Terror.
Andariel | Dogma of Suffering |
Duriel | Dogma of Pain |
Mephisto | Dogma of Hatred |
Diablo | Dogma of Terror |
Baal | Dogma of Destruction |
Cube one of each dogma, and two additional Dogmas of Hatred, Terror or Destruction to create a Signet of skill. Note the additional two dogmas must be the same, and they do not include the original 5 for each boss.
An example of a correct combination would be:
Class Charm, Suffering, Pain, Hatred, Terror, Destruction, Terror, Terror
This will add one bonus skill point, and can be used up to three times.
Median XL Mod | ||
---|---|---|
Sections | Features • Challenges • Cube Recipes • Items • Bestiary • Game Mechanics | |
Classes | Amazon • Assassin • Barbarian • Druid • Necromancer • Paladin • Sorceress |